mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
More minor cleanup
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@@ -19,11 +19,11 @@ AmmoCivilian[] =
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{Loot_MAGAZINE, 5, 2Rnd_12Gauge_Slug}
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};
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militaryVehicleAmmo[] = { //DZE
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{Loot_MAGAZINE, 2, 2000Rnd_762x51_M134}
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,{Loot_MAGAZINE, 2, 29Rnd_30mm_AGS30}
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,{Loot_MAGAZINE, 2, 50Rnd_127x107_DSHKM}
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,{Loot_MAGAZINE, 2, 48Rnd_40mm_MK19}
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,{Loot_MAGAZINE, 3, 100Rnd_127x99_M2}
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{Loot_MAGAZINE, 2, 2000Rnd_762x51_M134},
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{Loot_MAGAZINE, 2, 29Rnd_30mm_AGS30},
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{Loot_MAGAZINE, 2, 50Rnd_127x107_DSHKM},
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{Loot_MAGAZINE, 2, 48Rnd_40mm_MK19},
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{Loot_MAGAZINE, 3, 100Rnd_127x99_M2}
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};
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AmmoMilitaryLow[] =
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{
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@@ -301,40 +301,40 @@ AmmoUN[] =
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//DZE
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sniperriflesammo[] = {
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{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK}
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,{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1}
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,{Loot_MAGAZINE, 2, 10Rnd_127x99_m107}
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,{Loot_MAGAZINE, 3, 10Rnd_762x54_SVD}
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,{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR}
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,{Loot_MAGAZINE, 4, 5Rnd_762x51_M24}
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,{Loot_MAGAZINE, 4, 5Rnd_17HMR}
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,{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR}
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,{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS}
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{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK},
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{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
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{Loot_MAGAZINE, 2, 10Rnd_127x99_m107},
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{Loot_MAGAZINE, 3, 10Rnd_762x54_SVD},
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{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
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{Loot_MAGAZINE, 4, 5Rnd_762x51_M24},
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{Loot_MAGAZINE, 4, 5Rnd_17HMR},
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{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR},
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{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS}
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};
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assaultrifleammo[] = {
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{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD}
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,{Loot_MAGAZINE, 5, 30Rnd_762x39_SA58}
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,{Loot_MAGAZINE, 5, 30Rnd_762x39_AK47}
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,{Loot_MAGAZINE, 8, 30Rnd_556x45_Stanag}
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,{Loot_MAGAZINE, 10, 30Rnd_545x39_AK}
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,{Loot_MAGAZINE, 5, 30Rnd_556x45_StanagSD}
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,{Loot_MAGAZINE, 8, 20Rnd_762x51_FNFAL}
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{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
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{Loot_MAGAZINE, 5, 30Rnd_762x39_SA58},
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{Loot_MAGAZINE, 5, 30Rnd_762x39_AK47},
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{Loot_MAGAZINE, 8, 30Rnd_556x45_Stanag},
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{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
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{Loot_MAGAZINE, 5, 30Rnd_556x45_StanagSD},
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{Loot_MAGAZINE, 8, 20Rnd_762x51_FNFAL}
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};
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machinegunammo[] = {
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{Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag}
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,{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK}
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,{Loot_MAGAZINE, 4, 100Rnd_556x45_M249}
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,{Loot_MAGAZINE, 3, 100Rnd_762x51_M240}
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,{Loot_MAGAZINE, 3, 100Rnd_762x54_PK}
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,{Loot_MAGAZINE, 4, 200Rnd_556x45_M249}
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{Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag},
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{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
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{Loot_MAGAZINE, 4, 100Rnd_556x45_M249},
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{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
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{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
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{Loot_MAGAZINE, 4, 200Rnd_556x45_M249}
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};
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machinegunammoexpl[] = {
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{Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag}
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,{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK}
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,{Loot_MAGAZINE, 4, 100Rnd_556x45_M249}
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,{Loot_MAGAZINE, 3, 100Rnd_762x51_M240}
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,{Loot_MAGAZINE, 3, 100Rnd_762x54_PK}
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,{Loot_MAGAZINE, 4, 200Rnd_556x45_M249}
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,{Loot_MAGAZINE, 1, MAAWS_HEAT}
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,{Loot_MAGAZINE, 2, PipeBomb}
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{Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag},
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{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
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{Loot_MAGAZINE, 4, 100Rnd_556x45_M249},
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{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
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{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
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{Loot_MAGAZINE, 4, 200Rnd_556x45_M249},
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{Loot_MAGAZINE, 1, MAAWS_HEAT},
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{Loot_MAGAZINE, 2, PipeBomb}
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};
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@@ -10,7 +10,6 @@ DynamicDebris[] =
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{Loot_WEAPON, 5, ItemToolbox},
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{Loot_WEAPON, 5, ItemHatchet_DZE},
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{Loot_WEAPON, 5, ItemCompass},
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{Loot_WEAPON, 5, ItemHatchet_DZE},
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{Loot_PILE, 12, Consumable, 1, 2},
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{Loot_MAGAZINE, 7, ItemJerryCan},
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{Loot_GROUP, 15, Parts}
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@@ -30,7 +29,6 @@ DynamicDebrisMilitary[] =
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{Loot_WEAPON, 5, ItemToolbox},
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{Loot_WEAPON, 5, ItemHatchet_DZE},
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{Loot_WEAPON, 5, ItemCompass},
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{Loot_WEAPON, 5, ItemHatchet_DZE},
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{Loot_PILE, 12, Consumable, 1, 2},
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{Loot_MAGAZINE, 7, ItemJerryCan},
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{Loot_MAGAZINE, 7, ItemSandbag},
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@@ -42,50 +42,3 @@ Industrial[] =
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{Loot_PILE, 4, Consumable, 1, 2},
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{Loot_GROUP, 8, Generic}
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};
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/* OLD
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{Loot_WEAPON, 3, ItemKnife},
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{Loot_WEAPON, 2, ItemToolbox},
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{Loot_WEAPON, 6, ItemFlashlight},
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{Loot_WEAPON, 8, ItemCrowbar},
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{Loot_WEAPON, 5, ItemHatchet},
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{Loot_WEAPON, 1, Mosin_Nagant},
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{Loot_WEAPON, 3, Mosin_Nagant_broken},
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{Loot_WEAPON, 1, ItemPickaxe},
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{Loot_WEAPON, 2, ItemPickaxeBroken},
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{Loot_WEAPON, 1, ItemSledgeHammer},
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{Loot_WEAPON, 2, ItemSledgeHammerBroken},
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{Loot_MAGAZINE, 6, ItemSandbag},
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{Loot_MAGAZINE, 3, equip_rope},
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{Loot_MAGAZINE, 1, ItemWire},
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{Loot_MAGAZINE, 4, ItemTankTrap},
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{Loot_MAGAZINE, 1, ItemSodaSmasht},
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{Loot_MAGAZINE, 1, ItemSodaDrwaste},
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{Loot_MAGAZINE, 1, FoodCanPowell},
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{Loot_MAGAZINE, 1, FoodChipsSulahoops},
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{Loot_MAGAZINE, 1, equip_brick},
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{Loot_MAGAZINE, 3, equip_duct_tape},
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{Loot_MAGAZINE, 2, equip_hose},
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{Loot_MAGAZINE, 6, equip_nails},
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{Loot_MAGAZINE, 1, equip_rag},
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{Loot_MAGAZINE, 1, equip_lever},
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{Loot_MAGAZINE, 1, equip_scrapelectronics},
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{Loot_MAGAZINE, 2, equip_metal_sheet},
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{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
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{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
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{Loot_MAGAZINE, 16, ItemPlank},
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{Loot_MAGAZINE, 4, PartGeneric},
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{Loot_MAGAZINE, 5, PartWheel},
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{Loot_MAGAZINE, 2, PartFueltank},
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{Loot_MAGAZINE, 2, PartEngine},
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{Loot_MAGAZINE, 4, PartGlass},
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{Loot_MAGAZINE, 4, ItemJerrycan},
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{Loot_MAGAZINE, 3, ItemFuelcan},
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{Loot_GROUP, 10, Trash},
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{Loot_GROUP, 5, ammo},
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{Loot_GROUP, 8, generic},
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{Loot_GROUP, 3, attachmentsGeneric},
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*/
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@@ -1,6 +1,6 @@
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class WeaponHolder_ItemHatchet_DZE: WeaponHolderBase {
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scope = public;
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displayName = $STR_EQUIP_NAME_41;
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displayName = $STR_EQUIP_NAME_HATCHET;
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model = "\dayz_equip\models\hatchet.p3d";
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class eventHandlers {
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init = "[(_this select 0),'cfgWeapons','ItemHatchet_DZE'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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@@ -47,7 +47,7 @@ class MeleeHatchet_DZE: MeleeWeapon
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model="\dayz_weapons\models\Hatchet_weaponized";
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picture="\dayz_equip\textures\equip_hatchet_CA.paa";
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displayName=$STR_EQUIP_NAME_41;
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displayName=$STR_EQUIP_NAME_HATCHET;
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droppeditem= "ItemHatchet_DZE";
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magazines[]=
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{
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@@ -83,7 +83,7 @@ class MeleeHatchet_DZE: MeleeWeapon
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};
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class Library
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{
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libTextDesc=$STR_EQUIP_DESC_41;
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libTextDesc=$STR_EQUIP_DESC_HATCHET;
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};
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descriptionShort=$STR_EQUIP_DESC_41;
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descriptionShort=$STR_EQUIP_DESC_HATCHET;
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};
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@@ -88,27 +88,16 @@ class Item1Matchbox : ItemMatchbox
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matches = 1;
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};
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};
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// EPOCH ADDITION
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class ItemMatchbox_DZE: ItemMatchbox
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{
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scope = public;
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//displayName = $STR_EQUIP_NAME_3;
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//model = "\dayz_equip\models\matchbox_gear.p3d";
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//picture = "\dayz_equip\textures\equip_matchbox_ca.paa";
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//descriptionShort = $STR_EQUIP_DESC_3;
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class Ignators
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{
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chance = 1;
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matches = -1;
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qtyRemaining = "ItemMatchbox_DZE"; //Use new matchbox system but don't reduce quantity
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};
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class ItemActions
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{
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class Use
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{
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text = $STR_ACTIONS_LIGHTFIRE;
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script = "spawn player_makeFire;";
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use[] = {"PartWoodPile"};
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};
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};
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};
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@@ -4374,22 +4374,6 @@
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<Czech>Ráže: 12<br/>Munice: 2 patrony<br/>Pro: M1014</Czech>
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<German>Kaliber 12 Schrotmunition<br/>2 Schuss<br/>Verwendet in: M1014</German>
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</Key>
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<Key ID="STR_EQUIP_NAME_41">
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<English>Hatchet</English>
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<German>Beil</German>
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<Russian>Топорик</Russian>
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<Spanish>Hacha</Spanish>
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<French>Hâche</French>
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<Czech>Sekera</Czech>
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</Key>
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<Key ID="STR_EQUIP_DESC_41">
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<English>A single-handed striking tool with a sharp blade used to cut and split wood.</English>
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<German>Ein einhaendig gefuehrtes Schlagwerkzeug mit scharfer Klinge, das zum Hacken und Spalten von Holz verwendet wird.</German>
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<Russian>Топор отлично подойдет для рубки дров.</Russian>
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<Spanish>Una herramienta con una hoja afilada usada para cortar madera.</Spanish>
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<French>Un outil à une main doté d'une lame tranchante, utilisé pour couper et fendre du bois.</French>
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<Czech>Jednoruční nástroj, který se používá pro sekání dřeva.</Czech>
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</Key>
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<Key ID="STR_CHAR_1">
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<English>Survivor</English>
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<German>Überlebender</German>
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