Fix some errors

This commit is contained in:
ebaydayz
2016-03-31 14:45:13 -04:00
parent 6de88c7b07
commit 3f6cd7de42
33 changed files with 185 additions and 167 deletions

View File

@@ -340,10 +340,21 @@ if !(DZE_ConfigTrader) then {
if (_hiveLoaded) then {
// spawn_vehicles
// Get all buildings and roads only once. Very taxing, but only on first startup
buildingList = [];
{
if (DZE_MissionLootTable) then {
if (isClass (missionConfigFile >> "CfgLoot" >> "Buildings" >> (typeOf _x))) then {buildingList set [count buildingList,_x];};
} else {
if (isClass (configFile >> "CfgLoot" >> "Buildings" >> (typeOf _x))) then {buildingList set [count buildingList,_x];};
};
} count (dayz_centerMarker nearObjects ["building",DynamicVehicleArea]);
roadList = dayz_centerMarker nearRoads DynamicVehicleArea;
_vehLimit = MaxVehicleLimit - (count serverVehicleCounter);
if (_vehLimit > 0) then {
diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit));
for "_x" from 1 to _vehLimit do {[] spawn spawn_vehicles;};
for "_x" from 1 to _vehLimit do {spawn_vehicles_thread = [] spawn spawn_vehicles;};
} else {
diag_log "HIVE: Vehicle Spawn limit reached!";
};
@@ -358,12 +369,16 @@ for "_x" from 1 to MaxAmmoBoxes do {[] spawn spawn_ammosupply;};
diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins));
for "_x" from 1 to MaxMineVeins do {[] spawn spawn_mineveins;};
// All done spawning stuff, can clear these now
buildingList = []; roadList = [];
[] spawn server_spawnEvents;
_debugMarkerPosition = getMarkerPos "respawn_west";
_debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1];
_vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"];
_vehicle_0 setPos _debugMarkerPosition;
_vehicle_0 setVariable ["ObjectID","1",true];
_vehicle_0 setVariable ["ObjectID","1",true];
[] spawn {
waitUntil {uiSleep 5;(scriptDone spawn_vehicles_thread)};
// All done spawning stuff, can clear these now
buildingList = nil; roadList = nil;
diag_log "All vehicle spawning threads completed";
};