diff --git a/SQF/dayz_server/system/server_cleanup.fsm b/SQF/dayz_server/system/server_cleanup.fsm index e81ca640e..80ebc3d13 100644 --- a/SQF/dayz_server/system/server_cleanup.fsm +++ b/SQF/dayz_server/system/server_cleanup.fsm @@ -58,8 +58,8 @@ link28[] = {21,22}; link29[] = {22,5}; link30[] = {23,24}; link31[] = {24,5}; -globals[] = {25.000000,1,0,0,0,640,480,1,42,6316128,1,-508.946564,440.498199,435.888916,-341.331024,861,630,1}; -window[] = {2,-1,-1,-32000,-32000,890,78,1370,78,3,879}; +globals[] = {25.000000,1,0,0,0,640,480,1,42,6316128,1,-508.946564,440.498199,435.888916,-341.331024,861,880,1}; +window[] = {2,-1,-1,-1,-1,1046,234,1526,234,3,879}; *//*%FSM*/ class FSM { @@ -341,16 +341,14 @@ class FSM class cleanup_loot { name = "cleanup_loot"; - init = /*%FSM*/"DZE_diag_fps = diag_fps;" \n - "" \n - "if (DZE_DiagFpsFast) then {" \n + init = /*%FSM*/"if (DZE_DiagFpsFast) then {" \n " call dze_diag_fps;" \n "};" \n "" \n "[] spawn server_spawnCleanLoot;" \n "" \n "// set player save time based on server performance" \n - "PVDZE_plr_SetSaveTime = round(60 - DZE_diag_fps);" \n + "PVDZE_plr_SetSaveTime = round(60 - diag_fps);" \n "publicVariable ""PVDZE_plr_SetSaveTime"";"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links