More minor cleanup

This commit is contained in:
ebaydayz
2016-03-12 22:40:23 -05:00
parent 473e1eaedd
commit 4c6b636bc0
12 changed files with 76 additions and 152 deletions

View File

@@ -19,11 +19,11 @@ AmmoCivilian[] =
{Loot_MAGAZINE, 5, 2Rnd_12Gauge_Slug} {Loot_MAGAZINE, 5, 2Rnd_12Gauge_Slug}
}; };
militaryVehicleAmmo[] = { //DZE militaryVehicleAmmo[] = { //DZE
{Loot_MAGAZINE, 2, 2000Rnd_762x51_M134} {Loot_MAGAZINE, 2, 2000Rnd_762x51_M134},
,{Loot_MAGAZINE, 2, 29Rnd_30mm_AGS30} {Loot_MAGAZINE, 2, 29Rnd_30mm_AGS30},
,{Loot_MAGAZINE, 2, 50Rnd_127x107_DSHKM} {Loot_MAGAZINE, 2, 50Rnd_127x107_DSHKM},
,{Loot_MAGAZINE, 2, 48Rnd_40mm_MK19} {Loot_MAGAZINE, 2, 48Rnd_40mm_MK19},
,{Loot_MAGAZINE, 3, 100Rnd_127x99_M2} {Loot_MAGAZINE, 3, 100Rnd_127x99_M2}
}; };
AmmoMilitaryLow[] = AmmoMilitaryLow[] =
{ {
@@ -301,40 +301,40 @@ AmmoUN[] =
//DZE //DZE
sniperriflesammo[] = { sniperriflesammo[] = {
{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK} {Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK},
,{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1} {Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
,{Loot_MAGAZINE, 2, 10Rnd_127x99_m107} {Loot_MAGAZINE, 2, 10Rnd_127x99_m107},
,{Loot_MAGAZINE, 3, 10Rnd_762x54_SVD} {Loot_MAGAZINE, 3, 10Rnd_762x54_SVD},
,{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR} {Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
,{Loot_MAGAZINE, 4, 5Rnd_762x51_M24} {Loot_MAGAZINE, 4, 5Rnd_762x51_M24},
,{Loot_MAGAZINE, 4, 5Rnd_17HMR} {Loot_MAGAZINE, 4, 5Rnd_17HMR},
,{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR} {Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR},
,{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS} {Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS}
}; };
assaultrifleammo[] = { assaultrifleammo[] = {
{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD} {Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
,{Loot_MAGAZINE, 5, 30Rnd_762x39_SA58} {Loot_MAGAZINE, 5, 30Rnd_762x39_SA58},
,{Loot_MAGAZINE, 5, 30Rnd_762x39_AK47} {Loot_MAGAZINE, 5, 30Rnd_762x39_AK47},
,{Loot_MAGAZINE, 8, 30Rnd_556x45_Stanag} {Loot_MAGAZINE, 8, 30Rnd_556x45_Stanag},
,{Loot_MAGAZINE, 10, 30Rnd_545x39_AK} {Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
,{Loot_MAGAZINE, 5, 30Rnd_556x45_StanagSD} {Loot_MAGAZINE, 5, 30Rnd_556x45_StanagSD},
,{Loot_MAGAZINE, 8, 20Rnd_762x51_FNFAL} {Loot_MAGAZINE, 8, 20Rnd_762x51_FNFAL}
}; };
machinegunammo[] = { machinegunammo[] = {
{Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag} {Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag},
,{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK} {Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
,{Loot_MAGAZINE, 4, 100Rnd_556x45_M249} {Loot_MAGAZINE, 4, 100Rnd_556x45_M249},
,{Loot_MAGAZINE, 3, 100Rnd_762x51_M240} {Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
,{Loot_MAGAZINE, 3, 100Rnd_762x54_PK} {Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
,{Loot_MAGAZINE, 4, 200Rnd_556x45_M249} {Loot_MAGAZINE, 4, 200Rnd_556x45_M249}
}; };
machinegunammoexpl[] = { machinegunammoexpl[] = {
{Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag} {Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag},
,{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK} {Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
,{Loot_MAGAZINE, 4, 100Rnd_556x45_M249} {Loot_MAGAZINE, 4, 100Rnd_556x45_M249},
,{Loot_MAGAZINE, 3, 100Rnd_762x51_M240} {Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
,{Loot_MAGAZINE, 3, 100Rnd_762x54_PK} {Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
,{Loot_MAGAZINE, 4, 200Rnd_556x45_M249} {Loot_MAGAZINE, 4, 200Rnd_556x45_M249},
,{Loot_MAGAZINE, 1, MAAWS_HEAT} {Loot_MAGAZINE, 1, MAAWS_HEAT},
,{Loot_MAGAZINE, 2, PipeBomb} {Loot_MAGAZINE, 2, PipeBomb}
}; };

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@@ -10,7 +10,6 @@ DynamicDebris[] =
{Loot_WEAPON, 5, ItemToolbox}, {Loot_WEAPON, 5, ItemToolbox},
{Loot_WEAPON, 5, ItemHatchet_DZE}, {Loot_WEAPON, 5, ItemHatchet_DZE},
{Loot_WEAPON, 5, ItemCompass}, {Loot_WEAPON, 5, ItemCompass},
{Loot_WEAPON, 5, ItemHatchet_DZE},
{Loot_PILE, 12, Consumable, 1, 2}, {Loot_PILE, 12, Consumable, 1, 2},
{Loot_MAGAZINE, 7, ItemJerryCan}, {Loot_MAGAZINE, 7, ItemJerryCan},
{Loot_GROUP, 15, Parts} {Loot_GROUP, 15, Parts}
@@ -30,7 +29,6 @@ DynamicDebrisMilitary[] =
{Loot_WEAPON, 5, ItemToolbox}, {Loot_WEAPON, 5, ItemToolbox},
{Loot_WEAPON, 5, ItemHatchet_DZE}, {Loot_WEAPON, 5, ItemHatchet_DZE},
{Loot_WEAPON, 5, ItemCompass}, {Loot_WEAPON, 5, ItemCompass},
{Loot_WEAPON, 5, ItemHatchet_DZE},
{Loot_PILE, 12, Consumable, 1, 2}, {Loot_PILE, 12, Consumable, 1, 2},
{Loot_MAGAZINE, 7, ItemJerryCan}, {Loot_MAGAZINE, 7, ItemJerryCan},
{Loot_MAGAZINE, 7, ItemSandbag}, {Loot_MAGAZINE, 7, ItemSandbag},

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@@ -21,7 +21,7 @@ Hunting[] =
{Loot_MAGAZINE, 1, ItemDocument}, {Loot_MAGAZINE, 1, ItemDocument},
{Loot_MAGAZINE, 1, ItemMixOil}, {Loot_MAGAZINE, 1, ItemMixOil},
//{Loot_WEAPON, 1, RedRyder}, //{Loot_WEAPON, 1, RedRyder},
//{Loot_MAGAZINE, 1, 350Rnd_BB_Magazine}, //{Loot_MAGAZINE, 1, 350Rnd_BB_Magazine},
//Backpacks //Backpacks
{Loot_GROUP, 5, backpacks}, {Loot_GROUP, 5, backpacks},

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@@ -41,51 +41,4 @@ Industrial[] =
{Loot_PILE, 10, Trash, 1, 3}, {Loot_PILE, 10, Trash, 1, 3},
{Loot_PILE, 4, Consumable, 1, 2}, {Loot_PILE, 4, Consumable, 1, 2},
{Loot_GROUP, 8, Generic} {Loot_GROUP, 8, Generic}
}; };
/* OLD
{Loot_WEAPON, 3, ItemKnife},
{Loot_WEAPON, 2, ItemToolbox},
{Loot_WEAPON, 6, ItemFlashlight},
{Loot_WEAPON, 8, ItemCrowbar},
{Loot_WEAPON, 5, ItemHatchet},
{Loot_WEAPON, 1, Mosin_Nagant},
{Loot_WEAPON, 3, Mosin_Nagant_broken},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
{Loot_WEAPON, 1, ItemSledgeHammer},
{Loot_WEAPON, 2, ItemSledgeHammerBroken},
{Loot_MAGAZINE, 6, ItemSandbag},
{Loot_MAGAZINE, 3, equip_rope},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_MAGAZINE, 4, ItemTankTrap},
{Loot_MAGAZINE, 1, ItemSodaSmasht},
{Loot_MAGAZINE, 1, ItemSodaDrwaste},
{Loot_MAGAZINE, 1, FoodCanPowell},
{Loot_MAGAZINE, 1, FoodChipsSulahoops},
{Loot_MAGAZINE, 1, equip_brick},
{Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 2, equip_hose},
{Loot_MAGAZINE, 6, equip_nails},
{Loot_MAGAZINE, 1, equip_rag},
{Loot_MAGAZINE, 1, equip_lever},
{Loot_MAGAZINE, 1, equip_scrapelectronics},
{Loot_MAGAZINE, 2, equip_metal_sheet},
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
{Loot_MAGAZINE, 16, ItemPlank},
{Loot_MAGAZINE, 4, PartGeneric},
{Loot_MAGAZINE, 5, PartWheel},
{Loot_MAGAZINE, 2, PartFueltank},
{Loot_MAGAZINE, 2, PartEngine},
{Loot_MAGAZINE, 4, PartGlass},
{Loot_MAGAZINE, 4, ItemJerrycan},
{Loot_MAGAZINE, 3, ItemFuelcan},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 5, ammo},
{Loot_GROUP, 8, generic},
{Loot_GROUP, 3, attachmentsGeneric},
*/

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@@ -31,8 +31,8 @@ Office[] =
{Loot_MAGAZINE, 1, ItemLockbox}, {Loot_MAGAZINE, 1, ItemLockbox},
{Loot_MAGAZINE, 1, PartPlywoodPack}, {Loot_MAGAZINE, 1, PartPlywoodPack},
{Loot_MAGAZINE, 1, ItemDocument}, {Loot_MAGAZINE, 1, ItemDocument},
//{Loot_MAGAZINE, 3, 10Rnd_303British}, //IN GENERIC //{Loot_MAGAZINE, 3, 10Rnd_303British}, //IN GENERIC
//{Loot_MAGAZINE, 1, 5Rnd_17HMR}, //IN GENERIC //{Loot_MAGAZINE, 1, 5Rnd_17HMR}, //IN GENERIC
//Groups //Groups
{Loot_GROUP, 8, Consumable}, {Loot_GROUP, 8, Consumable},

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@@ -24,7 +24,7 @@ Supermarket[] =
{Loot_GROUP, 5, backpacks}, {Loot_GROUP, 5, backpacks},
//Items //Items
//{Loot_MAGAZINE, 1, ItemTent}, //USE TENTS GROUP //{Loot_MAGAZINE, 1, ItemTent}, //USE TENTS GROUP
{Loot_MAGAZINE, 1, ItemMixOil}, {Loot_MAGAZINE, 1, ItemMixOil},
{Loot_MAGAZINE, 1, PartPlywoodPack}, {Loot_MAGAZINE, 1, PartPlywoodPack},
{Loot_MAGAZINE, 0.5, ItemDomeTent}, {Loot_MAGAZINE, 0.5, ItemDomeTent},

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@@ -27,7 +27,7 @@ Generic[] =
}; };
//DZE //DZE
tents[] = { tents[] = {
{Loot_MAGAZINE, 1.1, WeaponHolder_ItemTentOld}, {Loot_MAGAZINE, 1.1, WeaponHolder_ItemTentOld},
{Loot_MAGAZINE, 1, WeaponHolder_ItemTentDomed}, {Loot_MAGAZINE, 1, WeaponHolder_ItemTentDomed},
{Loot_MAGAZINE, 1, WeaponHolder_ItemTentDomed2} {Loot_MAGAZINE, 1, WeaponHolder_ItemTentDomed2}
}; };

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@@ -8,17 +8,17 @@
pistols[] = { pistols[] = {
{Loot_WEAPON, 2, Makarov}, {Loot_WEAPON, 2, Makarov},
{Loot_WEAPON, 2, Colt1911}, {Loot_WEAPON, 2, Colt1911},
{Loot_WEAPON, 1.5, revolver_EP1}, {Loot_WEAPON, 1.5, revolver_EP1},
{Loot_WEAPON, 1, glock17_EP1}, {Loot_WEAPON, 1, glock17_EP1},
{Loot_WEAPON, 1, MakarovSD}, {Loot_WEAPON, 1, MakarovSD},
{Loot_WEAPON, 0.7, M9}, {Loot_WEAPON, 0.7, M9},
{Loot_WEAPON, 0.5, M9SD}, {Loot_WEAPON, 0.5, M9SD},
{Loot_WEAPON, 0.1, revolver_gold_EP1} {Loot_WEAPON, 0.1, revolver_gold_EP1}
}; };
shotgunsingleshot[] = { shotgunsingleshot[] = {
{Loot_WEAPON, 2, Winchester1866}, {Loot_WEAPON, 2, Winchester1866},
{Loot_WEAPON, 1.7, LeeEnfield}, {Loot_WEAPON, 1.7, LeeEnfield},
{Loot_WEAPON, 1.7, MR43}, {Loot_WEAPON, 1.7, MR43},
{Loot_WEAPON, 1, Saiga12K}, {Loot_WEAPON, 1, Saiga12K},
{Loot_WEAPON, 1, Remington870_lamp}, {Loot_WEAPON, 1, Remington870_lamp},
{Loot_WEAPON, 1, Crossbow_DZ}, {Loot_WEAPON, 1, Crossbow_DZ},
@@ -35,30 +35,30 @@ farmweapons[] = {
}; };
sniperrifles[] = { sniperrifles[] = {
{Loot_WEAPON, 1, AK_107_PSO}, {Loot_WEAPON, 1, AK_107_PSO},
{Loot_WEAPON, 0.9, M4SPR}, {Loot_WEAPON, 0.9, M4SPR},
{Loot_WEAPON, 0.9, M40A3}, {Loot_WEAPON, 0.9, M40A3},
{Loot_WEAPON, 0.7, SVD_CAMO}, {Loot_WEAPON, 0.7, SVD_CAMO},
{Loot_WEAPON, 0.7, SVD_des_EP1}, {Loot_WEAPON, 0.7, SVD_des_EP1},
{Loot_WEAPON, 0.7, SVD}, {Loot_WEAPON, 0.7, SVD},
{Loot_WEAPON, 1, huntingrifle}, {Loot_WEAPON, 1, huntingrifle},
{Loot_WEAPON, 0.8, M24_des_EP1}, {Loot_WEAPON, 0.8, M24_des_EP1},
{Loot_WEAPON, 0.8, M24}, {Loot_WEAPON, 0.8, M24},
{Loot_WEAPON, 0.7, BAF_LRR_scoped}, {Loot_WEAPON, 0.7, BAF_LRR_scoped},
{Loot_WEAPON, 0.5, M107_DZ}, {Loot_WEAPON, 0.5, M107_DZ},
{Loot_WEAPON, 0.5, KSVK_DZE}, {Loot_WEAPON, 0.5, KSVK_DZE},
{Loot_WEAPON, 0.5, VSS_vintorez}, {Loot_WEAPON, 0.5, VSS_vintorez},
{Loot_WEAPON, 0.6, SCAR_H_LNG_Sniper_SD}, {Loot_WEAPON, 0.6, SCAR_H_LNG_Sniper_SD},
{Loot_WEAPON, 1, M14_EP1}, {Loot_WEAPON, 1, M14_EP1},
{Loot_WEAPON, 1, DMR} {Loot_WEAPON, 1, DMR}
}; };
submachinegun[] = { submachinegun[] = {
{Loot_WEAPON, 2, UZI_EP1}, {Loot_WEAPON, 2, UZI_EP1},
{Loot_WEAPON, 1.5, bizon}, {Loot_WEAPON, 1.5, bizon},
{Loot_WEAPON, 1.5, Sa61_EP1}, {Loot_WEAPON, 1.5, Sa61_EP1},
{Loot_WEAPON, 1, MP5A5}, {Loot_WEAPON, 1, MP5A5},
{Loot_WEAPON, 1, bizon_silenced}, {Loot_WEAPON, 1, bizon_silenced},
{Loot_WEAPON, 0.8, UZI_SD_EP1}, {Loot_WEAPON, 0.8, UZI_SD_EP1},
{Loot_WEAPON, 0.7, MP5SD} {Loot_WEAPON, 0.7, MP5SD}
}; };
assaultrifles[] = { assaultrifles[] = {
{Loot_WEAPON, 0.5, AKS_74_kobra}, {Loot_WEAPON, 0.5, AKS_74_kobra},
@@ -94,8 +94,8 @@ assaultrifles[] = {
{Loot_WEAPON, 0.1, M4A1_HWS_GL_SD_Camo} {Loot_WEAPON, 0.1, M4A1_HWS_GL_SD_Camo}
}; };
machineguns[] = { machineguns[] = {
{Loot_WEAPON, 1.1, RPK_74}, {Loot_WEAPON, 1.1, RPK_74},
{Loot_WEAPON, 1.1, M8_SAW}, {Loot_WEAPON, 1.1, M8_SAW},
{Loot_WEAPON, 1, Pecheneg_DZ}, {Loot_WEAPON, 1, Pecheneg_DZ},
{Loot_WEAPON, 1, PK_DZ}, {Loot_WEAPON, 1, PK_DZ},
{Loot_WEAPON, 1, MG36_camo}, {Loot_WEAPON, 1, MG36_camo},
@@ -103,9 +103,9 @@ machineguns[] = {
{Loot_WEAPON, 1, MG36}, {Loot_WEAPON, 1, MG36},
{Loot_WEAPON, 1, M249_m145_EP1_DZE}, {Loot_WEAPON, 1, M249_m145_EP1_DZE},
{Loot_WEAPON, 1, m240_scoped_EP1_DZE}, {Loot_WEAPON, 1, m240_scoped_EP1_DZE},
{Loot_WEAPON, 0.8, M240_DZ}, {Loot_WEAPON, 0.8, M240_DZ},
{Loot_WEAPON, 0.8, M249_EP1_DZ}, {Loot_WEAPON, 0.8, M249_EP1_DZ},
{Loot_WEAPON, 0.5, Mk_48_DZ} {Loot_WEAPON, 0.5, Mk_48_DZ}
}; };
militaryshotguns[] = { militaryshotguns[] = {
{Loot_WEAPON, 2, Saiga12K}, {Loot_WEAPON, 2, Saiga12K},

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@@ -1,6 +1,6 @@
class WeaponHolder_ItemHatchet_DZE: WeaponHolderBase { class WeaponHolder_ItemHatchet_DZE: WeaponHolderBase {
scope = public; scope = public;
displayName = $STR_EQUIP_NAME_41; displayName = $STR_EQUIP_NAME_HATCHET;
model = "\dayz_equip\models\hatchet.p3d"; model = "\dayz_equip\models\hatchet.p3d";
class eventHandlers { class eventHandlers {
init = "[(_this select 0),'cfgWeapons','ItemHatchet_DZE'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';"; init = "[(_this select 0),'cfgWeapons','ItemHatchet_DZE'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";

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@@ -47,7 +47,7 @@ class MeleeHatchet_DZE: MeleeWeapon
model="\dayz_weapons\models\Hatchet_weaponized"; model="\dayz_weapons\models\Hatchet_weaponized";
picture="\dayz_equip\textures\equip_hatchet_CA.paa"; picture="\dayz_equip\textures\equip_hatchet_CA.paa";
displayName=$STR_EQUIP_NAME_41; displayName=$STR_EQUIP_NAME_HATCHET;
droppeditem= "ItemHatchet_DZE"; droppeditem= "ItemHatchet_DZE";
magazines[]= magazines[]=
{ {
@@ -83,7 +83,7 @@ class MeleeHatchet_DZE: MeleeWeapon
}; };
class Library class Library
{ {
libTextDesc=$STR_EQUIP_DESC_41; libTextDesc=$STR_EQUIP_DESC_HATCHET;
}; };
descriptionShort=$STR_EQUIP_DESC_41; descriptionShort=$STR_EQUIP_DESC_HATCHET;
}; };

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@@ -88,27 +88,16 @@ class Item1Matchbox : ItemMatchbox
matches = 1; matches = 1;
}; };
}; };
// EPOCH ADDITION
class ItemMatchbox_DZE: ItemMatchbox class ItemMatchbox_DZE: ItemMatchbox
{ {
scope = public;
//displayName = $STR_EQUIP_NAME_3;
//model = "\dayz_equip\models\matchbox_gear.p3d";
//picture = "\dayz_equip\textures\equip_matchbox_ca.paa";
//descriptionShort = $STR_EQUIP_DESC_3;
class Ignators class Ignators
{ {
chance = 1; chance = 1;
matches = -1; matches = -1;
qtyRemaining = "ItemMatchbox_DZE"; //Use new matchbox system but don't reduce quantity qtyRemaining = "ItemMatchbox_DZE"; //Use new matchbox system but don't reduce quantity
}; };
class ItemActions
{
class Use
{
text = $STR_ACTIONS_LIGHTFIRE;
script = "spawn player_makeFire;";
use[] = {"PartWoodPile"};
};
};
}; };

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@@ -4374,22 +4374,6 @@
<Czech>Ráže: 12&lt;br/&gt;Munice: 2 patrony&lt;br/&gt;Pro: M1014</Czech> <Czech>Ráže: 12&lt;br/&gt;Munice: 2 patrony&lt;br/&gt;Pro: M1014</Czech>
<German>Kaliber 12 Schrotmunition&lt;br/&gt;2 Schuss&lt;br/&gt;Verwendet in: M1014</German> <German>Kaliber 12 Schrotmunition&lt;br/&gt;2 Schuss&lt;br/&gt;Verwendet in: M1014</German>
</Key> </Key>
<Key ID="STR_EQUIP_NAME_41">
<English>Hatchet</English>
<German>Beil</German>
<Russian>Топорик</Russian>
<Spanish>Hacha</Spanish>
<French>Hâche</French>
<Czech>Sekera</Czech>
</Key>
<Key ID="STR_EQUIP_DESC_41">
<English>A single-handed striking tool with a sharp blade used to cut and split wood.</English>
<German>Ein einhaendig gefuehrtes Schlagwerkzeug mit scharfer Klinge, das zum Hacken und Spalten von Holz verwendet wird.</German>
<Russian>Топор отлично подойдет для рубки дров.</Russian>
<Spanish>Una herramienta con una hoja afilada usada para cortar madera.</Spanish>
<French>Un outil à une main doté d&apos;une lame tranchante, utilisé pour couper et fendre du bois.</French>
<Czech>Jednoruční nástroj, který se používá pro sekání dřeva.</Czech>
</Key>
<Key ID="STR_CHAR_1"> <Key ID="STR_CHAR_1">
<English>Survivor</English> <English>Survivor</English>
<German>Überlebender</German> <German>Überlebender</German>