mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
fixed "Member already defined"
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@@ -1,4 +1,3 @@
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class Land_A_tent;
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class GraveDZE: Land_A_tent {
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class GraveDZE: Land_A_tent {
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vehicleClass = "Survival";
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vehicleClass = "Survival";
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displayName = "Grave DZE";
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displayName = "Grave DZE";
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@@ -1,4 +1,3 @@
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class Land_A_tent;
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class LockboxStorageLocked: Land_A_tent {
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class LockboxStorageLocked: Land_A_tent {
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vehicleClass = "Survival";
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vehicleClass = "Survival";
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displayName = "Locked Lockbox";
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displayName = "Locked Lockbox";
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@@ -27,7 +26,6 @@ class LockboxStorage: Land_A_tent {
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packedClass = "WeaponHolder_ItemLockbox";
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packedClass = "WeaponHolder_ItemLockbox";
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};
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};
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class WeaponHolder;
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class WeaponHolder_ItemLockbox: WeaponHolder {
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class WeaponHolder_ItemLockbox: WeaponHolder {
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scope = 2;
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scope = 2;
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displayName = "Lockbox";
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displayName = "Lockbox";
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@@ -1,4 +1,3 @@
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class Land_A_tent;
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class TentStorage: Land_A_tent {
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class TentStorage: Land_A_tent {
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vehicleClass = "Survival";
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vehicleClass = "Survival";
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transportMaxMagazines = 50;
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transportMaxMagazines = 50;
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@@ -31,7 +30,6 @@ class TentStorageDomed2: TentStorage {
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offset[] = {0,2.5,0};
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offset[] = {0,2.5,0};
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};
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};
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class WeaponHolder;
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class WeaponHolder_ItemTentOld: WeaponHolder {
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class WeaponHolder_ItemTentOld: WeaponHolder {
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scope = 2;
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scope = 2;
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displayName = $STR_EQUIP_NAME_20;
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displayName = $STR_EQUIP_NAME_20;
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@@ -1,4 +1,3 @@
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class Land_A_tent;
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class VaultStorage: Land_A_tent {
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class VaultStorage: Land_A_tent {
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placement = "vertical";
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placement = "vertical";
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vehicleClass = "Survival";
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vehicleClass = "Survival";
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@@ -29,7 +28,6 @@ class VaultStorageLocked: Land_A_tent {
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nounderground = 0;
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nounderground = 0;
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};
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};
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class WeaponHolder;
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class WeaponHolder_ItemVault: WeaponHolder {
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class WeaponHolder_ItemVault: WeaponHolder {
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scope = 2;
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scope = 2;
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displayName = "Safe";
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displayName = "Safe";
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@@ -17,9 +17,11 @@ class CfgVehicles {
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class Ruins: HouseBase {};
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class Ruins: HouseBase {};
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#include "CfgVehicles\antihack_plants.hpp"
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#include "CfgVehicles\antihack_plants.hpp"
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#include "CfgVehicles\DZE\Doors.hpp"
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#include "CfgVehicles\DZE\Doors.hpp"
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class Land_A_tent; // External class reference
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#include "CfgVehicles\DZE\Grave.hpp"
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class WeaponHolder; // External class reference
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#include "CfgVehicles\DZE\LockboxStorage.hpp"
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#include "CfgVehicles\DZE\LockboxStorage.hpp"
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#include "CfgVehicles\DZE\VaultStorage.hpp"
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#include "CfgVehicles\DZE\VaultStorage.hpp"
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#include "CfgVehicles\DZE\Grave.hpp"
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#include "CfgVehicles\DZE\TentStorage.hpp"
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#include "CfgVehicles\DZE\TentStorage.hpp"
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class AllVehicles;
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class AllVehicles;
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