Fix damage handle on upgraded vehicles

Thx to mmrsz for letting me know
This commit is contained in:
AirwavesMan
2021-04-06 12:42:54 +02:00
parent 28cdbb8a7b
commit 34143e05b6

View File

@@ -66,7 +66,7 @@ diag_log ("PUBLISH: Attempt " + str(_object));
_dir = _worldspace select 0; _dir = _worldspace select 0;
_uid = _worldspace call dayz_objectUID2; _uid = _worldspace call dayz_objectUID2;
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, _inv, _newHitpoints, _damage,_uid]; _key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, _damage , _characterID, _worldspace, _inv, _newHitpoints, _fuel,_uid];
#ifdef OBJECT_DEBUG #ifdef OBJECT_DEBUG
diag_log ("HIVE: WRITE: "+ str(_key)); diag_log ("HIVE: WRITE: "+ str(_key));
#endif #endif
@@ -120,6 +120,7 @@ if (_outcome != "PASS") then {
_object setDir _dir; _object setDir _dir;
_object setPosATL _location; _object setPosATL _location;
_object setVectorUp surfaceNormal _location; _object setVectorUp surfaceNormal _location;
_object setDamage _damage;
[_weapons,_magazines,_backpacks,_object] call fn_addCargo; [_weapons,_magazines,_backpacks,_object] call fn_addCargo;