From 5b61ce34b712ca14658ab9da734bb80f3ce746ba Mon Sep 17 00:00:00 2001 From: icomrade Date: Wed, 9 Jul 2014 17:45:59 -0400 Subject: [PATCH] Useless network traffic --- SQF/dayz_code/compile/player_switchModel.sqf | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/SQF/dayz_code/compile/player_switchModel.sqf b/SQF/dayz_code/compile/player_switchModel.sqf index e1c071d02..bc928712a 100644 --- a/SQF/dayz_code/compile/player_switchModel.sqf +++ b/SQF/dayz_code/compile/player_switchModel.sqf @@ -163,10 +163,12 @@ if (_tagSetting) then { DZE_ForceNameTags = true; }; +/* _playerUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;}; _playerObjName = format["PVDZE_player%1",_playerUID]; call compile format["%1 = player;",_playerObjName]; -publicVariableServer _playerObjName; //Outcommit in DayZ 1.8 No clue for what this is - Skaronator +publicVariableServer _playerObjName; +*/ //melee check _wpnType = primaryWeapon player; @@ -176,4 +178,4 @@ if (_ismelee == "true") then { }; //reveal the same objects we do on login -{player reveal _x} count (nearestObjects [getPosATL player, dayz_reveal, 50]); \ No newline at end of file +{player reveal _x} count (nearestObjects [getPosATL player, dayz_reveal, 50]);