diff --git a/SQF/dayz_code/Configs/CfgVehicles/DZE/Doors.hpp b/SQF/dayz_code/Configs/CfgVehicles/DZE/Doors.hpp index 0b896be7b..a43914db4 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/DZE/Doors.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/DZE/Doors.hpp @@ -281,7 +281,7 @@ class Land_ammo_supply_wreck: ruins { /* Your doorsegment is derivated from the normal wall.*/ class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base { model = "\z\addons\dayz_epoch\models\small_wall_door_anim.p3d"; - displayName = "Wood Door"; + displayName = $STR_EPOCH_WALLWITHDOOR; GhostPreview = "WoodDoor_Preview_DZ"; upgradeBuilding[] = {"Land_DZE_WoodDoorLocked",{{"ItemComboLock",1}}}; /* Arma needs to know, how the animation trigger is triggered*/ @@ -317,7 +317,7 @@ class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base { class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base { model = "\z\addons\dayz_epoch\models\small_wall_door_locked_anim.p3d"; - displayName = "Wood Door Locked"; + displayName = $STR_EPOCH_WALLWITHDOORLOCKED; GhostPreview = "WoodDoor_Preview_DZ"; downgradeBuilding[] = {"Land_DZE_WoodDoor",{{"ItemComboLock",1}}}; /* Arma needs to know, how the animation trigger is triggered*/ @@ -380,7 +380,7 @@ class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base { class Land_DZE_LargeWoodDoor: Land_DZE_WoodDoor_Base { model = "\z\addons\dayz_epoch\models\large_wall_door_anim.p3d"; - displayName = "Large Wood Door"; + displayName = $STR_EPOCH_LARGEWALLWITHDOOR; GhostPreview = "LargeWoodDoor_Preview_DZ"; upgradeBuilding[] = {"Land_DZE_LargeWoodDoorLocked",{{"ItemComboLock",1}}}; /* Arma needs to know, how the animation trigger is triggered*/ @@ -416,7 +416,7 @@ class Land_DZE_LargeWoodDoor: Land_DZE_WoodDoor_Base { class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base { model = "\z\addons\dayz_epoch\models\large_wall_door_locked_anim.p3d"; - displayName = "Large Wood Door Locked"; + displayName = $STR_EPOCH_LARGEWALLWITHDOORLOCKED; GhostPreview = "LargeWoodDoor_Preview_DZ"; downgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{{"ItemComboLock",1}}}; /* Arma needs to know, how the animation trigger is triggered*/ @@ -479,7 +479,7 @@ class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base { class Land_DZE_GarageWoodDoor: Land_DZE_WoodDoor_Base { model = "\z\addons\dayz_epoch\models\Garage_door_anim.p3d"; - displayName = "Garage Wood Door"; + displayName = $STR_EPOCH_WOODGARAGEDOOR; GhostPreview = "GarageWoodDoor_Preview_DZ"; upgradeBuilding[] = {"Land_DZE_GarageWoodDoorLocked",{{"ItemComboLock",1}}}; /* Arma needs to know, how the animation trigger is triggered*/ @@ -515,7 +515,7 @@ class Land_DZE_GarageWoodDoor: Land_DZE_WoodDoor_Base { class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base { model = "\z\addons\dayz_epoch\models\Garage_door_locked_anim.p3d"; - displayName = "Garage Wood Door Locked"; + displayName = $STR_EPOCH_WOODGARAGEDOORLOCKED; GhostPreview = "GarageWoodDoor_Preview_DZ"; downgradeBuilding[] = {"Land_DZE_GarageWoodDoor",{{"ItemComboLock",1}}}; /* Arma needs to know, how the animation trigger is triggered*/ @@ -579,7 +579,7 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base { class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base { model = "\z\addons\dayz_epoch\models\steel_garage_locked.p3d"; - displayName = "Block Garage Door Locked"; + displayName = $STR_EPOCH_BLOCKGARAGEDOORLOCKED; GhostPreview = "CinderWallDoorway_Preview_DZ"; downgradeBuilding[] = {"CinderWallDoor_DZ",{{"ItemComboLock",1}}}; /* Arma needs to know, how the animation trigger is triggered*/ @@ -643,7 +643,7 @@ class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base { class CinderWallDoor_DZ: CinderWallDoor_DZ_Base { model = "\z\addons\dayz_epoch\models\steel_garage_door.p3d"; - displayName = "Block Garage Door"; + displayName = $STR_EPOCH_BLOCKGARAGEDOOR; GhostPreview = "CinderWallDoorway_Preview_DZ"; upgradeBuilding[] = {"CinderWallDoorLocked_DZ",{{"ItemComboLock",1}}}; /* Arma needs to know, how the animation trigger is triggered*/ @@ -681,7 +681,7 @@ class CinderWallDoor_DZ: CinderWallDoor_DZ_Base { class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base { model = "\z\addons\dayz_epoch\models\Steel_door_locked.p3d"; - displayName = "Block Door Locked"; + displayName = $STR_EPOCH_BLOCKDOORLOCKED; GhostPreview = "CinderWallSmallDoorway_Preview_DZ"; downgradeBuilding[] = {"CinderWallDoorSmall_DZ",{{"ItemComboLock",1}}}; /* Arma needs to know, how the animation trigger is triggered*/ @@ -745,7 +745,7 @@ class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base { class CinderWallDoorSmall_DZ: CinderWallDoor_DZ_Base { model = "\z\addons\dayz_epoch\models\Steel_door.p3d"; - displayName = "Block Door"; + displayName = $STR_EPOCH_BLOCKDOOR; GhostPreview = "CinderWallSmallDoorway_Preview_DZ"; upgradeBuilding[] = {"CinderWallDoorSmallLocked_DZ",{{"ItemComboLock",1}}}; /* Arma needs to know, how the animation trigger is triggered*/ diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml index dfa9b502a..ff609cad9 100644 --- a/SQF/dayz_code/stringtable.xml +++ b/SQF/dayz_code/stringtable.xml @@ -15426,6 +15426,14 @@ Ein Türdurchgang aus Beton. Дверной проём в стене из шлакоблоков. + + Cinder Door + Betontür + + + Cinder Door (locked) + Betontür (verschlossen) + Cinder Garage Doorway Beton-Garagentürrahmen @@ -15436,6 +15444,14 @@ Ein Garagentürrahmen aus Beton. Гаражный дверной проём в стене из шлакоблоков. + + Cinder Garage Door + Beton-Garagentür + + + Cinder Garage Door (locked) + Beton-Garagentür (verschlossen) + Floor/Ceiling Holzboden/Decke