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https://github.com/EpochModTeam/DayZ-Epoch.git
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Hotwire vehicle changes
Adds a localization for hotwire kit working Updates localization for hotwire kit failing Adds medic animation/sound and zombie notify
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@@ -1,7 +1,7 @@
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private ["_vehicle","_removed"];
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_vehicle = _this select 3;
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_32" call dayz_rollingMessages;};
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if (dayz_actionInProgress) exitWith {localize "STR_EPOCH_PLAYER_32" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
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@@ -12,20 +12,23 @@ s_player_lockUnlockInside_ctrl = 1;
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_removed = ([player,"ItemHotwireKit",1] call BIS_fnc_invRemove);
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if (_removed == 1) then {
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if((random 10) <= 7.5) then {
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player playActionNow "Medic";
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[player,"repair",0,false] call dayz_zombieSpeak;
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[player,50,true,(getPosATL player)] spawn player_alertZombies;
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uiSleep 8;
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if ((random 10) <= 7.5) then {
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PVDZE_veh_Lock = [_vehicle,false];
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if(player distance _vehicle < 10) then {
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if (player distance _vehicle < 10) then {
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if (local _vehicle) then {
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PVDZE_veh_Lock call local_lockUnlock
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} else {
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publicVariable "PVDZE_veh_Lock";
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};
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format [localize "STR_EPOCH_PLAYER_33_OK",typeOf _vehicle] call dayz_rollingMessages;
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};
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} else {
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localize "str_epoch_player_33" call dayz_rollingMessages;
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format [localize "STR_EPOCH_PLAYER_33",typeOf _vehicle] call dayz_rollingMessages;
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};
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};
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