mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
@@ -45,6 +45,7 @@
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[FIXED] Unable to fill water at some ponds and wells on Napf and Namalsk due to missing or misplaced waterHoleProxy.
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[FIXED] Unable to fill water at some ponds and wells on Napf and Namalsk due to missing or misplaced waterHoleProxy.
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[FIXED] Potential undefined error for dayz_characterID on login. @oiad
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[FIXED] Potential undefined error for dayz_characterID on login. @oiad
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[FIXED] Actions like cook, gather meat, repair, etc. are now interrupted properly if the player vaults, moves or enters a vehicle during the medic animation. #1942 @SmokeyBR
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[FIXED] Actions like cook, gather meat, repair, etc. are now interrupted properly if the player vaults, moves or enters a vehicle during the medic animation. #1942 @SmokeyBR
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[FIXED] Readded crossbow reload sound
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[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
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[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
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[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
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[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
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@@ -34,7 +34,10 @@ class Crossbow_Base : Rifle
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dexterity = 1.6;
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dexterity = 1.6;
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magazineReloadTime = 0;
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magazineReloadTime = 0;
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reloadMagazineSound[] = {"", 1, 1};
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//reloadMagazineSound[] = {"", 1, 1};
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//reloadMagazineSound[] = {"\ca\Weapons\Data\Sound\FAL_reload", 0.316228, 1, 20};
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//reloadMagazineSound[] = {"\ca\sounds\weapons\rifles\M1014-reload", 0.316228, 1, 20};
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reloadMagazineSound[] = {"ca\sounds\weapons\rifles\reload-m16-3", 0.0562341, 1, 20};
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handAnim[] = {"OFP2_ManSkeleton", "\Ca\weapons\data\Anim\Bizon.rtm"};
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handAnim[] = {"OFP2_ManSkeleton", "\Ca\weapons\data\Anim\Bizon.rtm"};
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distanceZoomMin = 20;
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distanceZoomMin = 20;
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distanceZoomMax = 20;
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distanceZoomMax = 20;
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