Add A Plot For Life modification by RimBlock

A Plot For Life also includes Precise Base Building by Mikeeeyy. Precise
base building has no variable to switch it on or off, I don't think it
should.

Seems to work well enough, this may conflict with the duplicate object
uid fix, it appears to spam my server rpt.
This commit is contained in:
icomrade
2016-05-02 20:42:37 -04:00
parent 16fe17645f
commit 575682b7c8
31 changed files with 591 additions and 171 deletions

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@@ -0,0 +1,30 @@
// Remove preview build by RimBlock (http://epochmod.com/forum/index.php?/user/12612-rimblock/)
private ["_location","_object","_objects","_i","_dir","_nearPlotPole","_validMarkers","_findNearestPoles","_poleinv","_IsNearPlot","_plotpole"];
_distance = (DZE_PlotPole select 0) + 5;
// check for near plot
_plotpole = nearestobject [(vehicle player),"Plastic_Pole_EP1_DZ"];
_findNearestPoles = (position _plotpole) nearEntities ["Land_coneLight", _distance];
_validMarkers = [];
_isnearplot = 0;
{
_poleinv = _x getVariable ["inventory",[]];
if (_poleinv select 0 == "PPMarker") then {
_validMarkers set [count _validMarkers,_x];
};
} count _findNearestPoles;
_IsNearPlot = count _validMarkers;
// If no plot poles found with ppMarker in the inventory.
if (_IsNearPlot > 0) then{
{
diag_log format["Object remove plot radius: [Destroying object: %1]",_x];
deleteVehicle _x;
} count _validMarkers;
};

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@@ -0,0 +1,26 @@
// Build preview adopted from Axe Cop (@vos) Base Destruction Script
// Amended by RimBlock (http://epochmod.com/forum/index.php?/user/12612-rimblock/) to allow plot radius removal.
private ["_location","_object","_i","_dir","_nearPlotPole","_light","_lightlocationtemp","_lightlocation","_lightarray"];
// global vars
_nearPlotPole = nearestObject [player, "Plastic_Pole_EP1_DZ"];
_lightarray = [];
//"privatized" center variable
_BD_radius = DZE_PlotPole select 0;
_BD_center = [_nearPlotPole] call FNC_getPos;
_color = "#(argb,8,8,3)color(0.99,0.65,0.06,1,ca)"; //dark orange
// circle
for "_i" from 0 to 360 step (450 / _BD_radius) do {
_location = [(_BD_center select 0) + ((cos _i) * _BD_radius), (_BD_center select 1) + ((sin _i) * _BD_radius), (_BD_center select 2) - 0.18];
_object = createVehicle ["Land_coneLight", _location, [], 0, "CAN_COLLIDE"];
_object setVariable ["Inventory", ["PPMarker"],true];
_object enableSimulation false;
_object setpos _location;
};

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@@ -0,0 +1,95 @@
// Plot Take Ownership by RimBlock (http://epochmod.com/forum/index.php?/user/12612-rimblock/)
//
// This script allows Plot pole owners to take ownership of all allowed buildables on their plot except lockable storage and tents.
//
// Note:
// This code calls server_publishFullObject which also saves damage, inventory and fuel. Hitpoints are assumed to be empty as this is for buildables only.
private ["_distance","_plotpole","_playerUID","_isowner", "_findNearestObjects","_classname","_objectID", "_objectUID", "_position", "_worldspace", "_object", "_key","_invW","_invM","_invB","_itemsExist","_charID","_inventory","_changecount"];
_distance = (DZE_PlotPole select 0) + 1;
_plotpole = nearestobject [(vehicle player),"Plastic_Pole_EP1_DZ"];
_playerUID = [player] call FNC_GetPlayerUID;
_changecount = 0;
// Check is owner of the plot pole.
_isowner = [player, _plotpole, DZE_plotManagement] call FNC_check_owner;
_itemsExist = false;
if ((_isowner select 0 )) then {
_findNearestObjects = (position _plotpole) nearEntities _distance;
{
_object = _x;
_classname = typeOf _object;
if (_classname in DZE_plotTakeOwnershipItems)then {
_isowner = [player, _object, DZE_plotManagement] call FNC_check_owner;
diag_log text "Plot Take Ownership: Object in DZE_plotTakeOwnershipItems";
if !( _isowner select 0 ) then{
diag_log text "Plot Take Ownership: Is not already the owner";
_objectID = _object getVariable ["ObjectID","0"];
_objectUID = _object getVariable ["ObjectUID","0"];
sleep 0.01;
PVDZE_obj_Delete = [_objectID, _objectUID, player];
publicVariableServer "PVDZE_obj_Delete";
sleep 0.01;
_object setvariable["ObjectID", "0"];
if (_classname in DZE_DoorsLocked) then {
_charID = _object getVariable ["characterID",dayz_characterID];
}else{
_charID = dayz_characterID;
};
_position = getPosATL _object;
_worldspace = [round(direction _object),_position,_playerUID];
_invW = getWeaponCargo _object;
{
if ((count _x) != 0) then {_itemsExist = true;};
}foreach _invW;
_invM = getMagazineCargo _object;
if !(_itemsExist) then{
{
if ((count _x) != 0) then {_itemsExist = true;};
}foreach _invM;
};
_invB = getBackpackCargo _object;
if !(_itemsExist) then{
{
if ((count _x) != 0) then {_itemsExist = true;};
}foreach _invB;
};
if (_itemsExist) then{
_inventory = format["[%1,%2,%3]", _invW, _invM, _invB];
}else{
_inventory = "[]";
};
_hitpoints = '[]';
_damage = damage _object;
_fuel = fuel _object;
PVDZE_fullobj_Publish = [_charID,_object,_worldspace,_classname, _inventory, _hitpoints, _damage, _fuel];
publicVariableServer "PVDZE_fullobj_Publish";
_object setvariable["ownerPUID", _playerUID];
_changecount = _changecount + 1;
};
};
} count _findNearestObjects;
cutText [format["Take Ownership: %1 objects ownership changed.",_changecount], "PLAIN DOWN"];
};

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@@ -0,0 +1,74 @@
private ["_location","_isOk","_pondPos","_isPond","_dir","_dis","_sfx","_classname","_object","_playerPos","_item","_hastentitem","_building","_config","_text","_objectsPond","_playerUID"];
//check if can pitch here
call gear_ui_init;
_playerPos = getPosATL player;
_item = _this;
_hastentitem = _this in magazines player;
_location = player modeltoworld [0,2.5,0];
_location set [2,0];
_building = nearestObject [(vehicle player), "HouseBase"];
_isOk = [(vehicle player),_building] call fnc_isInsideBuilding;
_playerUID = [player] call FNC_GetPlayerUID;
//_isOk = true;
//diag_log ("Pitch Tent: " + str(_isok) );
_config = configFile >> "CfgMagazines" >> _item;
_text = getText (_config >> "displayName");
if (!_hastentitem) exitWith {cutText [format[(localize "str_player_31"),_text,"pitch"] , "PLAIN DOWN"]};
//blocked
if (["concrete",dayz_surfaceType] call fnc_inString) then { _isOk = true; diag_log ("surface concrete"); };
//Block Tents in pounds
_objectsPond = nearestObjects [_playerPos, [], 10];
{
_isPond = ["pond",str(_x),false] call fnc_inString;
if (_isPond) then {
_pondPos = (_x worldToModel _playerPos) select 2;
if (_pondPos < 0) then {
_isOk = true;
};
};
} count _objectsPond;
//diag_log ("Pitch Tent: " + str(_isok) );
if (!_isOk) then {
//remove tentbag
player removeMagazine _item;
_dir = round(direction player);
[1,1] call dayz_HungerThirst;
//wait a bit
player playActionNow "Medic";
sleep 1;
_dis=20;
_sfx = "tentunpack";
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Pitch" >> "create");
sleep 5;
//place tent (local)
_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
_object setdir _dir;
_object setpos _location;
player reveal _object;
_location = getPosATL _object;
_object setVariable ["CharacterID",dayz_characterID,true];
_object setVariable ["ownerPUID",_playerUID,true];
//["PVDZE_obj_Publish",[dayz_characterID,_tent,[_dir,_location],_classname]] call callRpcProcedure;
PVDZE_obj_Publish = [dayz_characterID,_object,[_dir,_location, _playerUID],_classname];
publicVariableServer "PVDZE_obj_Publish";
cutText [localize "str_success_tent_pitch", "PLAIN DOWN"];
} else {
cutText [localize "str_fail_tent_pitch", "PLAIN DOWN"];
};

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@@ -15,6 +15,7 @@ _isWater = dayz_isSwimming;
_cancel = false; _cancel = false;
_reason = ""; _reason = "";
_canBuildOnPlot = false; _canBuildOnPlot = false;
_playerUID = [player] call FNC_GetPlayerUID;
_vehicle = vehicle player; _vehicle = vehicle player;
_inVehicle = (_vehicle != player); _inVehicle = (_vehicle != player);
@@ -432,9 +433,11 @@ if (_canBuild select 0) then {
}; };
_tmpbuilt setVariable ["CharacterID",_combination,true]; _tmpbuilt setVariable ["CharacterID",_combination,true];
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location],[]]; PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location],[]];
if (DZE_plotforLife) then {
_tmpbuilt setVariable ["ownerPUID",_playerUID,true];
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID],_classname];
};
publicVariableServer "PVDZ_obj_Publish"; publicVariableServer "PVDZ_obj_Publish";
format[localize "str_epoch_player_140",_combinationDisplay,_text] call dayz_rollingMessages; format[localize "str_epoch_player_140",_combinationDisplay,_text] call dayz_rollingMessages;
@@ -442,12 +445,17 @@ if (_canBuild select 0) then {
} else { } else {
_tmpbuilt setVariable ["CharacterID",dayz_characterID,true]; _tmpbuilt setVariable ["CharacterID",dayz_characterID,true];
if (DZE_plotforLife) then {
_tmpbuilt setVariable ["ownerPUID",_playerUID,true];
};
// fire? // fire?
if(_tmpbuilt isKindOf "Land_Fire_DZ") then { if(_tmpbuilt isKindOf "Land_Fire_DZ") then {
_tmpbuilt spawn player_fireMonitor; _tmpbuilt spawn player_fireMonitor;
} else { } else {
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location],[]]; PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location],[]];
if (DZE_plotforLife) then {
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID],_classname];
};
publicVariableServer "PVDZ_obj_Publish"; publicVariableServer "PVDZ_obj_Publish";
}; };
}; };

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@@ -10,61 +10,35 @@ DZE_ActionInProgress = true;
player removeAction s_player_downgrade_build; player removeAction s_player_downgrade_build;
s_player_downgrade_build = 1; s_player_downgrade_build = 1;
_distance = 30; _distance = DZE_PlotPole select 0;
_needText = localize "str_epoch_player_246"; _needText = localize "str_epoch_player_246";
_playerUID = [player] call FNC_GetPlayerUID;
// check for near plot
_findNearestPoles = nearestObjects [(vehicle player), ["Plastic_Pole_EP1_DZ"], _distance];
_findNearestPole = [];
{
if (alive _x) then {
_findNearestPole set [(count _findNearestPole),_x];
};
} count _findNearestPoles;
_IsNearPlot = count (_findNearestPole);
_canBuildOnPlot = false; _canBuildOnPlot = false;
_plotcheck = [player, false] call FNC_find_plots;
_distance = _plotcheck select 0;
_IsNearPlot = _plotcheck select 1;
_nearestPole = _plotcheck select 2;
if(_IsNearPlot == 0) then { if(_IsNearPlot == 0) then {
_canBuildOnPlot = true; _canBuildOnPlot = true;
} else { } else {
// check nearby plots ownership && then for friend status
_nearestPole = _findNearestPole select 0;
// Find owner
_ownerID = _nearestPole getVariable["CharacterID","0"]; _ownerID = _nearestPole getVariable["CharacterID","0"];
// diag_log format["DEBUG BUILDING: %1 = %2", dayz_characterID, _ownerID];
// check if friendly to owner
if(dayz_characterID == _ownerID) then { if(dayz_characterID == _ownerID) then {
_canBuildOnPlot = true; _canBuildOnPlot = true;
} else { } else {
// plotManagement // if (DZE_plotManagement || DZE_plotforLife) then {
if( DZE_plotManagement ) then { _buildcheck = [player, _nearestPole, DZE_plotManagement] call FNC_check_owner;
_friendlies = _nearestPole getVariable ["plotfriends",[]]; _isowner = _buildcheck select 0;
_fuid = []; _isfriendly = _buildcheck select 1;
{ if (_isowner || _isfriendly) then {
_friendUID = _x select 0;
_fuid = _fuid + [_friendUID];
} forEach _friendlies;
// check if friendly to owner
if(dayz_playerUID in _fuid) then {
_canBuildOnPlot = true; _canBuildOnPlot = true;
}; };
} else { } else {
// plotManagement // _friendlies = player getVariable ["friendlyTo",[]];
_friendlies = player getVariable ["friendlyTo",[]];
// check if friendly to owner
if(_ownerID in _friendlies) then { if(_ownerID in _friendlies) then {
_canBuildOnPlot = true; _canBuildOnPlot = true;
}; };
// plotManagement //
}; };
// plotManagement //
}; };
}; };
@@ -77,6 +51,7 @@ _obj = _this select 3;
// Current charID // Current charID
_objectCharacterID = _obj getVariable ["CharacterID","0"]; _objectCharacterID = _obj getVariable ["CharacterID","0"];
if (DZE_Lock_Door != _objectCharacterID) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_49" call dayz_rollingMessages;}; if (DZE_Lock_Door != _objectCharacterID) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_49" call dayz_rollingMessages;};
// Find objectID // Find objectID
@@ -158,6 +133,9 @@ if ((count _upgrade) > 0) then {
format[localize "str_epoch_player_142",_text] call dayz_rollingMessages; format[localize "str_epoch_player_142",_text] call dayz_rollingMessages;
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location],_classname,_obj,player]; PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location],_classname,_obj,player];
if (DZE_plotforLife) then {
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_playerUID],_classname,_obj,player];
};
publicVariableServer "PVDZE_obj_Swap"; publicVariableServer "PVDZE_obj_Swap";
player reveal _object; player reveal _object;

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@@ -5,8 +5,13 @@ _caller = _this select 1;
call fnc_usec_medic_removeActions; call fnc_usec_medic_removeActions;
r_action = false; r_action = false;
_callerID = _caller getVariable ["CharacterID", "0"]; if (DZE_plotforLife) then {
_targetID = _target getVariable ["CharacterID", "0"]; _callerID = [_caller] call FNC_GetPlayerUID;
_targetID = [_target] call FNC_GetPlayerUID;
} else {
_callerID = _caller getVariable ["CharacterID", "0"];
_targetID = _target getVariable ["CharacterID", "0"];
};
if ((_callerID != "0") && (_targetID != "0")) then { if ((_callerID != "0") && (_targetID != "0")) then {
_friendlies = _caller getVariable ["friendlies", []]; _friendlies = _caller getVariable ["friendlies", []];
_friendlies set [count _friendlies, _targetID]; _friendlies set [count _friendlies, _targetID];

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@@ -9,63 +9,35 @@ DZE_ActionInProgress = true;
player removeAction s_player_upgrade_build; player removeAction s_player_upgrade_build;
s_player_upgrade_build = 1; s_player_upgrade_build = 1;
_distance = DZE_PlotPole select 0;
_distance = 30;
_needText = localize "str_epoch_player_246"; _needText = localize "str_epoch_player_246";
// check for near plot
_findNearestPoles = nearestObjects [(vehicle player), ["Plastic_Pole_EP1_DZ"], _distance];
_findNearestPole = [];
{
if (alive _x) then {
_findNearestPole set [(count _findNearestPole),_x];
};
} count _findNearestPoles;
_IsNearPlot = count (_findNearestPole);
_canBuildOnPlot = false; _canBuildOnPlot = false;
_plotcheck = [player, false] call FNC_find_plots;
_distance = _plotcheck select 0;
_IsNearPlot = _plotcheck select 1;
_nearestPole = _plotcheck select 2;
if(_IsNearPlot == 0) then { if(_IsNearPlot == 0) then {
_canBuildOnPlot = true; _canBuildOnPlot = true;
} else { } else {
// check nearby plots ownership && then for friend status
_nearestPole = _findNearestPole select 0;
// Find owner
_ownerID = _nearestPole getVariable["CharacterID","0"]; _ownerID = _nearestPole getVariable["CharacterID","0"];
// diag_log format["DEBUG BUILDING: %1 = %2", dayz_characterID, _ownerID];
// check if friendly to owner
if(dayz_characterID == _ownerID) then { if(dayz_characterID == _ownerID) then {
_canBuildOnPlot = true; _canBuildOnPlot = true;
} else { } else {
// plotManagement // if (DZE_plotManagement || DZE_plotforLife) then {
if( DZE_plotManagement ) then { _buildcheck = [player, _nearestPole, DZE_plotManagement] call FNC_check_owner;
_friendlies = _nearestPole getVariable ["plotfriends",[]]; _isowner = _buildcheck select 0;
_fuid = []; _isfriendly = _buildcheck select 1;
{ if (_isowner || _isfriendly) then {
_friendUID = _x select 0;
_fuid = _fuid + [_friendUID];
} forEach _friendlies;
// check if friendly to owner
if(dayz_playerUID in _fuid) then {
_canBuildOnPlot = true; _canBuildOnPlot = true;
}; };
} else { } else {
// plotManagement //
_friendlies = player getVariable ["friendlyTo",[]]; _friendlies = player getVariable ["friendlyTo",[]];
// check if friendly to owner
if(_ownerID in _friendlies) then { if(_ownerID in _friendlies) then {
_canBuildOnPlot = true; _canBuildOnPlot = true;
}; };
// plotManagement //
}; };
// plotManagement //
}; };
}; };
@@ -166,6 +138,10 @@ if ((count _upgrade) > 0) then {
// Set location // Set location
_object setPosATL _location; _object setPosATL _location;
if (DZE_plotforLife) then {
_ownerID = _obj getVariable["ownerPUID","0"];
_object setVariable ["ownerPUID",_ownerID,true];
};
if (_lockable == 3) then { if (_lockable == 3) then {

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@@ -4,15 +4,25 @@ DZE_ActionInProgress = true;
delete object from db with extra waiting by [VB]AWOL delete object from db with extra waiting by [VB]AWOL
parameters: _obj parameters: _obj
*/ */
private ["_activatingPlayer","_obj","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_friendlies","_nearestPole","_ownerID","_refundpart","_isWreck","_findNearestPoles","_findNearestPole","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_radius","_isWreckBuilding","_nameVehicle","_isModular"]; private ["_activatingPlayer","_obj","_playerUID","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_friendlies","_nearestPole","_ownerID","_refundpart","_isWreck","_findNearestPoles","_findNearestPole","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_radius","_isWreckBuilding","_nameVehicle","_isModular"];
player removeAction s_player_deleteBuild; player removeAction s_player_deleteBuild;
s_player_deleteBuild = 1; s_player_deleteBuild = 1;
_obj = _this select 3; _obj = _this select 3;
_activatingPlayer = player; _activatingPlayer = player;
_objOwnerID = _obj getVariable["CharacterID","0"]; _objOwnerID = "0";
_isOwnerOfObj = (_objOwnerID == dayz_characterID); _playerUID = "1";
_isOwnerOfObj = false;
if (DZE_plotforLife) then {
_objOwnerID = _obj getVariable["ownerPUID","0"];
_playerUID = [player] call FNC_GetPlayerUID;
_isOwnerOfObj = (_objOwnerID == _playerUID);
} else {
_objOwnerID = _obj getVariable["CharacterID","0"];
_isOwnerOfObj = (_objOwnerID == dayz_characterID);
};
if (_obj in DZE_DoorsLocked) exitWith {DZE_ActionInProgress = false; localize "STR_EPOCH_ACTIONS_20" call dayz_rollingMessages;}; if (_obj in DZE_DoorsLocked) exitWith {DZE_ActionInProgress = false; localize "STR_EPOCH_ACTIONS_20" call dayz_rollingMessages;};
if (_obj getVariable ["GeneratorRunning", false]) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_89" call dayz_rollingMessages;}; if (_obj getVariable ["GeneratorRunning", false]) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_89" call dayz_rollingMessages;};
@@ -31,6 +41,7 @@ _isRemovable = _objType in DZE_isRemovable;
_isWreckBuilding = _objType in DZE_isWreckBuilding; _isWreckBuilding = _objType in DZE_isWreckBuilding;
_isMine = _objType in ["Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck"]; _isMine = _objType in ["Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck"];
_isModular = _obj isKindOf "ModularItems"; _isModular = _obj isKindOf "ModularItems";
_distance = DZE_PlotPole select 0;
_limit = 3; _limit = 3;
if (DZE_StaticConstructionCount > 0) then { if (DZE_StaticConstructionCount > 0) then {
@@ -42,27 +53,18 @@ else {
}; };
}; };
_findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], 30]; _plotcheck = [player, false] call FNC_find_plots;
_findNearestPole = []; _distance = _plotcheck select 0;
{if (alive _x) then {_findNearestPole set [(count _findNearestPole),_x];};} count _findNearestPoles; _IsNearPlot = _plotcheck select 1;
_nearestPole = _plotcheck select 2;
_IsNearPlot = count (_findNearestPole);
if(_IsNearPlot >= 1) then { if(_IsNearPlot >= 1) then {
// Since there are plot poles nearby we need to check ownership && friend status
_nearestPole = _findNearestPole select 0; _buildcheck = [player, _nearestPole, DZE_plotManagement] call FNC_check_owner;
_isowner = _buildcheck select 0;
// Find owner _isfriendly = _buildcheck select 1;
_ownerID = _nearestPole getVariable["CharacterID","0"]; if (!_isowner && !_isfriendly) then {
_limit = round(_limit*2);
// check if friendly to owner
if(dayz_characterID != _ownerID) then {
_friendlies = player getVariable ["friendlyTo",[]];
// check if friendly to owner
if(!(_ownerID in _friendlies)) then {
_limit = round(_limit*2);
};
}; };
}; };

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@@ -20,6 +20,7 @@ _offset_z_attach = 0.5;
_location = player modeltoworld [_offset_x,_offset_y,_offset_z]; _location = player modeltoworld [_offset_x,_offset_y,_offset_z];
_playerUID = [player] call FNC_GetPlayerUID;
// Allow placement anywhere. // Allow placement anywhere.
_isOk = true; _isOk = true;
@@ -159,7 +160,7 @@ if(!_cancel) then {
_tent setVariable ["CharacterID",_combination,true]; _tent setVariable ["CharacterID",_combination,true];
_tent setVariable ["OEMPos",_location,true]; _tent setVariable ["OEMPos",_location,true];
PVDZ_obj_Publish = [_combination,_tent,[_dir,_location],[]]; PVDZ_obj_Publish = [_combination,_tent,[_dir,_location, _playerUID],"VaultStorageLocked"];
publicVariableServer "PVDZ_obj_Publish"; publicVariableServer "PVDZ_obj_Publish";
format[localize "str_epoch_player_179",_combination] call dayz_rollingMessages; format[localize "str_epoch_player_179",_combination] call dayz_rollingMessages;

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@@ -0,0 +1,33 @@
// Check Ownership by RimBlock (http://epochmod.com/forum/index.php?/user/12612-rimblock/)
private ["_player","_object","_playerUID","_ObjectOwner","_owner","_friendlies","_friendly"];
_player = _this select 0;
_Object = _this select 1;
_PlotManagement = _this select 2;
_Owner = false;
_friendly = false;
_friendlies = [];
_ObjectOwner = "0";
if (_PlotManagement) then {
_friendlies = [_Object, true, false] call dze_getPlotFriends;
} else {
_friendlies = _player getVariable ["friendlyTo",[]];
};
if (DZE_plotforLife) then {
_playerUID = [_player] call FNC_GetPlayerUID;
_ObjectOwner = _object getVariable ["ownerPUID","0"];
_owner = (_playerUID == _ObjectOwner);
} else {
_ObjectOwner = _object getVariable["CharacterID","0"];
_owner = (_ObjectOwner == dayz_characterID);
};
if (_ObjectOwner in _friendlies) then {
_friendly = true;
};
[_owner, _friendly];

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@@ -0,0 +1,24 @@
// Find Plots by RimBlock (http://epochmod.com/forum/index.php?/user/12612-rimblock/)
private ["_player","_ispole","_IsNearPlot","_nearestPole","_distance","_findNearestPoles","_findNearestPole","_friendly","_return"];
_player = _this select 0;
_ispole = _this select 1;
_IsNearPlot = 0;
_nearestPole = "";
_findNearestPole = [];
if(_isPole) then {
_distance = DZE_PlotPole select 1;
}else{
_distance = DZE_PlotPole select 0;
};
// check for near plot
_findNearestPole = (position (vehicle _player)) nearEntities ["Plastic_Pole_EP1_DZ", _distance];
_IsNearPlot = count (_findNearestPole);
if (_IsNearPlot > 0) then{_nearestPole = _findNearestPole select 0;}else{_nearestPole = objNull;};
_return = [_distance, _IsNearPlot, _nearestPole];
_return

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@@ -22,43 +22,39 @@ _nearestPole = objNull;
_ownerID = 0; _ownerID = 0;
_friendlies = []; _friendlies = [];
_findNearestPoles = nearestObjects [_pos, ["Plastic_Pole_EP1_DZ"], _distance]; _distance = DZE_PlotPole select 0;
_findNearestPole = []; _needText = localize "str_epoch_player_246";
{
if (alive _x) then { _plotcheck = [player, false] call FNC_find_plots;
_findNearestPole set [count _findNearestPole,_x]; _distance = _plotcheck select 0;
}; _IsNearPlot = _plotcheck select 1;
} count _findNearestPoles; _nearestPole = _plotcheck select 2;
_IsNearPlot = count _findNearestPole;
if(_isPole && {_IsNearPlot > 0}) exitWith {DZE_ActionInProgress = false; format[localize "str_epoch_player_44",_distance] call dayz_rollingMessages; [_canBuild, _isPole];}; if(_isPole && {_IsNearPlot > 0}) exitWith {DZE_ActionInProgress = false; format[localize "str_epoch_player_44",_distance] call dayz_rollingMessages; [_canBuild, _isPole];};
if(_IsNearPlot == 0) then { if(_IsNearPlot == 0) then {
if (_requireplot == 0 || _isLandFireDZ) then { _canBuild = true;
_canBuild = true;
};
} else { } else {
_nearestPole = _findNearestPole select 0; _ownerID = _nearestPole getVariable["CharacterID","0"];
_ownerID = _nearestPole getVariable ["CharacterID","0"];
if(dayz_characterID == _ownerID) then { if(dayz_characterID == _ownerID) then {
if (!_isPole) then { _canBuild = true;
_canBuild = true;
};
} else { } else {
if(!_isPole) then { if (DZE_plotManagement || DZE_plotforLife) then {
if( DZE_plotManagement ) then { _buildcheck = [player, _nearestPole, DZE_plotManagement] call FNC_check_owner;
_allowedUIDs = [_nearestPole, false, true] call dze_getPlotFriends; _isowner = _buildcheck select 0;
if((dayz_playerUID in _allowedUIDs) || (dayz_characterID in _allowedUIDs)) then { _isfriendly = _buildcheck select 1;
_canBuild = true; if (_isowner || _isfriendly) then {
}; _canBuild = true;
} else { };
_friendlies = player getVariable ["friendlyTo",[]]; } else {
if(_ownerID in _friendlies) then { _friendlies = player getVariable ["friendlyTo",[]];
_canBuild = true; if(_ownerID in _friendlies) then {
}; _canBuild = true;
}; };
}; };
}; };
}; };
if(!_canBuild) exitWith { DZE_ActionInProgress = false; format[localize "STR_EPOCH_PLAYER_135",_needText,_distance] call dayz_rollingMessages; [_canBuild, _isPole];}; if(!_canBuild) exitWith { DZE_ActionInProgress = false; format[localize "STR_EPOCH_PLAYER_135",_needText,_distance] call dayz_rollingMessages; [_canBuild, _isPole];};
_buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_buildables","DZ_storage_base"]; _buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_buildables","DZ_storage_base"];

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@@ -212,7 +212,10 @@ if (isPlayer cursorTarget) then {
if (_unit isKindOf "Man") then { if (_unit isKindOf "Man") then {
// should only fire if cursor target is man and not vehicle // should only fire if cursor target is man and not vehicle
_charID = _unit getVariable ["CharacterID", 0]; _charID = _unit getVariable ["CharacterID", 0];
_friendlies = player getVariable ["friendlies", []]; if (DZE_plotforLife) then {
_charID = [_unit] call FNC_GetPlayerUID;
};
_friendlies = [player, _unit, DZE_plotManagement] call FNC_check_owner;
if !(_charID in _friendlies) then { if !(_charID in _friendlies) then {
r_action = true; r_action = true;
_action = _unit addAction ["Tag as friendly", "\z\addons\dayz_code\actions\player_tagFriendly.sqf", [], 0, false, true]; _action = _unit addAction ["Tag as friendly", "\z\addons\dayz_code\actions\player_tagFriendly.sqf", [], 0, false, true];

View File

@@ -232,7 +232,6 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
_isDestructable = _cursorTarget isKindOf "BuiltItems"; _isDestructable = _cursorTarget isKindOf "BuiltItems";
_isHarvested = _cursorTarget getVariable["meatHarvested",false]; _isHarvested = _cursorTarget getVariable["meatHarvested",false];
_isGenerator = _cursorTarget isKindOf "Generator_DZ"; _isGenerator = _cursorTarget isKindOf "Generator_DZ";
_ownerID = _cursorTarget getVariable ["characterID","0"];
_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"]; _isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
_isFuel = false; _isFuel = false;
_hasBarrel = "ItemFuelBarrel" in _magazinesPlayer; _hasBarrel = "ItemFuelBarrel" in _magazinesPlayer;
@@ -248,7 +247,15 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
_istypeTent = (_cursorTarget isKindOf "TentStorage_base") or (_cursorTarget isKindOf "IC_Tent"); _istypeTent = (_cursorTarget isKindOf "TentStorage_base") or (_cursorTarget isKindOf "IC_Tent");
_upgradeItems = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4"]; _upgradeItems = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4"];
_isCampSite = _cursorTarget isKindOf "IC_Fireplace1"; _isCampSite = _cursorTarget isKindOf "IC_Fireplace1";
_ownerID = _cursorTarget getVariable ["characterID","0"];
_playerUID = dayz_characterID;
if (DZE_plotforLife) then {
_playerUID = [player] call FNC_GetPlayerUID;
_ownerID = _cursorTarget getVariable ["ownerPUID","0"];
};
_characterID = _cursorTarget getVariable ["CharacterID","0"];
_isDisallowRefuel = _typeOfCursorTarget in ["M240Nest_DZ","MMT_Civ","MMT_USMC","Old_bike_TK_CIV_EP1","Old_bike_TK_INS_EP1"]; _isDisallowRefuel = _typeOfCursorTarget in ["M240Nest_DZ","MMT_Civ","MMT_USMC","Old_bike_TK_CIV_EP1","Old_bike_TK_INS_EP1"];
_isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin"); _isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
_isModular = _cursorTarget isKindOf "ModularItems"; _isModular = _cursorTarget isKindOf "ModularItems";
@@ -413,17 +420,17 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
}; };
}; };
if (DZE_plotManagement) then { if (DZE_plotManagement || DZE_plotforLife) then {
if(_isModular || _isModularDoor) then { if(_isModular || _isModularDoor) then {
if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then { if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
_allowedUIDs = [objNull, true, true] call dze_getPlotFriends; _isowner = [player, _cursorTarget, DZE_plotManagement] call FNC_check_owner; //compile also calls dze_getPlotFriends and lists s_player_plotManagement friendlies
if( (dayz_playerUID in _allowedUIDs) || (dayz_characterID in _allowedUIDs) ) then { If ((_isowner select 0) || (_isowner select 1)) then {
_player_deleteBuild = true; _player_deleteBuild = true;
}; };
}; };
}; };
} else { } else {
if ((_isModularDoor || _isModular) && (dayz_characterID == _ownerID)) then { if ((_isModularDoor || _isModular) && {_playerUID == _ownerID}) then {
if (_hasToolbox && "ItemCrowbar" in _itemsPlayer) then { if (_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
_player_deleteBuild = true; _player_deleteBuild = true;
}; };
@@ -447,7 +454,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
}; };
//remove Own objects //remove Own objects
if (_ownerID == dayz_characterID) then { if (_ownerID == _playerUID) then {
//upgrade items //upgrade items
if (_typeOfCursorTarget in _upgradeItems) then { if (_typeOfCursorTarget in _upgradeItems) then {
if (s_player_upgradestroage < 0) then { if (s_player_upgradestroage < 0) then {
@@ -634,19 +641,42 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
}; };
if ((_cursorTarget isKindOf "Plastic_Pole_EP1_DZ") && {_canDo && speed player <= 1}) then { if ((_cursorTarget isKindOf "Plastic_Pole_EP1_DZ") && {_canDo && speed player <= 1}) then {
if( DZE_plotManagement) then { if( DZE_plotManagement || DZE_plotforLife) then {
if (s_player_plotManagement < 0) then { if (s_player_plotManagement < 0) then {
_allowedUIDs = [_cursorTarget, false, true] call dze_getPlotFriends; _isowner = [player, _cursorTarget, DZE_plotManagement] call FNC_check_owner; //compile also calls dze_getPlotFriends and lists s_player_plotManagement friendlies
if( (dayz_playerUID in _allowedUIDs) || (dayz_characterID in _allowedUIDs) ) then { If ((_isowner select 0) || (_isowner select 1)) then {
s_player_plot_take_ownership = player addAction ["Take plot items ownership", "\z\addons\dayz_code\actions\A_Plot_for_Life\plot_take_ownership.sqf", "", 1, false];
};
s_player_plotManagement = player addAction ["<t color='#0059FF'>Manage Plot</t>", "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false]; s_player_plotManagement = player addAction ["<t color='#0059FF'>Manage Plot</t>", "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false];
}; };
};
} else { } else {
if (s_player_maintain_area < 0) then { if (s_player_maintain_area < 0) then {
s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false]; s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false]; s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
}; };
}; };
if (DZE_plotforLife) then {
_plotDistance = (DZE_PlotPole select 0);
_PlotsmarkersNear = count (_cursorTarget nearEntities ["Land_coneLight", _PlotDistance]);
if (s_player_plot_boundary_on < 0) then {
If (_PlotsmarkersNear == 0 ) then{
s_player_plot_boundary_on = player addAction ["Show plot boundary", "\z\addons\dayz_code\actions\A_Plot_for_Life\object_showPlotRadius.sqf", "", 1, false];
};
};
if (s_player_plot_boundary_off < 0) then {
If (_PlotsmarkersNear > 0 ) then{
s_player_plot_boundary_off = player addAction ["Remove plot boundary", "\z\addons\dayz_code\actions\A_Plot_for_Life\object_removePlotRadius.sqf", "", 1, false];
};
};
if (s_player_plot_take_ownership < 0) then {
if (DZE_PlotOwnership) then {
_isowner = [player, _cursorTarget, DZE_plotManagement] call FNC_check_owner; //compile also calls dze_getPlotFriends and lists s_player_plotManagement friendlies
If (_isowner select 0) then {
s_player_plot_take_ownership = player addAction ["Take plot items ownership", "\z\addons\dayz_code\actions\A_Plot_for_Life\plot_take_ownership.sqf", "", 1, false];
};
};
};
};
} else { } else {
player removeAction s_player_plotManagement; player removeAction s_player_plotManagement;
s_player_plotManagement = -1; s_player_plotManagement = -1;
@@ -654,6 +684,12 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
s_player_maintain_area = -1; s_player_maintain_area = -1;
player removeAction s_player_maintain_area_preview; player removeAction s_player_maintain_area_preview;
s_player_maintain_area_preview = -1; s_player_maintain_area_preview = -1;
player removeAction s_player_plot_boundary_on;
s_player_plot_boundary_on = -1;
player removeAction s_player_plot_boundary_off;
s_player_plot_boundary_off = -1;
player removeAction s_player_plot_take_ownership;
s_player_plot_take_ownership = -1;
}; };
if (DZE_HeliLift) then { if (DZE_HeliLift) then {
@@ -702,11 +738,11 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
_totalKeys = call epoch_tempKeys; _totalKeys = call epoch_tempKeys;
_temp_keys = _totalKeys select 0; _temp_keys = _totalKeys select 0;
_temp_keys_names = _totalKeys select 1; _temp_keys_names = _totalKeys select 1;
_hasKey = _ownerID in _temp_keys; _hasKey = _characterID in _temp_keys;
_oldOwner = (_ownerID == dayz_playerUID); _oldOwner = (_characterID == dayz_playerUID);
if (locked _cursorTarget) then { if (locked _cursorTarget) then {
if (_hasKey || _oldOwner) then { if (_hasKey || _oldOwner) then {
_unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true]; _unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _characterID))], 2, true, true];
s_player_lockunlock set [count s_player_lockunlock,_unlock]; s_player_lockunlock set [count s_player_lockunlock,_unlock];
s_player_lockUnlock_crtl = 1; s_player_lockUnlock_crtl = 1;
} else { } else {
@@ -742,10 +778,10 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
}; };
//Allow owner to unlock vault //Allow owner to unlock vault
if ((_typeOfCursorTarget in DZE_LockableStorage) && {_ownerID != "0"} && {player distance _cursorTarget < 3}) then { if ((_typeOfCursorTarget in DZE_LockableStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3}) then {
if (s_player_unlockvault < 0) then { if (s_player_unlockvault < 0) then {
if (_typeOfCursorTarget in DZE_LockedStorage) then { if (_typeOfCursorTarget in DZE_LockedStorage) then {
if (_ownerID == dayz_combination || _ownerID == dayz_playerUID) then { if (_characterID == dayz_combination || _ownerID == dayz_playerUID) then {
_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true]; _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true];
s_player_combi set [count s_player_combi,_combi]; s_player_combi set [count s_player_combi,_combi];
} else { } else {
@@ -754,7 +790,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
}; };
s_player_unlockvault = 1; s_player_unlockvault = 1;
} else { } else {
if (_ownerID != dayz_combination && _ownerID != dayz_playerUID) then { if (_characterID != dayz_combination && _ownerID != dayz_playerUID) then {
_combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true]; _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true];
s_player_combi set [count s_player_combi,_combi]; s_player_combi set [count s_player_combi,_combi];
s_player_unlockvault = 1; s_player_unlockvault = 1;
@@ -767,13 +803,13 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
}; };
//Allow owner to pack vault //Allow owner to pack vault
if ((_typeOfCursorTarget in DZE_UnLockedStorage) && {_ownerID != "0"} && {player distance _cursorTarget < 3}) then { if ((_typeOfCursorTarget in DZE_UnLockedStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3}) then {
if (s_player_lockvault < 0) then { if (s_player_lockvault < 0) then {
if (_ownerID == dayz_combination || _ownerID == dayz_playerUID) then { if (_characterID == dayz_combination || _ownerID == dayz_playerUID) then {
s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true]; s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true];
}; };
}; };
if (s_player_packvault < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID)) then { if (s_player_packvault < 0 && (_characterID == dayz_combination || _ownerID == dayz_playerUID)) then {
s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true]; s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true];
}; };
} else { } else {
@@ -802,7 +838,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
if (alive _x && (_x getVariable ["GeneratorRunning", false])) then { if (alive _x && (_x getVariable ["GeneratorRunning", false])) then {
_findNearestGen set [count _findNearestGen,_x]; _findNearestGen set [count _findNearestGen,_x];
}; };
} count (nearestObjects [player,["Generator_DZ"],30]); } count ([player] call FNC_getPos) nearEntities ["Generator_DZ", 30];
// show that pump needs power if no generator nearby. // show that pump needs power if no generator nearby.
if ((count _findNearestGen) > 0) then { if ((count _findNearestGen) > 0) then {
@@ -849,7 +885,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
}; };
// downgrade system // downgrade system
if ((DZE_Lock_Door == _ownerID) && {_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base"}) then { if ((DZE_Lock_Door == _characterID) && {_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base"}) then {
if ((s_player_lastTarget select 1) != _cursorTarget) then { if ((s_player_lastTarget select 1) != _cursorTarget) then {
if (s_player_downgrade_build > 0) then { if (s_player_downgrade_build > 0) then {
player removeAction s_player_downgrade_build; player removeAction s_player_downgrade_build;
@@ -868,7 +904,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
// inplace maintenance tool // inplace maintenance tool
if ((damage _cursorTarget >= DZE_DamageBeforeMaint) && {_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ"}) then { if ((damage _cursorTarget >= DZE_DamageBeforeMaint) && {_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ"}) then {
if ((s_player_lastTarget select 2) != _cursorTarget) then { if ((s_player_lastTarget select 2) != _cursorTarget) then {
if (s_player_maint_build > 0) then { if (s_player_maint_build > 0) then {
player removeAction s_player_maint_build; player removeAction s_player_maint_build;
s_player_maint_build = -1; s_player_maint_build = -1;
}; };

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@@ -28,10 +28,14 @@ uiSleep 5;
_playerNear = _obj call dze_isnearest_player; _playerNear = _obj call dze_isnearest_player;
if (_playerNear) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_11" call dayz_rollingMessages;}; if (_playerNear) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_11" call dayz_rollingMessages;};
_ownerID = _obj getVariable["CharacterID","0"];
_objectID = _obj getVariable["ObjectID","0"]; _objectID = _obj getVariable["ObjectID","0"];
_objectUID = _obj getVariable["ObjectUID","0"]; _objectUID = _obj getVariable["ObjectUID","0"];
_ownerID = _obj getVariable["CharacterID","0"];
if (DZE_plotforLife) then {
_ownerID = _obj getVariable["ownerPUID", "0"];
};
if((_ownerID != dayz_combination) && (_ownerID != dayz_playerUID)) exitWith {DZE_ActionInProgress = false; s_player_lockvault = -1; format[localize "str_epoch_player_115",_text] call dayz_rollingMessages; }; if((_ownerID != dayz_combination) && (_ownerID != dayz_playerUID)) exitWith {DZE_ActionInProgress = false; s_player_lockvault = -1; format[localize "str_epoch_player_115",_text] call dayz_rollingMessages; };
_alreadyPacking = _obj getVariable["packing",0]; _alreadyPacking = _obj getVariable["packing",0];
@@ -58,6 +62,9 @@ if (!isNull _obj) then {
_holder setVariable["ObjectID",_objectID,true]; _holder setVariable["ObjectID",_objectID,true];
_holder setVariable["ObjectUID",_objectUID,true]; _holder setVariable["ObjectUID",_objectUID,true];
_holder setVariable ["OEMPos", _pos, true]; _holder setVariable ["OEMPos", _pos, true];
if (DZE_plotforLife) then {
_holder setVariable ["ownerPUID", _ownerID , true];
};
_weapons = getWeaponCargo _obj; _weapons = getWeaponCargo _obj;
_magazines = getMagazineCargo _obj; _magazines = getMagazineCargo _obj;

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@@ -7,6 +7,9 @@ _obj = _this;
_ownerID = _obj getVariable["CharacterID","0"]; _ownerID = _obj getVariable["CharacterID","0"];
_objectID = _obj getVariable["ObjectID","0"]; _objectID = _obj getVariable["ObjectID","0"];
_objectUID = _obj getVariable["ObjectUID","0"]; _objectUID = _obj getVariable["ObjectUID","0"];
if (DZE_plotforLife) then {
_ownerID = _obj getVariable["ownerPUID","0"];
};
_pickup = false; _pickup = false;
_packobj = getText (configFile >> "CfgVehicles" >> typeOf _obj >> "pack"); _packobj = getText (configFile >> "CfgVehicles" >> typeOf _obj >> "pack");
_activatingPlayer = player; _activatingPlayer = player;

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@@ -24,13 +24,19 @@ if(_playerNear) exitWith {DZE_ActionInProgress = false; localize "str_epoch_play
_ownerID = _obj getVariable["CharacterID","0"]; _ownerID = _obj getVariable["CharacterID","0"];
_objectID = _obj getVariable["ObjectID","0"]; _objectID = _obj getVariable["ObjectID","0"];
_objectUID = _obj getVariable["ObjectUID","0"]; _objectUID = _obj getVariable["ObjectUID","0"];
_ComboMatch = (_ownerID == dayz_combination);
if (DZE_plotforLife) then {
_combination = _obj getVariable["characterID","0"];
_ownerID = _obj getVariable["ownerPUID","0"];
_ComboMatch = (_combination == dayz_combination);
};
player removeAction s_player_packvault; player removeAction s_player_packvault;
s_player_packvault = 1; s_player_packvault = 1;
if(_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_118",_text] call dayz_rollingMessages;}; if(_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_118",_text] call dayz_rollingMessages;};
if((_ownerID != dayz_combination) && (_ownerID != dayz_playerUID)) exitWith { DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_119",_text] call dayz_rollingMessages;}; if(!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith { DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_119",_text] call dayz_rollingMessages;};
_alreadyPacking = _obj getVariable["packing",0]; _alreadyPacking = _obj getVariable["packing",0];

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@@ -32,11 +32,18 @@ _text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
_alreadyPacking = _obj getVariable["packing",0]; _alreadyPacking = _obj getVariable["packing",0];
_claimedBy = _obj getVariable["claimed","0"]; _claimedBy = _obj getVariable["claimed","0"];
_ownerID = _obj getVariable["CharacterID","0"]; _ownerID = _obj getVariable["CharacterID","0"];
_characterID = _ownerID;
_ComboMatch = (_ownerID == dayz_combination);
if (DZE_plotforLife) then {
_combination = _obj getVariable["characterID","0"];
_ownerID = _obj getVariable["ownerPUID","0"];
_ComboMatch = (_combination == dayz_combination);
};
if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; format[localize "str_epoch_player_124",_text] call dayz_rollingMessages;}; if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; format[localize "str_epoch_player_124",_text] call dayz_rollingMessages;};
// Promt user for password if _ownerID != dayz_playerUID // Promt user for password if _ownerID != dayz_playerUID
if ((_ownerID == dayz_combination) || (_ownerID == dayz_playerUID)) then { if (_ComboMatch || (_ownerID == dayz_playerUID)) then {
// Check if any players are nearby if not allow player to claim item. // Check if any players are nearby if not allow player to claim item.
_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1; _playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1;
@@ -82,10 +89,13 @@ if ((_ownerID == dayz_combination) || (_ownerID == dayz_playerUID)) then {
_holder setPosATL _pos; _holder setPosATL _pos;
player reveal _holder; player reveal _holder;
_holder setVariable["CharacterID",_ownerID,true]; _holder setVariable["CharacterID",_characterID,true];
_holder setVariable["ObjectID",_objectID,true]; _holder setVariable["ObjectID",_objectID,true];
_holder setVariable["ObjectUID",_objectUID,true]; _holder setVariable["ObjectUID",_objectUID,true];
_holder setVariable ["OEMPos", _pos, true]; _holder setVariable ["OEMPos", _pos, true];
if (DZE_plotforLife) then {
_holder setVariable ["ownerPUID", _ownerID , true];
};
if (count _weapons > 0) then { if (count _weapons > 0) then {
//Add weapons //Add weapons

View File

@@ -184,8 +184,11 @@ if (!isNull _humanityTarget && {isPlayer _humanityTarget} && {alive _humanityTar
// Display name if player opt-in or if friend // Display name if player opt-in or if friend
_friendlies = player getVariable ["friendlies", []]; _friendlies = player getVariable ["friendlies", []];
_charID = player getVariable ["CharacterID", "0"]; _charID = player getVariable ["CharacterID", "0"];
_rcharID = _humanityTarget getVariable ["CharacterID", "0"]; _rcharID = _humanityTarget getVariable ["CharacterID", "0"];
if (DZE_plotforLife) then {
_charID = [player] call FNC_GetPlayerUID;
_rcharID = [_humanityTarget] call FNC_GetPlayerUID;
};
_rfriendlies = _humanityTarget getVariable ["friendlies", []]; _rfriendlies = _humanityTarget getVariable ["friendlies", []];
_rfriendlyTo = _humanityTarget getVariable ["friendlyTo", []]; _rfriendlyTo = _humanityTarget getVariable ["friendlyTo", []];

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@@ -62,7 +62,9 @@ DZE_plotManagement = true;
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs enclosed in quotations, UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs enclosed in quotations, UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby
DZE_MaxPlotFriends = 6; //Maximum number of friends allowed on a plot pole. (default 6) DZE_MaxPlotFriends = 6; //Maximum number of friends allowed on a plot pole. (default 6)
// see also: https://github.com/RimBlock/Epoch/tree/master/A%20Plot%20for%20Life // see also: https://github.com/RimBlock/Epoch/tree/master/A%20Plot%20for%20Life
DZE_plotforLife = false; // NOT IMPLEMENTED. Set always to false - value is used by plotManagement DZE_plotforLife = true; //Enable or disable a plot for life mod
DZE_PlotOwnership = true; //allows plot owner to take ownership of buildables (excluding lockable items) near a plot pole. Useful for servers that allow base capturing so the new owner can modify/delete/upgrade existing structures
//////////////////////////////////////////////// ////////////////////////////////////////////////
/* /*

View File

@@ -92,6 +92,9 @@ if (!isDedicated) then {
} else { } else {
player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build.sqf"; player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build.sqf";
}; };
FNC_check_owner = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\A_Plot_for_Life\fn_check_owner.sqf";
FNC_find_plots = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\A_Plot_for_Life\fn_find_plots.sqf";
player_buildVanilla = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_buildVanilla.sqf"; player_buildVanilla = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_buildVanilla.sqf";
fn_buildCamera = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_buildCamera.sqf"; fn_buildCamera = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_buildCamera.sqf";
object_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\object_build.sqf"; object_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\object_build.sqf";

View File

@@ -76,6 +76,7 @@ if (isServer) then {
"PVDZ_plr_Save" addPublicVariableEventHandler {_id = (_this select 1) call server_playerSync;}; "PVDZ_plr_Save" addPublicVariableEventHandler {_id = (_this select 1) call server_playerSync;};
"PVDZ_plr_SwitchMove" addPublicVariableEventHandler {((_this select 1) select 0) switchMove ((_this select 1) select 1);}; //Needed to execute switchMove on server machine. rSwitchMove only executes on other clients "PVDZ_plr_SwitchMove" addPublicVariableEventHandler {((_this select 1) select 0) switchMove ((_this select 1) select 1);}; //Needed to execute switchMove on server machine. rSwitchMove only executes on other clients
"PVDZ_obj_Publish" addPublicVariableEventHandler {(_this select 1) call server_publishObj}; //Used by built items (Epoch and Vanilla) "PVDZ_obj_Publish" addPublicVariableEventHandler {(_this select 1) call server_publishObj}; //Used by built items (Epoch and Vanilla)
"PVDZE_fullobj_Publish" addPublicVariableEventHandler {(_this select 1) call server_publishFullObject};
"PVDZ_veh_Save" addPublicVariableEventHandler {(_this select 1) call server_updateObject}; "PVDZ_veh_Save" addPublicVariableEventHandler {(_this select 1) call server_updateObject};
"PVDZ_plr_Login1" addPublicVariableEventHandler {_id = (_this select 1) call server_playerLogin}; "PVDZ_plr_Login1" addPublicVariableEventHandler {_id = (_this select 1) call server_playerLogin};
"PVDZ_plr_Login2" addPublicVariableEventHandler {(_this select 1) call server_playerSetup}; "PVDZ_plr_Login2" addPublicVariableEventHandler {(_this select 1) call server_playerSetup};

View File

@@ -239,9 +239,10 @@ dayz_resetSelfActions = {
s_player_toggleSnapSelect = -1; s_player_toggleSnapSelect = -1;
s_player_toggleSnapSelectPoint = []; s_player_toggleSnapSelectPoint = [];
snapActions = -1; snapActions = -1;
// plotManagement // s_player_plot_boundary_on = -1;
s_player_plot_boundary_off = -1;
s_player_plot_take_ownership = -1;
s_player_plotManagement = -1; s_player_plotManagement = -1;
// plotManagement //
}; };
call dayz_resetSelfActions; call dayz_resetSelfActions;
@@ -487,6 +488,10 @@ DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck
DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"]; DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
DZE_isNewStorage = ["VaultStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"]; DZE_isNewStorage = ["VaultStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"];
helperDetach = false; helperDetach = false;
DZE_snapExtraRange = 0;
if (isNil "DZE_plotOwnershipExclusions") then {
DZE_plotTakeOwnershipItems = DayZ_SafeObjects - (DZE_LockableStorage + ["Plastic_Pole_EP1_DZ","TentStorage","TentStorageDomed","TentStorageDomed2"]);
};
isInTraderCity = false; isInTraderCity = false;
PlayerDeaths = []; PlayerDeaths = [];
PVDZE_obj_Trade = []; // For all traders increment qty PVDZE_obj_Trade = []; // For all traders increment qty
@@ -507,6 +512,7 @@ if (isNil "DZE_MissionLootTable") then {DZE_MissionLootTable = false;};
if (isNil "DZE_SelfTransfuse") then {DZE_SelfTransfuse = false;}; if (isNil "DZE_SelfTransfuse") then {DZE_SelfTransfuse = false;};
if (isNil "DZE_selfTransfuse_Values") then {DZE_selfTransfuse_Values = [12000,15,300];}; if (isNil "DZE_selfTransfuse_Values") then {DZE_selfTransfuse_Values = [12000,15,300];};
if (isNil "DZE_PlotPole") then {DZE_PlotPole = [30,45];}; if (isNil "DZE_PlotPole") then {DZE_PlotPole = [30,45];};
DZE_checkNearbyRadius = DZE_PlotPole select 0;
DZE_maintainRange = ((DZE_PlotPole select 0)+20); DZE_maintainRange = ((DZE_PlotPole select 0)+20);
if (isNil "DZE_slowZombies") then {DZE_slowZombies = false;}; if (isNil "DZE_slowZombies") then {DZE_slowZombies = false;};

View File

@@ -0,0 +1,26 @@
// KK_Functions
//
// All functions inside created by KillZoneKid (http://killzonekid.com/)
//
//
// Precise positioning functions.
KK_fnc_floatToString = {
private "_arr";
if (abs (_this - _this % 1) == 0) exitWith { str _this };
_arr = toArray str abs (_this % 1);
_arr set [0, 32];
toString (toArray str (
abs (_this - _this % 1) * _this / abs _this
) + _arr - [32])
};
KK_fnc_positionToString = {
format [
"[%1,%2,%3]",
_this select 0 call KK_fnc_floatToString,
_this select 1 call KK_fnc_floatToString,
_this select 2 call KK_fnc_floatToString
]
};

View File

@@ -0,0 +1,42 @@
private ["_class","_uid","_charID","_object","_worldspace","_key","_allowed"];
_charID = _this select 0;
_object = _this select 1;
_worldspace = _this select 2;
_class = _this select 3;
_inventory = _this select 4;
_hitpoints = _this select 5;
_damage = _this select 6;
_fuel = _this select 7;
_allowed = [_object, "Server"] call check_publishobject;
if (!_allowed) exitWith { deleteVehicle _object; };
diag_log ("PUBLISH: Attempt " + str(_object));
//get UID
_uid = _worldspace call dayz_objectUID2;
_worldspace set [0, (_worldspace select 0) call KK_fnc_floatToString];
_worldspace set [1, (_worldspace select 1) call KK_fnc_positionToString];
//Send request
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, _damage, _charID, _worldspace, _inventory, _hitpoints, _fuel,_uid];
//diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
_object setVariable ["lastUpdate",time];
_object setVariable ["ObjectUID", _uid,true];
// _object setVariable ["CharacterID",_charID,true];
if (DZE_GodModeBase) then {
_object addEventHandler ["HandleDamage", {false}];
}else{
_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
};
// Test disabling simulation server side on buildables only.
_object enableSimulation false;
PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
diag_log ("PUBLISH: Created " + (_class) + " with ID " + _uid);

View File

@@ -13,6 +13,11 @@ if ([_object, "Server"] call check_publishobject) then {
_objectUID = _worldspace call dayz_objectUID2; _objectUID = _worldspace call dayz_objectUID2;
_object setVariable [ "ObjectUID", _objectUID, true ]; _object setVariable [ "ObjectUID", _objectUID, true ];
//Precise base building
_worldspace set [0, (_worldspace select 0) call KK_fnc_floatToString];
_worldspace set [1, (_worldspace select 1) call KK_fnc_positionToString];
// we can't use getVariable because only the object creation is known from the server (position,direction,variables are not sync'ed yet) // we can't use getVariable because only the object creation is known from the server (position,direction,variables are not sync'ed yet)
//_characterID = _object getVariable [ "characterID", 0 ]; //_characterID = _object getVariable [ "characterID", 0 ];
//_ownerArray = _object getVariable [ "ownerArray", [] ]; //_ownerArray = _object getVariable [ "ownerArray", [] ];

View File

@@ -46,15 +46,18 @@ if (!_allowed || !_proceed) exitWith {
// Publish variables // Publish variables
_object setVariable ["CharacterID",_charID,true]; _object setVariable ["CharacterID",_charID,true];
//_object setVariable ["ObjectUID",_objectUID,true];
_object setVariable ["OEMPos",(_worldspace select 1),true];
//diag_log ("PUBLISH: Attempt " + str(_object));
//get UID //get UID
_uid = _worldspace call dayz_objectUID2; _uid = _worldspace call dayz_objectUID2;
_worldspace set [0, (_worldspace select 0) call KK_fnc_floatToString];
_worldspace set [1, (_worldspace select 1) call KK_fnc_positionToString];
//_object setVariable ["ObjectUID",_objectUID,true];
_object setVariable ["OEMPos", call compile (_worldspace select 1), true];
//diag_log ("PUBLISH: Attempt " + str(_object));
//Send request //Send request
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _charID, _worldspace, [], [], 0,_uid]; _key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _charID, _worldspace, [], [], 0,_uid];
//diag_log ("HIVE: WRITE: "+ str(_key)); //diag_log ("HIVE: WRITE: "+ str(_key));

View File

@@ -52,7 +52,7 @@ _needUpdate = _object in needUpdate_objects;
_object_position = { _object_position = {
private ["_position","_worldspace","_fuel","_key"]; private ["_position","_worldspace","_fuel","_key"];
_position = getPosATL _object; _position = getPosATL _object;
_worldspace = [round (direction _object),_position]; _worldspace = [(getDir _object) call KK_fnc_floatToString, _position call KK_fnc_positionToString];
_fuel = if (_object isKindOf "AllVehicles") then {fuel _object} else {0}; _fuel = if (_object isKindOf "AllVehicles") then {fuel _object} else {0};
_key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel]; _key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel];

View File

@@ -10,6 +10,7 @@ BIS_MPF_remoteExecutionServer = {
call compile preprocessFileLineNumbers "\z\addons\dayz_code\util\compile.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\util\compile.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\loot\compile.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\loot\compile.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\KK_Functions.sqf";
BIS_Effects_Burn = {}; BIS_Effects_Burn = {};
dayz_disconnectPlayers = []; dayz_disconnectPlayers = [];
@@ -19,6 +20,7 @@ server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_se
server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf"; server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf";
server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf"; server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf";
server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf"; //Creates the object in DB server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf"; //Creates the object in DB
server_publishFullObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishFullObject.sqf";
server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf"; //Removes the object from the DB server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf"; //Removes the object from the DB
server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf"; server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";
zombie_findOwner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_findOwner.sqf"; zombie_findOwner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_findOwner.sqf";

View File

@@ -76,7 +76,13 @@ if (_status == "ObjectStreamStart") then {
_dir = floor(random(360)); _dir = floor(random(360));
_pos = getMarkerpos "respawn_west"; _pos = getMarkerpos "respawn_west";
_wsDone = false; _wsDone = false;
if (count _worldspace >= 2) then {
if ((typeName (_worldspace select 0)) == "STRING") then {
_worldspace set [0, call compile (_worldspace select 0)];
_worldspace set [1, call compile (_worldspace select 1)];
};
};
if (count _worldspace >= 1 && {(typeName (_worldspace select 0)) == "SCALAR"}) then { if (count _worldspace >= 1 && {(typeName (_worldspace select 0)) == "SCALAR"}) then {
_dir = _worldspace select 0; _dir = _worldspace select 0;
}; };
@@ -96,6 +102,13 @@ if (_status == "ObjectStreamStart") then {
diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos)); diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos));
}; };
// Realign characterID to OwnerPUID - need to force save though.
if (count _worldspace < 3) then {
_worldspace set [count _worldspace, "0"];
};
_ownerPUID = _worldspace select 2;
if (_damage < 1) then { if (_damage < 1) then {
//diag_log format["OBJ: %1 - %2,%3,%4,%5,%6,%7,%8", _idKey,_type,_ownerID,_worldspace,_inventory,_hitPoints,_fuel,_damage]; //diag_log format["OBJ: %1 - %2,%3,%4,%5,%6,%7,%8", _idKey,_type,_ownerID,_worldspace,_inventory,_hitPoints,_fuel,_damage];
@@ -120,6 +133,7 @@ if (_status == "ObjectStreamStart") then {
// prevent immediate hive write when vehicle parts are set up // prevent immediate hive write when vehicle parts are set up
_object setVariable ["lastUpdate",diag_ticktime]; _object setVariable ["lastUpdate",diag_ticktime];
_object setVariable ["ObjectID", _idKey, true]; _object setVariable ["ObjectID", _idKey, true];
_object setVariable ["OwnerPUID", _ownerPUID, true];
// plotManagement // // plotManagement //
if( DZE_plotManagement && (typeOf (_object) == "Plastic_Pole_EP1_DZ") ) then { if( DZE_plotManagement && (typeOf (_object) == "Plastic_Pole_EP1_DZ") ) then {