Set missing side and faction for vehicles

This sets the missing side and faction to every vehicle. Thx to iben for explaining. Also set every epoch vehicle to side west and faction USMC to avoid AI problems. As far as Ive tested there are no problems with these settings. This needs some more testing with AI helicopters. Non militarized servers are not affected by this change at all.
This commit is contained in:
A Man
2021-06-26 11:25:17 +02:00
parent 908825f4f7
commit 4ba6fa326a
69 changed files with 391 additions and 154 deletions

View File

@@ -310,7 +310,6 @@ class HMMWV_DZE_Base: Car
class HMMWV_M998A2_SOV_DES_EP1_DZ: HMMWV_DZE_Base
{
expansion = 1;
side = 1;
scope = 2;
transportSoldier = 4;
transportMaxWeapons = 15;
@@ -556,7 +555,6 @@ class HMMWV_M998A2_SOV_DES_EP1_DZ: HMMWV_DZE_Base
weapon = "M240_veh";
};
};
faction = "BIS_US";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
@@ -716,7 +714,6 @@ class HMMWV_M998A2_SOV_DES_EP1_DZE4: HMMWV_M998A2_SOV_DES_EP1_DZE3
class HMMWV_M1151_M2_CZ_DES_EP1_DZ: HMMWV_DZE_Base
{
expansion = 1;
side = 1;
scope = 2;
model = "\ca\wheeled_e\HMMWV\m1151_m2_gpk";
displayname = "$STR_VEH_NAME_HMMWV_GPK";
@@ -735,7 +732,6 @@ class HMMWV_M1151_M2_CZ_DES_EP1_DZ: HMMWV_DZE_Base
};
driverAction = "HMMWV_Driver_EP1";
cargoAction[] = {"HMMWV_Cargo_EP1","HMMWV_Cargo01_EP1","HMMWV_Cargo02_EP1"};
faction = "BIS_US";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
@@ -2172,7 +2168,6 @@ class HMMWV_DZ: HMMWV_DZE_Base {
model = "ca\wheeled_E\HMMWV\HMMWV";
picture = "\Ca\wheeled\data\ico\HMMWV_CA.paa";
scope = 2;
side = 2;
crew = "";
typicalCargo[] = {};
class TransportMagazines {};