remove UH1Y gunner optics overlay

The default venom doesn't actually have an overlay, and it's pretty annoying anyway
This commit is contained in:
icomrade
2017-09-14 20:17:57 -04:00
parent a4195948ed
commit 3593e146c3

View File

@@ -32,12 +32,12 @@ class UH1Y_DZ: UH1_Base {
{ {
class MainTurret: MainTurret class MainTurret: MainTurret
{ {
gunnerOpticsModel = "\ca\weapons\optika_SOFLAM"; //gunnerOpticsModel = "\ca\Weapons\optika_empty";
magazines[] = {"2000Rnd_762x51_M134"}; magazines[] = {"2000Rnd_762x51_M134"};
}; };
class RightDoorGun: RightDoorGun class RightDoorGun: RightDoorGun
{ {
gunnerOpticsModel = "\ca\weapons\optika_SOFLAM"; //gunnerOpticsModel = "\ca\Weapons\optika_empty";
visionMode[] = {"Normal","NVG"}; visionMode[] = {"Normal","NVG"};
magazines[] = {"2000Rnd_762x51_M134"}; magazines[] = {"2000Rnd_762x51_M134"};
}; };
@@ -147,12 +147,12 @@ class UH1Y_DZE: UH1Y_DZ {
class Turrets : Turrets { class Turrets : Turrets {
class MainTurret: MainTurret class MainTurret: MainTurret
{ {
gunnerOpticsModel = "\ca\weapons\optika_SOFLAM"; //gunnerOpticsModel = "\ca\Weapons\optika_empty";
magazines[] = {}; magazines[] = {};
}; };
class RightDoorGun: RightDoorGun class RightDoorGun: RightDoorGun
{ {
gunnerOpticsModel = "\ca\weapons\optika_SOFLAM"; //gunnerOpticsModel = "\ca\Weapons\optika_empty";
visionMode[] = {"Normal","NVG"}; visionMode[] = {"Normal","NVG"};
magazines[] = {}; magazines[] = {};
}; };