Plot for life fixes and typo fixes (#1707)

This fixes the issues I was having with APFL, Basically when downgrading
a locked door the ownerPUID was not getting transferred across so it was
getting a 0 PUID set on it once downgraded so you would then lose access
if there was no plot pole.

Now it correctly gets set and instead of doing 2 PVDZE_Obj_Swaps I am
using an if and else statement.

player_upgrade was also not sending the ownerID into the worldspace
field, this seems to differ from the original APFL script. I also added
in code so that if APFL was enabled and uid is 0 we claim the item with
players UID.

This fixes a typo @ebaydayz introduced to spam the .RPT on startup also
for the shotgun and a typo in the credits.
This commit is contained in:
oiad
2016-07-17 05:25:14 +12:00
committed by ebaydayz
parent c9960e1ec3
commit 41c9fde480
5 changed files with 21 additions and 15 deletions

View File

@@ -103,12 +103,14 @@ if ((count _upgrade) > 0) then {
// Set location
_object setPosATL _location;
format[localize "str_epoch_player_142",_text] call dayz_rollingMessages;
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location, _vector],_classname,_obj,player];
if (DZE_permanentPlot) then {
_ownerID = _obj getVariable["ownerPUID","0"];
_object setVariable ["ownerPUID",_ownerID,true];
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_playerUID, _vector],_classname,_obj,player];
} else {
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location, _vector],_classname,_obj,player];
};
publicVariableServer "PVDZE_obj_Swap";