diff --git a/SQF/dayz_code/Configs/CfgVehicles/DZE/Grave.hpp b/SQF/dayz_code/Configs/CfgVehicles/DZE/Grave.hpp index b218e0c76..bc9e7f9a6 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/DZE/Grave.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/DZE/Grave.hpp @@ -1,4 +1,3 @@ -class Land_A_tent; class GraveDZE: Land_A_tent { vehicleClass = "Survival"; displayName = "Grave DZE"; diff --git a/SQF/dayz_code/Configs/CfgVehicles/DZE/LockboxStorage.hpp b/SQF/dayz_code/Configs/CfgVehicles/DZE/LockboxStorage.hpp index 4bbd39c78..5c3bef588 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/DZE/LockboxStorage.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/DZE/LockboxStorage.hpp @@ -1,4 +1,3 @@ -class Land_A_tent; class LockboxStorageLocked: Land_A_tent { vehicleClass = "Survival"; displayName = "Locked Lockbox"; @@ -27,7 +26,6 @@ class LockboxStorage: Land_A_tent { packedClass = "WeaponHolder_ItemLockbox"; }; -class WeaponHolder; class WeaponHolder_ItemLockbox: WeaponHolder { scope = 2; displayName = "Lockbox"; diff --git a/SQF/dayz_code/Configs/CfgVehicles/DZE/TentStorage.hpp b/SQF/dayz_code/Configs/CfgVehicles/DZE/TentStorage.hpp index 4ca6b4012..94984fa36 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/DZE/TentStorage.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/DZE/TentStorage.hpp @@ -1,4 +1,3 @@ -class Land_A_tent; class TentStorage: Land_A_tent { vehicleClass = "Survival"; transportMaxMagazines = 50; @@ -31,7 +30,6 @@ class TentStorageDomed2: TentStorage { offset[] = {0,2.5,0}; }; -class WeaponHolder; class WeaponHolder_ItemTentOld: WeaponHolder { scope = 2; displayName = $STR_EQUIP_NAME_20; diff --git a/SQF/dayz_code/Configs/CfgVehicles/DZE/VaultStorage.hpp b/SQF/dayz_code/Configs/CfgVehicles/DZE/VaultStorage.hpp index 87222f85c..63f2d5fed 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/DZE/VaultStorage.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/DZE/VaultStorage.hpp @@ -1,4 +1,3 @@ -class Land_A_tent; class VaultStorage: Land_A_tent { placement = "vertical"; vehicleClass = "Survival"; @@ -29,7 +28,6 @@ class VaultStorageLocked: Land_A_tent { nounderground = 0; }; -class WeaponHolder; class WeaponHolder_ItemVault: WeaponHolder { scope = 2; displayName = "Safe"; diff --git a/SQF/dayz_code/Configs/cfgVehicles.hpp b/SQF/dayz_code/Configs/cfgVehicles.hpp index f8210ba58..a8559d4ce 100644 --- a/SQF/dayz_code/Configs/cfgVehicles.hpp +++ b/SQF/dayz_code/Configs/cfgVehicles.hpp @@ -17,9 +17,11 @@ class CfgVehicles { class Ruins: HouseBase {}; #include "CfgVehicles\antihack_plants.hpp" #include "CfgVehicles\DZE\Doors.hpp" + class Land_A_tent; // External class reference + #include "CfgVehicles\DZE\Grave.hpp" + class WeaponHolder; // External class reference #include "CfgVehicles\DZE\LockboxStorage.hpp" #include "CfgVehicles\DZE\VaultStorage.hpp" - #include "CfgVehicles\DZE\Grave.hpp" #include "CfgVehicles\DZE\TentStorage.hpp" class AllVehicles;