Set missing side and faction for vehicles

This sets the missing side and faction to every vehicle. Thx to iben for explaining. Also set every epoch vehicle to side west and faction USMC to avoid AI problems. As far as Ive tested there are no problems with these settings. This needs some more testing with AI helicopters. Non militarized servers are not affected by this change at all.
This commit is contained in:
A Man
2021-06-26 11:25:17 +02:00
parent 908825f4f7
commit 4ba6fa326a
69 changed files with 391 additions and 154 deletions

View File

@@ -1,6 +1,7 @@
class Old_moto_TK_Civ_EP1;
class Old_moto_TK_Civ_EP1_DZE : Old_moto_TK_Civ_EP1 {
scope = 2;
side = 1;
faction = "USMC";
displayName = $STR_VEH_NAME_MOTORBIKE_WHITE;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -12,7 +13,8 @@ class Old_moto_TK_Civ_EP1_DZE : Old_moto_TK_Civ_EP1 {
class TT650_Civ;
class TT650_Civ_DZE: TT650_Civ {
scope = 2;
side = 1;
faction = "USMC";
displayName = $STR_VEH_NAME_MOTORBIKE_TT650_REDWHITE;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -24,7 +26,8 @@ class TT650_Civ_DZE: TT650_Civ {
class TT650_TK_CIV_EP1;
class TT650_TK_CIV_EP1_DZE: TT650_TK_CIV_EP1 {
scope = 2;
side = 1;
faction = "USMC";
displayName = $STR_VEH_NAME_MOTORBIKE_TT650_RUSTY;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -36,7 +39,8 @@ class TT650_TK_CIV_EP1_DZE: TT650_TK_CIV_EP1 {
class TT650_Ins;
class TT650_Ins_DZE: TT650_Ins {
scope = 2;
side = 1;
faction = "USMC";
displayName = $STR_VEH_NAME_MOTORBIKE_TT650_FIRERED;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
@@ -48,7 +52,8 @@ class TT650_Ins_DZE: TT650_Ins {
class M1030_US_DES_EP1;
class M1030_US_DES_EP1_DZE: M1030_US_DES_EP1 {
scope = 2;
side = 1;
faction = "USMC";
displayName = $STR_VEH_NAME_MOTORBIKE_M1030_GREEN;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";