diff --git a/SQF/dayz_code/Configs/CfgWeapons/Rifles/MR43.hpp b/SQF/dayz_code/Configs/CfgWeapons/Rifles/MR43.hpp index fcc488ab2..4bd74f283 100644 --- a/SQF/dayz_code/Configs/CfgWeapons/Rifles/MR43.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons/Rifles/MR43.hpp @@ -9,7 +9,7 @@ class MR43_DZ : Rifle magazines[] = { - 2Rnd_12Gauge_Buck; + 2Rnd_12Gauge_Buck, 2Rnd_12Gauge_Slug }; @@ -46,4 +46,4 @@ class MR43_DZ : Rifle recoil = "recoil_single_primary_9outof10"; recoilProne = "recoil_single_primary_prone_8outof10"; }; -}; \ No newline at end of file +}; diff --git a/SQF/dayz_code/actions/player_build.sqf b/SQF/dayz_code/actions/player_build.sqf index c78c9841b..2939fab84 100644 --- a/SQF/dayz_code/actions/player_build.sqf +++ b/SQF/dayz_code/actions/player_build.sqf @@ -433,10 +433,11 @@ if (_canBuild select 0) then { }; _tmpbuilt setVariable ["CharacterID",_combination,true]; - PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location],[]]; if (DZE_permanentPlot) then { _tmpbuilt setVariable ["ownerPUID",_playerUID,true]; PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID],_classname]; + } else { + PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location],[]]; }; publicVariableServer "PVDZ_obj_Publish"; @@ -452,9 +453,10 @@ if (_canBuild select 0) then { if(_tmpbuilt isKindOf "Land_Fire_DZ") then { _tmpbuilt spawn player_fireMonitor; } else { - PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location],[]]; if (DZE_permanentPlot) then { PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID],_classname]; + } else { + PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location],[]]; }; publicVariableServer "PVDZ_obj_Publish"; }; @@ -481,4 +483,4 @@ if (_canBuild select 0) then { }; }; -DZE_ActionInProgress = false; \ No newline at end of file +DZE_ActionInProgress = false; diff --git a/SQF/dayz_code/actions/player_buildingDowngrade.sqf b/SQF/dayz_code/actions/player_buildingDowngrade.sqf index 2d6a30a7d..da431dd7e 100644 --- a/SQF/dayz_code/actions/player_buildingDowngrade.sqf +++ b/SQF/dayz_code/actions/player_buildingDowngrade.sqf @@ -103,12 +103,14 @@ if ((count _upgrade) > 0) then { // Set location _object setPosATL _location; - format[localize "str_epoch_player_142",_text] call dayz_rollingMessages; - PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location, _vector],_classname,_obj,player]; if (DZE_permanentPlot) then { + _ownerID = _obj getVariable["ownerPUID","0"]; + _object setVariable ["ownerPUID",_ownerID,true]; PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_playerUID, _vector],_classname,_obj,player]; + } else { + PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location, _vector],_classname,_obj,player]; }; publicVariableServer "PVDZE_obj_Swap"; diff --git a/SQF/dayz_code/actions/player_upgrade.sqf b/SQF/dayz_code/actions/player_upgrade.sqf index c7cf91d06..d3f1d4f98 100644 --- a/SQF/dayz_code/actions/player_upgrade.sqf +++ b/SQF/dayz_code/actions/player_upgrade.sqf @@ -110,10 +110,6 @@ if ((count _upgrade) > 0) then { // Set location _object setPosATL _location; - if (DZE_permanentPlot) then { - _ownerID = _obj getVariable["ownerPUID","0"]; - _object setVariable ["ownerPUID",_ownerID,true]; - }; if (_lockable == 3) then { @@ -128,8 +124,14 @@ if ((count _upgrade) > 0) then { } else { format[localize "str_epoch_player_159",_text] call dayz_rollingMessages; }; - - PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location, _vector],_classname,_obj,player]; + if (DZE_permanentPlot) then { + _ownerID = _obj getVariable["ownerPUID","0"]; + if (_ownerID == "0") then { _ownerID = [player] call FNC_GetPlayerUID; }; //APFL is on but UID is 0 so we will claim it to record the ownership. + _object setVariable ["ownerPUID",_ownerID,true]; + PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_ownerID,_vector],_classname,_obj,player]; + } else { + PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_vector],_classname,_obj,player]; + }; publicVariableServer "PVDZE_obj_Swap"; player reveal _object; @@ -150,4 +152,4 @@ if ((count _upgrade) > 0) then { }; DZE_ActionInProgress = false; -s_player_upgrade_build = -1; \ No newline at end of file +s_player_upgrade_build = -1; diff --git a/SQF/dayz_code/credits.txt b/SQF/dayz_code/credits.txt index e3192638c..ae49f8ca6 100644 --- a/SQF/dayz_code/credits.txt +++ b/SQF/dayz_code/credits.txt @@ -75,7 +75,7 @@ feature. * [Nick Chow] (https://github.com/Purplish) * bittedanke (https://github.com/bittedanke) - fixing a problem with chances. * ebaydayz (https://github.com/ebaydayz) - * xyberviri (https://github.com/xyberviri) - ((action_open_backpack_0.ogg - action_open_backpack_4.ogg), (action_open_inventory_0.ogg - action_open_inventory_4.ogg)) Licesne Info - https://github.com/DayZMod/DayZ/issues/696 + * xyberviri (https://github.com/xyberviri) - ((action_open_backpack_0.ogg - action_open_backpack_4.ogg), (action_open_inventory_0.ogg - action_open_inventory_4.ogg)) License Info - https://github.com/DayZMod/DayZ/issues/696 ------------------------ Art Work