diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Ammo.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Ammo.hpp
index cc99461c8..4c5016fc8 100644
--- a/SQF/dayz_code/Configs/CfgLoot/Groups/Ammo.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Ammo.hpp
@@ -19,11 +19,11 @@ AmmoCivilian[] =
{Loot_MAGAZINE, 5, 2Rnd_12Gauge_Slug}
};
militaryVehicleAmmo[] = { //DZE
- {Loot_MAGAZINE, 2, 2000Rnd_762x51_M134}
- ,{Loot_MAGAZINE, 2, 29Rnd_30mm_AGS30}
- ,{Loot_MAGAZINE, 2, 50Rnd_127x107_DSHKM}
- ,{Loot_MAGAZINE, 2, 48Rnd_40mm_MK19}
- ,{Loot_MAGAZINE, 3, 100Rnd_127x99_M2}
+ {Loot_MAGAZINE, 2, 2000Rnd_762x51_M134},
+ {Loot_MAGAZINE, 2, 29Rnd_30mm_AGS30},
+ {Loot_MAGAZINE, 2, 50Rnd_127x107_DSHKM},
+ {Loot_MAGAZINE, 2, 48Rnd_40mm_MK19},
+ {Loot_MAGAZINE, 3, 100Rnd_127x99_M2}
};
AmmoMilitaryLow[] =
{
@@ -301,40 +301,40 @@ AmmoUN[] =
//DZE
sniperriflesammo[] = {
- {Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK}
- ,{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1}
- ,{Loot_MAGAZINE, 2, 10Rnd_127x99_m107}
- ,{Loot_MAGAZINE, 3, 10Rnd_762x54_SVD}
- ,{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR}
- ,{Loot_MAGAZINE, 4, 5Rnd_762x51_M24}
- ,{Loot_MAGAZINE, 4, 5Rnd_17HMR}
- ,{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR}
- ,{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS}
+ {Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK},
+ {Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
+ {Loot_MAGAZINE, 2, 10Rnd_127x99_m107},
+ {Loot_MAGAZINE, 3, 10Rnd_762x54_SVD},
+ {Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
+ {Loot_MAGAZINE, 4, 5Rnd_762x51_M24},
+ {Loot_MAGAZINE, 4, 5Rnd_17HMR},
+ {Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR},
+ {Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS}
};
assaultrifleammo[] = {
- {Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD}
- ,{Loot_MAGAZINE, 5, 30Rnd_762x39_SA58}
- ,{Loot_MAGAZINE, 5, 30Rnd_762x39_AK47}
- ,{Loot_MAGAZINE, 8, 30Rnd_556x45_Stanag}
- ,{Loot_MAGAZINE, 10, 30Rnd_545x39_AK}
- ,{Loot_MAGAZINE, 5, 30Rnd_556x45_StanagSD}
- ,{Loot_MAGAZINE, 8, 20Rnd_762x51_FNFAL}
+ {Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
+ {Loot_MAGAZINE, 5, 30Rnd_762x39_SA58},
+ {Loot_MAGAZINE, 5, 30Rnd_762x39_AK47},
+ {Loot_MAGAZINE, 8, 30Rnd_556x45_Stanag},
+ {Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
+ {Loot_MAGAZINE, 5, 30Rnd_556x45_StanagSD},
+ {Loot_MAGAZINE, 8, 20Rnd_762x51_FNFAL}
};
machinegunammo[] = {
- {Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag}
- ,{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK}
- ,{Loot_MAGAZINE, 4, 100Rnd_556x45_M249}
- ,{Loot_MAGAZINE, 3, 100Rnd_762x51_M240}
- ,{Loot_MAGAZINE, 3, 100Rnd_762x54_PK}
- ,{Loot_MAGAZINE, 4, 200Rnd_556x45_M249}
+ {Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag},
+ {Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
+ {Loot_MAGAZINE, 4, 100Rnd_556x45_M249},
+ {Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
+ {Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
+ {Loot_MAGAZINE, 4, 200Rnd_556x45_M249}
};
machinegunammoexpl[] = {
- {Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag}
- ,{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK}
- ,{Loot_MAGAZINE, 4, 100Rnd_556x45_M249}
- ,{Loot_MAGAZINE, 3, 100Rnd_762x51_M240}
- ,{Loot_MAGAZINE, 3, 100Rnd_762x54_PK}
- ,{Loot_MAGAZINE, 4, 200Rnd_556x45_M249}
- ,{Loot_MAGAZINE, 1, MAAWS_HEAT}
- ,{Loot_MAGAZINE, 2, PipeBomb}
+ {Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag},
+ {Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
+ {Loot_MAGAZINE, 4, 100Rnd_556x45_M249},
+ {Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
+ {Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
+ {Loot_MAGAZINE, 4, 200Rnd_556x45_M249},
+ {Loot_MAGAZINE, 1, MAAWS_HEAT},
+ {Loot_MAGAZINE, 2, PipeBomb}
};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/DZE_Other.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/DZE_Other.hpp
index f362e4282..a600e378a 100644
--- a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/DZE_Other.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/DZE_Other.hpp
@@ -10,7 +10,6 @@ DynamicDebris[] =
{Loot_WEAPON, 5, ItemToolbox},
{Loot_WEAPON, 5, ItemHatchet_DZE},
{Loot_WEAPON, 5, ItemCompass},
- {Loot_WEAPON, 5, ItemHatchet_DZE},
{Loot_PILE, 12, Consumable, 1, 2},
{Loot_MAGAZINE, 7, ItemJerryCan},
{Loot_GROUP, 15, Parts}
@@ -30,7 +29,6 @@ DynamicDebrisMilitary[] =
{Loot_WEAPON, 5, ItemToolbox},
{Loot_WEAPON, 5, ItemHatchet_DZE},
{Loot_WEAPON, 5, ItemCompass},
- {Loot_WEAPON, 5, ItemHatchet_DZE},
{Loot_PILE, 12, Consumable, 1, 2},
{Loot_MAGAZINE, 7, ItemJerryCan},
{Loot_MAGAZINE, 7, ItemSandbag},
diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hunting.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hunting.hpp
index 96021a6a9..6ffa2706e 100644
--- a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hunting.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hunting.hpp
@@ -21,7 +21,7 @@ Hunting[] =
{Loot_MAGAZINE, 1, ItemDocument},
{Loot_MAGAZINE, 1, ItemMixOil},
//{Loot_WEAPON, 1, RedRyder},
- //{Loot_MAGAZINE, 1, 350Rnd_BB_Magazine},
+ //{Loot_MAGAZINE, 1, 350Rnd_BB_Magazine},
//Backpacks
{Loot_GROUP, 5, backpacks},
diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Industrial.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Industrial.hpp
index 8e3a871c8..44a1d57e4 100644
--- a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Industrial.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Industrial.hpp
@@ -41,51 +41,4 @@ Industrial[] =
{Loot_PILE, 10, Trash, 1, 3},
{Loot_PILE, 4, Consumable, 1, 2},
{Loot_GROUP, 8, Generic}
-};
-
-/* OLD
-{Loot_WEAPON, 3, ItemKnife},
-{Loot_WEAPON, 2, ItemToolbox},
-{Loot_WEAPON, 6, ItemFlashlight},
-{Loot_WEAPON, 8, ItemCrowbar},
-{Loot_WEAPON, 5, ItemHatchet},
-{Loot_WEAPON, 1, Mosin_Nagant},
-{Loot_WEAPON, 3, Mosin_Nagant_broken},
-{Loot_WEAPON, 1, ItemPickaxe},
-{Loot_WEAPON, 2, ItemPickaxeBroken},
-{Loot_WEAPON, 1, ItemSledgeHammer},
-{Loot_WEAPON, 2, ItemSledgeHammerBroken},
-
-{Loot_MAGAZINE, 6, ItemSandbag},
-{Loot_MAGAZINE, 3, equip_rope},
-{Loot_MAGAZINE, 1, ItemWire},
-{Loot_MAGAZINE, 4, ItemTankTrap},
-{Loot_MAGAZINE, 1, ItemSodaSmasht},
-{Loot_MAGAZINE, 1, ItemSodaDrwaste},
-{Loot_MAGAZINE, 1, FoodCanPowell},
-{Loot_MAGAZINE, 1, FoodChipsSulahoops},
-{Loot_MAGAZINE, 1, equip_brick},
-{Loot_MAGAZINE, 3, equip_duct_tape},
-{Loot_MAGAZINE, 2, equip_hose},
-{Loot_MAGAZINE, 6, equip_nails},
-{Loot_MAGAZINE, 1, equip_rag},
-{Loot_MAGAZINE, 1, equip_lever},
-{Loot_MAGAZINE, 1, equip_scrapelectronics},
-{Loot_MAGAZINE, 2, equip_metal_sheet},
-{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
-{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
-{Loot_MAGAZINE, 16, ItemPlank},
-
-{Loot_MAGAZINE, 4, PartGeneric},
-{Loot_MAGAZINE, 5, PartWheel},
-{Loot_MAGAZINE, 2, PartFueltank},
-{Loot_MAGAZINE, 2, PartEngine},
-{Loot_MAGAZINE, 4, PartGlass},
-{Loot_MAGAZINE, 4, ItemJerrycan},
-{Loot_MAGAZINE, 3, ItemFuelcan},
-
-{Loot_GROUP, 10, Trash},
-{Loot_GROUP, 5, ammo},
-{Loot_GROUP, 8, generic},
-{Loot_GROUP, 3, attachmentsGeneric},
-*/
\ No newline at end of file
+};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Office.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Office.hpp
index 957c9ac44..1ac1adb98 100644
--- a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Office.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Office.hpp
@@ -31,8 +31,8 @@ Office[] =
{Loot_MAGAZINE, 1, ItemLockbox},
{Loot_MAGAZINE, 1, PartPlywoodPack},
{Loot_MAGAZINE, 1, ItemDocument},
- //{Loot_MAGAZINE, 3, 10Rnd_303British}, //IN GENERIC
- //{Loot_MAGAZINE, 1, 5Rnd_17HMR}, //IN GENERIC
+ //{Loot_MAGAZINE, 3, 10Rnd_303British}, //IN GENERIC
+ //{Loot_MAGAZINE, 1, 5Rnd_17HMR}, //IN GENERIC
//Groups
{Loot_GROUP, 8, Consumable},
diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Supermarket.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Supermarket.hpp
index 1b267620e..7ad4b8a9d 100644
--- a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Supermarket.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Supermarket.hpp
@@ -24,7 +24,7 @@ Supermarket[] =
{Loot_GROUP, 5, backpacks},
//Items
- //{Loot_MAGAZINE, 1, ItemTent}, //USE TENTS GROUP
+ //{Loot_MAGAZINE, 1, ItemTent}, //USE TENTS GROUP
{Loot_MAGAZINE, 1, ItemMixOil},
{Loot_MAGAZINE, 1, PartPlywoodPack},
{Loot_MAGAZINE, 0.5, ItemDomeTent},
diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Generic.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Generic.hpp
index c8d9b9a0f..a733b6be0 100644
--- a/SQF/dayz_code/Configs/CfgLoot/Groups/Generic.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Generic.hpp
@@ -27,7 +27,7 @@ Generic[] =
};
//DZE
tents[] = {
- {Loot_MAGAZINE, 1.1, WeaponHolder_ItemTentOld},
+ {Loot_MAGAZINE, 1.1, WeaponHolder_ItemTentOld},
{Loot_MAGAZINE, 1, WeaponHolder_ItemTentDomed},
{Loot_MAGAZINE, 1, WeaponHolder_ItemTentDomed2}
};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Weapons.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Weapons.hpp
index 1f1bdf68c..9377285c4 100644
--- a/SQF/dayz_code/Configs/CfgLoot/Groups/Weapons.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Weapons.hpp
@@ -8,17 +8,17 @@
pistols[] = {
{Loot_WEAPON, 2, Makarov},
{Loot_WEAPON, 2, Colt1911},
- {Loot_WEAPON, 1.5, revolver_EP1},
+ {Loot_WEAPON, 1.5, revolver_EP1},
{Loot_WEAPON, 1, glock17_EP1},
{Loot_WEAPON, 1, MakarovSD},
- {Loot_WEAPON, 0.7, M9},
- {Loot_WEAPON, 0.5, M9SD},
- {Loot_WEAPON, 0.1, revolver_gold_EP1}
+ {Loot_WEAPON, 0.7, M9},
+ {Loot_WEAPON, 0.5, M9SD},
+ {Loot_WEAPON, 0.1, revolver_gold_EP1}
};
shotgunsingleshot[] = {
{Loot_WEAPON, 2, Winchester1866},
- {Loot_WEAPON, 1.7, LeeEnfield},
- {Loot_WEAPON, 1.7, MR43},
+ {Loot_WEAPON, 1.7, LeeEnfield},
+ {Loot_WEAPON, 1.7, MR43},
{Loot_WEAPON, 1, Saiga12K},
{Loot_WEAPON, 1, Remington870_lamp},
{Loot_WEAPON, 1, Crossbow_DZ},
@@ -35,30 +35,30 @@ farmweapons[] = {
};
sniperrifles[] = {
{Loot_WEAPON, 1, AK_107_PSO},
- {Loot_WEAPON, 0.9, M4SPR},
- {Loot_WEAPON, 0.9, M40A3},
- {Loot_WEAPON, 0.7, SVD_CAMO},
- {Loot_WEAPON, 0.7, SVD_des_EP1},
- {Loot_WEAPON, 0.7, SVD},
+ {Loot_WEAPON, 0.9, M4SPR},
+ {Loot_WEAPON, 0.9, M40A3},
+ {Loot_WEAPON, 0.7, SVD_CAMO},
+ {Loot_WEAPON, 0.7, SVD_des_EP1},
+ {Loot_WEAPON, 0.7, SVD},
{Loot_WEAPON, 1, huntingrifle},
- {Loot_WEAPON, 0.8, M24_des_EP1},
- {Loot_WEAPON, 0.8, M24},
- {Loot_WEAPON, 0.7, BAF_LRR_scoped},
- {Loot_WEAPON, 0.5, M107_DZ},
- {Loot_WEAPON, 0.5, KSVK_DZE},
- {Loot_WEAPON, 0.5, VSS_vintorez},
- {Loot_WEAPON, 0.6, SCAR_H_LNG_Sniper_SD},
+ {Loot_WEAPON, 0.8, M24_des_EP1},
+ {Loot_WEAPON, 0.8, M24},
+ {Loot_WEAPON, 0.7, BAF_LRR_scoped},
+ {Loot_WEAPON, 0.5, M107_DZ},
+ {Loot_WEAPON, 0.5, KSVK_DZE},
+ {Loot_WEAPON, 0.5, VSS_vintorez},
+ {Loot_WEAPON, 0.6, SCAR_H_LNG_Sniper_SD},
{Loot_WEAPON, 1, M14_EP1},
{Loot_WEAPON, 1, DMR}
};
submachinegun[] = {
{Loot_WEAPON, 2, UZI_EP1},
- {Loot_WEAPON, 1.5, bizon},
- {Loot_WEAPON, 1.5, Sa61_EP1},
+ {Loot_WEAPON, 1.5, bizon},
+ {Loot_WEAPON, 1.5, Sa61_EP1},
{Loot_WEAPON, 1, MP5A5},
{Loot_WEAPON, 1, bizon_silenced},
- {Loot_WEAPON, 0.8, UZI_SD_EP1},
- {Loot_WEAPON, 0.7, MP5SD}
+ {Loot_WEAPON, 0.8, UZI_SD_EP1},
+ {Loot_WEAPON, 0.7, MP5SD}
};
assaultrifles[] = {
{Loot_WEAPON, 0.5, AKS_74_kobra},
@@ -94,8 +94,8 @@ assaultrifles[] = {
{Loot_WEAPON, 0.1, M4A1_HWS_GL_SD_Camo}
};
machineguns[] = {
- {Loot_WEAPON, 1.1, RPK_74},
- {Loot_WEAPON, 1.1, M8_SAW},
+ {Loot_WEAPON, 1.1, RPK_74},
+ {Loot_WEAPON, 1.1, M8_SAW},
{Loot_WEAPON, 1, Pecheneg_DZ},
{Loot_WEAPON, 1, PK_DZ},
{Loot_WEAPON, 1, MG36_camo},
@@ -103,9 +103,9 @@ machineguns[] = {
{Loot_WEAPON, 1, MG36},
{Loot_WEAPON, 1, M249_m145_EP1_DZE},
{Loot_WEAPON, 1, m240_scoped_EP1_DZE},
- {Loot_WEAPON, 0.8, M240_DZ},
- {Loot_WEAPON, 0.8, M249_EP1_DZ},
- {Loot_WEAPON, 0.5, Mk_48_DZ}
+ {Loot_WEAPON, 0.8, M240_DZ},
+ {Loot_WEAPON, 0.8, M249_EP1_DZ},
+ {Loot_WEAPON, 0.5, Mk_48_DZ}
};
militaryshotguns[] = {
{Loot_WEAPON, 2, Saiga12K},
diff --git a/SQF/dayz_code/Configs/CfgVehicles/DZE/WeaponHolder.hpp b/SQF/dayz_code/Configs/CfgVehicles/DZE/WeaponHolder.hpp
index 2ec11b780..c0ccbb08b 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/DZE/WeaponHolder.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/DZE/WeaponHolder.hpp
@@ -1,6 +1,6 @@
class WeaponHolder_ItemHatchet_DZE: WeaponHolderBase {
scope = public;
- displayName = $STR_EQUIP_NAME_41;
+ displayName = $STR_EQUIP_NAME_HATCHET;
model = "\dayz_equip\models\hatchet.p3d";
class eventHandlers {
init = "[(_this select 0),'cfgWeapons','ItemHatchet_DZE'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
diff --git a/SQF/dayz_code/Configs/CfgWeapons/Melee/Hatchet.hpp b/SQF/dayz_code/Configs/CfgWeapons/Melee/Hatchet.hpp
index 302d622a2..98176d472 100644
--- a/SQF/dayz_code/Configs/CfgWeapons/Melee/Hatchet.hpp
+++ b/SQF/dayz_code/Configs/CfgWeapons/Melee/Hatchet.hpp
@@ -47,7 +47,7 @@ class MeleeHatchet_DZE: MeleeWeapon
model="\dayz_weapons\models\Hatchet_weaponized";
picture="\dayz_equip\textures\equip_hatchet_CA.paa";
- displayName=$STR_EQUIP_NAME_41;
+ displayName=$STR_EQUIP_NAME_HATCHET;
droppeditem= "ItemHatchet_DZE";
magazines[]=
{
@@ -83,7 +83,7 @@ class MeleeHatchet_DZE: MeleeWeapon
};
class Library
{
- libTextDesc=$STR_EQUIP_DESC_41;
+ libTextDesc=$STR_EQUIP_DESC_HATCHET;
};
- descriptionShort=$STR_EQUIP_DESC_41;
+ descriptionShort=$STR_EQUIP_DESC_HATCHET;
};
diff --git a/SQF/dayz_code/Configs/CfgWeapons/Tools/Matchbox.hpp b/SQF/dayz_code/Configs/CfgWeapons/Tools/Matchbox.hpp
index 9042c7d3b..6bed9d6dd 100644
--- a/SQF/dayz_code/Configs/CfgWeapons/Tools/Matchbox.hpp
+++ b/SQF/dayz_code/Configs/CfgWeapons/Tools/Matchbox.hpp
@@ -88,27 +88,16 @@ class Item1Matchbox : ItemMatchbox
matches = 1;
};
};
+
+
+// EPOCH ADDITION
+
class ItemMatchbox_DZE: ItemMatchbox
{
- scope = public;
- //displayName = $STR_EQUIP_NAME_3;
- //model = "\dayz_equip\models\matchbox_gear.p3d";
- //picture = "\dayz_equip\textures\equip_matchbox_ca.paa";
- //descriptionShort = $STR_EQUIP_DESC_3;
class Ignators
{
chance = 1;
matches = -1;
qtyRemaining = "ItemMatchbox_DZE"; //Use new matchbox system but don't reduce quantity
};
-
- class ItemActions
- {
- class Use
- {
- text = $STR_ACTIONS_LIGHTFIRE;
- script = "spawn player_makeFire;";
- use[] = {"PartWoodPile"};
- };
- };
};
diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml
index 882d6f0b0..5663b9c48 100644
--- a/SQF/dayz_code/stringtable.xml
+++ b/SQF/dayz_code/stringtable.xml
@@ -4374,22 +4374,6 @@
Ráže: 12<br/>Munice: 2 patrony<br/>Pro: M1014
Kaliber 12 Schrotmunition<br/>2 Schuss<br/>Verwendet in: M1014
-
- Hatchet
- Beil
- Топорик
- Hacha
- Hâche
- Sekera
-
-
- A single-handed striking tool with a sharp blade used to cut and split wood.
- Ein einhaendig gefuehrtes Schlagwerkzeug mit scharfer Klinge, das zum Hacken und Spalten von Holz verwendet wird.
- Топор отлично подойдет для рубки дров.
- Una herramienta con una hoja afilada usada para cortar madera.
- Un outil à une main doté d'une lame tranchante, utilisé pour couper et fendre du bois.
- Jednoruční nástroj, který se používá pro sekání dřeva.
-
Survivor
Überlebender