Files
DayZ-Epoch/SQF/dayz_code/compile/fn_waitForObject.sqf
ebaydayz 591af81575 Add exit in fn_waitForObject.sqf
This is just in case something goes very wrong (like bad server lag) and
the object doesn't spawn.
2016-10-02 22:30:38 -04:00

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/*
1. Waits for an object to be created and then reveals it to the player.
2. Optionally deletes a temporary sign or marker placeholder object.
Parameters:
_this select 0: string - object class name to reveal
_this select 1: object - sign object or objNull if none
["objectClassName", objNull] call fn_waitForObject;
*/
private ["_class","_sign","_near"];
_class = _this select 0;
_sign = _this select 1;
_near = count (nearestObjects [player,[_class],50]);
[_class,_sign,_near] spawn {
_class = _this select 0;
_sign = _this select 1;
_near = _this select 2;
_time = diag_tickTime;
waitUntil {
uiSleep 1;
(count (nearestObjects [player,[_class],50]) != _near or (diag_tickTime - _time > 15))
};
if (!isNull _sign) then {
deleteVehicle _sign;
};
{player reveal _x;} count (nearestObjects [player,[_class],50]);
};