mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-24 09:29:21 +03:00
A Plot For Life also includes Precise Base Building by Mikeeeyy. Precise base building has no variable to switch it on or off, I don't think it should. Seems to work well enough, this may conflict with the duplicate object uid fix, it appears to spam my server rpt.
484 lines
14 KiB
Plaintext
484 lines
14 KiB
Plaintext
// If an array was passed redirect to vanilla player_build (Epoch items pass a string)
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if (!isNil "_this" && {typeName _this == "ARRAY"} && {count _this > 0}) exitWith {_this spawn player_buildVanilla;};
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/*
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DayZ Base Building
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_location","_pos","_dir","_classname","_item","_hasrequireditem","_missing","_hastoolweapon","_cancel","_reason","_started","_finished","_animState","_isMedic","_dis","_sfx","_hasbuilditem","_tmpbuilt","_onLadder","_isWater","_require","_text","_offset","_IsNearPlot","_isOk","_location1","_location2","_counter","_limit","_proceed","_num_removed","_position","_object","_canBuildOnPlot","_friendlies","_nearestPole","_ownerID","_findNearestPoles","_findNearestPole","_distance","_classnametmp","_ghost","_isPole","_needText","_lockable","_zheightchanged","_rotate","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_combination_1_Display","_combinationDisplay","_zheightdirection","_abort","_isNear","_need","_needNear","_vehicle","_inVehicle","_requireplot","_objHDiff","_isLandFireDZ","_isTankTrap","_center","_buildables"];
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if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_40" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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_pos = [player] call FNC_GetPos;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_isWater = dayz_isSwimming;
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_cancel = false;
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_reason = "";
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_canBuildOnPlot = false;
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_playerUID = [player] call FNC_GetPlayerUID;
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_vehicle = vehicle player;
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_inVehicle = (_vehicle != player);
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DZE_Q = false;
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DZE_Z = false;
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DZE_Q_alt = false;
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DZE_Z_alt = false;
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DZE_Q_ctrl = false;
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DZE_Z_ctrl = false;
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DZE_5 = false;
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DZE_4 = false;
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DZE_6 = false;
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DZE_cancelBuilding = false;
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call gear_ui_init;
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closeDialog 1;
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if (_isWater) exitWith {DZE_ActionInProgress = false; localize "str_player_26" call dayz_rollingMessages;};
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if (_inVehicle) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_42" call dayz_rollingMessages;};
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if (_onLadder) exitWith {DZE_ActionInProgress = false; localize "str_player_21" call dayz_rollingMessages;};
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if (player getVariable["combattimeout",0] >= diag_tickTime) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_43" call dayz_rollingMessages;};
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_item = _this;
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// Need Near Requirements
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_abort = false;
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_reason = "";
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_needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "neednearby");
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{
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switch(_x) do{
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case "fire":
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{
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_distance = 3;
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_isNear = {inflamed _x} count (_pos nearObjects _distance);
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if(_isNear == 0) then {
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_abort = true;
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_reason = "fire";
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};
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};
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case "workshop":
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{
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_distance = 3;
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_isNear = count (nearestObjects [_pos, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]);
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if(_isNear == 0) then {
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_abort = true;
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_reason = "workshop";
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};
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};
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case "fueltank":
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{
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_distance = 30;
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_isNear = count (nearestObjects [_pos, dayz_fuelsources, _distance]);
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if(_isNear == 0) then {
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_abort = true;
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_reason = "fuel tank";
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};
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};
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};
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} forEach _needNear;
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if(_abort) exitWith {
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format[localize "str_epoch_player_135",_reason,_distance] call dayz_rollingMessages;
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DZE_ActionInProgress = false;
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};
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_canBuild = [_pos, _item, true] call dze_buildChecks;
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if (_canBuild select 0) then {
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_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
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_classnametmp = _classname;
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_require = getArray (configFile >> "cfgMagazines" >> _this >> "ItemActions" >> "Build" >> "require");
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_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
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_ghost = getText (configFile >> "CfgVehicles" >> _classname >> "ghostpreview");
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_lockable = 0;
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if(isNumber (configFile >> "CfgVehicles" >> _classname >> "lockable")) then {
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_lockable = getNumber(configFile >> "CfgVehicles" >> _classname >> "lockable");
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};
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_isAllowedUnderGround = 1;
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if(isNumber (configFile >> "CfgVehicles" >> _classname >> "nounderground")) then {
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_isAllowedUnderGround = getNumber(configFile >> "CfgVehicles" >> _classname >> "nounderground");
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};
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_offset = getArray (configFile >> "CfgVehicles" >> _classname >> "offset");
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if((count _offset) <= 0) then {
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_offset = [0,1.5,0];
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};
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_location = [0,0,0];
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_isOk = true;
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_location1 = [player] call FNC_GetPos; // get inital players position
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_dir = getDir player;
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// if ghost preview available use that instead
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if (_ghost != "") then {
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_classname = _ghost;
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};
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_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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_object attachTo [player,_offset];
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_position = getPosATL _object;
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localize "str_epoch_player_45" call dayz_rollingMessages;
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_objHDiff = 0;
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while {_isOk} do {
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_zheightchanged = false;
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_zheightdirection = "";
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_rotate = false;
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if (DZE_Q) then {
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DZE_Q = false;
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_zheightdirection = "up";
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_zheightchanged = true;
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};
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if (DZE_Z) then {
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DZE_Z = false;
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_zheightdirection = "down";
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_zheightchanged = true;
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};
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if (DZE_Q_alt) then {
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DZE_Q_alt = false;
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_zheightdirection = "up_alt";
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_zheightchanged = true;
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};
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if (DZE_Z_alt) then {
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DZE_Z_alt = false;
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_zheightdirection = "down_alt";
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_zheightchanged = true;
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};
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if (DZE_Q_ctrl) then {
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DZE_Q_ctrl = false;
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_zheightdirection = "up_ctrl";
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_zheightchanged = true;
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};
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if (DZE_Z_ctrl) then {
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DZE_Z_ctrl = false;
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_zheightdirection = "down_ctrl";
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_zheightchanged = true;
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};
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if (DZE_4) then {
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_rotate = true;
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DZE_4 = false;
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_dir = 180;
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};
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if (DZE_6) then {
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_rotate = true;
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DZE_6 = false;
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_dir = 0;
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};
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if(_rotate) then {
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_object setDir _dir;
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_object setPosATL _position;
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//diag_log format["DEBUG Rotate BUILDING POS: %1", _position];
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};
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if(_zheightchanged) then {
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detach _object;
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_position = getPosATL _object;
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if(_zheightdirection == "up") then {
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_position set [2,((_position select 2)+0.1)];
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_objHDiff = _objHDiff + 0.1;
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};
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if(_zheightdirection == "down") then {
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_position set [2,((_position select 2)-0.1)];
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_objHDiff = _objHDiff - 0.1;
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};
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if(_zheightdirection == "up_alt") then {
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_position set [2,((_position select 2)+1)];
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_objHDiff = _objHDiff + 1;
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};
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if(_zheightdirection == "down_alt") then {
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_position set [2,((_position select 2)-1)];
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_objHDiff = _objHDiff - 1;
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};
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if(_zheightdirection == "up_ctrl") then {
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_position set [2,((_position select 2)+0.01)];
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_objHDiff = _objHDiff + 0.01;
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};
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if(_zheightdirection == "down_ctrl") then {
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_position set [2,((_position select 2)-0.01)];
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_objHDiff = _objHDiff - 0.01;
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};
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_object setDir (getDir _object);
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if((_isAllowedUnderGround == 0) && ((_position select 2) < 0)) then {
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_position set [2,0];
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};
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_object setPosATL _position;
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//diag_log format["DEBUG Change BUILDING POS: %1", _position];
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_object attachTo [player];
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};
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uiSleep 0.5;
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_location2 = getPosATL player;
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if(DZE_5) exitWith {
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_isOk = false;
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detach _object;
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_dir = getDir _object;
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_position = getPosATL _object;
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//diag_log format["DEBUG BUILDING POS: %1", _position];
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deleteVehicle _object;
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};
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if(_location1 distance _location2 > 5) exitWith {
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_isOk = false;
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_cancel = true;
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_reason = "You've moved too far away from where you started building (within 5 meters)";
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detach _object;
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deleteVehicle _object;
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};
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if(abs(_objHDiff) > 5) exitWith {
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_isOk = false;
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_cancel = true;
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_reason = "Cannot move up or down more than 5 meters";
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detach _object;
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deleteVehicle _object;
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};
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if (player getVariable["combattimeout",0] >= diag_tickTime) exitWith {
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_isOk = false;
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_cancel = true;
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_reason = (localize "str_epoch_player_43");
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detach _object;
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deleteVehicle _object;
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};
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if (DZE_cancelBuilding) exitWith {
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_isOk = false;
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_cancel = true;
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_reason = "Cancelled building.";
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detach _object;
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deleteVehicle _object;
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};
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};
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//No building on roads unless toggled
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if (!DZE_BuildOnRoads) then {
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if (isOnRoad _position) then { _cancel = true; _reason = "Cannot build on a road."; };
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};
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// No building in trader zones
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if(!canbuild) then { _cancel = true; _reason = "Cannot build in a city."; };
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if(!_cancel) then {
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_classname = _classnametmp;
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// Start Build
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_tmpbuilt = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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_tmpbuilt setdir _dir;
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// Get position based on object
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_location = _position;
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if((_isAllowedUnderGround == 0) && ((_location select 2) < 0)) then {
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_location set [2,0];
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};
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_tmpbuilt setPosATL _location;
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format[localize "str_epoch_player_138",_text] call dayz_rollingMessages;
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_limit = 3;
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if (DZE_StaticConstructionCount > 0) then {
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_limit = DZE_StaticConstructionCount;
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}
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else {
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if (isNumber (configFile >> "CfgVehicles" >> _classname >> "constructioncount")) then {
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_limit = getNumber(configFile >> "CfgVehicles" >> _classname >> "constructioncount");
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};
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};
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_isOk = true;
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_proceed = false;
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_counter = 0;
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while {_isOk} do {
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["Working",0,[100,15,10,0]] call dayz_NutritionSystem;
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player playActionNow "Medic";
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_dis=20;
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_sfx = "repair";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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r_interrupt = false;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started && !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt || (player getVariable["combattimeout",0] >= diag_tickTime)) then {
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r_doLoop = false;
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};
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if (DZE_cancelBuilding) exitWith {
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r_doLoop = false;
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};
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uiSleep 0.1;
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};
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r_doLoop = false;
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if(!_finished) exitWith {
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_isOk = false;
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_proceed = false;
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};
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if(_finished) then {
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_counter = _counter + 1;
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};
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format[localize "str_epoch_player_139",_text, _counter,_limit] call dayz_rollingMessages;
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if(_counter == _limit) exitWith {
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_isOk = false;
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_proceed = true;
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};
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};
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if (_proceed) then {
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_num_removed = ([player,_item] call BIS_fnc_invRemove);
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if(_num_removed == 1) then {
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format[localize "str_build_01",_text] call dayz_rollingMessages;
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if (_canBuild select 1) then {
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[] spawn player_plotPreview;
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};
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_tmpbuilt setVariable ["OEMPos",_location,true];
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if(_lockable > 1) then {
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_combinationDisplay = "";
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switch (_lockable) do {
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case 2: { // 2 lockbox
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_combination_1 = (floor(random 3)) + 100; // 100=red,101=green,102=blue
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_combination_2 = floor(random 10);
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_combination_3 = floor(random 10);
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_combination = format["%1%2%3",_combination_1,_combination_2,_combination_3];
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dayz_combination = _combination;
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if (_combination_1 == 100) then {
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_combination_1_Display = "Red";
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};
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if (_combination_1 == 101) then {
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_combination_1_Display = "Green";
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};
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if (_combination_1 == 102) then {
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_combination_1_Display = "Blue";
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};
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_combinationDisplay = format["%1%2%3",_combination_1_Display,_combination_2,_combination_3];
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};
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case 3: { // 3 combolock
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_combination_1 = floor(random 10);
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_combination_2 = floor(random 10);
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_combination_3 = floor(random 10);
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_combination = format["%1%2%3",_combination_1,_combination_2,_combination_3];
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dayz_combination = _combination;
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_combinationDisplay = _combination;
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};
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case 4: { // 4 safe
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_combination_1 = floor(random 10);
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_combination_2 = floor(random 10);
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_combination_3 = floor(random 10);
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_combination_4 = floor(random 10);
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_combination = format["%1%2%3%4",_combination_1,_combination_2,_combination_3,_combination_4];
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dayz_combination = _combination;
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_combinationDisplay = _combination;
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};
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};
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_tmpbuilt setVariable ["CharacterID",_combination,true];
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location],[]];
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if (DZE_plotforLife) then {
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_tmpbuilt setVariable ["ownerPUID",_playerUID,true];
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID],_classname];
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};
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publicVariableServer "PVDZ_obj_Publish";
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format[localize "str_epoch_player_140",_combinationDisplay,_text] call dayz_rollingMessages;
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systemChat format[localize "str_epoch_player_140",_combinationDisplay,_text];
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} else {
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_tmpbuilt setVariable ["CharacterID",dayz_characterID,true];
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if (DZE_plotforLife) then {
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_tmpbuilt setVariable ["ownerPUID",_playerUID,true];
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};
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// fire?
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if(_tmpbuilt isKindOf "Land_Fire_DZ") then {
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_tmpbuilt spawn player_fireMonitor;
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} else {
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location],[]];
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if (DZE_plotforLife) then {
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID],_classname];
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};
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publicVariableServer "PVDZ_obj_Publish";
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};
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};
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} else {
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deleteVehicle _tmpbuilt;
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localize "str_epoch_player_46" call dayz_rollingMessages;
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};
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} else {
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r_interrupt = false;
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if (vehicle player == player) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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deleteVehicle _tmpbuilt;
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localize "str_epoch_player_46" call dayz_rollingMessages;
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};
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} else {
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format[localize "str_epoch_player_47",_text,_reason] call dayz_rollingMessages;
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};
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};
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DZE_ActionInProgress = false; |