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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add A Plot For Life modification by RimBlock
A Plot For Life also includes Precise Base Building by Mikeeeyy. Precise base building has no variable to switch it on or off, I don't think it should. Seems to work well enough, this may conflict with the duplicate object uid fix, it appears to spam my server rpt.
This commit is contained in:
@@ -0,0 +1,30 @@
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// Remove preview build by RimBlock (http://epochmod.com/forum/index.php?/user/12612-rimblock/)
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private ["_location","_object","_objects","_i","_dir","_nearPlotPole","_validMarkers","_findNearestPoles","_poleinv","_IsNearPlot","_plotpole"];
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_distance = (DZE_PlotPole select 0) + 5;
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// check for near plot
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_plotpole = nearestobject [(vehicle player),"Plastic_Pole_EP1_DZ"];
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_findNearestPoles = (position _plotpole) nearEntities ["Land_coneLight", _distance];
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_validMarkers = [];
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_isnearplot = 0;
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{
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_poleinv = _x getVariable ["inventory",[]];
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if (_poleinv select 0 == "PPMarker") then {
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_validMarkers set [count _validMarkers,_x];
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};
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} count _findNearestPoles;
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_IsNearPlot = count _validMarkers;
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// If no plot poles found with ppMarker in the inventory.
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if (_IsNearPlot > 0) then{
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{
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diag_log format["Object remove plot radius: [Destroying object: %1]",_x];
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deleteVehicle _x;
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} count _validMarkers;
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};
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@@ -0,0 +1,26 @@
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// Build preview adopted from Axe Cop (@vos) Base Destruction Script
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// Amended by RimBlock (http://epochmod.com/forum/index.php?/user/12612-rimblock/) to allow plot radius removal.
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private ["_location","_object","_i","_dir","_nearPlotPole","_light","_lightlocationtemp","_lightlocation","_lightarray"];
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// global vars
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_nearPlotPole = nearestObject [player, "Plastic_Pole_EP1_DZ"];
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_lightarray = [];
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//"privatized" center variable
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_BD_radius = DZE_PlotPole select 0;
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_BD_center = [_nearPlotPole] call FNC_getPos;
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_color = "#(argb,8,8,3)color(0.99,0.65,0.06,1,ca)"; //dark orange
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// circle
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for "_i" from 0 to 360 step (450 / _BD_radius) do {
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_location = [(_BD_center select 0) + ((cos _i) * _BD_radius), (_BD_center select 1) + ((sin _i) * _BD_radius), (_BD_center select 2) - 0.18];
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_object = createVehicle ["Land_coneLight", _location, [], 0, "CAN_COLLIDE"];
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_object setVariable ["Inventory", ["PPMarker"],true];
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_object enableSimulation false;
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_object setpos _location;
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};
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@@ -0,0 +1,95 @@
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// Plot Take Ownership by RimBlock (http://epochmod.com/forum/index.php?/user/12612-rimblock/)
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//
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// This script allows Plot pole owners to take ownership of all allowed buildables on their plot except lockable storage and tents.
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//
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// Note:
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// This code calls server_publishFullObject which also saves damage, inventory and fuel. Hitpoints are assumed to be empty as this is for buildables only.
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private ["_distance","_plotpole","_playerUID","_isowner", "_findNearestObjects","_classname","_objectID", "_objectUID", "_position", "_worldspace", "_object", "_key","_invW","_invM","_invB","_itemsExist","_charID","_inventory","_changecount"];
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_distance = (DZE_PlotPole select 0) + 1;
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_plotpole = nearestobject [(vehicle player),"Plastic_Pole_EP1_DZ"];
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_playerUID = [player] call FNC_GetPlayerUID;
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_changecount = 0;
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// Check is owner of the plot pole.
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_isowner = [player, _plotpole, DZE_plotManagement] call FNC_check_owner;
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_itemsExist = false;
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if ((_isowner select 0 )) then {
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_findNearestObjects = (position _plotpole) nearEntities _distance;
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{
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_object = _x;
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_classname = typeOf _object;
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if (_classname in DZE_plotTakeOwnershipItems)then {
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_isowner = [player, _object, DZE_plotManagement] call FNC_check_owner;
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diag_log text "Plot Take Ownership: Object in DZE_plotTakeOwnershipItems";
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if !( _isowner select 0 ) then{
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diag_log text "Plot Take Ownership: Is not already the owner";
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_objectID = _object getVariable ["ObjectID","0"];
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_objectUID = _object getVariable ["ObjectUID","0"];
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sleep 0.01;
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PVDZE_obj_Delete = [_objectID, _objectUID, player];
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publicVariableServer "PVDZE_obj_Delete";
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sleep 0.01;
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_object setvariable["ObjectID", "0"];
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if (_classname in DZE_DoorsLocked) then {
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_charID = _object getVariable ["characterID",dayz_characterID];
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}else{
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_charID = dayz_characterID;
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};
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_position = getPosATL _object;
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_worldspace = [round(direction _object),_position,_playerUID];
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_invW = getWeaponCargo _object;
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{
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if ((count _x) != 0) then {_itemsExist = true;};
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}foreach _invW;
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_invM = getMagazineCargo _object;
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if !(_itemsExist) then{
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{
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if ((count _x) != 0) then {_itemsExist = true;};
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}foreach _invM;
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};
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_invB = getBackpackCargo _object;
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if !(_itemsExist) then{
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{
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if ((count _x) != 0) then {_itemsExist = true;};
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}foreach _invB;
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};
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if (_itemsExist) then{
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_inventory = format["[%1,%2,%3]", _invW, _invM, _invB];
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}else{
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_inventory = "[]";
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};
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_hitpoints = '[]';
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_damage = damage _object;
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_fuel = fuel _object;
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PVDZE_fullobj_Publish = [_charID,_object,_worldspace,_classname, _inventory, _hitpoints, _damage, _fuel];
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publicVariableServer "PVDZE_fullobj_Publish";
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_object setvariable["ownerPUID", _playerUID];
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_changecount = _changecount + 1;
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};
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};
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} count _findNearestObjects;
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cutText [format["Take Ownership: %1 objects ownership changed.",_changecount], "PLAIN DOWN"];
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};
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74
SQF/dayz_code/actions/A_Plot_for_Life/tent_pitch.sqf
Normal file
74
SQF/dayz_code/actions/A_Plot_for_Life/tent_pitch.sqf
Normal file
@@ -0,0 +1,74 @@
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private ["_location","_isOk","_pondPos","_isPond","_dir","_dis","_sfx","_classname","_object","_playerPos","_item","_hastentitem","_building","_config","_text","_objectsPond","_playerUID"];
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//check if can pitch here
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call gear_ui_init;
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_playerPos = getPosATL player;
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_item = _this;
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_hastentitem = _this in magazines player;
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_location = player modeltoworld [0,2.5,0];
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_location set [2,0];
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_building = nearestObject [(vehicle player), "HouseBase"];
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_isOk = [(vehicle player),_building] call fnc_isInsideBuilding;
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_playerUID = [player] call FNC_GetPlayerUID;
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//_isOk = true;
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//diag_log ("Pitch Tent: " + str(_isok) );
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_config = configFile >> "CfgMagazines" >> _item;
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_text = getText (_config >> "displayName");
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if (!_hastentitem) exitWith {cutText [format[(localize "str_player_31"),_text,"pitch"] , "PLAIN DOWN"]};
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//blocked
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if (["concrete",dayz_surfaceType] call fnc_inString) then { _isOk = true; diag_log ("surface concrete"); };
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//Block Tents in pounds
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_objectsPond = nearestObjects [_playerPos, [], 10];
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{
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_isPond = ["pond",str(_x),false] call fnc_inString;
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if (_isPond) then {
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_pondPos = (_x worldToModel _playerPos) select 2;
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if (_pondPos < 0) then {
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_isOk = true;
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};
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};
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} count _objectsPond;
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//diag_log ("Pitch Tent: " + str(_isok) );
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if (!_isOk) then {
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//remove tentbag
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player removeMagazine _item;
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_dir = round(direction player);
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[1,1] call dayz_HungerThirst;
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//wait a bit
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player playActionNow "Medic";
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sleep 1;
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_dis=20;
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_sfx = "tentunpack";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Pitch" >> "create");
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sleep 5;
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//place tent (local)
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_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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_object setdir _dir;
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_object setpos _location;
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player reveal _object;
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_location = getPosATL _object;
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_object setVariable ["CharacterID",dayz_characterID,true];
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_object setVariable ["ownerPUID",_playerUID,true];
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//["PVDZE_obj_Publish",[dayz_characterID,_tent,[_dir,_location],_classname]] call callRpcProcedure;
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PVDZE_obj_Publish = [dayz_characterID,_object,[_dir,_location, _playerUID],_classname];
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publicVariableServer "PVDZE_obj_Publish";
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cutText [localize "str_success_tent_pitch", "PLAIN DOWN"];
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} else {
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cutText [localize "str_fail_tent_pitch", "PLAIN DOWN"];
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};
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@@ -15,6 +15,7 @@ _isWater = dayz_isSwimming;
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_cancel = false;
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_reason = "";
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_canBuildOnPlot = false;
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_playerUID = [player] call FNC_GetPlayerUID;
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_vehicle = vehicle player;
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_inVehicle = (_vehicle != player);
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@@ -432,9 +433,11 @@ if (_canBuild select 0) then {
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};
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_tmpbuilt setVariable ["CharacterID",_combination,true];
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location],[]];
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if (DZE_plotforLife) then {
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_tmpbuilt setVariable ["ownerPUID",_playerUID,true];
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID],_classname];
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};
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publicVariableServer "PVDZ_obj_Publish";
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format[localize "str_epoch_player_140",_combinationDisplay,_text] call dayz_rollingMessages;
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@@ -442,12 +445,17 @@ if (_canBuild select 0) then {
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} else {
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_tmpbuilt setVariable ["CharacterID",dayz_characterID,true];
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if (DZE_plotforLife) then {
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_tmpbuilt setVariable ["ownerPUID",_playerUID,true];
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};
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// fire?
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if(_tmpbuilt isKindOf "Land_Fire_DZ") then {
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_tmpbuilt spawn player_fireMonitor;
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} else {
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location],[]];
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if (DZE_plotforLife) then {
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID],_classname];
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};
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publicVariableServer "PVDZ_obj_Publish";
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};
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};
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@@ -10,61 +10,35 @@ DZE_ActionInProgress = true;
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player removeAction s_player_downgrade_build;
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s_player_downgrade_build = 1;
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_distance = 30;
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_distance = DZE_PlotPole select 0;
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_needText = localize "str_epoch_player_246";
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// check for near plot
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_findNearestPoles = nearestObjects [(vehicle player), ["Plastic_Pole_EP1_DZ"], _distance];
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_findNearestPole = [];
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{
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if (alive _x) then {
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_findNearestPole set [(count _findNearestPole),_x];
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};
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} count _findNearestPoles;
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_IsNearPlot = count (_findNearestPole);
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_playerUID = [player] call FNC_GetPlayerUID;
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_canBuildOnPlot = false;
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_plotcheck = [player, false] call FNC_find_plots;
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_distance = _plotcheck select 0;
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_IsNearPlot = _plotcheck select 1;
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_nearestPole = _plotcheck select 2;
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if(_IsNearPlot == 0) then {
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_canBuildOnPlot = true;
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} else {
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// check nearby plots ownership && then for friend status
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_nearestPole = _findNearestPole select 0;
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// Find owner
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_ownerID = _nearestPole getVariable["CharacterID","0"];
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// diag_log format["DEBUG BUILDING: %1 = %2", dayz_characterID, _ownerID];
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// check if friendly to owner
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if(dayz_characterID == _ownerID) then {
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_canBuildOnPlot = true;
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} else {
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// plotManagement //
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if( DZE_plotManagement ) then {
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_friendlies = _nearestPole getVariable ["plotfriends",[]];
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_fuid = [];
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{
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_friendUID = _x select 0;
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_fuid = _fuid + [_friendUID];
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} forEach _friendlies;
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// check if friendly to owner
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if(dayz_playerUID in _fuid) then {
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if (DZE_plotManagement || DZE_plotforLife) then {
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_buildcheck = [player, _nearestPole, DZE_plotManagement] call FNC_check_owner;
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_isowner = _buildcheck select 0;
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_isfriendly = _buildcheck select 1;
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if (_isowner || _isfriendly) then {
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_canBuildOnPlot = true;
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};
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} else {
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// plotManagement //
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_friendlies = player getVariable ["friendlyTo",[]];
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// check if friendly to owner
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_friendlies = player getVariable ["friendlyTo",[]];
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if(_ownerID in _friendlies) then {
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_canBuildOnPlot = true;
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};
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// plotManagement //
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};
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// plotManagement //
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};
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};
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@@ -77,6 +51,7 @@ _obj = _this select 3;
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// Current charID
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_objectCharacterID = _obj getVariable ["CharacterID","0"];
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if (DZE_Lock_Door != _objectCharacterID) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_49" call dayz_rollingMessages;};
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// Find objectID
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@@ -158,6 +133,9 @@ if ((count _upgrade) > 0) then {
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format[localize "str_epoch_player_142",_text] call dayz_rollingMessages;
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location],_classname,_obj,player];
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if (DZE_plotforLife) then {
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_playerUID],_classname,_obj,player];
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};
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publicVariableServer "PVDZE_obj_Swap";
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player reveal _object;
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@@ -5,8 +5,13 @@ _caller = _this select 1;
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call fnc_usec_medic_removeActions;
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r_action = false;
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_callerID = _caller getVariable ["CharacterID", "0"];
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_targetID = _target getVariable ["CharacterID", "0"];
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if (DZE_plotforLife) then {
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_callerID = [_caller] call FNC_GetPlayerUID;
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_targetID = [_target] call FNC_GetPlayerUID;
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} else {
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_callerID = _caller getVariable ["CharacterID", "0"];
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_targetID = _target getVariable ["CharacterID", "0"];
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};
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if ((_callerID != "0") && (_targetID != "0")) then {
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_friendlies = _caller getVariable ["friendlies", []];
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_friendlies set [count _friendlies, _targetID];
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@@ -9,63 +9,35 @@ DZE_ActionInProgress = true;
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player removeAction s_player_upgrade_build;
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s_player_upgrade_build = 1;
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_distance = 30;
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_distance = DZE_PlotPole select 0;
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_needText = localize "str_epoch_player_246";
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// check for near plot
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_findNearestPoles = nearestObjects [(vehicle player), ["Plastic_Pole_EP1_DZ"], _distance];
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_findNearestPole = [];
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{
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if (alive _x) then {
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_findNearestPole set [(count _findNearestPole),_x];
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};
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} count _findNearestPoles;
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_IsNearPlot = count (_findNearestPole);
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_canBuildOnPlot = false;
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_plotcheck = [player, false] call FNC_find_plots;
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_distance = _plotcheck select 0;
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_IsNearPlot = _plotcheck select 1;
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_nearestPole = _plotcheck select 2;
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if(_IsNearPlot == 0) then {
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_canBuildOnPlot = true;
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} else {
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// check nearby plots ownership && then for friend status
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_nearestPole = _findNearestPole select 0;
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// Find owner
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_ownerID = _nearestPole getVariable["CharacterID","0"];
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// diag_log format["DEBUG BUILDING: %1 = %2", dayz_characterID, _ownerID];
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// check if friendly to owner
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if(dayz_characterID == _ownerID) then {
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_canBuildOnPlot = true;
|
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} else {
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// plotManagement //
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if( DZE_plotManagement ) then {
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_friendlies = _nearestPole getVariable ["plotfriends",[]];
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_fuid = [];
|
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{
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_friendUID = _x select 0;
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_fuid = _fuid + [_friendUID];
|
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} forEach _friendlies;
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// check if friendly to owner
|
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if(dayz_playerUID in _fuid) then {
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if (DZE_plotManagement || DZE_plotforLife) then {
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_buildcheck = [player, _nearestPole, DZE_plotManagement] call FNC_check_owner;
|
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_isowner = _buildcheck select 0;
|
||||
_isfriendly = _buildcheck select 1;
|
||||
if (_isowner || _isfriendly) then {
|
||||
_canBuildOnPlot = true;
|
||||
};
|
||||
} else {
|
||||
// plotManagement //
|
||||
_friendlies = player getVariable ["friendlyTo",[]];
|
||||
// check if friendly to owner
|
||||
if(_ownerID in _friendlies) then {
|
||||
_canBuildOnPlot = true;
|
||||
};
|
||||
// plotManagement //
|
||||
};
|
||||
// plotManagement //
|
||||
};
|
||||
};
|
||||
|
||||
@@ -166,6 +138,10 @@ if ((count _upgrade) > 0) then {
|
||||
|
||||
// Set location
|
||||
_object setPosATL _location;
|
||||
if (DZE_plotforLife) then {
|
||||
_ownerID = _obj getVariable["ownerPUID","0"];
|
||||
_object setVariable ["ownerPUID",_ownerID,true];
|
||||
};
|
||||
|
||||
if (_lockable == 3) then {
|
||||
|
||||
|
||||
@@ -4,15 +4,25 @@ DZE_ActionInProgress = true;
|
||||
delete object from db with extra waiting by [VB]AWOL
|
||||
parameters: _obj
|
||||
*/
|
||||
private ["_activatingPlayer","_obj","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_friendlies","_nearestPole","_ownerID","_refundpart","_isWreck","_findNearestPoles","_findNearestPole","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_radius","_isWreckBuilding","_nameVehicle","_isModular"];
|
||||
private ["_activatingPlayer","_obj","_playerUID","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_friendlies","_nearestPole","_ownerID","_refundpart","_isWreck","_findNearestPoles","_findNearestPole","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_radius","_isWreckBuilding","_nameVehicle","_isModular"];
|
||||
|
||||
player removeAction s_player_deleteBuild;
|
||||
s_player_deleteBuild = 1;
|
||||
|
||||
_obj = _this select 3;
|
||||
_activatingPlayer = player;
|
||||
_objOwnerID = _obj getVariable["CharacterID","0"];
|
||||
_isOwnerOfObj = (_objOwnerID == dayz_characterID);
|
||||
_objOwnerID = "0";
|
||||
_playerUID = "1";
|
||||
_isOwnerOfObj = false;
|
||||
|
||||
if (DZE_plotforLife) then {
|
||||
_objOwnerID = _obj getVariable["ownerPUID","0"];
|
||||
_playerUID = [player] call FNC_GetPlayerUID;
|
||||
_isOwnerOfObj = (_objOwnerID == _playerUID);
|
||||
} else {
|
||||
_objOwnerID = _obj getVariable["CharacterID","0"];
|
||||
_isOwnerOfObj = (_objOwnerID == dayz_characterID);
|
||||
};
|
||||
|
||||
if (_obj in DZE_DoorsLocked) exitWith {DZE_ActionInProgress = false; localize "STR_EPOCH_ACTIONS_20" call dayz_rollingMessages;};
|
||||
if (_obj getVariable ["GeneratorRunning", false]) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_89" call dayz_rollingMessages;};
|
||||
@@ -31,6 +41,7 @@ _isRemovable = _objType in DZE_isRemovable;
|
||||
_isWreckBuilding = _objType in DZE_isWreckBuilding;
|
||||
_isMine = _objType in ["Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck"];
|
||||
_isModular = _obj isKindOf "ModularItems";
|
||||
_distance = DZE_PlotPole select 0;
|
||||
|
||||
_limit = 3;
|
||||
if (DZE_StaticConstructionCount > 0) then {
|
||||
@@ -42,27 +53,18 @@ else {
|
||||
};
|
||||
};
|
||||
|
||||
_findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], 30];
|
||||
_findNearestPole = [];
|
||||
{if (alive _x) then {_findNearestPole set [(count _findNearestPole),_x];};} count _findNearestPoles;
|
||||
|
||||
_IsNearPlot = count (_findNearestPole);
|
||||
_plotcheck = [player, false] call FNC_find_plots;
|
||||
_distance = _plotcheck select 0;
|
||||
_IsNearPlot = _plotcheck select 1;
|
||||
_nearestPole = _plotcheck select 2;
|
||||
|
||||
if(_IsNearPlot >= 1) then {
|
||||
|
||||
_nearestPole = _findNearestPole select 0;
|
||||
|
||||
// Find owner
|
||||
_ownerID = _nearestPole getVariable["CharacterID","0"];
|
||||
|
||||
// check if friendly to owner
|
||||
if(dayz_characterID != _ownerID) then {
|
||||
|
||||
_friendlies = player getVariable ["friendlyTo",[]];
|
||||
// check if friendly to owner
|
||||
if(!(_ownerID in _friendlies)) then {
|
||||
_limit = round(_limit*2);
|
||||
};
|
||||
// Since there are plot poles nearby we need to check ownership && friend status
|
||||
_buildcheck = [player, _nearestPole, DZE_plotManagement] call FNC_check_owner;
|
||||
_isowner = _buildcheck select 0;
|
||||
_isfriendly = _buildcheck select 1;
|
||||
if (!_isowner && !_isfriendly) then {
|
||||
_limit = round(_limit*2);
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -20,6 +20,7 @@ _offset_z_attach = 0.5;
|
||||
|
||||
_location = player modeltoworld [_offset_x,_offset_y,_offset_z];
|
||||
|
||||
_playerUID = [player] call FNC_GetPlayerUID;
|
||||
// Allow placement anywhere.
|
||||
|
||||
_isOk = true;
|
||||
@@ -159,7 +160,7 @@ if(!_cancel) then {
|
||||
_tent setVariable ["CharacterID",_combination,true];
|
||||
_tent setVariable ["OEMPos",_location,true];
|
||||
|
||||
PVDZ_obj_Publish = [_combination,_tent,[_dir,_location],[]];
|
||||
PVDZ_obj_Publish = [_combination,_tent,[_dir,_location, _playerUID],"VaultStorageLocked"];
|
||||
publicVariableServer "PVDZ_obj_Publish";
|
||||
|
||||
format[localize "str_epoch_player_179",_combination] call dayz_rollingMessages;
|
||||
|
||||
Reference in New Issue
Block a user