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Plot for life fixes and typo fixes (#1707)
This fixes the issues I was having with APFL, Basically when downgrading a locked door the ownerPUID was not getting transferred across so it was getting a 0 PUID set on it once downgraded so you would then lose access if there was no plot pole. Now it correctly gets set and instead of doing 2 PVDZE_Obj_Swaps I am using an if and else statement. player_upgrade was also not sending the ownerID into the worldspace field, this seems to differ from the original APFL script. I also added in code so that if APFL was enabled and uid is 0 we claim the item with players UID. This fixes a typo @ebaydayz introduced to spam the .RPT on startup also for the shotgun and a typo in the credits.
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@@ -103,12 +103,14 @@ if ((count _upgrade) > 0) then {
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// Set location
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_object setPosATL _location;
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format[localize "str_epoch_player_142",_text] call dayz_rollingMessages;
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location, _vector],_classname,_obj,player];
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if (DZE_permanentPlot) then {
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_ownerID = _obj getVariable["ownerPUID","0"];
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_object setVariable ["ownerPUID",_ownerID,true];
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_playerUID, _vector],_classname,_obj,player];
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} else {
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location, _vector],_classname,_obj,player];
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};
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publicVariableServer "PVDZE_obj_Swap";
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