Ammo still, and needs to implement weapon groups

This commit is contained in:
icomrade
2016-02-24 10:02:15 -05:00
parent 468accce2a
commit 3b272776b3
13 changed files with 209 additions and 78 deletions

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@@ -15,9 +15,7 @@ Castle[] =
{Loot_WEAPON, 2, Mosin_DZ},
//Backpacks
{Loot_BACKPACK, 2, DZ_BP_VestPouch},
{Loot_BACKPACK, 2, DZ_BP_Patrol},
{Loot_BACKPACK, 2, DZ_BP_Assault},
{Loot_GROUP, 4, backpacks},
//Items
{Loot_MAGAZINE, 4, ItemSandbag},

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@@ -8,9 +8,7 @@ Church[] =
{Loot_WEAPON, 3, MeleeBaseBallBat},
//Backpacks
{Loot_BACKPACK, 2, DZ_BP_VestPouch},
{Loot_BACKPACK, 1, DZ_BP_Patrol},
{Loot_BACKPACK, 0.5, DZ_BP_Assault},
{Loot_GROUP, 4, backpacks},
//Items
{Loot_MAGAZINE, 1, equip_Crossbow_Kit},

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@@ -16,9 +16,8 @@ Hunting[] =
{Loot_WEAPON, 2, ItemCompass},
//Backpacks
{Loot_BACKPACK, 3, DZ_BP_Assault},
{Loot_BACKPACK, 2, DZ_BP_Survival},
{Loot_BACKPACK, 1, DZ_BP_Alice},
{Loot_GROUP, 5, backpacks},
{Loot_GROUP, 1, militarybackpacks},
//Other
{Loot_MAGAZINE, 2, ItemTent},

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@@ -1,14 +1,7 @@
Military[] =
{
//Pistols
{Loot_WEAPON, 3, Makarov_DZ},
{Loot_WEAPON, 1, MakarovSD},
{Loot_WEAPON, 2, M1911_DZ},
{Loot_WEAPON, 2, M9_DZ},
{Loot_WEAPON, 1, M9SD},
{Loot_WEAPON, 2, G17_DZ},
{Loot_WEAPON, 2, Revolver_DZ},
{Loot_WEAPON, 0.5, revolver_gold_EP1},
{Loot_GROUP, 10, pistols},
//Submachineguns
{Loot_WEAPON, 1, PDW_DZ},
@@ -39,13 +32,13 @@ Military[] =
{Loot_TOOL, 3, ItemEtool},
//Backpacks
{Loot_BACKPACK, 4, DZ_BP_Survival},
{Loot_BACKPACK, 2, DZ_BP_Alice},
{Loot_BACKPACK, 1, DZ_BP_British},
{Loot_GROUP, 6, backpacks},
{Loot_GROUP, 6, militarybackpacks},
//Clothing
{Loot_MAGAZINE, 1, Skin_Camo1_DZ},
{Loot_MAGAZINE, 0.75, Skin_Soldier1_DZ},
{Loot_GROUP, 2, militaryclothes},
{Loot_GROUP, 1, specialclothes},
//Containers
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU1, 6, 12},
@@ -111,15 +104,11 @@ MilitarySpecial[] =
{Loot_TOOL, 2, ItemEtool},
//Backpacks
{Loot_BACKPACK, 3, DZ_BP_Alice},
{Loot_BACKPACK, 2, DZ_BP_British},
{Loot_BACKPACK, 1, DZ_BP_Czech},
{Loot_BACKPACK, 0.5, DZ_BP_Coyote},
{Loot_GROUP, 6, militarybackpacks},
//Clothing
{Loot_MAGAZINE, 2, Skin_Camo1_DZ},
{Loot_MAGAZINE, 1.5, Skin_Soldier1_DZ},
{Loot_MAGAZINE, 1, Skin_Sniper1_DZ},
{Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 2, specialclothes},
//Containers
{Loot_CONTAINER, 3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39

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@@ -6,21 +6,13 @@ Office[] =
{Loot_WEAPON, 5, ItemFlashlight},
//Pistols
{Loot_WEAPON, 3, Makarov_DZ},
{Loot_WEAPON, 1, MakarovSD},
{Loot_WEAPON, 2, M1911_DZ},
{Loot_WEAPON, 2, M9_DZ},
{Loot_WEAPON, 1, M9SD},
{Loot_WEAPON, 2, G17_DZ},
{Loot_WEAPON, 2, Revolver_DZ},
{Loot_GROUP, 10, pistols},
//Rifles
{Loot_WEAPON, 3, MeleeBaseBallBat},
//Backpacks
{Loot_BACKPACK, 3, DZ_BP_VestPouch},
{Loot_BACKPACK, 2, DZ_BP_Patrol},
{Loot_BACKPACK, 1, DZ_BP_Assault},
{Loot_GROUP, 4, backpacks},
//Items
{Loot_MAGAZINE, 5, ItemAntibacterialWipe},

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@@ -20,11 +20,7 @@ Residential[] =
{Loot_WEAPON, 1, ItemDIY_Gate},
//Backpacks
{Loot_BACKPACK, 3, DZ_BP_VestPouch},
{Loot_BACKPACK, 2.5, DZ_BP_Patrol},
{Loot_BACKPACK, 2, DZ_BP_Assault},
{Loot_BACKPACK, 1.5, DZ_BP_Survival},
{Loot_BACKPACK, 1, DZ_BP_Alice},
{Loot_GROUP, 4, backpacks},
//Other
{Loot_MAGAZINE, 0.5, ItemPadlock},

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@@ -11,11 +11,7 @@ Supermarket[] =
{Loot_WEAPON, 1, ItemDIY_Gate},
//Pistols
{Loot_WEAPON, 3, Makarov_DZ},
{Loot_WEAPON, 2, M1911_DZ},
{Loot_WEAPON, 1, M9_DZ},
{Loot_WEAPON, 2, G17_DZ},
{Loot_WEAPON, 1, Revolver_DZ},
{Loot_GROUP, 10, pistols},
//Rifles
/* {Loot_WEAPON, 1, LeeEnfield_DZ},
{Loot_WEAPON, 1, Mosin_DZ},
@@ -24,11 +20,7 @@ Supermarket[] =
{Loot_WEAPON, 2, Crossbow_DZ},*/
//Backpacks
{Loot_BACKPACK, 4, DZ_BP_VestPouch},
{Loot_BACKPACK, 3, DZ_BP_Patrol},
{Loot_BACKPACK, 2, DZ_BP_Assault},
{Loot_BACKPACK, 1, DZ_BP_Survival},
{Loot_BACKPACK, 0.5, DZ_BP_Alice},
{Loot_GROUP, 5, backpacks},
//Items
{Loot_MAGAZINE, 1, ItemTent},