From aaa79cce530ec7e0901d4f9c9e3c6ab22e405bc8 Mon Sep 17 00:00:00 2001 From: dayz10k Date: Mon, 18 Nov 2013 11:19:07 -0500 Subject: [PATCH 01/13] #713 Add player logon/logoff location to RPT --- SQF/dayz_server/compile/server_onPlayerDisconnect.sqf | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf b/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf index 18a5a3fdb..f59059aa7 100644 --- a/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf +++ b/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf @@ -38,7 +38,7 @@ if (!isNull _playerObj) then { [nil,nil,"per",rTITLETEXT,_message,"PLAIN DOWN"] call RE; }; - diag_log format["DISCONNECT: %1 (%2) Object: %3, _characterID: %4", _playerName,_playerUID,_playerObj,_characterID]; + diag_log format["DISCONNECT: %1 (%2) Object: %3, _characterID: %4 at loc %5", _playerName,_playerUID,_playerObj,_characterID, (getPosATL _playerObj)]; _id = [_playerUID,_characterID,2] spawn dayz_recordLogin; @@ -63,4 +63,4 @@ if (!isNull _playerObj) then { [_x,"gear"] call server_updateObject; } foreach (nearestObjects [_playerPos, dayz_updateObjects, 10]); }; -}; \ No newline at end of file +}; From 6e8859a1f9d09a59dd08ae3c5ac1d4280a4c879b Mon Sep 17 00:00:00 2001 From: dayz10k Date: Mon, 18 Nov 2013 11:22:23 -0500 Subject: [PATCH 02/13] #713 Add player logon/logoff location to RPT --- SQF/dayz_server/compile/server_playerLogin.sqf | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/SQF/dayz_server/compile/server_playerLogin.sqf b/SQF/dayz_server/compile/server_playerLogin.sqf index 9cef30b67..b0758b4a7 100644 --- a/SQF/dayz_server/compile/server_playerLogin.sqf +++ b/SQF/dayz_server/compile/server_playerLogin.sqf @@ -128,7 +128,7 @@ if (!_isNew) then { }; #ifdef DZE_SERVER_DEBUG -diag_log ("LOGIN LOADED: " + str(_playerObj) + " Type: " + (typeOf _playerObj)); +diag_log ("LOGIN LOADED: " + str(_playerObj) + " Type: " + (typeOf _playerObj) + " at location: " + (getPosATL _playerObj)); #endif _isHiveOk = false; @@ -142,4 +142,4 @@ if (worldName == "chernarus") then { }; dayzPlayerLogin = [_charID,_inventory,_backpack,_survival,_isNew,dayz_versionNo,_model,_isHiveOk,_newPlayer,_isInfected]; -(owner _playerObj) publicVariableClient "dayzPlayerLogin"; \ No newline at end of file +(owner _playerObj) publicVariableClient "dayzPlayerLogin"; From 9b161bcfdfdf94757089f6bd773b13daa48e11b5 Mon Sep 17 00:00:00 2001 From: "[VB]AWOL" Date: Mon, 18 Nov 2013 09:53:34 -0600 Subject: [PATCH 03/13] not needed --- SQF/dayz_server/system/server_cleanup.fsm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/SQF/dayz_server/system/server_cleanup.fsm b/SQF/dayz_server/system/server_cleanup.fsm index 11cc85b22..5b1424740 100644 --- a/SQF/dayz_server/system/server_cleanup.fsm +++ b/SQF/dayz_server/system/server_cleanup.fsm @@ -184,10 +184,10 @@ class FSM { name = "sync_time__and_w"; init = /*%FSM*/"if (DZE_DiagFpsSlow) then {" \n - " [] call dze_diag_fps;" \n + " call dze_diag_fps;" \n "};" \n - "[] call server_timeSync;" \n - "[] call server_weather;" \n + "call server_timeSync;" \n + "call server_weather;" \n ""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links From 05ab8b3a1b0addbf33649ebdc161241465769b78 Mon Sep 17 00:00:00 2001 From: "[VB]AWOL" Date: Mon, 18 Nov 2013 09:54:30 -0600 Subject: [PATCH 04/13] use functions here instead to set date weather --- SQF/dayz_server/system/server_monitor.sqf | 34 ++++------------------- 1 file changed, 5 insertions(+), 29 deletions(-) diff --git a/SQF/dayz_server/system/server_monitor.sqf b/SQF/dayz_server/system/server_monitor.sqf index 036bd3092..006f63e2b 100644 --- a/SQF/dayz_server/system/server_monitor.sqf +++ b/SQF/dayz_server/system/server_monitor.sqf @@ -13,35 +13,11 @@ diag_log "HIVE: Starting"; waituntil{isNil "sm_done"}; // prevent server_monitor be called twice (bug during login of the first player) -//Set the Time -//Send request -_key = "CHILD:307:"; -_result = _key call server_hiveReadWrite; -_outcome = _result select 0; -if(_outcome == "PASS") then { - _date = _result select 1; - - if(dayz_fullMoonNights) then { - //date setup - //_year = _date select 0; - //_month = _date select 1; - //_day = _date select 2; - _hour = _date select 3; - _minute = _date select 4; - - //Force full moon nights - _date = [2013,8,3,_hour,_minute]; - }; - - if(isDedicated) then { - setDate _date; - PVDZE_plr_SetDate = _date; - publicVariable "PVDZE_plr_SetDate"; - }; - - diag_log ("HIVE: Local Time set to " + str(_date)); -}; +//Set Time +call server_timeSync; +// set Weather +call server_weather; // Custom Configs if(isnil "MaxVehicleLimit") then { @@ -323,7 +299,7 @@ if (isServer and isNil "sm_done") then { // spawn_roadblocks diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris)); for "_x" from 1 to MaxDynamicDebris do { - [] spawn spawn_roadblocks; + [] call spawn_roadblocks; }; // spawn_ammosupply at server start 1% of roadblocks diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes)); From 37d41d6c21a57aee526c3a8018e800580f33af84 Mon Sep 17 00:00:00 2001 From: "[VB]AWOL" Date: Mon, 18 Nov 2013 10:20:51 -0600 Subject: [PATCH 05/13] updated auth wait from DayZ CE 1.8 --- SQF/dayz_code/init/compiles.sqf | 51 +++++++++++++++++++++++++++++++++ 1 file changed, 51 insertions(+) diff --git a/SQF/dayz_code/init/compiles.sqf b/SQF/dayz_code/init/compiles.sqf index f8d71ffdb..8bec99854 100644 --- a/SQF/dayz_code/init/compiles.sqf +++ b/SQF/dayz_code/init/compiles.sqf @@ -64,6 +64,8 @@ if (!isDedicated) then { object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf"; object_setpitchbank = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_setpitchbank.sqf"; object_monitorGear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_monitorGear.sqf"; + + local_roadDebris = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_roadDebris.sqf"; //Zombies zombie_findTargetAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_findTargetAgent.sqf"; @@ -123,6 +125,55 @@ if (!isDedicated) then { onPreloadStarted "dayz_preloadFinished = false;"; onPreloadFinished "dayz_preloadFinished = true;"; + + //This is still needed but the fsm should terminate if any errors pop up. + [] spawn { + private["_timeOut","_display","_control1","_control2"]; + disableSerialization; + _timeOut = 0; + dayz_loadScreenMsg = ""; + diag_log "DEBUG: loadscreen guard started."; + _display = uiNameSpace getVariable "BIS_loadingScreen"; + if (!isNil "_display") then { + _control1 = _display displayctrl 8400; + _control2 = _display displayctrl 102; + }; + + waitUntil {!dayz_DisplayGenderSelect}; + + // 120 sec timeout (12000 * 0.01) + while { _timeOut < 12000 } do { + if (dayz_clientPreload && dayz_authed) exitWith { diag_log "PLOGIN: Login loop completed!"; }; + if (!isNil "_display") then { + if ( isNull _display ) then { + waitUntil { !dialog; }; + startLoadingScreen ["","RscDisplayLoadCustom"]; + _display = uiNameSpace getVariable "BIS_loadingScreen"; + _control1 = _display displayctrl 8400; + _control2 = _display displayctrl 102; + }; + + if ( dayz_loadScreenMsg != "" ) then { + _control1 ctrlSetText dayz_loadScreenMsg; + dayz_loadScreenMsg = ""; + }; + + _control2 ctrlSetText format["%1",round(_timeOut*0.01)]; + }; + + _timeOut = _timeOut + 1; + + if (_timeOut >= 12000) then { + 1 cutText [localize "str_player_login_timeout", "PLAIN DOWN"]; + sleep 10; + endLoadingScreen; + endMission "END1"; + }; + + sleep 0.01; + }; + }; + // TODO: need move it in player_monitor.fsm // allow player disconnect from server, if loading hang, kicked by BE etc. [] spawn { From 7d3a40f5bb192ae5d59d506a53c36b54f4339999 Mon Sep 17 00:00:00 2001 From: "[VB]AWOL" Date: Mon, 18 Nov 2013 10:21:33 -0600 Subject: [PATCH 06/13] load debris test client side --- SQF/dayz_code/init/publicEH.sqf | 1 + 1 file changed, 1 insertion(+) diff --git a/SQF/dayz_code/init/publicEH.sqf b/SQF/dayz_code/init/publicEH.sqf index c2efae41f..2ea0d650f 100644 --- a/SQF/dayz_code/init/publicEH.sqf +++ b/SQF/dayz_code/init/publicEH.sqf @@ -66,6 +66,7 @@ if (!isDedicated) then { "PVDZE_obj_Fire" addPublicVariableEventHandler {nul=(_this select 1) spawn BIS_Effects_Burn}; "PVDZE_plr_FriendRQ" addPublicVariableEventHandler {cutText[(_this select 1),"PLAIN DOWN"];}; + "PVDZE_obj_Debris" addPublicVariableEventHandler {(_this select 1) call local_roadDebris}; "norrnRaDrag" addPublicVariableEventHandler {(_this select 1) execVM "\z\addons\dayz_code\medical\publicEH\animDrag.sqf"}; "norrnRnoAnim" addPublicVariableEventHandler {(_this select 1) execVM "\z\addons\dayz_code\medical\publicEH\noAnim.sqf"}; From 946c80d211816fb62c9ac9ef227b75d0ee06c7d9 Mon Sep 17 00:00:00 2001 From: "[VB]AWOL" Date: Mon, 18 Nov 2013 10:21:42 -0600 Subject: [PATCH 07/13] same --- SQF/dayz_code/compile/local_roadDebris.sqf | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 SQF/dayz_code/compile/local_roadDebris.sqf diff --git a/SQF/dayz_code/compile/local_roadDebris.sqf b/SQF/dayz_code/compile/local_roadDebris.sqf new file mode 100644 index 000000000..615f37528 --- /dev/null +++ b/SQF/dayz_code/compile/local_roadDebris.sqf @@ -0,0 +1,16 @@ +private ["_spawnveh","_position","_direction","_veh"]; +{ + _spawnveh = _x select 0; + _position = _x select 1; + _direction = _x select 2; + + //diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position)); + + _veh = _spawnveh createVehicleLocal _position; + _veh enableSimulation false; + + // Randomize placement a bit + _veh setDir _direction; + _veh setpos _position; + +} forEach _this; \ No newline at end of file From 160c62927f11d44b11d7d02985c8286179baf78c Mon Sep 17 00:00:00 2001 From: "[VB]AWOL" Date: Mon, 18 Nov 2013 10:22:04 -0600 Subject: [PATCH 08/13] again --- .../compile/server_playerSetup.sqf | 19 ++++++++++++++++--- SQF/dayz_server/init/server_functions.sqf | 15 ++++++++++----- 2 files changed, 26 insertions(+), 8 deletions(-) diff --git a/SQF/dayz_server/compile/server_playerSetup.sqf b/SQF/dayz_server/compile/server_playerSetup.sqf index 46a6071c3..f8bcd3b3b 100644 --- a/SQF/dayz_server/compile/server_playerSetup.sqf +++ b/SQF/dayz_server/compile/server_playerSetup.sqf @@ -233,10 +233,23 @@ _playerObj setVariable["humanity_CHK",_humanity]; //_playerObj setVariable["state",_state,true]; _playerObj setVariable["lastPos",getPosATL _playerObj]; -dayzPlayerLogin2 = [_worldspace,_state,PVDZE_plr_SetWeather,PVDZE_plr_SetDate,_randomSpot]; -_clientID = owner _playerObj; -_clientID publicVariableClient "dayzPlayerLogin2"; +dayzPlayerLogin2 = [_worldspace,_state,_randomSpot]; +// PVDZE_plr_SetWeather,PVDZE_plr_SetDate + +PVDZE_obj_Debris = DZE_LocalRoadBlocks; +_clientID = owner _playerObj; +if (!isNull _playerObj) then { + _clientID publicVariableClient "dayzPlayerLogin2"; + + // send road blocks + _clientID publicVariableClient "PVDZE_obj_Debris"; + + _clientID publicVariableClient "PVDZE_plr_SetDate"; + + _clientID publicVariableClient "PVDZE_plr_SetWeather"; + +}; //record time started _playerObj setVariable ["lastTime",time]; //_playerObj setVariable ["model_CHK",typeOf _playerObj]; diff --git a/SQF/dayz_server/init/server_functions.sqf b/SQF/dayz_server/init/server_functions.sqf index fe9a5fed2..e9a849653 100644 --- a/SQF/dayz_server/init/server_functions.sqf +++ b/SQF/dayz_server/init/server_functions.sqf @@ -380,6 +380,7 @@ spawn_ammosupply = { }; }; +DZE_LocalRoadBlocks = []; spawn_roadblocks = { private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"]; @@ -412,15 +413,19 @@ spawn_roadblocks = { _marker setMarkerText str(_spawnveh); }; + // fill array with classes and positions [class,pos,dir] + DZE_LocalRoadBlocks set [count DZE_LocalRoadBlocks,[_spawnveh,_position,round(random 360)]]; + //diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position)); - _veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"]; - _veh enableSimulation false; + + //_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"]; + //_veh enableSimulation false; // Randomize placement a bit - _veh setDir round(random 360); - _veh setpos _position; + //_veh setDir round(random 360); + //_veh setpos _position; - _veh setVariable ["ObjectID","1",true]; + //_veh setVariable ["ObjectID","1",true]; }; }; From e4f2b373a2bfabc33a05e233886ddcb7104d4d16 Mon Sep 17 00:00:00 2001 From: "[VB]AWOL" Date: Mon, 18 Nov 2013 10:23:18 -0600 Subject: [PATCH 09/13] moved to PEH --- SQF/dayz_code/system/player_monitor.fsm | 41 ++++++------------------- 1 file changed, 9 insertions(+), 32 deletions(-) diff --git a/SQF/dayz_code/system/player_monitor.fsm b/SQF/dayz_code/system/player_monitor.fsm index a51973a00..7cb334b00 100644 --- a/SQF/dayz_code/system/player_monitor.fsm +++ b/SQF/dayz_code/system/player_monitor.fsm @@ -1,4 +1,4 @@ -/*%FSM*/ +/*%FSM*/ /*%FSM*/ /* item0[] = {"init",0,250,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"init"}; @@ -152,8 +152,8 @@ link77[] = {66,59}; link78[] = {67,15}; link79[] = {68,69}; link80[] = {69,20}; -globals[] = {25.000000,1,0,0,0,640,480,1,131,6316128,1,-592.955444,422.624878,1469.107178,428.394379,888,911,1}; -window[] = {2,-1,-1,-1,-1,980,200,1572,200,3,906}; +globals[] = {25.000000,1,0,0,0,640,480,1,131,6316128,1,-592.955444,422.624878,1027.017090,306.503998,888,630,1}; +window[] = {2,-1,-1,-1,-1,858,78,1370,78,3,906}; *//*%FSM*/ class FSM { @@ -472,9 +472,7 @@ class FSM class Request { name = "Request"; - init = /*%FSM*/"//startLoadingScreen ["""",""DayZ_loadingScreen""];" \n - "" \n - "diag_log (""PLOGIN: Requesting Authentication... ("" + _playerUID + "")"");" \n + init = /*%FSM*/"diag_log (""PLOGIN: Requesting Authentication... ("" + _playerUID + "")"");" \n "dayz_loadScreenMsg = (localize ""str_player_15"");" \n "" \n "progressLoadingScreen 0.7;" \n @@ -762,17 +760,15 @@ class FSM "" \n "_worldspace = dayzPlayerLogin2 select 0;" \n "_state = dayzPlayerLogin2 select 1;" \n - "PVDZE_plr_SetWeather = dayzPlayerLogin2 select 2;" \n - "PVDZE_plr_SetDate = dayzPlayerLogin2 select 3;" \n - "DZE_FreshSpawn = dayzPlayerLogin2 select 4;" \n + "DZE_FreshSpawn = dayzPlayerLogin2 select 2;" \n "" \n "_setDir = _worldspace select 0;" \n "_setPos = _worldspace select 1;" \n "" \n "if(dayz_paraSpawn and !(player isKindOf ""PZombie_VB"") and DZE_FreshSpawn) then {" \n - " player setPosATL [(_setPos select 0),(_setPos select 1),1000];" \n " player setDir _setDir;" \n - " [player,1000] spawn BIS_fnc_halo;" \n + " player setPosATL [(_setPos select 0),(_setPos select 1),2000];" \n + " [player,2000] spawn BIS_fnc_halo;" \n "} else {" \n "" \n " // make protective box" \n @@ -942,10 +938,7 @@ class FSM class Position { name = "Position"; - init = /*%FSM*/"endLoadingScreen;" \n - "startLoadingScreen ["""",""DayZ_loadingScreen""];" \n - "" \n - "//Location" \n + init = /*%FSM*/"//Location" \n "_myLoc = getPosATL player;" \n "" \n "dayz_loadScreenMsg = ""Setup Completed, please wait..."";" \n @@ -1186,23 +1179,7 @@ class FSM class Initialize { name = "Initialize"; - init = /*%FSM*/"#define ods(arg1) ""armaperflib"" callextension arg1" \n - "" \n - "if (!isNil ""PVDZE_plr_SetDate"") then {" \n - " setDate PVDZE_plr_SetDate;" \n - "};" \n - "" \n - "if (!isNil ""PVDZE_plr_SetDate"") then {" \n - " 0 setOvercast (zeroCurrentWeather select 0);" \n - " 0 setFog (zeroCurrentWeather select 1);" \n - " setWind [((zeroCurrentWeather select 2) select 0),((zeroCurrentWeather select 2) select 1),true];" \n - " 0 setRain (zeroCurrentWeather select 3);" \n - "};" \n - "" \n - "" \n - "diag_log (""Local Time: "" +str(PVDZE_plr_SetDate));" \n - "" \n - "//Medical" \n + init = /*%FSM*/"//Medical" \n "dayz_medicalH = [] execVM ""\z\addons\dayz_code\medical\init_medical.sqf""; //Medical Monitor Script (client only)" \n "[player] call fnc_usec_damageHandle;" \n "if (r_player_unconscious) then {" \n From b6dd49164450cdad513d8966fbbd3adb33bb6b1c Mon Sep 17 00:00:00 2001 From: dayz10k Date: Mon, 18 Nov 2013 11:24:31 -0500 Subject: [PATCH 10/13] #713 Add player logon/logoff location to RPT --- SQF/dayz_server/compile/server_onPlayerDisconnect.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf b/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf index f59059aa7..ebedee8fe 100644 --- a/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf +++ b/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf @@ -30,7 +30,7 @@ if (!isNull _playerObj) then { _playerObj setVariable["NORRN_unconscious",true, true]; _playerObj setVariable["unconsciousTime",300,true]; - diag_log format["COMBAT LOGGED: %1 (%2)", _playerName,_timeout]; + diag_log format["COMBAT LOGGED: %1 (%2) at location %3", _playerName,_timeout,(getPosATL _playerObj)]; //diag_log format["SET UNCONCIOUSNESS: %1", _playerName]; // Message whole server when player combat logs From c892b20afe15f39eed91cdb8b2a0379666075c69 Mon Sep 17 00:00:00 2001 From: "[VB]AWOL" Date: Mon, 18 Nov 2013 10:24:54 -0600 Subject: [PATCH 11/13] needed for 37d41d6c21a57aee526c3a8018e800580f33af84 --- SQF/dayz_epoch_b/stringtable.xml | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/SQF/dayz_epoch_b/stringtable.xml b/SQF/dayz_epoch_b/stringtable.xml index bf091a129..39de66eb2 100644 --- a/SQF/dayz_epoch_b/stringtable.xml +++ b/SQF/dayz_epoch_b/stringtable.xml @@ -5613,6 +5613,15 @@ Kg Kg Kg + + + Login timed out!\nDisconnect and try again! + Login timed out!\nDisconnect and try again! + Время ожидания входа истекло!\nОтключитесь и попробуйте снова! + Tiempo de inicio de sesión excedido.\nDesconectate y prueba de nuevo. + Login timed out!\nDisconnect and try again! + Délai de connexion dépassé\nVeuillez vous déconnecter et essayer à nouveau. + Dovolený čas pro přihlášení vypršel.\nOdpojte se a zkuste to znovu! From 262bbba0bc4607d57bb73a6274336b48a59c8256 Mon Sep 17 00:00:00 2001 From: dayz10k Date: Mon, 18 Nov 2013 11:26:46 -0500 Subject: [PATCH 12/13] #713 Add player logon/logoff location to RPT --- SQF/dayz_server/compile/server_onPlayerDisconnect.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf b/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf index f59059aa7..ebedee8fe 100644 --- a/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf +++ b/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf @@ -30,7 +30,7 @@ if (!isNull _playerObj) then { _playerObj setVariable["NORRN_unconscious",true, true]; _playerObj setVariable["unconsciousTime",300,true]; - diag_log format["COMBAT LOGGED: %1 (%2)", _playerName,_timeout]; + diag_log format["COMBAT LOGGED: %1 (%2) at location %3", _playerName,_timeout,(getPosATL _playerObj)]; //diag_log format["SET UNCONCIOUSNESS: %1", _playerName]; // Message whole server when player combat logs From 10e7f1ab732d8a76a12828ad5ee846aafa637fb1 Mon Sep 17 00:00:00 2001 From: dayz10k Date: Mon, 18 Nov 2013 11:32:24 -0500 Subject: [PATCH 13/13] Update ROLLING CHANGE LOG 1.0.3.txt --- ROLLING CHANGE LOG 1.0.3.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/ROLLING CHANGE LOG 1.0.3.txt b/ROLLING CHANGE LOG 1.0.3.txt index 51773ef05..01aaa3bd5 100644 --- a/ROLLING CHANGE LOG 1.0.3.txt +++ b/ROLLING CHANGE LOG 1.0.3.txt @@ -4,15 +4,16 @@ * [NEW] Gear is only accessible in vehicles with "G" key due to removal of Arma Map Menus.@Skaronator * [ADDED] Craftable Gunrack with 6 x PartWoodLumber makes GunRack_DZ that holds 20 weapons. @dayz10k -* [ADDED] Craftable Base Fire Barrel FireBarrel_DZ @dayz10k +* [ADDED] Craftable Base Fire Barrel FireBarrel_DZ with an emtpy Fuel Barrel, Full Jerry Can, and 4x WoodPile. @dayz10k * [ADDED] Vehicle upgrade system with 4 stages: 1=performance, 2=armor, 3=cargo, and 4=fuel. To upgrade a vehicle you must first find the lvl 1 performance manual and two engine parts then right click next to your vehicle. * [ADDED] Added Player Names that killed Objects to diag_log @Torndeco +* [ADDED] Added Player Worldspace location to Connect/Disconnect/Combat Log RPT messages. @dayz10k * [ADDED] dayz_sellDistance is now splitted in "dayz_sellDistance_boat", "dayz_sellDistance_vehicle" and "dayz_sellDistance_air" - @Skaronator * [ADDED] Surrender (options > controls > "Surrender") action now drops your weapons and places your hands on your head. While surrendered other players can access your gear. * [ADDED] Remove nearest tanktrap with right click option on toolbox @dayz10k * [ADDED] Faster in string function by Killzone Kid http://killzonekid.com/arma-scripting-tutorials-how-to-find-a-string-within-a-string/ * [ADDED] Halo jump option from a helicopter when above 400m. @zabn -* [ADDED] Localization support added. @zabn +* [ADDED] Localization support added. @zabn @dayz10k * [ADDED] Added dutch translations. @JoSchaap * [ADDED] Added Russian translations. @VeryBigBro * [ADDED] Added French translations. @th4z @@ -23,7 +24,6 @@ * [ADDED] Destroy tent option when you have a full jerry can and matches. @vbawol * [ADDED] Tag friendly system now stores your 5 most recent friends with your life. Building on another friends plot and you are already tagged you still need to look at the owner once to complete the handshake so that you can start building. Server admins can disable this with DZE_FriendlySaving = false; in the init.sqf @zabn @vbawol * [ADDED] Player can now get crushed if they get out to close to a wall or building. Successful wall glitches now result in death ONLY if your get out position intersects a building. @vbawol -* [ADDED] Can now build Fire Barrels (Land_Fire_barrel) with an emtpy Fuel Barrel, Full Jerry Can, and 4x WoodPile. @dayz10k * [ADDED] Can now maintain lightpoles with a lightbub. @vbawol @dayz10k * [ADDED] Directly Disconnect (back to lobby) if you press abort > yes - @Skaronator