Remove excessive anim on recover unconcious

This commit is contained in:
icomrade
2016-08-13 16:12:50 -04:00
parent cb3be8b547
commit 341d45f440

View File

@@ -79,11 +79,11 @@ r_player_unconsciousInputDisabled = false;
if (!_inVeh) then {
[nil, player, rSWITCHMOVE, "AinjPpneMstpSnonWnonDnon"] call RE;
player SWITCHMOVE "AinjPpneMstpSnonWnonDnon";
PVDZ_plr_SwitchMove = [player,"AinjPpneMstpSnonWnonDnon"];
[nil, player, rSWITCHMOVE, "AmovPpneMstpSnonWnonDnon_healed"] call RE;
player SWITCHMOVE "AmovPpneMstpSnonWnonDnon_healed";
PVDZ_plr_SwitchMove = [player,"AmovPpneMstpSnonWnonDnon_healed"];
publicVariableServer "PVDZ_plr_SwitchMove"; //Needed to execute switchMove on server machine. rSwitchMove only executes on other clients
player playMoveNow "AmovPpneMstpSnonWnonDnon_healed";
//player playMoveNow "AmovPpneMstpSnonWnonDnon_healed";
};
10 fadeSound 1;