diff --git a/SQF/dayz_code/actions/A_Plot_for_Life/object_removePlotRadius.sqf b/SQF/dayz_code/actions/A_Plot_for_Life/object_removePlotRadius.sqf
new file mode 100644
index 000000000..f95c4eb0f
--- /dev/null
+++ b/SQF/dayz_code/actions/A_Plot_for_Life/object_removePlotRadius.sqf
@@ -0,0 +1,30 @@
+// Remove preview build by RimBlock (http://epochmod.com/forum/index.php?/user/12612-rimblock/)
+
+private ["_location","_object","_objects","_i","_dir","_nearPlotPole","_validMarkers","_findNearestPoles","_poleinv","_IsNearPlot","_plotpole"];
+
+_distance = (DZE_PlotPole select 0) + 5;
+
+// check for near plot
+_plotpole = nearestobject [(vehicle player),"Plastic_Pole_EP1_DZ"];
+_findNearestPoles = (position _plotpole) nearEntities ["Land_coneLight", _distance];
+_validMarkers = [];
+_isnearplot = 0;
+
+{
+ _poleinv = _x getVariable ["inventory",[]];
+
+ if (_poleinv select 0 == "PPMarker") then {
+ _validMarkers set [count _validMarkers,_x];
+ };
+} count _findNearestPoles;
+
+_IsNearPlot = count _validMarkers;
+
+// If no plot poles found with ppMarker in the inventory.
+if (_IsNearPlot > 0) then{
+ {
+ diag_log format["Object remove plot radius: [Destroying object: %1]",_x];
+ deleteVehicle _x;
+ } count _validMarkers;
+};
+
diff --git a/SQF/dayz_code/actions/A_Plot_for_Life/object_showPlotRadius.sqf b/SQF/dayz_code/actions/A_Plot_for_Life/object_showPlotRadius.sqf
new file mode 100644
index 000000000..377207552
--- /dev/null
+++ b/SQF/dayz_code/actions/A_Plot_for_Life/object_showPlotRadius.sqf
@@ -0,0 +1,26 @@
+// Build preview adopted from Axe Cop (@vos) Base Destruction Script
+// Amended by RimBlock (http://epochmod.com/forum/index.php?/user/12612-rimblock/) to allow plot radius removal.
+
+private ["_location","_object","_i","_dir","_nearPlotPole","_light","_lightlocationtemp","_lightlocation","_lightarray"];
+
+// global vars
+_nearPlotPole = nearestObject [player, "Plastic_Pole_EP1_DZ"];
+_lightarray = [];
+
+//"privatized" center variable
+_BD_radius = DZE_PlotPole select 0;
+_BD_center = [_nearPlotPole] call FNC_getPos;
+
+_color = "#(argb,8,8,3)color(0.99,0.65,0.06,1,ca)"; //dark orange
+
+// circle
+for "_i" from 0 to 360 step (450 / _BD_radius) do {
+ _location = [(_BD_center select 0) + ((cos _i) * _BD_radius), (_BD_center select 1) + ((sin _i) * _BD_radius), (_BD_center select 2) - 0.18];
+
+ _object = createVehicle ["Land_coneLight", _location, [], 0, "CAN_COLLIDE"];
+ _object setVariable ["Inventory", ["PPMarker"],true];
+ _object enableSimulation false;
+ _object setpos _location;
+
+};
+
diff --git a/SQF/dayz_code/actions/A_Plot_for_Life/plot_take_ownership.sqf b/SQF/dayz_code/actions/A_Plot_for_Life/plot_take_ownership.sqf
new file mode 100644
index 000000000..9bee4b50b
--- /dev/null
+++ b/SQF/dayz_code/actions/A_Plot_for_Life/plot_take_ownership.sqf
@@ -0,0 +1,95 @@
+// Plot Take Ownership by RimBlock (http://epochmod.com/forum/index.php?/user/12612-rimblock/)
+//
+// This script allows Plot pole owners to take ownership of all allowed buildables on their plot except lockable storage and tents.
+//
+// Note:
+// This code calls server_publishFullObject which also saves damage, inventory and fuel. Hitpoints are assumed to be empty as this is for buildables only.
+
+private ["_distance","_plotpole","_playerUID","_isowner", "_findNearestObjects","_classname","_objectID", "_objectUID", "_position", "_worldspace", "_object", "_key","_invW","_invM","_invB","_itemsExist","_charID","_inventory","_changecount"];
+
+_distance = (DZE_PlotPole select 0) + 1;
+_plotpole = nearestobject [(vehicle player),"Plastic_Pole_EP1_DZ"];
+
+_playerUID = [player] call FNC_GetPlayerUID;
+_changecount = 0;
+
+// Check is owner of the plot pole.
+
+_isowner = [player, _plotpole, DZE_plotManagement] call FNC_check_owner;
+_itemsExist = false;
+
+if ((_isowner select 0 )) then {
+ _findNearestObjects = (position _plotpole) nearEntities _distance;
+ {
+ _object = _x;
+ _classname = typeOf _object;
+ if (_classname in DZE_plotTakeOwnershipItems)then {
+
+ _isowner = [player, _object, DZE_plotManagement] call FNC_check_owner;
+ diag_log text "Plot Take Ownership: Object in DZE_plotTakeOwnershipItems";
+
+ if !( _isowner select 0 ) then{
+ diag_log text "Plot Take Ownership: Is not already the owner";
+
+ _objectID = _object getVariable ["ObjectID","0"];
+ _objectUID = _object getVariable ["ObjectUID","0"];
+
+ sleep 0.01;
+
+ PVDZE_obj_Delete = [_objectID, _objectUID, player];
+ publicVariableServer "PVDZE_obj_Delete";
+
+ sleep 0.01;
+
+ _object setvariable["ObjectID", "0"];
+
+ if (_classname in DZE_DoorsLocked) then {
+ _charID = _object getVariable ["characterID",dayz_characterID];
+ }else{
+ _charID = dayz_characterID;
+ };
+
+ _position = getPosATL _object;
+ _worldspace = [round(direction _object),_position,_playerUID];
+
+ _invW = getWeaponCargo _object;
+ {
+ if ((count _x) != 0) then {_itemsExist = true;};
+ }foreach _invW;
+
+ _invM = getMagazineCargo _object;
+ if !(_itemsExist) then{
+ {
+ if ((count _x) != 0) then {_itemsExist = true;};
+ }foreach _invM;
+ };
+
+ _invB = getBackpackCargo _object;
+ if !(_itemsExist) then{
+ {
+ if ((count _x) != 0) then {_itemsExist = true;};
+ }foreach _invB;
+ };
+
+ if (_itemsExist) then{
+ _inventory = format["[%1,%2,%3]", _invW, _invM, _invB];
+ }else{
+ _inventory = "[]";
+ };
+
+ _hitpoints = '[]';
+ _damage = damage _object;
+ _fuel = fuel _object;
+
+ PVDZE_fullobj_Publish = [_charID,_object,_worldspace,_classname, _inventory, _hitpoints, _damage, _fuel];
+ publicVariableServer "PVDZE_fullobj_Publish";
+
+ _object setvariable["ownerPUID", _playerUID];
+
+ _changecount = _changecount + 1;
+ };
+ };
+ } count _findNearestObjects;
+ cutText [format["Take Ownership: %1 objects ownership changed.",_changecount], "PLAIN DOWN"];
+
+};
diff --git a/SQF/dayz_code/actions/A_Plot_for_Life/tent_pitch.sqf b/SQF/dayz_code/actions/A_Plot_for_Life/tent_pitch.sqf
new file mode 100644
index 000000000..b6f779c6f
--- /dev/null
+++ b/SQF/dayz_code/actions/A_Plot_for_Life/tent_pitch.sqf
@@ -0,0 +1,74 @@
+private ["_location","_isOk","_pondPos","_isPond","_dir","_dis","_sfx","_classname","_object","_playerPos","_item","_hastentitem","_building","_config","_text","_objectsPond","_playerUID"];
+//check if can pitch here
+call gear_ui_init;
+_playerPos = getPosATL player;
+_item = _this;
+_hastentitem = _this in magazines player;
+_location = player modeltoworld [0,2.5,0];
+_location set [2,0];
+_building = nearestObject [(vehicle player), "HouseBase"];
+_isOk = [(vehicle player),_building] call fnc_isInsideBuilding;
+_playerUID = [player] call FNC_GetPlayerUID;
+
+//_isOk = true;
+
+//diag_log ("Pitch Tent: " + str(_isok) );
+
+_config = configFile >> "CfgMagazines" >> _item;
+_text = getText (_config >> "displayName");
+
+if (!_hastentitem) exitWith {cutText [format[(localize "str_player_31"),_text,"pitch"] , "PLAIN DOWN"]};
+
+//blocked
+if (["concrete",dayz_surfaceType] call fnc_inString) then { _isOk = true; diag_log ("surface concrete"); };
+//Block Tents in pounds
+_objectsPond = nearestObjects [_playerPos, [], 10];
+ {
+ _isPond = ["pond",str(_x),false] call fnc_inString;
+ if (_isPond) then {
+ _pondPos = (_x worldToModel _playerPos) select 2;
+ if (_pondPos < 0) then {
+ _isOk = true;
+ };
+ };
+ } count _objectsPond;
+
+//diag_log ("Pitch Tent: " + str(_isok) );
+
+if (!_isOk) then {
+ //remove tentbag
+ player removeMagazine _item;
+ _dir = round(direction player);
+
+ [1,1] call dayz_HungerThirst;
+ //wait a bit
+ player playActionNow "Medic";
+ sleep 1;
+
+ _dis=20;
+ _sfx = "tentunpack";
+ [player,_sfx,0,false,_dis] call dayz_zombieSpeak;
+ [player,_dis,true,(getPosATL player)] spawn player_alertZombies;
+
+ _classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Pitch" >> "create");
+
+ sleep 5;
+ //place tent (local)
+ _object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
+ _object setdir _dir;
+ _object setpos _location;
+ player reveal _object;
+ _location = getPosATL _object;
+
+ _object setVariable ["CharacterID",dayz_characterID,true];
+ _object setVariable ["ownerPUID",_playerUID,true];
+
+ //["PVDZE_obj_Publish",[dayz_characterID,_tent,[_dir,_location],_classname]] call callRpcProcedure;
+ PVDZE_obj_Publish = [dayz_characterID,_object,[_dir,_location, _playerUID],_classname];
+ publicVariableServer "PVDZE_obj_Publish";
+
+ cutText [localize "str_success_tent_pitch", "PLAIN DOWN"];
+} else {
+ cutText [localize "str_fail_tent_pitch", "PLAIN DOWN"];
+};
+
diff --git a/SQF/dayz_code/actions/player_build.sqf b/SQF/dayz_code/actions/player_build.sqf
index 8c7c2d119..6e948419a 100644
--- a/SQF/dayz_code/actions/player_build.sqf
+++ b/SQF/dayz_code/actions/player_build.sqf
@@ -15,6 +15,7 @@ _isWater = dayz_isSwimming;
_cancel = false;
_reason = "";
_canBuildOnPlot = false;
+_playerUID = [player] call FNC_GetPlayerUID;
_vehicle = vehicle player;
_inVehicle = (_vehicle != player);
@@ -432,9 +433,11 @@ if (_canBuild select 0) then {
};
_tmpbuilt setVariable ["CharacterID",_combination,true];
-
-
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location],[]];
+ if (DZE_plotforLife) then {
+ _tmpbuilt setVariable ["ownerPUID",_playerUID,true];
+ PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID],_classname];
+ };
publicVariableServer "PVDZ_obj_Publish";
format[localize "str_epoch_player_140",_combinationDisplay,_text] call dayz_rollingMessages;
@@ -442,12 +445,17 @@ if (_canBuild select 0) then {
} else {
_tmpbuilt setVariable ["CharacterID",dayz_characterID,true];
-
+ if (DZE_plotforLife) then {
+ _tmpbuilt setVariable ["ownerPUID",_playerUID,true];
+ };
// fire?
if(_tmpbuilt isKindOf "Land_Fire_DZ") then {
_tmpbuilt spawn player_fireMonitor;
} else {
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location],[]];
+ if (DZE_plotforLife) then {
+ PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID],_classname];
+ };
publicVariableServer "PVDZ_obj_Publish";
};
};
diff --git a/SQF/dayz_code/actions/player_buildingDowngrade.sqf b/SQF/dayz_code/actions/player_buildingDowngrade.sqf
index c1e3e0b21..3d0dfb374 100644
--- a/SQF/dayz_code/actions/player_buildingDowngrade.sqf
+++ b/SQF/dayz_code/actions/player_buildingDowngrade.sqf
@@ -10,61 +10,35 @@ DZE_ActionInProgress = true;
player removeAction s_player_downgrade_build;
s_player_downgrade_build = 1;
-_distance = 30;
+_distance = DZE_PlotPole select 0;
_needText = localize "str_epoch_player_246";
-
-// check for near plot
-_findNearestPoles = nearestObjects [(vehicle player), ["Plastic_Pole_EP1_DZ"], _distance];
-_findNearestPole = [];
-
-{
- if (alive _x) then {
- _findNearestPole set [(count _findNearestPole),_x];
- };
-} count _findNearestPoles;
-
-_IsNearPlot = count (_findNearestPole);
-
+_playerUID = [player] call FNC_GetPlayerUID;
_canBuildOnPlot = false;
+_plotcheck = [player, false] call FNC_find_plots;
+_distance = _plotcheck select 0;
+_IsNearPlot = _plotcheck select 1;
+_nearestPole = _plotcheck select 2;
if(_IsNearPlot == 0) then {
_canBuildOnPlot = true;
} else {
-
- // check nearby plots ownership && then for friend status
- _nearestPole = _findNearestPole select 0;
-
- // Find owner
_ownerID = _nearestPole getVariable["CharacterID","0"];
-
- // diag_log format["DEBUG BUILDING: %1 = %2", dayz_characterID, _ownerID];
-
- // check if friendly to owner
if(dayz_characterID == _ownerID) then {
_canBuildOnPlot = true;
} else {
- // plotManagement //
- if( DZE_plotManagement ) then {
- _friendlies = _nearestPole getVariable ["plotfriends",[]];
- _fuid = [];
- {
- _friendUID = _x select 0;
- _fuid = _fuid + [_friendUID];
- } forEach _friendlies;
- // check if friendly to owner
- if(dayz_playerUID in _fuid) then {
+ if (DZE_plotManagement || DZE_plotforLife) then {
+ _buildcheck = [player, _nearestPole, DZE_plotManagement] call FNC_check_owner;
+ _isowner = _buildcheck select 0;
+ _isfriendly = _buildcheck select 1;
+ if (_isowner || _isfriendly) then {
_canBuildOnPlot = true;
};
} else {
- // plotManagement //
- _friendlies = player getVariable ["friendlyTo",[]];
- // check if friendly to owner
+ _friendlies = player getVariable ["friendlyTo",[]];
if(_ownerID in _friendlies) then {
_canBuildOnPlot = true;
};
- // plotManagement //
};
- // plotManagement //
};
};
@@ -77,6 +51,7 @@ _obj = _this select 3;
// Current charID
_objectCharacterID = _obj getVariable ["CharacterID","0"];
+
if (DZE_Lock_Door != _objectCharacterID) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_49" call dayz_rollingMessages;};
// Find objectID
@@ -158,6 +133,9 @@ if ((count _upgrade) > 0) then {
format[localize "str_epoch_player_142",_text] call dayz_rollingMessages;
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location],_classname,_obj,player];
+ if (DZE_plotforLife) then {
+ PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_playerUID],_classname,_obj,player];
+ };
publicVariableServer "PVDZE_obj_Swap";
player reveal _object;
diff --git a/SQF/dayz_code/actions/player_tagFriendly.sqf b/SQF/dayz_code/actions/player_tagFriendly.sqf
index c7ff44e98..5a6f76b24 100644
--- a/SQF/dayz_code/actions/player_tagFriendly.sqf
+++ b/SQF/dayz_code/actions/player_tagFriendly.sqf
@@ -5,8 +5,13 @@ _caller = _this select 1;
call fnc_usec_medic_removeActions;
r_action = false;
-_callerID = _caller getVariable ["CharacterID", "0"];
-_targetID = _target getVariable ["CharacterID", "0"];
+if (DZE_plotforLife) then {
+ _callerID = [_caller] call FNC_GetPlayerUID;
+ _targetID = [_target] call FNC_GetPlayerUID;
+} else {
+ _callerID = _caller getVariable ["CharacterID", "0"];
+ _targetID = _target getVariable ["CharacterID", "0"];
+};
if ((_callerID != "0") && (_targetID != "0")) then {
_friendlies = _caller getVariable ["friendlies", []];
_friendlies set [count _friendlies, _targetID];
diff --git a/SQF/dayz_code/actions/player_upgrade.sqf b/SQF/dayz_code/actions/player_upgrade.sqf
index 5e4f5fef4..77fe15ef2 100644
--- a/SQF/dayz_code/actions/player_upgrade.sqf
+++ b/SQF/dayz_code/actions/player_upgrade.sqf
@@ -9,63 +9,35 @@ DZE_ActionInProgress = true;
player removeAction s_player_upgrade_build;
s_player_upgrade_build = 1;
-
-
-_distance = 30;
+_distance = DZE_PlotPole select 0;
_needText = localize "str_epoch_player_246";
-
-// check for near plot
-_findNearestPoles = nearestObjects [(vehicle player), ["Plastic_Pole_EP1_DZ"], _distance];
-_findNearestPole = [];
-
-{
- if (alive _x) then {
- _findNearestPole set [(count _findNearestPole),_x];
- };
-} count _findNearestPoles;
-
-_IsNearPlot = count (_findNearestPole);
-
_canBuildOnPlot = false;
+_plotcheck = [player, false] call FNC_find_plots;
+_distance = _plotcheck select 0;
+_IsNearPlot = _plotcheck select 1;
+_nearestPole = _plotcheck select 2;
+
if(_IsNearPlot == 0) then {
_canBuildOnPlot = true;
} else {
-
- // check nearby plots ownership && then for friend status
- _nearestPole = _findNearestPole select 0;
-
- // Find owner
_ownerID = _nearestPole getVariable["CharacterID","0"];
-
- // diag_log format["DEBUG BUILDING: %1 = %2", dayz_characterID, _ownerID];
-
- // check if friendly to owner
if(dayz_characterID == _ownerID) then {
_canBuildOnPlot = true;
} else {
- // plotManagement //
- if( DZE_plotManagement ) then {
- _friendlies = _nearestPole getVariable ["plotfriends",[]];
- _fuid = [];
- {
- _friendUID = _x select 0;
- _fuid = _fuid + [_friendUID];
- } forEach _friendlies;
- // check if friendly to owner
- if(dayz_playerUID in _fuid) then {
+ if (DZE_plotManagement || DZE_plotforLife) then {
+ _buildcheck = [player, _nearestPole, DZE_plotManagement] call FNC_check_owner;
+ _isowner = _buildcheck select 0;
+ _isfriendly = _buildcheck select 1;
+ if (_isowner || _isfriendly) then {
_canBuildOnPlot = true;
};
} else {
- // plotManagement //
_friendlies = player getVariable ["friendlyTo",[]];
- // check if friendly to owner
if(_ownerID in _friendlies) then {
_canBuildOnPlot = true;
};
- // plotManagement //
};
- // plotManagement //
};
};
@@ -166,6 +138,10 @@ if ((count _upgrade) > 0) then {
// Set location
_object setPosATL _location;
+ if (DZE_plotforLife) then {
+ _ownerID = _obj getVariable["ownerPUID","0"];
+ _object setVariable ["ownerPUID",_ownerID,true];
+ };
if (_lockable == 3) then {
diff --git a/SQF/dayz_code/actions/remove.sqf b/SQF/dayz_code/actions/remove.sqf
index 17b120de2..eba63dbdd 100644
--- a/SQF/dayz_code/actions/remove.sqf
+++ b/SQF/dayz_code/actions/remove.sqf
@@ -4,15 +4,25 @@ DZE_ActionInProgress = true;
delete object from db with extra waiting by [VB]AWOL
parameters: _obj
*/
-private ["_activatingPlayer","_obj","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_friendlies","_nearestPole","_ownerID","_refundpart","_isWreck","_findNearestPoles","_findNearestPole","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_radius","_isWreckBuilding","_nameVehicle","_isModular"];
+private ["_activatingPlayer","_obj","_playerUID","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_friendlies","_nearestPole","_ownerID","_refundpart","_isWreck","_findNearestPoles","_findNearestPole","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_radius","_isWreckBuilding","_nameVehicle","_isModular"];
player removeAction s_player_deleteBuild;
s_player_deleteBuild = 1;
_obj = _this select 3;
_activatingPlayer = player;
-_objOwnerID = _obj getVariable["CharacterID","0"];
-_isOwnerOfObj = (_objOwnerID == dayz_characterID);
+_objOwnerID = "0";
+_playerUID = "1";
+_isOwnerOfObj = false;
+
+if (DZE_plotforLife) then {
+ _objOwnerID = _obj getVariable["ownerPUID","0"];
+ _playerUID = [player] call FNC_GetPlayerUID;
+ _isOwnerOfObj = (_objOwnerID == _playerUID);
+} else {
+ _objOwnerID = _obj getVariable["CharacterID","0"];
+ _isOwnerOfObj = (_objOwnerID == dayz_characterID);
+};
if (_obj in DZE_DoorsLocked) exitWith {DZE_ActionInProgress = false; localize "STR_EPOCH_ACTIONS_20" call dayz_rollingMessages;};
if (_obj getVariable ["GeneratorRunning", false]) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_89" call dayz_rollingMessages;};
@@ -31,6 +41,7 @@ _isRemovable = _objType in DZE_isRemovable;
_isWreckBuilding = _objType in DZE_isWreckBuilding;
_isMine = _objType in ["Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck"];
_isModular = _obj isKindOf "ModularItems";
+_distance = DZE_PlotPole select 0;
_limit = 3;
if (DZE_StaticConstructionCount > 0) then {
@@ -42,27 +53,18 @@ else {
};
};
-_findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], 30];
-_findNearestPole = [];
-{if (alive _x) then {_findNearestPole set [(count _findNearestPole),_x];};} count _findNearestPoles;
-
-_IsNearPlot = count (_findNearestPole);
+_plotcheck = [player, false] call FNC_find_plots;
+_distance = _plotcheck select 0;
+_IsNearPlot = _plotcheck select 1;
+_nearestPole = _plotcheck select 2;
if(_IsNearPlot >= 1) then {
-
- _nearestPole = _findNearestPole select 0;
-
- // Find owner
- _ownerID = _nearestPole getVariable["CharacterID","0"];
-
- // check if friendly to owner
- if(dayz_characterID != _ownerID) then {
-
- _friendlies = player getVariable ["friendlyTo",[]];
- // check if friendly to owner
- if(!(_ownerID in _friendlies)) then {
- _limit = round(_limit*2);
- };
+ // Since there are plot poles nearby we need to check ownership && friend status
+ _buildcheck = [player, _nearestPole, DZE_plotManagement] call FNC_check_owner;
+ _isowner = _buildcheck select 0;
+ _isfriendly = _buildcheck select 1;
+ if (!_isowner && !_isfriendly) then {
+ _limit = round(_limit*2);
};
};
diff --git a/SQF/dayz_code/actions/vault_pitch.sqf b/SQF/dayz_code/actions/vault_pitch.sqf
index 6e5d19266..11262dc51 100644
--- a/SQF/dayz_code/actions/vault_pitch.sqf
+++ b/SQF/dayz_code/actions/vault_pitch.sqf
@@ -20,6 +20,7 @@ _offset_z_attach = 0.5;
_location = player modeltoworld [_offset_x,_offset_y,_offset_z];
+_playerUID = [player] call FNC_GetPlayerUID;
// Allow placement anywhere.
_isOk = true;
@@ -159,7 +160,7 @@ if(!_cancel) then {
_tent setVariable ["CharacterID",_combination,true];
_tent setVariable ["OEMPos",_location,true];
- PVDZ_obj_Publish = [_combination,_tent,[_dir,_location],[]];
+ PVDZ_obj_Publish = [_combination,_tent,[_dir,_location, _playerUID],"VaultStorageLocked"];
publicVariableServer "PVDZ_obj_Publish";
format[localize "str_epoch_player_179",_combination] call dayz_rollingMessages;
diff --git a/SQF/dayz_code/compile/A_Plot_for_Life/fn_check_owner.sqf b/SQF/dayz_code/compile/A_Plot_for_Life/fn_check_owner.sqf
new file mode 100644
index 000000000..de81bcbb2
--- /dev/null
+++ b/SQF/dayz_code/compile/A_Plot_for_Life/fn_check_owner.sqf
@@ -0,0 +1,33 @@
+// Check Ownership by RimBlock (http://epochmod.com/forum/index.php?/user/12612-rimblock/)
+
+private ["_player","_object","_playerUID","_ObjectOwner","_owner","_friendlies","_friendly"];
+
+_player = _this select 0;
+_Object = _this select 1;
+_PlotManagement = _this select 2;
+
+_Owner = false;
+_friendly = false;
+_friendlies = [];
+_ObjectOwner = "0";
+
+if (_PlotManagement) then {
+ _friendlies = [_Object, true, false] call dze_getPlotFriends;
+} else {
+ _friendlies = _player getVariable ["friendlyTo",[]];
+};
+
+if (DZE_plotforLife) then {
+ _playerUID = [_player] call FNC_GetPlayerUID;
+ _ObjectOwner = _object getVariable ["ownerPUID","0"];
+ _owner = (_playerUID == _ObjectOwner);
+} else {
+ _ObjectOwner = _object getVariable["CharacterID","0"];
+ _owner = (_ObjectOwner == dayz_characterID);
+};
+
+if (_ObjectOwner in _friendlies) then {
+ _friendly = true;
+};
+
+[_owner, _friendly];
\ No newline at end of file
diff --git a/SQF/dayz_code/compile/A_Plot_for_Life/fn_find_plots.sqf b/SQF/dayz_code/compile/A_Plot_for_Life/fn_find_plots.sqf
new file mode 100644
index 000000000..df6d22379
--- /dev/null
+++ b/SQF/dayz_code/compile/A_Plot_for_Life/fn_find_plots.sqf
@@ -0,0 +1,24 @@
+// Find Plots by RimBlock (http://epochmod.com/forum/index.php?/user/12612-rimblock/)
+
+private ["_player","_ispole","_IsNearPlot","_nearestPole","_distance","_findNearestPoles","_findNearestPole","_friendly","_return"];
+
+_player = _this select 0;
+_ispole = _this select 1;
+_IsNearPlot = 0;
+_nearestPole = "";
+_findNearestPole = [];
+
+if(_isPole) then {
+ _distance = DZE_PlotPole select 1;
+}else{
+ _distance = DZE_PlotPole select 0;
+};
+
+// check for near plot
+_findNearestPole = (position (vehicle _player)) nearEntities ["Plastic_Pole_EP1_DZ", _distance];
+
+_IsNearPlot = count (_findNearestPole);
+if (_IsNearPlot > 0) then{_nearestPole = _findNearestPole select 0;}else{_nearestPole = objNull;};
+
+_return = [_distance, _IsNearPlot, _nearestPole];
+_return
diff --git a/SQF/dayz_code/compile/dze_buildChecks.sqf b/SQF/dayz_code/compile/dze_buildChecks.sqf
index 24d849c35..daac1df74 100644
--- a/SQF/dayz_code/compile/dze_buildChecks.sqf
+++ b/SQF/dayz_code/compile/dze_buildChecks.sqf
@@ -22,43 +22,39 @@ _nearestPole = objNull;
_ownerID = 0;
_friendlies = [];
-_findNearestPoles = nearestObjects [_pos, ["Plastic_Pole_EP1_DZ"], _distance];
-_findNearestPole = [];
-{
- if (alive _x) then {
- _findNearestPole set [count _findNearestPole,_x];
- };
-} count _findNearestPoles;
+_distance = DZE_PlotPole select 0;
+_needText = localize "str_epoch_player_246";
+
+_plotcheck = [player, false] call FNC_find_plots;
+_distance = _plotcheck select 0;
+_IsNearPlot = _plotcheck select 1;
+_nearestPole = _plotcheck select 2;
-_IsNearPlot = count _findNearestPole;
if(_isPole && {_IsNearPlot > 0}) exitWith {DZE_ActionInProgress = false; format[localize "str_epoch_player_44",_distance] call dayz_rollingMessages; [_canBuild, _isPole];};
+
if(_IsNearPlot == 0) then {
- if (_requireplot == 0 || _isLandFireDZ) then {
- _canBuild = true;
- };
+ _canBuild = true;
} else {
- _nearestPole = _findNearestPole select 0;
- _ownerID = _nearestPole getVariable ["CharacterID","0"];
+ _ownerID = _nearestPole getVariable["CharacterID","0"];
if(dayz_characterID == _ownerID) then {
- if (!_isPole) then {
- _canBuild = true;
- };
+ _canBuild = true;
} else {
- if(!_isPole) then {
- if( DZE_plotManagement ) then {
- _allowedUIDs = [_nearestPole, false, true] call dze_getPlotFriends;
- if((dayz_playerUID in _allowedUIDs) || (dayz_characterID in _allowedUIDs)) then {
- _canBuild = true;
- };
- } else {
- _friendlies = player getVariable ["friendlyTo",[]];
- if(_ownerID in _friendlies) then {
- _canBuild = true;
- };
+ if (DZE_plotManagement || DZE_plotforLife) then {
+ _buildcheck = [player, _nearestPole, DZE_plotManagement] call FNC_check_owner;
+ _isowner = _buildcheck select 0;
+ _isfriendly = _buildcheck select 1;
+ if (_isowner || _isfriendly) then {
+ _canBuild = true;
+ };
+ } else {
+ _friendlies = player getVariable ["friendlyTo",[]];
+ if(_ownerID in _friendlies) then {
+ _canBuild = true;
};
};
};
};
+
if(!_canBuild) exitWith { DZE_ActionInProgress = false; format[localize "STR_EPOCH_PLAYER_135",_needText,_distance] call dayz_rollingMessages; [_canBuild, _isPole];};
_buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_buildables","DZ_storage_base"];
diff --git a/SQF/dayz_code/compile/fn_damageActions.sqf b/SQF/dayz_code/compile/fn_damageActions.sqf
index 9800fb7ab..bd203c9eb 100644
--- a/SQF/dayz_code/compile/fn_damageActions.sqf
+++ b/SQF/dayz_code/compile/fn_damageActions.sqf
@@ -212,7 +212,10 @@ if (isPlayer cursorTarget) then {
if (_unit isKindOf "Man") then {
// should only fire if cursor target is man and not vehicle
_charID = _unit getVariable ["CharacterID", 0];
- _friendlies = player getVariable ["friendlies", []];
+ if (DZE_plotforLife) then {
+ _charID = [_unit] call FNC_GetPlayerUID;
+ };
+ _friendlies = [player, _unit, DZE_plotManagement] call FNC_check_owner;
if !(_charID in _friendlies) then {
r_action = true;
_action = _unit addAction ["Tag as friendly", "\z\addons\dayz_code\actions\player_tagFriendly.sqf", [], 0, false, true];
diff --git a/SQF/dayz_code/compile/fn_selfActions.sqf b/SQF/dayz_code/compile/fn_selfActions.sqf
index 3faeb2813..1c9295bb1 100644
--- a/SQF/dayz_code/compile/fn_selfActions.sqf
+++ b/SQF/dayz_code/compile/fn_selfActions.sqf
@@ -232,7 +232,6 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
_isDestructable = _cursorTarget isKindOf "BuiltItems";
_isHarvested = _cursorTarget getVariable["meatHarvested",false];
_isGenerator = _cursorTarget isKindOf "Generator_DZ";
- _ownerID = _cursorTarget getVariable ["characterID","0"];
_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
_isFuel = false;
_hasBarrel = "ItemFuelBarrel" in _magazinesPlayer;
@@ -248,7 +247,15 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
_istypeTent = (_cursorTarget isKindOf "TentStorage_base") or (_cursorTarget isKindOf "IC_Tent");
_upgradeItems = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4"];
_isCampSite = _cursorTarget isKindOf "IC_Fireplace1";
-
+ _ownerID = _cursorTarget getVariable ["characterID","0"];
+ _playerUID = dayz_characterID;
+
+ if (DZE_plotforLife) then {
+ _playerUID = [player] call FNC_GetPlayerUID;
+ _ownerID = _cursorTarget getVariable ["ownerPUID","0"];
+ };
+ _characterID = _cursorTarget getVariable ["CharacterID","0"];
+
_isDisallowRefuel = _typeOfCursorTarget in ["M240Nest_DZ","MMT_Civ","MMT_USMC","Old_bike_TK_CIV_EP1","Old_bike_TK_INS_EP1"];
_isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
_isModular = _cursorTarget isKindOf "ModularItems";
@@ -413,17 +420,17 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
};
};
- if (DZE_plotManagement) then {
+ if (DZE_plotManagement || DZE_plotforLife) then {
if(_isModular || _isModularDoor) then {
if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
- _allowedUIDs = [objNull, true, true] call dze_getPlotFriends;
- if( (dayz_playerUID in _allowedUIDs) || (dayz_characterID in _allowedUIDs) ) then {
+ _isowner = [player, _cursorTarget, DZE_plotManagement] call FNC_check_owner; //compile also calls dze_getPlotFriends and lists s_player_plotManagement friendlies
+ If ((_isowner select 0) || (_isowner select 1)) then {
_player_deleteBuild = true;
};
};
};
} else {
- if ((_isModularDoor || _isModular) && (dayz_characterID == _ownerID)) then {
+ if ((_isModularDoor || _isModular) && {_playerUID == _ownerID}) then {
if (_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
_player_deleteBuild = true;
};
@@ -447,7 +454,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
};
//remove Own objects
- if (_ownerID == dayz_characterID) then {
+ if (_ownerID == _playerUID) then {
//upgrade items
if (_typeOfCursorTarget in _upgradeItems) then {
if (s_player_upgradestroage < 0) then {
@@ -634,19 +641,42 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
};
if ((_cursorTarget isKindOf "Plastic_Pole_EP1_DZ") && {_canDo && speed player <= 1}) then {
- if( DZE_plotManagement) then {
+ if( DZE_plotManagement || DZE_plotforLife) then {
if (s_player_plotManagement < 0) then {
- _allowedUIDs = [_cursorTarget, false, true] call dze_getPlotFriends;
- if( (dayz_playerUID in _allowedUIDs) || (dayz_characterID in _allowedUIDs) ) then {
+ _isowner = [player, _cursorTarget, DZE_plotManagement] call FNC_check_owner; //compile also calls dze_getPlotFriends and lists s_player_plotManagement friendlies
+ If ((_isowner select 0) || (_isowner select 1)) then {
+ s_player_plot_take_ownership = player addAction ["Take plot items ownership", "\z\addons\dayz_code\actions\A_Plot_for_Life\plot_take_ownership.sqf", "", 1, false];
+ };
s_player_plotManagement = player addAction ["Manage Plot", "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false];
};
- };
} else {
if (s_player_maintain_area < 0) then {
s_player_maintain_area = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
s_player_maintain_area_preview = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
};
};
+ if (DZE_plotforLife) then {
+ _plotDistance = (DZE_PlotPole select 0);
+ _PlotsmarkersNear = count (_cursorTarget nearEntities ["Land_coneLight", _PlotDistance]);
+ if (s_player_plot_boundary_on < 0) then {
+ If (_PlotsmarkersNear == 0 ) then{
+ s_player_plot_boundary_on = player addAction ["Show plot boundary", "\z\addons\dayz_code\actions\A_Plot_for_Life\object_showPlotRadius.sqf", "", 1, false];
+ };
+ };
+ if (s_player_plot_boundary_off < 0) then {
+ If (_PlotsmarkersNear > 0 ) then{
+ s_player_plot_boundary_off = player addAction ["Remove plot boundary", "\z\addons\dayz_code\actions\A_Plot_for_Life\object_removePlotRadius.sqf", "", 1, false];
+ };
+ };
+ if (s_player_plot_take_ownership < 0) then {
+ if (DZE_PlotOwnership) then {
+ _isowner = [player, _cursorTarget, DZE_plotManagement] call FNC_check_owner; //compile also calls dze_getPlotFriends and lists s_player_plotManagement friendlies
+ If (_isowner select 0) then {
+ s_player_plot_take_ownership = player addAction ["Take plot items ownership", "\z\addons\dayz_code\actions\A_Plot_for_Life\plot_take_ownership.sqf", "", 1, false];
+ };
+ };
+ };
+ };
} else {
player removeAction s_player_plotManagement;
s_player_plotManagement = -1;
@@ -654,6 +684,12 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
s_player_maintain_area = -1;
player removeAction s_player_maintain_area_preview;
s_player_maintain_area_preview = -1;
+ player removeAction s_player_plot_boundary_on;
+ s_player_plot_boundary_on = -1;
+ player removeAction s_player_plot_boundary_off;
+ s_player_plot_boundary_off = -1;
+ player removeAction s_player_plot_take_ownership;
+ s_player_plot_take_ownership = -1;
};
if (DZE_HeliLift) then {
@@ -702,11 +738,11 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
_totalKeys = call epoch_tempKeys;
_temp_keys = _totalKeys select 0;
_temp_keys_names = _totalKeys select 1;
- _hasKey = _ownerID in _temp_keys;
- _oldOwner = (_ownerID == dayz_playerUID);
+ _hasKey = _characterID in _temp_keys;
+ _oldOwner = (_characterID == dayz_playerUID);
if (locked _cursorTarget) then {
if (_hasKey || _oldOwner) then {
- _unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true];
+ _unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _characterID))], 2, true, true];
s_player_lockunlock set [count s_player_lockunlock,_unlock];
s_player_lockUnlock_crtl = 1;
} else {
@@ -742,10 +778,10 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
};
//Allow owner to unlock vault
- if ((_typeOfCursorTarget in DZE_LockableStorage) && {_ownerID != "0"} && {player distance _cursorTarget < 3}) then {
+ if ((_typeOfCursorTarget in DZE_LockableStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3}) then {
if (s_player_unlockvault < 0) then {
if (_typeOfCursorTarget in DZE_LockedStorage) then {
- if (_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
+ if (_characterID == dayz_combination || _ownerID == dayz_playerUID) then {
_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true];
s_player_combi set [count s_player_combi,_combi];
} else {
@@ -754,7 +790,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
};
s_player_unlockvault = 1;
} else {
- if (_ownerID != dayz_combination && _ownerID != dayz_playerUID) then {
+ if (_characterID != dayz_combination && _ownerID != dayz_playerUID) then {
_combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true];
s_player_combi set [count s_player_combi,_combi];
s_player_unlockvault = 1;
@@ -767,13 +803,13 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
};
//Allow owner to pack vault
- if ((_typeOfCursorTarget in DZE_UnLockedStorage) && {_ownerID != "0"} && {player distance _cursorTarget < 3}) then {
+ if ((_typeOfCursorTarget in DZE_UnLockedStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3}) then {
if (s_player_lockvault < 0) then {
- if (_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
+ if (_characterID == dayz_combination || _ownerID == dayz_playerUID) then {
s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true];
};
};
- if (s_player_packvault < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID)) then {
+ if (s_player_packvault < 0 && (_characterID == dayz_combination || _ownerID == dayz_playerUID)) then {
s_player_packvault = player addAction [format["%1",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true];
};
} else {
@@ -802,7 +838,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
if (alive _x && (_x getVariable ["GeneratorRunning", false])) then {
_findNearestGen set [count _findNearestGen,_x];
};
- } count (nearestObjects [player,["Generator_DZ"],30]);
+ } count ([player] call FNC_getPos) nearEntities ["Generator_DZ", 30];
// show that pump needs power if no generator nearby.
if ((count _findNearestGen) > 0) then {
@@ -849,7 +885,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
};
// downgrade system
- if ((DZE_Lock_Door == _ownerID) && {_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base"}) then {
+ if ((DZE_Lock_Door == _characterID) && {_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base"}) then {
if ((s_player_lastTarget select 1) != _cursorTarget) then {
if (s_player_downgrade_build > 0) then {
player removeAction s_player_downgrade_build;
@@ -868,7 +904,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
// inplace maintenance tool
if ((damage _cursorTarget >= DZE_DamageBeforeMaint) && {_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ"}) then {
if ((s_player_lastTarget select 2) != _cursorTarget) then {
- if (s_player_maint_build > 0) then {
+ if (s_player_maint_build > 0) then {
player removeAction s_player_maint_build;
s_player_maint_build = -1;
};
diff --git a/SQF/dayz_code/compile/player_lockVault.sqf b/SQF/dayz_code/compile/player_lockVault.sqf
index ac9616fc8..8575169a6 100644
--- a/SQF/dayz_code/compile/player_lockVault.sqf
+++ b/SQF/dayz_code/compile/player_lockVault.sqf
@@ -28,10 +28,14 @@ uiSleep 5;
_playerNear = _obj call dze_isnearest_player;
if (_playerNear) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_11" call dayz_rollingMessages;};
-_ownerID = _obj getVariable["CharacterID","0"];
_objectID = _obj getVariable["ObjectID","0"];
_objectUID = _obj getVariable["ObjectUID","0"];
+_ownerID = _obj getVariable["CharacterID","0"];
+if (DZE_plotforLife) then {
+ _ownerID = _obj getVariable["ownerPUID", "0"];
+};
+
if((_ownerID != dayz_combination) && (_ownerID != dayz_playerUID)) exitWith {DZE_ActionInProgress = false; s_player_lockvault = -1; format[localize "str_epoch_player_115",_text] call dayz_rollingMessages; };
_alreadyPacking = _obj getVariable["packing",0];
@@ -58,6 +62,9 @@ if (!isNull _obj) then {
_holder setVariable["ObjectID",_objectID,true];
_holder setVariable["ObjectUID",_objectUID,true];
_holder setVariable ["OEMPos", _pos, true];
+ if (DZE_plotforLife) then {
+ _holder setVariable ["ownerPUID", _ownerID , true];
+ };
_weapons = getWeaponCargo _obj;
_magazines = getMagazineCargo _obj;
diff --git a/SQF/dayz_code/compile/player_packTent.sqf b/SQF/dayz_code/compile/player_packTent.sqf
index 5f11deab3..9372f4d11 100644
--- a/SQF/dayz_code/compile/player_packTent.sqf
+++ b/SQF/dayz_code/compile/player_packTent.sqf
@@ -7,6 +7,9 @@ _obj = _this;
_ownerID = _obj getVariable["CharacterID","0"];
_objectID = _obj getVariable["ObjectID","0"];
_objectUID = _obj getVariable["ObjectUID","0"];
+if (DZE_plotforLife) then {
+ _ownerID = _obj getVariable["ownerPUID","0"];
+};
_pickup = false;
_packobj = getText (configFile >> "CfgVehicles" >> typeOf _obj >> "pack");
_activatingPlayer = player;
diff --git a/SQF/dayz_code/compile/player_packVault.sqf b/SQF/dayz_code/compile/player_packVault.sqf
index 6abf69712..7b7e45237 100644
--- a/SQF/dayz_code/compile/player_packVault.sqf
+++ b/SQF/dayz_code/compile/player_packVault.sqf
@@ -24,13 +24,19 @@ if(_playerNear) exitWith {DZE_ActionInProgress = false; localize "str_epoch_play
_ownerID = _obj getVariable["CharacterID","0"];
_objectID = _obj getVariable["ObjectID","0"];
_objectUID = _obj getVariable["ObjectUID","0"];
+_ComboMatch = (_ownerID == dayz_combination);
+if (DZE_plotforLife) then {
+ _combination = _obj getVariable["characterID","0"];
+ _ownerID = _obj getVariable["ownerPUID","0"];
+ _ComboMatch = (_combination == dayz_combination);
+};
player removeAction s_player_packvault;
s_player_packvault = 1;
if(_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_118",_text] call dayz_rollingMessages;};
-if((_ownerID != dayz_combination) && (_ownerID != dayz_playerUID)) exitWith { DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_119",_text] call dayz_rollingMessages;};
+if(!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith { DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_119",_text] call dayz_rollingMessages;};
_alreadyPacking = _obj getVariable["packing",0];
diff --git a/SQF/dayz_code/compile/player_unlockVault.sqf b/SQF/dayz_code/compile/player_unlockVault.sqf
index 0c7c21e22..b4c0bfc4c 100644
--- a/SQF/dayz_code/compile/player_unlockVault.sqf
+++ b/SQF/dayz_code/compile/player_unlockVault.sqf
@@ -32,11 +32,18 @@ _text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
_alreadyPacking = _obj getVariable["packing",0];
_claimedBy = _obj getVariable["claimed","0"];
_ownerID = _obj getVariable["CharacterID","0"];
+_characterID = _ownerID;
+_ComboMatch = (_ownerID == dayz_combination);
+if (DZE_plotforLife) then {
+ _combination = _obj getVariable["characterID","0"];
+ _ownerID = _obj getVariable["ownerPUID","0"];
+ _ComboMatch = (_combination == dayz_combination);
+};
if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; format[localize "str_epoch_player_124",_text] call dayz_rollingMessages;};
// Promt user for password if _ownerID != dayz_playerUID
-if ((_ownerID == dayz_combination) || (_ownerID == dayz_playerUID)) then {
+if (_ComboMatch || (_ownerID == dayz_playerUID)) then {
// Check if any players are nearby if not allow player to claim item.
_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1;
@@ -82,10 +89,13 @@ if ((_ownerID == dayz_combination) || (_ownerID == dayz_playerUID)) then {
_holder setPosATL _pos;
player reveal _holder;
- _holder setVariable["CharacterID",_ownerID,true];
+ _holder setVariable["CharacterID",_characterID,true];
_holder setVariable["ObjectID",_objectID,true];
_holder setVariable["ObjectUID",_objectUID,true];
_holder setVariable ["OEMPos", _pos, true];
+ if (DZE_plotforLife) then {
+ _holder setVariable ["ownerPUID", _ownerID , true];
+ };
if (count _weapons > 0) then {
//Add weapons
diff --git a/SQF/dayz_code/compile/player_updateGuiEpoch.sqf b/SQF/dayz_code/compile/player_updateGuiEpoch.sqf
index df5edb3a4..9dbb73749 100644
--- a/SQF/dayz_code/compile/player_updateGuiEpoch.sqf
+++ b/SQF/dayz_code/compile/player_updateGuiEpoch.sqf
@@ -184,8 +184,11 @@ if (!isNull _humanityTarget && {isPlayer _humanityTarget} && {alive _humanityTar
// Display name if player opt-in or if friend
_friendlies = player getVariable ["friendlies", []];
_charID = player getVariable ["CharacterID", "0"];
-
_rcharID = _humanityTarget getVariable ["CharacterID", "0"];
+ if (DZE_plotforLife) then {
+ _charID = [player] call FNC_GetPlayerUID;
+ _rcharID = [_humanityTarget] call FNC_GetPlayerUID;
+ };
_rfriendlies = _humanityTarget getVariable ["friendlies", []];
_rfriendlyTo = _humanityTarget getVariable ["friendlyTo", []];
diff --git a/SQF/dayz_code/configVariables.sqf b/SQF/dayz_code/configVariables.sqf
index 8dd3e1f0b..60c2b3aac 100644
--- a/SQF/dayz_code/configVariables.sqf
+++ b/SQF/dayz_code/configVariables.sqf
@@ -62,7 +62,9 @@ DZE_plotManagement = true;
DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs enclosed in quotations, UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby
DZE_MaxPlotFriends = 6; //Maximum number of friends allowed on a plot pole. (default 6)
// see also: https://github.com/RimBlock/Epoch/tree/master/A%20Plot%20for%20Life
-DZE_plotforLife = false; // NOT IMPLEMENTED. Set always to false - value is used by plotManagement
+DZE_plotforLife = true; //Enable or disable a plot for life mod
+DZE_PlotOwnership = true; //allows plot owner to take ownership of buildables (excluding lockable items) near a plot pole. Useful for servers that allow base capturing so the new owner can modify/delete/upgrade existing structures
+
////////////////////////////////////////////////
/*
diff --git a/SQF/dayz_code/init/compiles.sqf b/SQF/dayz_code/init/compiles.sqf
index bd2cdd60c..55b6a92a7 100644
--- a/SQF/dayz_code/init/compiles.sqf
+++ b/SQF/dayz_code/init/compiles.sqf
@@ -92,6 +92,9 @@ if (!isDedicated) then {
} else {
player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build.sqf";
};
+ FNC_check_owner = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\A_Plot_for_Life\fn_check_owner.sqf";
+ FNC_find_plots = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\A_Plot_for_Life\fn_find_plots.sqf";
+
player_buildVanilla = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_buildVanilla.sqf";
fn_buildCamera = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_buildCamera.sqf";
object_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\object_build.sqf";
diff --git a/SQF/dayz_code/init/publicEH.sqf b/SQF/dayz_code/init/publicEH.sqf
index 7afa09445..49277d90d 100644
--- a/SQF/dayz_code/init/publicEH.sqf
+++ b/SQF/dayz_code/init/publicEH.sqf
@@ -76,6 +76,7 @@ if (isServer) then {
"PVDZ_plr_Save" addPublicVariableEventHandler {_id = (_this select 1) call server_playerSync;};
"PVDZ_plr_SwitchMove" addPublicVariableEventHandler {((_this select 1) select 0) switchMove ((_this select 1) select 1);}; //Needed to execute switchMove on server machine. rSwitchMove only executes on other clients
"PVDZ_obj_Publish" addPublicVariableEventHandler {(_this select 1) call server_publishObj}; //Used by built items (Epoch and Vanilla)
+ "PVDZE_fullobj_Publish" addPublicVariableEventHandler {(_this select 1) call server_publishFullObject};
"PVDZ_veh_Save" addPublicVariableEventHandler {(_this select 1) call server_updateObject};
"PVDZ_plr_Login1" addPublicVariableEventHandler {_id = (_this select 1) call server_playerLogin};
"PVDZ_plr_Login2" addPublicVariableEventHandler {(_this select 1) call server_playerSetup};
diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf
index 0b10db7db..d52e0207c 100644
--- a/SQF/dayz_code/init/variables.sqf
+++ b/SQF/dayz_code/init/variables.sqf
@@ -239,9 +239,10 @@ dayz_resetSelfActions = {
s_player_toggleSnapSelect = -1;
s_player_toggleSnapSelectPoint = [];
snapActions = -1;
- // plotManagement //
+ s_player_plot_boundary_on = -1;
+ s_player_plot_boundary_off = -1;
+ s_player_plot_take_ownership = -1;
s_player_plotManagement = -1;
- // plotManagement //
};
call dayz_resetSelfActions;
@@ -487,6 +488,10 @@ DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck
DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
DZE_isNewStorage = ["VaultStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"];
helperDetach = false;
+DZE_snapExtraRange = 0;
+if (isNil "DZE_plotOwnershipExclusions") then {
+ DZE_plotTakeOwnershipItems = DayZ_SafeObjects - (DZE_LockableStorage + ["Plastic_Pole_EP1_DZ","TentStorage","TentStorageDomed","TentStorageDomed2"]);
+};
isInTraderCity = false;
PlayerDeaths = [];
PVDZE_obj_Trade = []; // For all traders increment qty
@@ -507,6 +512,7 @@ if (isNil "DZE_MissionLootTable") then {DZE_MissionLootTable = false;};
if (isNil "DZE_SelfTransfuse") then {DZE_SelfTransfuse = false;};
if (isNil "DZE_selfTransfuse_Values") then {DZE_selfTransfuse_Values = [12000,15,300];};
if (isNil "DZE_PlotPole") then {DZE_PlotPole = [30,45];};
+DZE_checkNearbyRadius = DZE_PlotPole select 0;
DZE_maintainRange = ((DZE_PlotPole select 0)+20);
if (isNil "DZE_slowZombies") then {DZE_slowZombies = false;};
diff --git a/SQF/dayz_server/compile/KK_Functions.sqf b/SQF/dayz_server/compile/KK_Functions.sqf
new file mode 100644
index 000000000..7e35efd1b
--- /dev/null
+++ b/SQF/dayz_server/compile/KK_Functions.sqf
@@ -0,0 +1,26 @@
+// KK_Functions
+//
+// All functions inside created by KillZoneKid (http://killzonekid.com/)
+//
+//
+
+// Precise positioning functions.
+
+KK_fnc_floatToString = {
+ private "_arr";
+ if (abs (_this - _this % 1) == 0) exitWith { str _this };
+ _arr = toArray str abs (_this % 1);
+ _arr set [0, 32];
+ toString (toArray str (
+ abs (_this - _this % 1) * _this / abs _this
+ ) + _arr - [32])
+};
+
+KK_fnc_positionToString = {
+ format [
+ "[%1,%2,%3]",
+ _this select 0 call KK_fnc_floatToString,
+ _this select 1 call KK_fnc_floatToString,
+ _this select 2 call KK_fnc_floatToString
+ ]
+};
diff --git a/SQF/dayz_server/compile/server_publishFullObject.sqf b/SQF/dayz_server/compile/server_publishFullObject.sqf
new file mode 100644
index 000000000..764657a22
--- /dev/null
+++ b/SQF/dayz_server/compile/server_publishFullObject.sqf
@@ -0,0 +1,42 @@
+private ["_class","_uid","_charID","_object","_worldspace","_key","_allowed"];
+
+_charID = _this select 0;
+_object = _this select 1;
+_worldspace = _this select 2;
+_class = _this select 3;
+_inventory = _this select 4;
+_hitpoints = _this select 5;
+_damage = _this select 6;
+_fuel = _this select 7;
+
+_allowed = [_object, "Server"] call check_publishobject;
+if (!_allowed) exitWith { deleteVehicle _object; };
+
+diag_log ("PUBLISH: Attempt " + str(_object));
+
+//get UID
+_uid = _worldspace call dayz_objectUID2;
+
+_worldspace set [0, (_worldspace select 0) call KK_fnc_floatToString];
+_worldspace set [1, (_worldspace select 1) call KK_fnc_positionToString];
+
+//Send request
+_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, _damage, _charID, _worldspace, _inventory, _hitpoints, _fuel,_uid];
+//diag_log ("HIVE: WRITE: "+ str(_key));
+_key call server_hiveWrite;
+
+_object setVariable ["lastUpdate",time];
+_object setVariable ["ObjectUID", _uid,true];
+// _object setVariable ["CharacterID",_charID,true];
+
+if (DZE_GodModeBase) then {
+ _object addEventHandler ["HandleDamage", {false}];
+}else{
+ _object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
+};
+// Test disabling simulation server side on buildables only.
+_object enableSimulation false;
+
+PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
+
+diag_log ("PUBLISH: Created " + (_class) + " with ID " + _uid);
diff --git a/SQF/dayz_server/compile/server_publishObject.sqf b/SQF/dayz_server/compile/server_publishObject.sqf
index 77ff11ccb..83822e431 100644
--- a/SQF/dayz_server/compile/server_publishObject.sqf
+++ b/SQF/dayz_server/compile/server_publishObject.sqf
@@ -13,6 +13,11 @@ if ([_object, "Server"] call check_publishobject) then {
_objectUID = _worldspace call dayz_objectUID2;
_object setVariable [ "ObjectUID", _objectUID, true ];
+
+ //Precise base building
+ _worldspace set [0, (_worldspace select 0) call KK_fnc_floatToString];
+ _worldspace set [1, (_worldspace select 1) call KK_fnc_positionToString];
+
// we can't use getVariable because only the object creation is known from the server (position,direction,variables are not sync'ed yet)
//_characterID = _object getVariable [ "characterID", 0 ];
//_ownerArray = _object getVariable [ "ownerArray", [] ];
diff --git a/SQF/dayz_server/compile/server_swapObject.sqf b/SQF/dayz_server/compile/server_swapObject.sqf
index 4e1bb8972..28d29c2d4 100644
--- a/SQF/dayz_server/compile/server_swapObject.sqf
+++ b/SQF/dayz_server/compile/server_swapObject.sqf
@@ -46,15 +46,18 @@ if (!_allowed || !_proceed) exitWith {
// Publish variables
_object setVariable ["CharacterID",_charID,true];
-
-//_object setVariable ["ObjectUID",_objectUID,true];
-_object setVariable ["OEMPos",(_worldspace select 1),true];
-
-//diag_log ("PUBLISH: Attempt " + str(_object));
//get UID
_uid = _worldspace call dayz_objectUID2;
+_worldspace set [0, (_worldspace select 0) call KK_fnc_floatToString];
+_worldspace set [1, (_worldspace select 1) call KK_fnc_positionToString];
+
+//_object setVariable ["ObjectUID",_objectUID,true];
+_object setVariable ["OEMPos", call compile (_worldspace select 1), true];
+
+//diag_log ("PUBLISH: Attempt " + str(_object));
+
//Send request
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _charID, _worldspace, [], [], 0,_uid];
//diag_log ("HIVE: WRITE: "+ str(_key));
diff --git a/SQF/dayz_server/compile/server_updateObject.sqf b/SQF/dayz_server/compile/server_updateObject.sqf
index 397615173..2e78b13be 100644
--- a/SQF/dayz_server/compile/server_updateObject.sqf
+++ b/SQF/dayz_server/compile/server_updateObject.sqf
@@ -52,7 +52,7 @@ _needUpdate = _object in needUpdate_objects;
_object_position = {
private ["_position","_worldspace","_fuel","_key"];
_position = getPosATL _object;
- _worldspace = [round (direction _object),_position];
+ _worldspace = [(getDir _object) call KK_fnc_floatToString, _position call KK_fnc_positionToString];
_fuel = if (_object isKindOf "AllVehicles") then {fuel _object} else {0};
_key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel];
diff --git a/SQF/dayz_server/init/server_functions.sqf b/SQF/dayz_server/init/server_functions.sqf
index bdaa5551b..1b3b3bdd7 100644
--- a/SQF/dayz_server/init/server_functions.sqf
+++ b/SQF/dayz_server/init/server_functions.sqf
@@ -10,6 +10,7 @@ BIS_MPF_remoteExecutionServer = {
call compile preprocessFileLineNumbers "\z\addons\dayz_code\util\compile.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\loot\compile.sqf";
+call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\KK_Functions.sqf";
BIS_Effects_Burn = {};
dayz_disconnectPlayers = [];
@@ -19,6 +20,7 @@ server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_se
server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf";
server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf";
server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf"; //Creates the object in DB
+server_publishFullObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishFullObject.sqf";
server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf"; //Removes the object from the DB
server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";
zombie_findOwner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_findOwner.sqf";
diff --git a/SQF/dayz_server/system/server_monitor.sqf b/SQF/dayz_server/system/server_monitor.sqf
index 4972cc931..c64aa72e5 100644
--- a/SQF/dayz_server/system/server_monitor.sqf
+++ b/SQF/dayz_server/system/server_monitor.sqf
@@ -76,7 +76,13 @@ if (_status == "ObjectStreamStart") then {
_dir = floor(random(360));
_pos = getMarkerpos "respawn_west";
_wsDone = false;
-
+
+ if (count _worldspace >= 2) then {
+ if ((typeName (_worldspace select 0)) == "STRING") then {
+ _worldspace set [0, call compile (_worldspace select 0)];
+ _worldspace set [1, call compile (_worldspace select 1)];
+ };
+ };
if (count _worldspace >= 1 && {(typeName (_worldspace select 0)) == "SCALAR"}) then {
_dir = _worldspace select 0;
};
@@ -96,6 +102,13 @@ if (_status == "ObjectStreamStart") then {
diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos));
};
+ // Realign characterID to OwnerPUID - need to force save though.
+
+ if (count _worldspace < 3) then {
+ _worldspace set [count _worldspace, "0"];
+ };
+ _ownerPUID = _worldspace select 2;
+
if (_damage < 1) then {
//diag_log format["OBJ: %1 - %2,%3,%4,%5,%6,%7,%8", _idKey,_type,_ownerID,_worldspace,_inventory,_hitPoints,_fuel,_damage];
@@ -120,6 +133,7 @@ if (_status == "ObjectStreamStart") then {
// prevent immediate hive write when vehicle parts are set up
_object setVariable ["lastUpdate",diag_ticktime];
_object setVariable ["ObjectID", _idKey, true];
+ _object setVariable ["OwnerPUID", _ownerPUID, true];
// plotManagement //
if( DZE_plotManagement && (typeOf (_object) == "Plastic_Pole_EP1_DZ") ) then {