mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-22 16:10:49 +03:00
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
16
SQF/dayz_code/compile/local_roadDebris.sqf
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16
SQF/dayz_code/compile/local_roadDebris.sqf
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@@ -0,0 +1,16 @@
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private ["_spawnveh","_position","_direction","_veh"];
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{
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_spawnveh = _x select 0;
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_position = _x select 1;
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_direction = _x select 2;
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//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));
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_veh = _spawnveh createVehicleLocal _position;
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_veh enableSimulation false;
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// Randomize placement a bit
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_veh setDir _direction;
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_veh setpos _position;
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} forEach _this;
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@@ -64,6 +64,8 @@ if (!isDedicated) then {
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object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";
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object_setpitchbank = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_setpitchbank.sqf";
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object_monitorGear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_monitorGear.sqf";
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local_roadDebris = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_roadDebris.sqf";
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//Zombies
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zombie_findTargetAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_findTargetAgent.sqf";
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@@ -123,6 +125,55 @@ if (!isDedicated) then {
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onPreloadStarted "dayz_preloadFinished = false;";
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onPreloadFinished "dayz_preloadFinished = true;";
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//This is still needed but the fsm should terminate if any errors pop up.
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[] spawn {
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private["_timeOut","_display","_control1","_control2"];
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disableSerialization;
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_timeOut = 0;
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dayz_loadScreenMsg = "";
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diag_log "DEBUG: loadscreen guard started.";
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_display = uiNameSpace getVariable "BIS_loadingScreen";
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if (!isNil "_display") then {
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_control1 = _display displayctrl 8400;
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_control2 = _display displayctrl 102;
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};
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waitUntil {!dayz_DisplayGenderSelect};
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// 120 sec timeout (12000 * 0.01)
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while { _timeOut < 12000 } do {
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if (dayz_clientPreload && dayz_authed) exitWith { diag_log "PLOGIN: Login loop completed!"; };
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if (!isNil "_display") then {
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if ( isNull _display ) then {
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waitUntil { !dialog; };
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startLoadingScreen ["","RscDisplayLoadCustom"];
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_display = uiNameSpace getVariable "BIS_loadingScreen";
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_control1 = _display displayctrl 8400;
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_control2 = _display displayctrl 102;
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};
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if ( dayz_loadScreenMsg != "" ) then {
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_control1 ctrlSetText dayz_loadScreenMsg;
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dayz_loadScreenMsg = "";
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};
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_control2 ctrlSetText format["%1",round(_timeOut*0.01)];
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};
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_timeOut = _timeOut + 1;
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if (_timeOut >= 12000) then {
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1 cutText [localize "str_player_login_timeout", "PLAIN DOWN"];
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sleep 10;
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endLoadingScreen;
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endMission "END1";
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};
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sleep 0.01;
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};
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};
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// TODO: need move it in player_monitor.fsm
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// allow player disconnect from server, if loading hang, kicked by BE etc.
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[] spawn {
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@@ -66,6 +66,7 @@ if (!isDedicated) then {
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"PVDZE_obj_Fire" addPublicVariableEventHandler {nul=(_this select 1) spawn BIS_Effects_Burn};
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"PVDZE_plr_FriendRQ" addPublicVariableEventHandler {cutText[(_this select 1),"PLAIN DOWN"];};
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"PVDZE_obj_Debris" addPublicVariableEventHandler {(_this select 1) call local_roadDebris};
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"norrnRaDrag" addPublicVariableEventHandler {(_this select 1) execVM "\z\addons\dayz_code\medical\publicEH\animDrag.sqf"};
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"norrnRnoAnim" addPublicVariableEventHandler {(_this select 1) execVM "\z\addons\dayz_code\medical\publicEH\noAnim.sqf"};
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@@ -1,4 +1,4 @@
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/*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Player Monitor">*/
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/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Player Monitor">*/
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/*%FSM<HEAD>*/
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/*
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item0[] = {"init",0,250,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"init"};
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@@ -152,8 +152,8 @@ link77[] = {66,59};
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link78[] = {67,15};
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link79[] = {68,69};
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link80[] = {69,20};
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globals[] = {25.000000,1,0,0,0,640,480,1,131,6316128,1,-592.955444,422.624878,1469.107178,428.394379,888,911,1};
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window[] = {2,-1,-1,-1,-1,980,200,1572,200,3,906};
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globals[] = {25.000000,1,0,0,0,640,480,1,131,6316128,1,-592.955444,422.624878,1027.017090,306.503998,888,630,1};
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window[] = {2,-1,-1,-1,-1,858,78,1370,78,3,906};
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*//*%FSM</HEAD>*/
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class FSM
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{
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@@ -472,9 +472,7 @@ class FSM
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class Request
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{
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name = "Request";
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init = /*%FSM<STATEINIT""">*/"//startLoadingScreen ["""",""DayZ_loadingScreen""];" \n
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"" \n
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"diag_log (""PLOGIN: Requesting Authentication... ("" + _playerUID + "")"");" \n
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init = /*%FSM<STATEINIT""">*/"diag_log (""PLOGIN: Requesting Authentication... ("" + _playerUID + "")"");" \n
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"dayz_loadScreenMsg = (localize ""str_player_15"");" \n
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"" \n
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"progressLoadingScreen 0.7;" \n
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@@ -762,17 +760,15 @@ class FSM
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"" \n
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"_worldspace = dayzPlayerLogin2 select 0;" \n
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"_state = dayzPlayerLogin2 select 1;" \n
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"PVDZE_plr_SetWeather = dayzPlayerLogin2 select 2;" \n
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"PVDZE_plr_SetDate = dayzPlayerLogin2 select 3;" \n
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"DZE_FreshSpawn = dayzPlayerLogin2 select 4;" \n
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"DZE_FreshSpawn = dayzPlayerLogin2 select 2;" \n
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"" \n
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"_setDir = _worldspace select 0;" \n
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"_setPos = _worldspace select 1;" \n
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"" \n
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"if(dayz_paraSpawn and !(player isKindOf ""PZombie_VB"") and DZE_FreshSpawn) then {" \n
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" player setPosATL [(_setPos select 0),(_setPos select 1),1000];" \n
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" player setDir _setDir;" \n
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" [player,1000] spawn BIS_fnc_halo;" \n
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" player setPosATL [(_setPos select 0),(_setPos select 1),2000];" \n
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" [player,2000] spawn BIS_fnc_halo;" \n
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"} else {" \n
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"" \n
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" // make protective box" \n
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@@ -942,10 +938,7 @@ class FSM
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class Position
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{
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name = "Position";
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init = /*%FSM<STATEINIT""">*/"endLoadingScreen;" \n
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"startLoadingScreen ["""",""DayZ_loadingScreen""];" \n
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"" \n
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"//Location" \n
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init = /*%FSM<STATEINIT""">*/"//Location" \n
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"_myLoc = getPosATL player;" \n
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"" \n
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"dayz_loadScreenMsg = ""Setup Completed, please wait..."";" \n
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@@ -1186,23 +1179,7 @@ class FSM
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class Initialize
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{
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name = "Initialize";
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init = /*%FSM<STATEINIT""">*/"#define ods(arg1) ""armaperflib"" callextension arg1" \n
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"" \n
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"if (!isNil ""PVDZE_plr_SetDate"") then {" \n
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" setDate PVDZE_plr_SetDate;" \n
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"};" \n
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"" \n
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"if (!isNil ""PVDZE_plr_SetDate"") then {" \n
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" 0 setOvercast (zeroCurrentWeather select 0);" \n
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" 0 setFog (zeroCurrentWeather select 1);" \n
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" setWind [((zeroCurrentWeather select 2) select 0),((zeroCurrentWeather select 2) select 1),true];" \n
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" 0 setRain (zeroCurrentWeather select 3);" \n
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"};" \n
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"" \n
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"" \n
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"diag_log (""Local Time: "" +str(PVDZE_plr_SetDate));" \n
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"" \n
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"//Medical" \n
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init = /*%FSM<STATEINIT""">*/"//Medical" \n
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"dayz_medicalH = [] execVM ""\z\addons\dayz_code\medical\init_medical.sqf""; //Medical Monitor Script (client only)" \n
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"[player] call fnc_usec_damageHandle;" \n
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"if (r_player_unconscious) then {" \n
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