Files
DayZ-Epoch/SQF/dayz_code/actions/hotwire_veh.sqf
oiad 310fef893d Hotwire vehicle changes
Adds a localization for hotwire kit working
Updates localization for hotwire kit failing
Adds medic animation/sound and zombie notify
2016-11-11 10:45:07 +13:00

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private ["_vehicle","_removed"];
_vehicle = _this select 3;
if (dayz_actionInProgress) exitWith {localize "STR_EPOCH_PLAYER_32" call dayz_rollingMessages;};
dayz_actionInProgress = true;
{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = 1;
{DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
s_player_lockUnlockInside_ctrl = 1;
_removed = ([player,"ItemHotwireKit",1] call BIS_fnc_invRemove);
if (_removed == 1) then {
player playActionNow "Medic";
[player,"repair",0,false] call dayz_zombieSpeak;
[player,50,true,(getPosATL player)] spawn player_alertZombies;
uiSleep 8;
if ((random 10) <= 7.5) then {
PVDZE_veh_Lock = [_vehicle,false];
if (player distance _vehicle < 10) then {
if (local _vehicle) then {
PVDZE_veh_Lock call local_lockUnlock
} else {
publicVariable "PVDZE_veh_Lock";
};
format [localize "STR_EPOCH_PLAYER_33_OK",typeOf _vehicle] call dayz_rollingMessages;
};
} else {
format [localize "STR_EPOCH_PLAYER_33",typeOf _vehicle] call dayz_rollingMessages;
};
};
s_player_lockUnlock_crtl = -1;
s_player_lockUnlockInside_ctrl = -1;
dayz_actionInProgress = false;