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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-03-01 11:11:52 +03:00
Set missing side and faction for vehicles
This sets the missing side and faction to every vehicle. Thx to iben for explaining. Also set every epoch vehicle to side west and faction USMC to avoid AI problems. As far as Ive tested there are no problems with these settings. This needs some more testing with AI helicopters. Non militarized servers are not affected by this change at all.
This commit is contained in:
@@ -1,6 +1,7 @@
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class UAZ_CDF;
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class UAZ_CDF_DZE: UAZ_CDF {
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scope = 2;
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side = 1;
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faction = "USMC";
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displayName = "$STR_VEH_NAME_UAZ_CDF";
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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@@ -96,7 +97,8 @@ class UAZ_CDF_DZE4: UAZ_CDF_DZE3 {
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class UAZ_INS;
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class UAZ_INS_DZE: UAZ_INS {
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scope = 2;
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side = 1;
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faction = "USMC";
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displayName = "$STR_VEH_NAME_UAZ_INS";
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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@@ -192,7 +194,8 @@ class UAZ_INS_DZE4: UAZ_INS_DZE3 {
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class UAZ_RU;
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class UAZ_RU_DZE: UAZ_RU {
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scope = 2;
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side = 1;
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faction = "USMC";
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displayName = "$STR_VEH_NAME_UAZ_RU";
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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@@ -288,7 +291,8 @@ class UAZ_RU_DZE4: UAZ_RU_DZE3 {
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class UAZ_Unarmed_TK_EP1;
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class UAZ_Unarmed_TK_EP1_DZE: UAZ_Unarmed_TK_EP1 {
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scope = 2;
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side = 1;
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faction = "USMC";
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displayName = "$STR_VEH_NAME_UAZ_TK";
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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@@ -384,7 +388,8 @@ class UAZ_Unarmed_TK_EP1_DZE4: UAZ_Unarmed_TK_EP1_DZE3 {
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class UAZ_Unarmed_UN_EP1;
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class UAZ_Unarmed_UN_EP1_DZE: UAZ_Unarmed_UN_EP1 {
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scope = 2;
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side = 1;
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faction = "USMC";
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displayName = "$STR_VEH_NAME_UAZ_UN";
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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@@ -480,7 +485,8 @@ class UAZ_Unarmed_UN_EP1_DZE4: UAZ_Unarmed_UN_EP1_DZE3 {
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class UAZ_Unarmed_TK_CIV_EP1;
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class UAZ_Unarmed_TK_CIV_EP1_DZE: UAZ_Unarmed_TK_CIV_EP1 {
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scope = 2;
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side = 1;
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faction = "USMC";
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displayName = "$STR_VEH_NAME_UAZ_CIVIL";
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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@@ -575,7 +581,8 @@ class UAZ_Unarmed_TK_CIV_EP1_DZE4: UAZ_Unarmed_TK_CIV_EP1_DZE3 {
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};
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class UAZ_Rust_DZE: UAZ_Unarmed_TK_CIV_EP1 {
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scope = 2;
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side = 1;
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faction = "USMC";
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displayName = "$STR_VEH_NAME_UAZ_RUSTY";
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hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\uaz\uaz_main_wrecked_co.paa"};
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vehicleClass = "DayZ Epoch Vehicles";
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@@ -671,7 +678,8 @@ class UAZ_Rust_DZE4: UAZ_Rust_DZE3 {
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};
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class UAZ_WINTER_DZE: UAZ_Unarmed_TK_EP1 {
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scope = 2;
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side = 1;
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faction = "USMC";
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displayName = "$STR_VEH_NAME_UAZ_WINTER";
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hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\uaz\uaz_winter.paa"};
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vehicleClass = "DayZ Epoch Vehicles";
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