mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
This commit is contained in:
@@ -14,7 +14,7 @@ class TrapBear : CA_Magazine
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class Build
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class Build
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{
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{
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text = $STR_ACTION_BUILD;
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text = $STR_ACTION_BUILD;
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script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
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script = "spawn player_build; r_action_count = r_action_count + 1;";
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require[] = {"ItemToolbox"};
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require[] = {"ItemToolbox"};
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consume[] = {"TrapBear"};
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consume[] = {"TrapBear"};
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create = "BearTrap_DZ";
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create = "BearTrap_DZ";
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@@ -14,7 +14,7 @@ class ItemCamoNet : CA_Magazine
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class Build
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class Build
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{
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{
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text = $STR_BUILD_CAMONET;
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text = $STR_BUILD_CAMONET;
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script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
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script = "spawn player_build; r_action_count = r_action_count + 1;";
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require[] = {"ItemToolbox"};
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require[] = {"ItemToolbox"};
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consume[] = {"ItemCamoNet"};
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consume[] = {"ItemCamoNet"};
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create = "CamoNet_DZ";
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create = "CamoNet_DZ";
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@@ -14,7 +14,7 @@ class ItemGenerator : CA_Magazine
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class Build
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class Build
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{
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{
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text = $STR_ACTION_BUILD;
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text = $STR_ACTION_BUILD;
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script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
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script = "spawn player_build; r_action_count = r_action_count + 1;";
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require[] = {"ItemToolbox"};
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require[] = {"ItemToolbox"};
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consume[] = {"ItemGenerator"};
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consume[] = {"ItemGenerator"};
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create = "Generator_DZ";
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create = "Generator_DZ";
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@@ -14,7 +14,7 @@ class ItemSandbag : CA_Magazine
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class Build
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class Build
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{
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{
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text = $STR_ACTION_BUILD;
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text = $STR_ACTION_BUILD;
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script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
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script = "spawn player_build; r_action_count = r_action_count + 1;";
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require[] = {"ItemEtool"};
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require[] = {"ItemEtool"};
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consume[] = {"ItemSandbag"};
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consume[] = {"ItemSandbag"};
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create = "Sandbag1_DZ";
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create = "Sandbag1_DZ";
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@@ -14,7 +14,7 @@ class ItemTankTrap : CA_Magazine
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class Build
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class Build
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{
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{
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text = $STR_ACTION_BUILD;
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text = $STR_ACTION_BUILD;
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script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
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script = "spawn player_build; r_action_count = r_action_count + 1;";
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require[] = {"ItemToolbox"};
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require[] = {"ItemToolbox"};
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consume[] = {"ItemTankTrap"};
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consume[] = {"ItemTankTrap"};
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create = "Hedgehog_DZ";
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create = "Hedgehog_DZ";
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@@ -14,7 +14,7 @@ class ItemTent : CA_Magazine
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class Build
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class Build
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{
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{
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text = $STR_PITCH_TENT;
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text = $STR_PITCH_TENT;
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script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
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script = "spawn player_build; r_action_count = r_action_count + 1;";
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require[] = {};
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require[] = {};
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consume[] = {"ItemTent"};
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consume[] = {"ItemTent"};
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create = "TentStorage";
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create = "TentStorage";
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@@ -56,7 +56,7 @@ class ItemDomeTent : CA_Magazine
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class Build
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class Build
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{
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{
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text = $STR_PITCH_DOME_TENT;
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text = $STR_PITCH_DOME_TENT;
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script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
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script = "spawn player_build; r_action_count = r_action_count + 1;";
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require[] = {};
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require[] = {};
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consume[] = {"ItemDomeTent"};
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consume[] = {"ItemDomeTent"};
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create = "DomeTentStorage";
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create = "DomeTentStorage";
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@@ -92,7 +92,7 @@ class ItemDesertTent : CA_Magazine
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class Build
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class Build
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{
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{
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text = $STR_PITCH_DESERT_TENT;
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text = $STR_PITCH_DESERT_TENT;
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script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
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script = "spawn player_build; r_action_count = r_action_count + 1;";
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require[] = {};
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require[] = {};
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consume[] = {"ItemDesertTent"};
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consume[] = {"ItemDesertTent"};
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create = "DesertTentStorage";
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create = "DesertTentStorage";
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@@ -14,7 +14,7 @@ class ItemTrapTripwireCans : CA_Magazine
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class Build
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class Build
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{
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{
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text = $STR_ACTION_BUILD;
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text = $STR_ACTION_BUILD;
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script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
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script = "spawn player_build; r_action_count = r_action_count + 1;";
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require[] = {"ItemToolbox"};
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require[] = {"ItemToolbox"};
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consume[] = {"ItemTrapTripwireCans"};
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consume[] = {"ItemTrapTripwireCans"};
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create = "Trap_Cans";
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create = "Trap_Cans";
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@@ -14,7 +14,7 @@ class ItemWire : CA_Magazine
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class Build
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class Build
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{
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{
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text = $STR_ACTION_BUILD;
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text = $STR_ACTION_BUILD;
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script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
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script = "spawn player_build; r_action_count = r_action_count + 1;";
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require[] = {"ItemToolbox"};
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require[] = {"ItemToolbox"};
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consume[] = {"ItemWire"};
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consume[] = {"ItemWire"};
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create = "Fort_RazorWire"; // 1.8.7 uses Wire_cat1
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create = "Fort_RazorWire"; // 1.8.7 uses Wire_cat1
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@@ -12,7 +12,7 @@ class ItemWorkBench : CA_Magazine
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class ItemActions {
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class ItemActions {
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class Build {
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class Build {
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text = $STR_BLD_build_ItemWorkBench;//"place WorkBench"
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text = $STR_BLD_build_ItemWorkBench;//"place WorkBench"
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script = "; ['ItemWorkBench','Build'] spawn player_build; r_action_count = r_action_count + 1;";
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script = "spawn player_build; r_action_count = r_action_count + 1;";
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require[] = {};
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require[] = {};
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consume[] = {"ItemWorkBench"};
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consume[] = {"ItemWorkBench"};
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create = "WorkBench";
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create = "WorkBench";
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@@ -10,6 +10,7 @@ class BearTrap_DZ : TrapItems {
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script = "beartrap"; // compiled script variable name (used by server side loop)
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script = "beartrap"; // compiled script variable name (used by server side loop)
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initState = 0; // initial armed state
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initState = 0; // initial armed state
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singleUse = 0;
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singleUse = 0;
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nounderground = 0;
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class Eventhandlers {
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class Eventhandlers {
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init = "['init', _this select 0] spawn beartrap;";
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init = "['init', _this select 0] spawn beartrap;";
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@@ -120,6 +121,7 @@ class TrapBearTrapFlare : TrapItems {
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armor = 400;
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armor = 400;
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displayName = $STR_ITEM_NAME_BEAR_TRAP_FLARE;
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displayName = $STR_ITEM_NAME_BEAR_TRAP_FLARE;
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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nounderground = 0;
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script = "beartrapflare"; // compiled script variable name (used by server side loop)
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script = "beartrapflare"; // compiled script variable name (used by server side loop)
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initState = 1; // initial armed state
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initState = 1; // initial armed state
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@@ -169,6 +171,7 @@ class TrapBearTrapSmoke : TrapItems {
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armor = 400;
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armor = 400;
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displayName = $STR_ITEM_NAME_BEAR_TRAP_SMOKE;
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displayName = $STR_ITEM_NAME_BEAR_TRAP_SMOKE;
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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nounderground = 0;
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script = "beartrapsmoke"; // compiled script variable name (used by server side loop)
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script = "beartrapsmoke"; // compiled script variable name (used by server side loop)
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initState = 1; // initial armed state
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initState = 1; // initial armed state
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@@ -218,6 +221,7 @@ class Trap_Cans : TrapItems {
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armor = 400;
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armor = 400;
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displayName = $STR_ITEM_NAME_TRIPWIRE_CANS;
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displayName = $STR_ITEM_NAME_TRIPWIRE_CANS;
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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nounderground = 0;
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script = "tripcans"; // compiled script variable name (used by server side loop)
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script = "tripcans"; // compiled script variable name (used by server side loop)
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initState = 1; // initial armed state
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initState = 1; // initial armed state
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@@ -267,6 +271,7 @@ class TrapTripwireFlare : TrapItems {
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armor = 400;
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armor = 400;
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displayName = $STR_ITEM_NAME_TRIPWIRE_FLARE;
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displayName = $STR_ITEM_NAME_TRIPWIRE_FLARE;
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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nounderground = 0;
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script = "tripflare"; // compiled script variable name (used by server side loop)
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script = "tripflare"; // compiled script variable name (used by server side loop)
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initState = 1; // initial armed state
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initState = 1; // initial armed state
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@@ -316,6 +321,7 @@ class TrapTripwireGrenade : TrapItems {
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armor = 400;
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armor = 400;
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displayName = $STR_ITEM_NAME_TRIPWIRE_GRENADE;
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displayName = $STR_ITEM_NAME_TRIPWIRE_GRENADE;
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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nounderground = 0;
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script = "tripgrenade"; // compiled script variable name (used by server side loop)
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script = "tripgrenade"; // compiled script variable name (used by server side loop)
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initState = 1; // initial armed state
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initState = 1; // initial armed state
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@@ -365,6 +371,7 @@ class TrapTripwireSmoke : TrapItems {
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armor = 400;
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armor = 400;
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displayName = $STR_ITEM_NAME_TRIPWIRE_SMOKE;
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displayName = $STR_ITEM_NAME_TRIPWIRE_SMOKE;
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vehicleClass = "Fortifications";
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vehicleClass = "Fortifications";
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nounderground = 0;
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script = "tripsmoke"; // compiled script variable name (used by server side loop)
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script = "tripsmoke"; // compiled script variable name (used by server side loop)
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initState = 1; // initial armed state
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initState = 1; // initial armed state
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@@ -15,7 +15,7 @@ class ItemEtool : ItemCore
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class Build
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class Build
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{
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{
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text = "Build Sandbag Fence";
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text = "Build Sandbag Fence";
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script = "; ['ItemEtool','Build'] spawn player_build; r_action_count = r_action_count + 1;";
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script = "spawn player_build; r_action_count = r_action_count + 1;";
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require[] = {"ItemEtool"};
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require[] = {"ItemEtool"};
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consume[] = {"ItemSandbag"};
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consume[] = {"ItemSandbag"};
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create = "Sandbag1_DZ";
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create = "Sandbag1_DZ";
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@@ -16,7 +16,7 @@ class ItemShovel : ItemCore
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class Build
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class Build
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{
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{
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text = "Build Sandbag Fence";
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text = "Build Sandbag Fence";
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script = "; ['ItemShovel','Build'] spawn player_build; r_action_count = r_action_count + 1;";
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script = "spawn player_build; r_action_count = r_action_count + 1;";
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require[] = {"ItemShovel"};
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require[] = {"ItemShovel"};
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consume[] = {"ItemSandbag"};
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consume[] = {"ItemSandbag"};
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create = "Sandbag1_DZ";
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create = "Sandbag1_DZ";
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