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https://github.com/EpochModTeam/DayZ-Epoch.git
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Set missing side and faction for vehicles
This sets the missing side and faction to every vehicle. Thx to iben for explaining. Also set every epoch vehicle to side west and faction USMC to avoid AI problems. As far as Ive tested there are no problems with these settings. This needs some more testing with AI helicopters. Non militarized servers are not affected by this change at all.
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@@ -1,6 +1,7 @@
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class Lada1;
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class Lada1_DZE: Lada1 {
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scope = 2;
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side = 1;
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faction = "USMC";
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displayname = "$STR_VEH_NAME_LADA_WHITE";
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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@@ -99,7 +100,8 @@ class Lada1_DZE4: Lada1_DZE3 {
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class Lada2;
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class Lada2_DZE: Lada2 {
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scope = 2;
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side = 1;
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faction = "USMC";
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displayname = "$STR_VEH_NAME_LADA_RED";
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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@@ -198,7 +200,8 @@ class Lada2_DZE4: Lada2_DZE3 {
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class LadaLM;
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class LadaLM_DZE: LadaLM {
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scope = 2;
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side = 1;
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faction = "USMC";
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displayname = "$STR_VEH_NAME_LADA_POLICE";
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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@@ -297,7 +300,8 @@ class LadaLM_DZE4: LadaLM_DZE3 {
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class Lada1_TK_CIV_EP1;
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class Lada1_TK_CIV_EP1_DZE: Lada1_TK_CIV_EP1 {
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scope = 2;
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side = 1;
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faction = "USMC";
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displayname = "$STR_VEH_NAME_LADA_GREEN";
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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@@ -396,7 +400,8 @@ class Lada1_TK_CIV_EP1_DZE4: Lada1_TK_CIV_EP1_DZE3 {
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class Lada2_TK_CIV_EP1;
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class Lada2_TK_CIV_EP1_DZE: Lada2_TK_CIV_EP1 {
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scope = 2;
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side = 1;
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faction = "USMC";
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displayname = "$STR_VEH_NAME_LADA_HIPPY";
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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@@ -495,6 +500,8 @@ class Lada2_TK_CIV_EP1_DZE4: Lada2_TK_CIV_EP1_DZE3 {
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class GLT_M300_LT;
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class GLT_M300_LT_DZE : GLT_M300_LT {
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side = 1;
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faction = "USMC";
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displayname = "$STR_VEH_NAME_LADA_YELLOW";
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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