Set missing side and faction for vehicles

This sets the missing side and faction to every vehicle. Thx to iben for explaining. Also set every epoch vehicle to side west and faction USMC to avoid AI problems. As far as Ive tested there are no problems with these settings. This needs some more testing with AI helicopters. Non militarized servers are not affected by this change at all.
This commit is contained in:
A Man
2021-06-26 11:25:17 +02:00
parent 908825f4f7
commit 4ba6fa326a
69 changed files with 391 additions and 154 deletions

View File

@@ -1,7 +1,8 @@
class UAZ_MG_TK_EP1;
class UAZ_MG_TK_EP1_DZ: UAZ_MG_TK_EP1
{
scope = 2;
side = 1;
faction = "USMC";
displayName = "$STR_VEH_NAME_UAZ_DSHKM_TK";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -111,7 +112,8 @@ class UAZ_MG_TK_EP1_DZE4: UAZ_MG_TK_EP1_DZE3 {
class UAZ_MG_CDF;
class UAZ_MG_CDF_DZ: UAZ_MG_CDF
{
scope = 2;
side = 1;
faction = "USMC";
displayName = "$STR_VEH_NAME_UAZ_DSHKM_CDF";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -221,7 +223,8 @@ class UAZ_MG_CDF_DZE4: UAZ_MG_CDF_DZE3 {
class UAZ_MG_INS;
class UAZ_MG_INS_DZ: UAZ_MG_INS
{
scope = 2;
side = 1;
faction = "USMC";
displayName = "$STR_VEH_NAME_UAZ_DSHKM_INS";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -330,7 +333,8 @@ class UAZ_MG_INS_DZE4: UAZ_MG_INS_DZE3 {
class UAZ_MG_RUST_EP1_DZ: UAZ_MG_TK_EP1
{
scope = 2;
side = 1;
faction = "USMC";
displayName = "$STR_VEH_NAME_UAZ_DSHKM_RUST";
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\uaz\uaz_main_wrecked_co.paa","\ca\wheeled\data\uaz_mount_002_co.paa"};
vehicleClass = "DayZ Epoch Vehicles";
@@ -440,7 +444,8 @@ class UAZ_MG_RUST_EP1_DZE4: UAZ_MG_RUST_EP1_DZE3 {
class UAZ_MG_WINTER_DZ: UAZ_MG_TK_EP1
{
scope = 2;
side = 1;
faction = "USMC";
displayName = "$STR_VEH_NAME_UAZ_WINTER_DSHKM";
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\uaz\uaz_winter.paa","\ca\wheeled\data\uaz_mount_002_co.paa"};
vehicleClass = "DayZ Epoch Vehicles";