diff --git a/SQF/dayz_code/Configs/CfgVehicles/DZE/Doors.hpp b/SQF/dayz_code/Configs/CfgVehicles/DZE/Doors.hpp
index 0b896be7b..a43914db4 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/DZE/Doors.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/DZE/Doors.hpp
@@ -281,7 +281,7 @@ class Land_ammo_supply_wreck: ruins {
/* Your doorsegment is derivated from the normal wall.*/
class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base {
model = "\z\addons\dayz_epoch\models\small_wall_door_anim.p3d";
- displayName = "Wood Door";
+ displayName = $STR_EPOCH_WALLWITHDOOR;
GhostPreview = "WoodDoor_Preview_DZ";
upgradeBuilding[] = {"Land_DZE_WoodDoorLocked",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
@@ -317,7 +317,7 @@ class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base {
class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
model = "\z\addons\dayz_epoch\models\small_wall_door_locked_anim.p3d";
- displayName = "Wood Door Locked";
+ displayName = $STR_EPOCH_WALLWITHDOORLOCKED;
GhostPreview = "WoodDoor_Preview_DZ";
downgradeBuilding[] = {"Land_DZE_WoodDoor",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
@@ -380,7 +380,7 @@ class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
class Land_DZE_LargeWoodDoor: Land_DZE_WoodDoor_Base {
model = "\z\addons\dayz_epoch\models\large_wall_door_anim.p3d";
- displayName = "Large Wood Door";
+ displayName = $STR_EPOCH_LARGEWALLWITHDOOR;
GhostPreview = "LargeWoodDoor_Preview_DZ";
upgradeBuilding[] = {"Land_DZE_LargeWoodDoorLocked",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
@@ -416,7 +416,7 @@ class Land_DZE_LargeWoodDoor: Land_DZE_WoodDoor_Base {
class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
model = "\z\addons\dayz_epoch\models\large_wall_door_locked_anim.p3d";
- displayName = "Large Wood Door Locked";
+ displayName = $STR_EPOCH_LARGEWALLWITHDOORLOCKED;
GhostPreview = "LargeWoodDoor_Preview_DZ";
downgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
@@ -479,7 +479,7 @@ class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
class Land_DZE_GarageWoodDoor: Land_DZE_WoodDoor_Base {
model = "\z\addons\dayz_epoch\models\Garage_door_anim.p3d";
- displayName = "Garage Wood Door";
+ displayName = $STR_EPOCH_WOODGARAGEDOOR;
GhostPreview = "GarageWoodDoor_Preview_DZ";
upgradeBuilding[] = {"Land_DZE_GarageWoodDoorLocked",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
@@ -515,7 +515,7 @@ class Land_DZE_GarageWoodDoor: Land_DZE_WoodDoor_Base {
class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
model = "\z\addons\dayz_epoch\models\Garage_door_locked_anim.p3d";
- displayName = "Garage Wood Door Locked";
+ displayName = $STR_EPOCH_WOODGARAGEDOORLOCKED;
GhostPreview = "GarageWoodDoor_Preview_DZ";
downgradeBuilding[] = {"Land_DZE_GarageWoodDoor",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
@@ -579,7 +579,7 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
model = "\z\addons\dayz_epoch\models\steel_garage_locked.p3d";
- displayName = "Block Garage Door Locked";
+ displayName = $STR_EPOCH_BLOCKGARAGEDOORLOCKED;
GhostPreview = "CinderWallDoorway_Preview_DZ";
downgradeBuilding[] = {"CinderWallDoor_DZ",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
@@ -643,7 +643,7 @@ class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
class CinderWallDoor_DZ: CinderWallDoor_DZ_Base {
model = "\z\addons\dayz_epoch\models\steel_garage_door.p3d";
- displayName = "Block Garage Door";
+ displayName = $STR_EPOCH_BLOCKGARAGEDOOR;
GhostPreview = "CinderWallDoorway_Preview_DZ";
upgradeBuilding[] = {"CinderWallDoorLocked_DZ",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
@@ -681,7 +681,7 @@ class CinderWallDoor_DZ: CinderWallDoor_DZ_Base {
class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
model = "\z\addons\dayz_epoch\models\Steel_door_locked.p3d";
- displayName = "Block Door Locked";
+ displayName = $STR_EPOCH_BLOCKDOORLOCKED;
GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
downgradeBuilding[] = {"CinderWallDoorSmall_DZ",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
@@ -745,7 +745,7 @@ class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
class CinderWallDoorSmall_DZ: CinderWallDoor_DZ_Base {
model = "\z\addons\dayz_epoch\models\Steel_door.p3d";
- displayName = "Block Door";
+ displayName = $STR_EPOCH_BLOCKDOOR;
GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
upgradeBuilding[] = {"CinderWallDoorSmallLocked_DZ",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml
index dfa9b502a..ff609cad9 100644
--- a/SQF/dayz_code/stringtable.xml
+++ b/SQF/dayz_code/stringtable.xml
@@ -15426,6 +15426,14 @@
Ein Türdurchgang aus Beton.
Дверной проём в стене из шлакоблоков.
+
+ Cinder Door
+ Betontür
+
+
+ Cinder Door (locked)
+ Betontür (verschlossen)
+
Cinder Garage Doorway
Beton-Garagentürrahmen
@@ -15436,6 +15444,14 @@
Ein Garagentürrahmen aus Beton.
Гаражный дверной проём в стене из шлакоблоков.
+
+ Cinder Garage Door
+ Beton-Garagentür
+
+
+ Cinder Garage Door (locked)
+ Beton-Garagentür (verschlossen)
+
Floor/Ceiling
Holzboden/Decke