mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
More minor cleanup
This commit is contained in:
@@ -19,11 +19,11 @@ AmmoCivilian[] =
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{Loot_MAGAZINE, 5, 2Rnd_12Gauge_Slug}
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{Loot_MAGAZINE, 5, 2Rnd_12Gauge_Slug}
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};
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};
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militaryVehicleAmmo[] = { //DZE
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militaryVehicleAmmo[] = { //DZE
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{Loot_MAGAZINE, 2, 2000Rnd_762x51_M134}
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{Loot_MAGAZINE, 2, 2000Rnd_762x51_M134},
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,{Loot_MAGAZINE, 2, 29Rnd_30mm_AGS30}
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{Loot_MAGAZINE, 2, 29Rnd_30mm_AGS30},
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,{Loot_MAGAZINE, 2, 50Rnd_127x107_DSHKM}
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{Loot_MAGAZINE, 2, 50Rnd_127x107_DSHKM},
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,{Loot_MAGAZINE, 2, 48Rnd_40mm_MK19}
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{Loot_MAGAZINE, 2, 48Rnd_40mm_MK19},
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,{Loot_MAGAZINE, 3, 100Rnd_127x99_M2}
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{Loot_MAGAZINE, 3, 100Rnd_127x99_M2}
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};
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};
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AmmoMilitaryLow[] =
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AmmoMilitaryLow[] =
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{
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{
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@@ -301,40 +301,40 @@ AmmoUN[] =
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//DZE
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//DZE
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sniperriflesammo[] = {
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sniperriflesammo[] = {
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{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK}
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{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK},
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,{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1}
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{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
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,{Loot_MAGAZINE, 2, 10Rnd_127x99_m107}
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{Loot_MAGAZINE, 2, 10Rnd_127x99_m107},
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,{Loot_MAGAZINE, 3, 10Rnd_762x54_SVD}
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{Loot_MAGAZINE, 3, 10Rnd_762x54_SVD},
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,{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR}
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{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
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,{Loot_MAGAZINE, 4, 5Rnd_762x51_M24}
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{Loot_MAGAZINE, 4, 5Rnd_762x51_M24},
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,{Loot_MAGAZINE, 4, 5Rnd_17HMR}
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{Loot_MAGAZINE, 4, 5Rnd_17HMR},
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,{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR}
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{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR},
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,{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS}
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{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS}
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};
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};
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assaultrifleammo[] = {
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assaultrifleammo[] = {
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{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD}
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{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
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,{Loot_MAGAZINE, 5, 30Rnd_762x39_SA58}
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{Loot_MAGAZINE, 5, 30Rnd_762x39_SA58},
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,{Loot_MAGAZINE, 5, 30Rnd_762x39_AK47}
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{Loot_MAGAZINE, 5, 30Rnd_762x39_AK47},
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,{Loot_MAGAZINE, 8, 30Rnd_556x45_Stanag}
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{Loot_MAGAZINE, 8, 30Rnd_556x45_Stanag},
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,{Loot_MAGAZINE, 10, 30Rnd_545x39_AK}
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{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
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,{Loot_MAGAZINE, 5, 30Rnd_556x45_StanagSD}
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{Loot_MAGAZINE, 5, 30Rnd_556x45_StanagSD},
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,{Loot_MAGAZINE, 8, 20Rnd_762x51_FNFAL}
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{Loot_MAGAZINE, 8, 20Rnd_762x51_FNFAL}
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};
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};
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machinegunammo[] = {
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machinegunammo[] = {
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{Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag}
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{Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag},
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,{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK}
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{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
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,{Loot_MAGAZINE, 4, 100Rnd_556x45_M249}
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{Loot_MAGAZINE, 4, 100Rnd_556x45_M249},
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,{Loot_MAGAZINE, 3, 100Rnd_762x51_M240}
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{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
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,{Loot_MAGAZINE, 3, 100Rnd_762x54_PK}
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{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
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,{Loot_MAGAZINE, 4, 200Rnd_556x45_M249}
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{Loot_MAGAZINE, 4, 200Rnd_556x45_M249}
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};
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};
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machinegunammoexpl[] = {
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machinegunammoexpl[] = {
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{Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag}
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{Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag},
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,{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK}
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{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
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,{Loot_MAGAZINE, 4, 100Rnd_556x45_M249}
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{Loot_MAGAZINE, 4, 100Rnd_556x45_M249},
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,{Loot_MAGAZINE, 3, 100Rnd_762x51_M240}
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{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
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,{Loot_MAGAZINE, 3, 100Rnd_762x54_PK}
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{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
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,{Loot_MAGAZINE, 4, 200Rnd_556x45_M249}
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{Loot_MAGAZINE, 4, 200Rnd_556x45_M249},
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,{Loot_MAGAZINE, 1, MAAWS_HEAT}
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{Loot_MAGAZINE, 1, MAAWS_HEAT},
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,{Loot_MAGAZINE, 2, PipeBomb}
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{Loot_MAGAZINE, 2, PipeBomb}
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};
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};
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@@ -10,7 +10,6 @@ DynamicDebris[] =
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{Loot_WEAPON, 5, ItemToolbox},
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{Loot_WEAPON, 5, ItemToolbox},
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{Loot_WEAPON, 5, ItemHatchet_DZE},
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{Loot_WEAPON, 5, ItemHatchet_DZE},
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{Loot_WEAPON, 5, ItemCompass},
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{Loot_WEAPON, 5, ItemCompass},
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{Loot_WEAPON, 5, ItemHatchet_DZE},
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{Loot_PILE, 12, Consumable, 1, 2},
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{Loot_PILE, 12, Consumable, 1, 2},
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{Loot_MAGAZINE, 7, ItemJerryCan},
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{Loot_MAGAZINE, 7, ItemJerryCan},
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{Loot_GROUP, 15, Parts}
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{Loot_GROUP, 15, Parts}
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@@ -30,7 +29,6 @@ DynamicDebrisMilitary[] =
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{Loot_WEAPON, 5, ItemToolbox},
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{Loot_WEAPON, 5, ItemToolbox},
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{Loot_WEAPON, 5, ItemHatchet_DZE},
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{Loot_WEAPON, 5, ItemHatchet_DZE},
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{Loot_WEAPON, 5, ItemCompass},
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{Loot_WEAPON, 5, ItemCompass},
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{Loot_WEAPON, 5, ItemHatchet_DZE},
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{Loot_PILE, 12, Consumable, 1, 2},
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{Loot_PILE, 12, Consumable, 1, 2},
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{Loot_MAGAZINE, 7, ItemJerryCan},
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{Loot_MAGAZINE, 7, ItemJerryCan},
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{Loot_MAGAZINE, 7, ItemSandbag},
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{Loot_MAGAZINE, 7, ItemSandbag},
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@@ -21,7 +21,7 @@ Hunting[] =
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{Loot_MAGAZINE, 1, ItemDocument},
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{Loot_MAGAZINE, 1, ItemDocument},
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{Loot_MAGAZINE, 1, ItemMixOil},
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{Loot_MAGAZINE, 1, ItemMixOil},
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//{Loot_WEAPON, 1, RedRyder},
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//{Loot_WEAPON, 1, RedRyder},
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//{Loot_MAGAZINE, 1, 350Rnd_BB_Magazine},
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//{Loot_MAGAZINE, 1, 350Rnd_BB_Magazine},
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//Backpacks
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//Backpacks
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{Loot_GROUP, 5, backpacks},
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{Loot_GROUP, 5, backpacks},
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@@ -41,51 +41,4 @@ Industrial[] =
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{Loot_PILE, 10, Trash, 1, 3},
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{Loot_PILE, 10, Trash, 1, 3},
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{Loot_PILE, 4, Consumable, 1, 2},
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{Loot_PILE, 4, Consumable, 1, 2},
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{Loot_GROUP, 8, Generic}
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{Loot_GROUP, 8, Generic}
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};
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};
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/* OLD
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{Loot_WEAPON, 3, ItemKnife},
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{Loot_WEAPON, 2, ItemToolbox},
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{Loot_WEAPON, 6, ItemFlashlight},
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{Loot_WEAPON, 8, ItemCrowbar},
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{Loot_WEAPON, 5, ItemHatchet},
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{Loot_WEAPON, 1, Mosin_Nagant},
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{Loot_WEAPON, 3, Mosin_Nagant_broken},
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{Loot_WEAPON, 1, ItemPickaxe},
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{Loot_WEAPON, 2, ItemPickaxeBroken},
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{Loot_WEAPON, 1, ItemSledgeHammer},
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{Loot_WEAPON, 2, ItemSledgeHammerBroken},
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{Loot_MAGAZINE, 6, ItemSandbag},
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{Loot_MAGAZINE, 3, equip_rope},
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{Loot_MAGAZINE, 1, ItemWire},
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{Loot_MAGAZINE, 4, ItemTankTrap},
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{Loot_MAGAZINE, 1, ItemSodaSmasht},
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{Loot_MAGAZINE, 1, ItemSodaDrwaste},
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{Loot_MAGAZINE, 1, FoodCanPowell},
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{Loot_MAGAZINE, 1, FoodChipsSulahoops},
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{Loot_MAGAZINE, 1, equip_brick},
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{Loot_MAGAZINE, 3, equip_duct_tape},
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{Loot_MAGAZINE, 2, equip_hose},
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{Loot_MAGAZINE, 6, equip_nails},
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{Loot_MAGAZINE, 1, equip_rag},
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{Loot_MAGAZINE, 1, equip_lever},
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{Loot_MAGAZINE, 1, equip_scrapelectronics},
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{Loot_MAGAZINE, 2, equip_metal_sheet},
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{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
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{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
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{Loot_MAGAZINE, 16, ItemPlank},
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{Loot_MAGAZINE, 4, PartGeneric},
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{Loot_MAGAZINE, 5, PartWheel},
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{Loot_MAGAZINE, 2, PartFueltank},
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{Loot_MAGAZINE, 2, PartEngine},
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{Loot_MAGAZINE, 4, PartGlass},
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{Loot_MAGAZINE, 4, ItemJerrycan},
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{Loot_MAGAZINE, 3, ItemFuelcan},
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{Loot_GROUP, 10, Trash},
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{Loot_GROUP, 5, ammo},
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{Loot_GROUP, 8, generic},
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{Loot_GROUP, 3, attachmentsGeneric},
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*/
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@@ -31,8 +31,8 @@ Office[] =
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{Loot_MAGAZINE, 1, ItemLockbox},
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{Loot_MAGAZINE, 1, ItemLockbox},
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{Loot_MAGAZINE, 1, PartPlywoodPack},
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{Loot_MAGAZINE, 1, PartPlywoodPack},
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{Loot_MAGAZINE, 1, ItemDocument},
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{Loot_MAGAZINE, 1, ItemDocument},
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//{Loot_MAGAZINE, 3, 10Rnd_303British}, //IN GENERIC
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//{Loot_MAGAZINE, 3, 10Rnd_303British}, //IN GENERIC
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//{Loot_MAGAZINE, 1, 5Rnd_17HMR}, //IN GENERIC
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//{Loot_MAGAZINE, 1, 5Rnd_17HMR}, //IN GENERIC
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//Groups
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//Groups
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{Loot_GROUP, 8, Consumable},
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{Loot_GROUP, 8, Consumable},
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@@ -24,7 +24,7 @@ Supermarket[] =
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{Loot_GROUP, 5, backpacks},
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{Loot_GROUP, 5, backpacks},
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//Items
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//Items
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//{Loot_MAGAZINE, 1, ItemTent}, //USE TENTS GROUP
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//{Loot_MAGAZINE, 1, ItemTent}, //USE TENTS GROUP
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{Loot_MAGAZINE, 1, ItemMixOil},
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{Loot_MAGAZINE, 1, ItemMixOil},
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{Loot_MAGAZINE, 1, PartPlywoodPack},
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{Loot_MAGAZINE, 1, PartPlywoodPack},
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{Loot_MAGAZINE, 0.5, ItemDomeTent},
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{Loot_MAGAZINE, 0.5, ItemDomeTent},
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@@ -27,7 +27,7 @@ Generic[] =
|
|||||||
};
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};
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//DZE
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//DZE
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tents[] = {
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tents[] = {
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{Loot_MAGAZINE, 1.1, WeaponHolder_ItemTentOld},
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{Loot_MAGAZINE, 1.1, WeaponHolder_ItemTentOld},
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||||||
{Loot_MAGAZINE, 1, WeaponHolder_ItemTentDomed},
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{Loot_MAGAZINE, 1, WeaponHolder_ItemTentDomed},
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{Loot_MAGAZINE, 1, WeaponHolder_ItemTentDomed2}
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{Loot_MAGAZINE, 1, WeaponHolder_ItemTentDomed2}
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||||||
};
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};
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@@ -8,17 +8,17 @@
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|||||||
pistols[] = {
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pistols[] = {
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||||||
{Loot_WEAPON, 2, Makarov},
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{Loot_WEAPON, 2, Makarov},
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{Loot_WEAPON, 2, Colt1911},
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{Loot_WEAPON, 2, Colt1911},
|
||||||
{Loot_WEAPON, 1.5, revolver_EP1},
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{Loot_WEAPON, 1.5, revolver_EP1},
|
||||||
{Loot_WEAPON, 1, glock17_EP1},
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{Loot_WEAPON, 1, glock17_EP1},
|
||||||
{Loot_WEAPON, 1, MakarovSD},
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{Loot_WEAPON, 1, MakarovSD},
|
||||||
{Loot_WEAPON, 0.7, M9},
|
{Loot_WEAPON, 0.7, M9},
|
||||||
{Loot_WEAPON, 0.5, M9SD},
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{Loot_WEAPON, 0.5, M9SD},
|
||||||
{Loot_WEAPON, 0.1, revolver_gold_EP1}
|
{Loot_WEAPON, 0.1, revolver_gold_EP1}
|
||||||
};
|
};
|
||||||
shotgunsingleshot[] = {
|
shotgunsingleshot[] = {
|
||||||
{Loot_WEAPON, 2, Winchester1866},
|
{Loot_WEAPON, 2, Winchester1866},
|
||||||
{Loot_WEAPON, 1.7, LeeEnfield},
|
{Loot_WEAPON, 1.7, LeeEnfield},
|
||||||
{Loot_WEAPON, 1.7, MR43},
|
{Loot_WEAPON, 1.7, MR43},
|
||||||
{Loot_WEAPON, 1, Saiga12K},
|
{Loot_WEAPON, 1, Saiga12K},
|
||||||
{Loot_WEAPON, 1, Remington870_lamp},
|
{Loot_WEAPON, 1, Remington870_lamp},
|
||||||
{Loot_WEAPON, 1, Crossbow_DZ},
|
{Loot_WEAPON, 1, Crossbow_DZ},
|
||||||
@@ -35,30 +35,30 @@ farmweapons[] = {
|
|||||||
};
|
};
|
||||||
sniperrifles[] = {
|
sniperrifles[] = {
|
||||||
{Loot_WEAPON, 1, AK_107_PSO},
|
{Loot_WEAPON, 1, AK_107_PSO},
|
||||||
{Loot_WEAPON, 0.9, M4SPR},
|
{Loot_WEAPON, 0.9, M4SPR},
|
||||||
{Loot_WEAPON, 0.9, M40A3},
|
{Loot_WEAPON, 0.9, M40A3},
|
||||||
{Loot_WEAPON, 0.7, SVD_CAMO},
|
{Loot_WEAPON, 0.7, SVD_CAMO},
|
||||||
{Loot_WEAPON, 0.7, SVD_des_EP1},
|
{Loot_WEAPON, 0.7, SVD_des_EP1},
|
||||||
{Loot_WEAPON, 0.7, SVD},
|
{Loot_WEAPON, 0.7, SVD},
|
||||||
{Loot_WEAPON, 1, huntingrifle},
|
{Loot_WEAPON, 1, huntingrifle},
|
||||||
{Loot_WEAPON, 0.8, M24_des_EP1},
|
{Loot_WEAPON, 0.8, M24_des_EP1},
|
||||||
{Loot_WEAPON, 0.8, M24},
|
{Loot_WEAPON, 0.8, M24},
|
||||||
{Loot_WEAPON, 0.7, BAF_LRR_scoped},
|
{Loot_WEAPON, 0.7, BAF_LRR_scoped},
|
||||||
{Loot_WEAPON, 0.5, M107_DZ},
|
{Loot_WEAPON, 0.5, M107_DZ},
|
||||||
{Loot_WEAPON, 0.5, KSVK_DZE},
|
{Loot_WEAPON, 0.5, KSVK_DZE},
|
||||||
{Loot_WEAPON, 0.5, VSS_vintorez},
|
{Loot_WEAPON, 0.5, VSS_vintorez},
|
||||||
{Loot_WEAPON, 0.6, SCAR_H_LNG_Sniper_SD},
|
{Loot_WEAPON, 0.6, SCAR_H_LNG_Sniper_SD},
|
||||||
{Loot_WEAPON, 1, M14_EP1},
|
{Loot_WEAPON, 1, M14_EP1},
|
||||||
{Loot_WEAPON, 1, DMR}
|
{Loot_WEAPON, 1, DMR}
|
||||||
};
|
};
|
||||||
submachinegun[] = {
|
submachinegun[] = {
|
||||||
{Loot_WEAPON, 2, UZI_EP1},
|
{Loot_WEAPON, 2, UZI_EP1},
|
||||||
{Loot_WEAPON, 1.5, bizon},
|
{Loot_WEAPON, 1.5, bizon},
|
||||||
{Loot_WEAPON, 1.5, Sa61_EP1},
|
{Loot_WEAPON, 1.5, Sa61_EP1},
|
||||||
{Loot_WEAPON, 1, MP5A5},
|
{Loot_WEAPON, 1, MP5A5},
|
||||||
{Loot_WEAPON, 1, bizon_silenced},
|
{Loot_WEAPON, 1, bizon_silenced},
|
||||||
{Loot_WEAPON, 0.8, UZI_SD_EP1},
|
{Loot_WEAPON, 0.8, UZI_SD_EP1},
|
||||||
{Loot_WEAPON, 0.7, MP5SD}
|
{Loot_WEAPON, 0.7, MP5SD}
|
||||||
};
|
};
|
||||||
assaultrifles[] = {
|
assaultrifles[] = {
|
||||||
{Loot_WEAPON, 0.5, AKS_74_kobra},
|
{Loot_WEAPON, 0.5, AKS_74_kobra},
|
||||||
@@ -94,8 +94,8 @@ assaultrifles[] = {
|
|||||||
{Loot_WEAPON, 0.1, M4A1_HWS_GL_SD_Camo}
|
{Loot_WEAPON, 0.1, M4A1_HWS_GL_SD_Camo}
|
||||||
};
|
};
|
||||||
machineguns[] = {
|
machineguns[] = {
|
||||||
{Loot_WEAPON, 1.1, RPK_74},
|
{Loot_WEAPON, 1.1, RPK_74},
|
||||||
{Loot_WEAPON, 1.1, M8_SAW},
|
{Loot_WEAPON, 1.1, M8_SAW},
|
||||||
{Loot_WEAPON, 1, Pecheneg_DZ},
|
{Loot_WEAPON, 1, Pecheneg_DZ},
|
||||||
{Loot_WEAPON, 1, PK_DZ},
|
{Loot_WEAPON, 1, PK_DZ},
|
||||||
{Loot_WEAPON, 1, MG36_camo},
|
{Loot_WEAPON, 1, MG36_camo},
|
||||||
@@ -103,9 +103,9 @@ machineguns[] = {
|
|||||||
{Loot_WEAPON, 1, MG36},
|
{Loot_WEAPON, 1, MG36},
|
||||||
{Loot_WEAPON, 1, M249_m145_EP1_DZE},
|
{Loot_WEAPON, 1, M249_m145_EP1_DZE},
|
||||||
{Loot_WEAPON, 1, m240_scoped_EP1_DZE},
|
{Loot_WEAPON, 1, m240_scoped_EP1_DZE},
|
||||||
{Loot_WEAPON, 0.8, M240_DZ},
|
{Loot_WEAPON, 0.8, M240_DZ},
|
||||||
{Loot_WEAPON, 0.8, M249_EP1_DZ},
|
{Loot_WEAPON, 0.8, M249_EP1_DZ},
|
||||||
{Loot_WEAPON, 0.5, Mk_48_DZ}
|
{Loot_WEAPON, 0.5, Mk_48_DZ}
|
||||||
};
|
};
|
||||||
militaryshotguns[] = {
|
militaryshotguns[] = {
|
||||||
{Loot_WEAPON, 2, Saiga12K},
|
{Loot_WEAPON, 2, Saiga12K},
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
class WeaponHolder_ItemHatchet_DZE: WeaponHolderBase {
|
class WeaponHolder_ItemHatchet_DZE: WeaponHolderBase {
|
||||||
scope = public;
|
scope = public;
|
||||||
displayName = $STR_EQUIP_NAME_41;
|
displayName = $STR_EQUIP_NAME_HATCHET;
|
||||||
model = "\dayz_equip\models\hatchet.p3d";
|
model = "\dayz_equip\models\hatchet.p3d";
|
||||||
class eventHandlers {
|
class eventHandlers {
|
||||||
init = "[(_this select 0),'cfgWeapons','ItemHatchet_DZE'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
|
init = "[(_this select 0),'cfgWeapons','ItemHatchet_DZE'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
|
||||||
|
|||||||
@@ -47,7 +47,7 @@ class MeleeHatchet_DZE: MeleeWeapon
|
|||||||
|
|
||||||
model="\dayz_weapons\models\Hatchet_weaponized";
|
model="\dayz_weapons\models\Hatchet_weaponized";
|
||||||
picture="\dayz_equip\textures\equip_hatchet_CA.paa";
|
picture="\dayz_equip\textures\equip_hatchet_CA.paa";
|
||||||
displayName=$STR_EQUIP_NAME_41;
|
displayName=$STR_EQUIP_NAME_HATCHET;
|
||||||
droppeditem= "ItemHatchet_DZE";
|
droppeditem= "ItemHatchet_DZE";
|
||||||
magazines[]=
|
magazines[]=
|
||||||
{
|
{
|
||||||
@@ -83,7 +83,7 @@ class MeleeHatchet_DZE: MeleeWeapon
|
|||||||
};
|
};
|
||||||
class Library
|
class Library
|
||||||
{
|
{
|
||||||
libTextDesc=$STR_EQUIP_DESC_41;
|
libTextDesc=$STR_EQUIP_DESC_HATCHET;
|
||||||
};
|
};
|
||||||
descriptionShort=$STR_EQUIP_DESC_41;
|
descriptionShort=$STR_EQUIP_DESC_HATCHET;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -88,27 +88,16 @@ class Item1Matchbox : ItemMatchbox
|
|||||||
matches = 1;
|
matches = 1;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// EPOCH ADDITION
|
||||||
|
|
||||||
class ItemMatchbox_DZE: ItemMatchbox
|
class ItemMatchbox_DZE: ItemMatchbox
|
||||||
{
|
{
|
||||||
scope = public;
|
|
||||||
//displayName = $STR_EQUIP_NAME_3;
|
|
||||||
//model = "\dayz_equip\models\matchbox_gear.p3d";
|
|
||||||
//picture = "\dayz_equip\textures\equip_matchbox_ca.paa";
|
|
||||||
//descriptionShort = $STR_EQUIP_DESC_3;
|
|
||||||
class Ignators
|
class Ignators
|
||||||
{
|
{
|
||||||
chance = 1;
|
chance = 1;
|
||||||
matches = -1;
|
matches = -1;
|
||||||
qtyRemaining = "ItemMatchbox_DZE"; //Use new matchbox system but don't reduce quantity
|
qtyRemaining = "ItemMatchbox_DZE"; //Use new matchbox system but don't reduce quantity
|
||||||
};
|
};
|
||||||
|
|
||||||
class ItemActions
|
|
||||||
{
|
|
||||||
class Use
|
|
||||||
{
|
|
||||||
text = $STR_ACTIONS_LIGHTFIRE;
|
|
||||||
script = "spawn player_makeFire;";
|
|
||||||
use[] = {"PartWoodPile"};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -4374,22 +4374,6 @@
|
|||||||
<Czech>Ráže: 12<br/>Munice: 2 patrony<br/>Pro: M1014</Czech>
|
<Czech>Ráže: 12<br/>Munice: 2 patrony<br/>Pro: M1014</Czech>
|
||||||
<German>Kaliber 12 Schrotmunition<br/>2 Schuss<br/>Verwendet in: M1014</German>
|
<German>Kaliber 12 Schrotmunition<br/>2 Schuss<br/>Verwendet in: M1014</German>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_EQUIP_NAME_41">
|
|
||||||
<English>Hatchet</English>
|
|
||||||
<German>Beil</German>
|
|
||||||
<Russian>Топорик</Russian>
|
|
||||||
<Spanish>Hacha</Spanish>
|
|
||||||
<French>Hâche</French>
|
|
||||||
<Czech>Sekera</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EQUIP_DESC_41">
|
|
||||||
<English>A single-handed striking tool with a sharp blade used to cut and split wood.</English>
|
|
||||||
<German>Ein einhaendig gefuehrtes Schlagwerkzeug mit scharfer Klinge, das zum Hacken und Spalten von Holz verwendet wird.</German>
|
|
||||||
<Russian>Топор отлично подойдет для рубки дров.</Russian>
|
|
||||||
<Spanish>Una herramienta con una hoja afilada usada para cortar madera.</Spanish>
|
|
||||||
<French>Un outil à une main doté d'une lame tranchante, utilisé pour couper et fendre du bois.</French>
|
|
||||||
<Czech>Jednoruční nástroj, který se používá pro sekání dřeva.</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_CHAR_1">
|
<Key ID="STR_CHAR_1">
|
||||||
<English>Survivor</English>
|
<English>Survivor</English>
|
||||||
<German>Überlebender</German>
|
<German>Überlebender</German>
|
||||||
|
|||||||
Reference in New Issue
Block a user