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Add back missing Epoch player_antiWall call #1817
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@@ -19,5 +19,6 @@
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[FIXED] Arrows floating in air when shot at same position against a wall multiple times. #1815 @DeVloek @ebayShopper
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[FIXED] Arrows floating in air when shot at same position against a wall multiple times. #1815 @DeVloek @ebayShopper
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[FIXED] Swimming in ground glitch when relogging at certain positions on certain maps like Napf and Tavi. @ebayShopper
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[FIXED] Swimming in ground glitch when relogging at certain positions on certain maps like Napf and Tavi. @ebayShopper
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[FIXED] No damage from hitting ground after HALO jump when DZE_HaloOpenChuteHeight was set to -1. @ebayShopper
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[FIXED] No damage from hitting ground after HALO jump when DZE_HaloOpenChuteHeight was set to -1. @ebayShopper
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[FIXED] Added back missing call to Epoch player_antiWall function for preventing base glitching. #1817 @ndavalos @ebayShopper
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[INFO] See Documents\CHANGE LOG 1.0.6.txt for the full list of 1.0.5.1 --> 1.0.6 changes.
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[INFO] See Documents\CHANGE LOG 1.0.6.txt for the full list of 1.0.5.1 --> 1.0.6 changes.
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@@ -1,6 +1,7 @@
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1.0.5.1 --> 1.0.6 Variable Name Changes:
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1.0.5.1 --> 1.0.6 Variable Name Changes:
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- Duplicate functions have been renamed:
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- Duplicate functions have been renamed:
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- dayz_gui --> sched_gui
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- dayz_HungerThirst --> dayz_NutritionSystem
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- dayz_HungerThirst --> dayz_NutritionSystem
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- dayz_objectUID3 --> dayz_objectUID2
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- dayz_objectUID3 --> dayz_objectUID2
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- DZE_getModelName --> fn_getModelName
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- DZE_getModelName --> fn_getModelName
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@@ -26,6 +26,8 @@ if (_unit == player) then {
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localize "str_actions_exitBlocked" call dayz_rollingMessages;
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localize "str_actions_exitBlocked" call dayz_rollingMessages;
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};
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};
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_vehicle call player_antiWall;
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//Lets make sure we can process some dmg from ejecting from the vehicle even traveling at lower speeds.
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//Lets make sure we can process some dmg from ejecting from the vehicle even traveling at lower speeds.
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if (((speed _vehicle) > 15) or ((speed _vehicle) < -10)) then {
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if (((speed _vehicle) > 15) or ((speed _vehicle) < -10)) then {
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