mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Add exit in fn_waitForObject.sqf
This is just in case something goes very wrong (like bad server lag) and the object doesn't spawn.
This commit is contained in:
@@ -19,10 +19,11 @@ _near = count (nearestObjects [player,[_class],50]);
|
|||||||
_class = _this select 0;
|
_class = _this select 0;
|
||||||
_sign = _this select 1;
|
_sign = _this select 1;
|
||||||
_near = _this select 2;
|
_near = _this select 2;
|
||||||
|
_time = diag_tickTime;
|
||||||
|
|
||||||
waitUntil {
|
waitUntil {
|
||||||
uiSleep 1;
|
uiSleep 1;
|
||||||
(count (nearestObjects [player,[_class],50]) != _near)
|
(count (nearestObjects [player,[_class],50]) != _near or (diag_tickTime - _time > 15))
|
||||||
};
|
};
|
||||||
|
|
||||||
if (!isNull _sign) then {
|
if (!isNull _sign) then {
|
||||||
|
|||||||
Reference in New Issue
Block a user