From 30f15326c2fed4fa7f5e451c909fa2d4031547ab Mon Sep 17 00:00:00 2001 From: A Man Date: Wed, 18 Aug 2021 23:43:21 +0200 Subject: [PATCH] Add toggleable Virtual Garage by salival This also adds heli pads to the wholesaler if the virutal garage is activated. --- .../CfgServerTrader/Category/Wholesale.hpp | 8 + .../CfgServerTraderZSC/Category/Wholesale.hpp | 8 + .../Configs/RscDisplay/virtualGarage.hpp | 367 ++++++++++++++++++ .../virtualGarage/player_MaintainVG.sqf | 42 ++ .../virtualGarage/player_getVehicle.sqf | 69 ++++ .../virtualGarage/player_removePad.sqf | 24 ++ .../virtualGarage/player_storeVehicle.sqf | 209 ++++++++++ .../actions/virtualGarage/vehicleInfo.sqf | 110 ++++++ .../actions/virtualGarage/virtualGarage.sqf | 64 +++ SQF/dayz_code/compile/fn_selfActions.sqf | 21 +- SQF/dayz_code/config.cpp | 1 + SQF/dayz_code/configVariables.sqf | 43 +- SQF/dayz_code/init/compiles.sqf | 23 ++ SQF/dayz_code/init/variables.sqf | 3 +- SQF/dayz_code/stringtable.xml | 4 + .../system/mission/server_traders/caribou.sqf | 4 + .../mission/server_traders/chernarus11.sqf | 4 + .../mission/server_traders/chernarus17.sqf | 4 + .../mission/server_traders/cmr_ovaron.sqf | 4 + .../mission/server_traders/fdf_isle1_a.sqf | 4 + .../mission/server_traders/isladuala.sqf | 4 + .../system/mission/server_traders/lingor.sqf | 4 + .../system/mission/server_traders/namalsk.sqf | 2 + .../system/mission/server_traders/napf.sqf | 4 + .../mission/server_traders/panthera2.sqf | 4 + .../mission/server_traders/sauerland.sqf | 4 + .../mission/server_traders/smd_sahrani_a2.sqf | 4 + .../mission/server_traders/takistan.sqf | 4 + .../system/mission/server_traders/tavi.sqf | 4 + SQF/dayz_server/compile/garage/init.sqf | 54 +++ .../garage/server_maintainVehicles.sqf | 9 + .../compile/garage/server_queryVehicle.sqf | 12 + .../compile/garage/server_spawnVehicle.sqf | 112 ++++++ .../compile/garage/server_storeVehicle.sqf | 92 +++++ SQF/dayz_server/init/server_functions.sqf | 4 + .../BattlEye/createvehicle.txt | 2 +- .../BattlEye/publicvariable.txt | 2 +- .../DZE_Server_Config/BattlEye/scripts.txt | 14 +- Server Files/DZE_Server_Config/HiveExt.ini | 12 + Server Files/SQL/epoch.sql | 35 +- .../SQL/update epoch 1.0.7 to 1.0.7.1.sql | 22 ++ 41 files changed, 1405 insertions(+), 15 deletions(-) create mode 100644 SQF/dayz_code/Configs/RscDisplay/virtualGarage.hpp create mode 100644 SQF/dayz_code/actions/virtualGarage/player_MaintainVG.sqf create mode 100644 SQF/dayz_code/actions/virtualGarage/player_getVehicle.sqf create mode 100644 SQF/dayz_code/actions/virtualGarage/player_removePad.sqf create mode 100644 SQF/dayz_code/actions/virtualGarage/player_storeVehicle.sqf create mode 100644 SQF/dayz_code/actions/virtualGarage/vehicleInfo.sqf create mode 100644 SQF/dayz_code/actions/virtualGarage/virtualGarage.sqf create mode 100644 SQF/dayz_server/compile/garage/init.sqf create mode 100644 SQF/dayz_server/compile/garage/server_maintainVehicles.sqf create mode 100644 SQF/dayz_server/compile/garage/server_queryVehicle.sqf create mode 100644 SQF/dayz_server/compile/garage/server_spawnVehicle.sqf create mode 100644 SQF/dayz_server/compile/garage/server_storeVehicle.sqf diff --git a/SQF/dayz_code/Configs/CfgServerTrader/Category/Wholesale.hpp b/SQF/dayz_code/Configs/CfgServerTrader/Category/Wholesale.hpp index 9984fdb66..959b022de 100644 --- a/SQF/dayz_code/Configs/CfgServerTrader/Category/Wholesale.hpp +++ b/SQF/dayz_code/Configs/CfgServerTrader/Category/Wholesale.hpp @@ -16,4 +16,12 @@ class Category_50 { class ItemRSJ {type = "trade_items";buy[] = {1,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar"};}; class ItemFuelBarrelEmpty {type = "trade_items";buy[] = {1,"ItemGoldBar"};sell[] = {5,"ItemSilverBar10oz"};}; class ItemFuelBarrel {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; +}; + +class Category_52 { + class helipad_civil_kit {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class helipad_rescue_kit {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class helipad_army_kit {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class helipad_cross_kit {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class helipad_parkborder_kit {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; }; \ No newline at end of file diff --git a/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Wholesale.hpp b/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Wholesale.hpp index 9c44c8e47..130f6f0a9 100644 --- a/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Wholesale.hpp +++ b/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Wholesale.hpp @@ -16,4 +16,12 @@ class Category_50 { class ItemRSJ {type = "trade_items";buy[] = {1000,"worth"};sell[] = {500,"worth"};}; class ItemFuelBarrelEmpty {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};}; class ItemFuelBarrel {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; +}; + +class Category_52 { + class helipad_civil_kit {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class helipad_rescue_kit {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class helipad_army_kit {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class helipad_cross_kit {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class helipad_parkborder_kit {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; }; \ No newline at end of file diff --git a/SQF/dayz_code/Configs/RscDisplay/virtualGarage.hpp b/SQF/dayz_code/Configs/RscDisplay/virtualGarage.hpp new file mode 100644 index 000000000..975259ed8 --- /dev/null +++ b/SQF/dayz_code/Configs/RscDisplay/virtualGarage.hpp @@ -0,0 +1,367 @@ +// Developed by [GZA] David for German Zombie Apocalypse Servers (https://zombieapo.eu/) +// Rewritten by salival (https://github.com/oiad) + +class vg_RscText { + idc = -1; + x = 0; + y = 0; + h = 0.037; + w = 0.3; + type = 0; + style = 0; + shadow = 2; + colorShadow[] = {0, 0, 0, 0.5}; + font = "Zeppelin32"; + SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; + text = ""; + colorText[] = {1, 1, 1, 1.0}; + colorBackground[] = {0, 0, 0, 0}; + linespacing = 1; + tooltipColorText[] = {1,1,1,1}; + tooltipColorBox[] = {1,1,1,1}; + tooltipColorShade[] = {0,0,0,0.65}; +}; + +class vg_RscTitle : vg_RscText { + idc = -1; + style = 0; + sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; + colorText[] = {0.95, 0.95, 0.95, 1}; +}; + +class vg_RscShortcutButton { + idc = -1; + style = 0; + default = 0; + shadow = 2; + w = 0.183825; + h = "((((safezoneW / safezoneH) min 1.2) / 1.2) / 20)"; + color[] = {1,1,1,1.0}; + colorFocused[] = {1,1,1,1.0}; + color2[] = {0.95,0.95,0.95,1}; + colorDisabled[] = {1,1,1,0.25}; + colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])",1}; + colorBackgroundFocused[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])",1}; + colorBackground2[] = {1,1,1,1}; + animTextureDefault = "gza\scripts\gold\gui\normal_ca.paa"; + animTextureNormal = "gza\scripts\gold\gui\normal_ca.paa"; + animTextureDisabled = "gza\scripts\gold\gui\normal_ca.paa"; + animTextureOver = "gza\scripts\gold\gui\over_ca.paa"; + animTextureFocused = "gza\scripts\gold\gui\focus_ca.paa"; + animTexturePressed = "gza\scripts\gold\gui\down_ca.paa"; + periodFocus = 1.2; + periodOver = 0.8; + class HitZone { + left = 0.0; + top = 0.0; + right = 0.0; + bottom = 0.0; + }; + class ShortcutPos { + left = 0; + top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2"; + w = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1) * (3/4)"; + h = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; + }; + class TextPos { + left = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1) * (3/4)"; + top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2"; + right = 0.005; + bottom = 0.0; + }; + period = 0.4; + font = "Zeppelin32"; + size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; + sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; + text = ""; + action = ""; + class Attributes { + font = "Zeppelin32"; + color = "#E5E5E5"; + align = "left"; + shadow = 1; + }; + class AttributesImage { + font = "Zeppelin32"; + color = "#E5E5E5"; + align = "left"; + }; + soundPush[] = { "", 0, 1 }; + soundEnter[] ={ "", 0, 1 }; + soundClick[] ={ "", 0, 1 }; + soundEscape[] ={ "", 0, 1 }; + sound[] ={ "", 0, 1 }; +}; + +class vg_RscButtonMenu : vg_RscShortcutButton { + idc = -1; + type = 16; + style = "0x02 + 0xC0"; + default = 0; + shadow = 0; + x = 0; + y = 0; + w = 0.095589; + h = 0.039216; + animTextureNormal = "#(argb,8,8,3)color(1,1,1,1)"; + animTextureDisabled = "#(argb,8,8,3)color(1,1,1,1)"; + animTextureOver = "#(argb,8,8,3)color(1,1,1,1)"; + animTextureFocused = "#(argb,8,8,3)color(1,1,1,1)"; + animTexturePressed = "#(argb,8,8,3)color(1,1,1,1)"; + animTextureDefault = "#(argb,8,8,3)color(1,1,1,1)"; + colorBackground[] = {0,0,0,0.8}; + colorBackgroundFocused[] = {1,1,1,1}; + colorBackground2[] = {0.75,0.75,0.75,1}; + color[] = {1,1,1,1}; + colorFocused[] = {0,0,0,1}; + color2[] = {0,0,0,1}; + colorText[] = {1,1,1,1}; + colorDisabled[] = {1,1,1,0.25}; + period = 1.2; + periodFocus = 1.2; + periodOver = 1.2; + size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; + sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; + tooltipColorText[] = {1,1,1,1}; + tooltipColorBox[] = {1,1,1,1}; + tooltipColorShade[] = {0,0,0,0.65}; + class TextPos { + left = "0.25 * (((safezoneW / safezoneH) min 1.2) / 40)"; + top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2"; + right = 0.005; + bottom = 0.0; + }; + class Attributes { + font = "Zeppelin32"; + color = "#E5E5E5"; + align = "center"; + shadow = 0; + }; + class ShortcutPos { + left = "(6.25 * (((safezoneW / safezoneH) min 1.2) / 40)) - 0.0225 - 0.005"; + top = 0.005; + w = 0.0225; + h = 0.03; + }; + textureNoShortcut = ""; +}; + +class vg_RscListBox { + style = 16; + idc = -1; + type = 5; + w = 0.275; + h = 0.04; + font = "Zeppelin32"; + colorSelect[] = {0.11,0.686,0.831,1}; + colorText[] = {1, 1, 1, 1}; + colorBackground[] = {0.28,0.28,0.28,0.28}; + colorSelect2[] = {1, 1, 1, 1}; + colorSelectBackground[] = {0.95, 0.95, 0.95, 0.5}; + colorSelectBackground2[] = {1, 1, 1, 0.5}; + colorScrollbar[] = {0.2, 0.2, 0.2, 1}; + arrowFull = "\ca\ui\data\igui_arrow_top_active_ca.paa"; + arrowEmpty = "\ca\ui\data\igui_arrow_top_ca.paa"; + wholeHeight = 0.45; + rowHeight = 0.04; + color[] = {0.7, 0.7, 0.7, 1}; + colorActive[] = {0,0,0,1}; + colorDisabled[] = {0,0,0,0.3}; + sizeEx = 0.023; + maxHistoryDelay = 1; + autoScrollSpeed = -1; + autoScrollDelay = 5; + autoScrollRewind = 0; + tooltipColorText[] = {1,1,1,1}; + tooltipColorBox[] = {1,1,1,1}; + tooltipColorShade[] = {0,0,0,0.65}; + class ScrollBar { + color[] = {1, 1, 1, 0.6}; + colorActive[] = {1, 1, 1, 1}; + colorDisabled[] = {1, 1, 1, 0.3}; + thumb = "\ca\ui\data\igui_scrollbar_thumb_ca.paa"; + arrowFull = "\ca\ui\data\igui_arrow_top_active_ca.paa"; + arrowEmpty = "\ca\ui\data\igui_arrow_top_ca.paa"; + border = "\ca\ui\data\igui_border_scroll_ca.paa"; + }; + soundPush[] = { "", 0, 1 }; + soundEnter[] ={ "", 0, 1 }; + soundClick[] ={ "", 0, 1 }; + soundEscape[] ={ "", 0, 1 }; + sound[] ={ "", 0, 1 }; + soundSelect[] = { "", 0, 1 }; +}; + +class vg_RscStructuredText { + type = 13; + style = 0; + x = 0; + y = 0; + h = 0.035; + w = 0.1; + text = ""; + size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; + colorText[] = {1, 1, 1, 1.0}; + shadow = 1; + class Attributes { + font = "Zeppelin32"; + color = "#ffffff"; + align = "left"; + shadow = 1; + }; +}; + +class virtualGarage { + idd = 2800; + name="virtualGarage"; + onload = "player setVariable['isBusy',true,true]; [] spawn vg_maintainSetText;"; + onUnload = "player setVariable['isBusy',false,true];dayz_actionInProgress = false;"; + movingEnabled = 0; + enableSimulation = 1; + + class controlsBackground { + class vg_RscTitleBackground : vg_RscText { + colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"}; + idc = -1; + x = 0.1; + y = 0.2; + w = 0.8; + h = (1 / 25); + }; + + class MainBackground : vg_RscText { + colorBackground[] = {0,0,0,0.7}; + idc = -1; + x = 0.1; + y = 0.2 + (11 / 250); + w = 0.8; + h = 0.7 - (22 / 250); + }; + + class Title : vg_RscTitle { + idc = 2801; + text = $STR_CL_VG_VIRTUAL_GARAGE; + x = 0.1; + y = 0.2; + w = 0.8; + h = (1 / 25); + }; + + class VehicleInfoHeader : vg_RscText { + idc = 2830; + text = $STR_CL_VG_VEHICLE_INFO; + colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"}; + x = 0.47; y = 0.26; + w = 0.42; + h = (1 / 25); + }; + + class CloseBtn : vg_RscButtonMenu { + idc = -1; + text = $STR_UI_CLOSE; + onButtonClick = "closeDialog 2;"; + x = -0.06 + (6.25 / 40) + (1 / 250 / (safezoneW / safezoneH)); + y = 0.9 - (1 / 25); + w = (6.25 / 40); + h = (1 / 25); + }; + }; + + class controls { + class VehicleList : vg_RscListBox { + idc = 2802; + text = ""; + sizeEx = 0.04; + colorBackground[] = {0.1,0.1,0.1,0.9}; + onLBSelChanged = "[_this] call vehicleInfo;"; + x = 0.11; y = 0.302; + w = 0.35; h = 0.49; + }; + + class VehicleTitleBox : vg_RscText { + idc = 2804; + text = ""; + colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"}; + x = 0.11; y = 0.26; + w = 0.35; + h = (1 / 25); + }; + + class storeVehicle : vg_RscButtonMenu { + idc = 2850; + text = $STR_CL_VG_STORE_VEHICLE; + onButtonClick = "if (!vg_hasRun) then {vg_hasRun = true;[true] spawn player_storeVehicle;};"; + x = 0.1 + (6.25 / 40) + (1 / 250 / (safezoneW / safezoneH)); + y = 0.9 - (1 / 25); + w = (6.25 / 36); + h = (1 / 25); + }; + + class storeVehicleGear : vg_RscButtonMenu { + idc = 2851; + text = $STR_CL_VG_STORE_VEHICLE_GEAR; + onButtonClick = "if (!vg_hasRun) then {vg_hasRun = true;[false] spawn player_storeVehicle;};"; + x = 0.1 + (6.25 / 40) + (1 / 250 / (safezoneW / safezoneH)); + y = 0.9 - (1 / 25); + w = (6.25 / 15.85); + h = (1 / 25); + }; + + class getVehicle : vg_RscButtonMenu { + idc = 2852; + text = $STR_CL_VG_GET_VEHICLE; + onButtonClick = "if (!vg_hasRun) then {vg_hasRun = true;[] spawn player_getVehicle;};"; + x = 0.1 + (6.25 / 40) + (1 / 250 / (safezoneW / safezoneH)); + y = 0.9 - (1 / 25); + w = (6.25 / 20); + h = (1 / 25); + }; + + class removePad : vg_RscButtonMenu { + idc = 2853; + text = $STR_CL_VG_REMOVE_PAD; + onButtonClick = "call player_removePad;"; + x = 0.5 + (6.25 / 40) + (1 / 250 / (safezoneW / safezoneH)); + y = 0.9 - (1 / 25); + w = 0.241; + h = (1 / 25); + }; + + class MaintainGarage : vg_RscButtonMenu { + idc = 2854; + text = $STR_CL_VG_MAINTAIN_GARAGE; + onButtonClick = "if (!vg_hasRun) then {vg_hasRun = true;[] spawn Player_MaintainVG;};"; + x = -0.06 + (6.25 / 40) + (1 / 250 / (safezoneW / safezoneH)); + y = 0.903; + w = 0.8; + h = (1 / 25); + }; + + class vehicleInfomationList : vg_RscStructuredText { + idc = 2803; + text = ""; + sizeEx = 0.035; + x = 0.47; y = 0.3; + w = 0.41; h = 0.5; + }; + + class MainBackgroundHider : vg_RscText { + colorBackground[] = {0,0,0,1}; + idc = 2810; + x = 0.1; + y = 0.2 + (11 / 250); + w = 0.8; + h = 0.7 - (22 / 250); + }; + + class MainHideText : vg_RscText { + idc = 2811; + text = $STR_CL_VG_SEARCH_VEHICLES; + sizeEx = 0.06; + x = 0.10; + y = 0.5; + w = 0.8; + h = (1 / 15); + }; + }; +}; diff --git a/SQF/dayz_code/actions/virtualGarage/player_MaintainVG.sqf b/SQF/dayz_code/actions/virtualGarage/player_MaintainVG.sqf new file mode 100644 index 000000000..209fec3f9 --- /dev/null +++ b/SQF/dayz_code/actions/virtualGarage/player_MaintainVG.sqf @@ -0,0 +1,42 @@ +// Written by icomrade (https://github.com/icomrade) + +private ["_hasAccess","_heliPad","_objectID","_objectUID","_plotCheck"]; + +closeDialog 0; + +_itemText = if (Z_SingleCurrency) then {CurrencyName} else {[vg_maintainCost,true] call z_calcCurrency}; +_enoughMoney = false; +_moneyInfo = [false, [], [], [], 0]; + +if (Z_SingleCurrency) then { + _wealth = player getVariable [(["cashMoney","globalMoney"] select Z_persistentMoney),0]; + _enoughMoney = (_wealth >= vg_maintainCost); +} else { + Z_Selling = false; + _moneyInfo = vg_maintainCost call Z_canAfford; + _enoughMoney = _moneyInfo select 0; +}; + +_success = true; +if (vg_maintainCost > 0) then { + _success = if (Z_SingleCurrency) then {_enoughMoney} else {[player,vg_maintainCost,_moneyInfo,false,0] call Z_payDefault}; +}; + +if (!_success && _enoughMoney) exitWith {systemChat localize "STR_EPOCH_TRADE_GEAR_AND_BAG_FULL";}; + +if (_enoughMoney || vg_maintainCost < 1) then { + if (Z_SingleCurrency) then { + player setVariable [(["cashMoney","globalMoney"] select Z_persistentMoney),(_wealth - vg_maintainCost),true]; + }; + localize "STR_CL_VG_MAINTAINSUCCESS" call dayz_rollingMessages; + PVDZE_maintainGarage = if (vg_tiedToPole) then { + _plotCheck = [player,false] call FNC_find_plots; + _ownerPUID = if (_plotCheck select 1 > 0) then {(_plotCheck select 2) getVariable ["ownerPUID","0"]} else {dayz_playerUID}; + [player,_ownerPUID] + } else { + [player] + }; + publicVariableServer "PVDZE_maintainGarage"; +} else { + localize "STR_CL_VG_MAINTAINFAIL" call dayz_rollingMessages; +}; diff --git a/SQF/dayz_code/actions/virtualGarage/player_getVehicle.sqf b/SQF/dayz_code/actions/virtualGarage/player_getVehicle.sqf new file mode 100644 index 000000000..409bfcf1f --- /dev/null +++ b/SQF/dayz_code/actions/virtualGarage/player_getVehicle.sqf @@ -0,0 +1,69 @@ +// Developed by [GZA] David for German Zombie Apocalypse Servers (https://zombieapo.eu/) +// Rewritten by salival (https://github.com/oiad) + +private ["_backPack","_charID","_dir","_heliPad","_inventory","_isNearPlot","_keyID","_keyName","_location","_plotCheck","_sign","_vehicle"]; + +closeDialog 0; +_vehicle = (call compile format["%1",lbData[2802,(lbCurSel 2802)]]); + +if (vg_removeKey && {_vehicle select 3 != 0} && {({getNumber (configFile >> "CfgWeapons" >> _x >> "type") == 131072} count (weapons player)) == 12}) exitWith {localize "str_epoch_player_107" call dayz_rollingMessages;}; + +_dir = round(random 360); +_backPack = []; + +_plotCheck = [player,false] call FNC_find_plots; +_isNearPlot = (_plotCheck select 1) > 0; + +_heliPad = nearestObjects [if (_isNearPlot) then {_plotCheck select 2} else {player},vg_heliPads,if (_isNearPlot) then {DZE_maintainRange} else {Z_VehicleDistance}]; +if ((count _heliPad == 0) && ((_vehicle select 1) isKindOf "Air")) exitWith {localize "STR_CL_VG_NEED_HELIPAD" call dayz_rollingMessages;}; +if (count _heliPad > 0) then { + _location = [(_heliPad select 0)] call FNC_GetPos; +} else { + _location = [(position player),0,400,10,0,2000,0] call BIS_fnc_findSafePos; + _location set [2,0]; +}; + +_sign = "Sign_arrow_down_large_EP1" createVehicleLocal [0,0,0]; +_sign setPos _location; + +if (surfaceIsWater _location && {count (_location nearEntities ["Ship",8]) > 0}) then { + deleteVehicle _sign; + localize "STR_EPOCH_TRADE_OBSTRUCTED" call dayz_rollingMessages; +} else { + [_vehicle select 1,_sign] call fn_waitForObject; +}; + +PVDZE_spawnVehicle = [[_dir,_location],player,_vehicle select 0]; +publicVariableServer "PVDZE_spawnVehicle"; + +waitUntil {!isNil "PVDZE_spawnVehicleResult"}; + +if (PVDZE_spawnVehicleResult != "0") then { + _keyID = ""; + _charID = parseNumber PVDZE_spawnVehicleResult; + if ((_charID > 0) && (_charID <= 2500)) then {_keyID = format["ItemKeyGreen%1",_charID];}; + if ((_charID > 2500) && (_charID <= 5000)) then {_keyID = format["ItemKeyRed%1",_charID-2500];}; + if ((_charID > 5000) && (_charID <= 7500)) then {_keyID = format["ItemKeyBlue%1",_charID-5000];}; + if ((_charID > 7500) && (_charID <= 10000)) then {_keyID = format["ItemKeyYellow%1",_charID-7500];}; + if ((_charID > 10000) && (_charID <= 12500)) then {_keyID = format["ItemKeyBlack%1",_charID-10000];}; + _keyName = getText(configFile >> "CfgWeapons" >> _keyID >> "displayName"); + + if (vg_removeKey) then { + _inventory = weapons player; + dayz_myBackpack = unitBackpack player; + if (!isNull dayz_myBackpack) then {_backPack = (getWeaponCargo dayz_myBackpack) select 0;}; + if (_keyID in (_inventory+_backPack)) then { + if (_keyID in _inventory) then {format[localize "STR_CL_VG_IN_INVENTORY",_keyName] call dayz_rollingMessages;}; + if (_keyID in _backPack) then {format[localize "STR_CL_VG_IN_BACKPACK",_keyName] call dayz_rollingMessages;}; + } else { + player addWeapon _keyID; + format[localize "STR_CL_VG_ADDED_INVENTORY",_keyName] call dayz_rollingMessages; + }; + }; +}; + +PVDZE_spawnVehicle = nil; +PVDZE_spawnVehicleResult = nil; +vg_vehicleList = nil; + +localize "STR_CL_VG_VEHICLE_SPAWNED" call dayz_rollingMessages; diff --git a/SQF/dayz_code/actions/virtualGarage/player_removePad.sqf b/SQF/dayz_code/actions/virtualGarage/player_removePad.sqf new file mode 100644 index 000000000..fd0e54247 --- /dev/null +++ b/SQF/dayz_code/actions/virtualGarage/player_removePad.sqf @@ -0,0 +1,24 @@ +// Written by salival (https://github.com/oiad) + +private ["_hasAccess","_objectID","_objectUID","_plotCheck"]; + +closeDialog 0; + +_plotCheck = [player, false] call FNC_find_plots; +_hasAccess = [player,_plotCheck select 2] call FNC_check_access; + +if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3) or (_hasAccess select 4)) then { + + { + _objectID = _x getVariable ["ObjectID","0"]; + _objectUID = _x getVariable ["ObjectUID","0"]; + + PVDZ_obj_Destroy = [_objectID,_objectUID,player,_x,dayz_authKey]; + publicVariableServer "PVDZ_obj_Destroy"; + + deleteVehicle _x; + systemChat format[localize "STR_CL_VG_HELIPAD_REMOVED",typeOf _x]; + } count (nearestObjects [_plotCheck select 2,vg_heliPads,Z_VehicleDistance]); +} else { + systemChat localize "STR_EPOCH_PLAYER_134"; +}; diff --git a/SQF/dayz_code/actions/virtualGarage/player_storeVehicle.sqf b/SQF/dayz_code/actions/virtualGarage/player_storeVehicle.sqf new file mode 100644 index 000000000..a5a5c65eb --- /dev/null +++ b/SQF/dayz_code/actions/virtualGarage/player_storeVehicle.sqf @@ -0,0 +1,209 @@ +// Developed by [GZA] David for German Zombie Apocalypse Servers (https://zombieapo.eu/) +// Rewritten by salival (https://github.com/oiad) + +private ["_amount","_backPackCount","_backPackGear","_cargoAmount","_charID","_control","_counter","_display","_enoughMoney","_gearCount","_hasKey","_isLimitArray","_itemText","_items","_keyName","_limit","_magazineCount","_matchedCount","_moneyInfo","_name","_overLimit","_storedVehicles","_success","_typeName","_typeOf","_vehicle","_vehicleID","_vehicleUID","_wealth","_weaponsCount","_woGear","_playerNear","_ownerPUID","_plotCheck"]; + +disableSerialization; + +_display = findDisplay 2800; +_control = ((findDisplay 2800) displayCtrl 2802); + +_vehicle = vg_vehicleList select (lbCurSel _control); +_typeOf = typeOf _vehicle; +_isLimitArray = typeName vg_limit == "ARRAY"; + +_overLimit = false; +_matchedCount = 0; +_storedVehicles = []; + +{if (_typeOf isKindOf _x) exitWith {_overLimit = true;}} count vg_blackListed; +if (_overLimit) exitWith {localize "STR_CL_VG_BLACKLISTED" call dayz_rollingMessages;}; + +{ + if (typeName _x == "ARRAY") then { + _storedVehicles set [count _storedVehicles,_x select 1]; + }; +} count vg_vehicleList; + +_gearCount = { + private ["_counter"]; + _counter = 0; + {_counter = _counter + _x;} count _this; + _counter +}; + +if (_isLimitArray) then { + { + _typeName = _x select 0; + _limit = _x select 1; + if (typeName _x == "ARRAY") then { + if (_typeOf isKindOf _typeName) then { + { + if (_x isKindOf _typeName) then {_matchedCount = _matchedCount +1}; + if (_matchedCount >= _limit) then {_overLimit = true;}; + } count _storedVehicles; + }; + }; + if (_overLimit) exitWith {}; + } count vg_limit; +} else { + if (count _storedVehicles >= vg_limit) then {_overLimit = true;}; +}; + +if (_overLimit) exitWith { + if (_isLimitArray) then { + systemChat localize "STR_CL_VG_LIMIT_ARRAY"; + } else { + systemChat localize "STR_CL_VG_LIMIT_NUMBER"; + }; +}; + +vg_vehicleList = nil; + +_woGear = _this select 0; +closeDialog 0; +if (!vg_storeWithGear && !_woGear) exitWith {localize "STR_CL_VG_NOSTOREWITHGEAR" call dayz_rollingMessages;}; + +_charID = _vehicle getVariable ["CharacterID","0"]; +_vehicleID = _vehicle getVariable ["ObjectID","0"]; +_vehicleUID = _vehicle getVariable ["ObjectUID","0"]; +_weaponsCount = ((getWeaponCargo _vehicle) select 1) call _gearCount; +_magazineCount = ((getMagazineCargo _vehicle) select 1) call _gearCount; +_backPackCount = ((getBackpackCargo _vehicle) select 1) call _gearCount; +_cargoAmount = (_weaponsCount + _magazineCount + _backPackCount); + +if (_vehicleID == "1" || _vehicleUID == "1") exitWith {localize "STR_CL_VG_STORE_MISSION" call dayz_rollingMessages;}; +if (isNull DZE_myVehicle || !local DZE_myVehicle) exitWith {localize "STR_EPOCH_PLAYER_245" call dayz_rollingMessages;}; + +_hasKey = false; + +_items = items player; +dayz_myBackpack = unitBackpack player; + +if (!isNull dayz_myBackpack) then { + _backPackGear = (getWeaponCargo dayz_myBackpack) select 0; + _items = _items + _backPackGear; +}; + +if (_charID != "0") then { + { + if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in DZE_itemKeys) then { + if (str(getNumber(configFile >> "CfgWeapons" >> _x >> "keyid")) == _charID) then { + _keyName = _x; + _hasKey = true; + }; + }; + } count _items; +} else { + if (vg_store_keyless_vehicles) then { + _hasKey = true; + }; +}; + +if (vg_requireKey && {!_hasKey}) exitWith {localize "STR_CL_VG_REQUIRE_KEY" call dayz_rollingMessages;}; + +_name = getText(configFile >> "cfgVehicles" >> _typeOf >> "displayName"); + +{ + if (_typeOf isKindOf (_x select 0)) exitWith {_amount = _x select 1}; +} forEach vg_price; + +if (_cargoAmount > 0) then {_amount = _amount + (_cargoAmount * vg_pricePer);}; + +if (!isNil "sk_dualCurrency") then {_amount = if (z_singleCurrency) then {_amount * 10} else {_amount};}; + +/* +_playerNear = {isPlayer _x && (_x != player)} count (([_vehicle] call FNC_GetPos) nearEntities ["CAManBase", 15]) > 0; +if (_playerNear) exitWith {localize "STR_CL_VG_PLAYERNEARVEHICLE" call dayz_rollingMessages;}; +*/ + +if (count (crew _vehicle) > 0) exitWith {localize "STR_CL_VG_PLAYERINVEHICLE" call dayz_rollingMessages;}; + +_enoughMoney = false; +_moneyInfo = [false,[],[],[],0]; + +if (Z_SingleCurrency) then { + _wealth = player getVariable [(["cashMoney","globalMoney"] select Z_persistentMoney),0]; + _enoughMoney = (_wealth >= _amount); +} else { + Z_Selling = false; + if (Z_AllowTakingMoneyFromVehicle) then {false call Z_checkCloseVehicle}; + _moneyInfo = _amount call Z_canAfford; + _enoughMoney = _moneyInfo select 0; +}; + +_success = if (Z_SingleCurrency) then {true} else {[player,_amount,_moneyInfo,true,0] call Z_payDefault}; + +if (!_success && {_enoughMoney}) exitWith {systemChat localize "STR_EPOCH_TRADE_GEAR_AND_BAG_FULL"}; + +if (_enoughMoney) then { + _success = if (Z_SingleCurrency) then {_amount <= _wealth} else {[player,_amount,_moneyInfo,false,0] call Z_payDefault}; + if (_success) then { + if (Z_SingleCurrency) then {player setVariable [(["cashMoney","globalMoney"] select Z_persistentMoney),(_wealth - _amount),true];}; + + [_vehicle,true] call local_lockUnlock; + DZE_myVehicle = objNull; + + PVDZE_storeVehicle = if (vg_tiedToPole) then { + _plotCheck = [player,false] call FNC_find_plots; + _ownerPUID = if (_plotCheck select 1 > 0) then {(_plotCheck select 2) getVariable ["ownerPUID","0"]} else {dayz_playerUID}; + [_vehicle,player,_woGear,_ownerPUID] + } else { + [_vehicle,player,_woGear] + }; + + publicVariableServer "PVDZE_storeVehicle"; + waitUntil {!isNil "PVDZE_storeVehicleResult"}; + + PVDZE_storeVehicle = nil; + PVDZE_storeVehicleResult = nil; + + format[localize "STR_CL_VG_VEHICLE_STORED",_name] call dayz_rollingMessages; + if (vg_removeKey && {_charID != "0"}) then { + if (_keyName in (items player)) then { + [player,_keyName,1] call BIS_fnc_invRemove; + } else { + private ["_weparray", "_qtyarray", "_arraycnt","_newwepqty","_newwep","_newarray","_cntarray","_weapon","_weaponqty"]; + + _weparray = []; + _qtyarray = []; + _arraycnt = -1; + _backPackGear = getWeaponCargo dayz_myBackpack; + + { + _arraycnt = _arraycnt + 1; + if (_x == _keyName) then { + } else { + _newwep = (_backPackGear select 0) select _arraycnt; + _newwepqty = (_backPackGear select 1) select _arraycnt; + + _weparray set [count _weparray, _newwep]; + _qtyarray set [count _qtyarray,_newwepqty]; + }; + } forEach (_backPackGear select 0); + + _newarray = []; + _newarray = [_weparray] + [_qtyarray]; + + clearWeaponCargoGlobal dayz_myBackpack; + + _cntarray = count _weparray; + + for "_i" from 0 to (_cntarray-1) do { + _weapon = (_newarray select 0) select _i; + _weaponqty = (_newarray select 1) select _i; + dayz_myBackpack addWeaponCargoGlobal [_weapon,_weaponqty]; + }; + }; + }; + } else { + systemChat localize "STR_EPOCH_TRADE_DEBUG"; + }; +} else { + _itemText = if (Z_SingleCurrency) then {CurrencyName} else {[_amount,true] call z_calcCurrency}; + if (Z_SingleCurrency) then { + systemChat format[localize "STR_CL_VG_NEED_COINS",[_amount] call BIS_fnc_numberText,_itemText,_name]; + } else { + systemChat format[localize "STR_CL_VG_NEED_BRIEFCASES",_itemText,_name]; + }; +}; diff --git a/SQF/dayz_code/actions/virtualGarage/vehicleInfo.sqf b/SQF/dayz_code/actions/virtualGarage/vehicleInfo.sqf new file mode 100644 index 000000000..9b752779e --- /dev/null +++ b/SQF/dayz_code/actions/virtualGarage/vehicleInfo.sqf @@ -0,0 +1,110 @@ +// Developed by [GZA] David for German Zombie Apocalypse Servers (https://zombieapo.eu/) +// Rewritten by salival (https://github.com/oiad) + +private ["_backPackCount","_backPackSlots","_cargoAmount","_control","_counter","_DateStored","_formattedText","_index","_inventory","_localVehicle","_magazineCount","_magazineSlots","_name","_picture","_price","_typeOf","_vehicle","_weaponSlots","_weaponsCount","_MaintainDays","_DateMaintained"]; + +disableSerialization; + +_control = (_this select 0) select 0; +_index = (_this select 0) select 1; +_localVehicle = typeName (vg_vehicleList select _index) == "OBJECT"; +_DateMaintained = ""; +_MaintainDays = -1; +_gearCount = { + private ["_counter"]; + _counter = 0; + {_counter = _counter + _x;} count _this; + _counter; +}; + +if (_localVehicle) then { + _vehicle = vg_vehicleList select _index; + _typeOf = typeOf _vehicle; + _weaponsCount = ((getWeaponCargo _vehicle) select 1) call _gearCount; + _magazineCount = ((getMagazineCargo _vehicle) select 1) call _gearCount; + _backPackCount = ((getBackpackCargo _vehicle) select 1) call _gearCount; + ctrlShow[2852,false]; // getVehicle + ctrlShow[2850,true]; // storeVehicle + ctrlShow[2851,true]; // storeVehicleWithGear +} else { + _vehicle = (vg_vehicleList select _index) select 1; + _inventory = (vg_vehicleList select _index) select 2; + _DateStored = (vg_vehicleList select _index) select 4; + _DateMaintained = (vg_vehicleList select _index) select 5; + _MaintainDays = (vg_vehicleList select _index) select 6; + _typeOf = _vehicle; + _weaponsCount = _inventory select 0; + _magazineCount = _inventory select 1; + _backPackCount = _inventory select 2; + + ctrlShow[2852,true]; // getVehicle + ctrlShow[2850,false]; // storeVehicle + ctrlShow[2851,false]; // storeVehicleWithGear +}; + +_weaponSlots = getNumber(configFile >> "CfgVehicles" >> _typeOf >> "transportMaxWeapons"); +_magazineSlots = getNumber(configFile >> "CfgVehicles" >> _typeOf >> "transportMaxMagazines"); +_backPackSlots = getNumber(configFile >> "CfgVehicles" >> _typeOf >> "transportmaxbackpacks"); +_name = getText(configFile >> "CfgVehicles" >> _typeOf >> "displayName"); +_picture = getText (configFile >> 'CfgVehicles' >> _typeOf >> 'picture'); + +_cargoAmount = (_weaponsCount + _magazineCount + _backPackCount); + +if (_localVehicle) then { + { + if (_typeOf isKindOf (_x select 0)) exitWith {_price = _x select 1;}; + } forEach vg_price; + if (_cargoAmount > 0) then { + _price = _price + (_cargoAmount * vg_pricePer); + ctrlShow[2850,false]; + } else { + ctrlShow[2851,false]; + }; + _price = if (_price == 0) then {localize "strwffree"} else { + if (!isNil "sk_dualCurrency") then {_price = if (z_singleCurrency) then {_price * 10} else {_price};}; + if (z_singleCurrency) then { + format ["%1 %2",[_price] call BIS_fnc_numberText,currencyName] + } else { + [_price,true] call z_calcCurrency + }; + }; +}; + +_formattedText = format [ + "
" + + "%2: %3
" + + "%4: %5
" + + "%6: %13/%10 %14/%11 %15/%12
", + _picture, + localize "STR_EPOCH_NAME", + _name, + localize "STR_EPOCH_CLASS", + _typeOf, + localize "STR_EPOCH_CARGO_SPACE", + "\z\addons\dayz_code\gui\gear\gear_ui_slots_weapons_white.paa", + "\z\addons\dayz_code\gui\gear\gear_ui_slots_items_white.paa", + "\z\addons\dayz_code\gui\gear\gear_ui_slots_backPacks_white.paa", + _weaponSlots, + _magazineSlots, + _backPackSlots, + _weaponsCount, + _magazineCount, + _backPackCount +]; + +if (_localVehicle) then {_formattedText = _formattedText + format ["%1: %2
",localize "STR_CL_VG_PRICE",_price];}; +if (!_localVehicle) then { + if (_DateStored != "old") then { + _formattedText = _formattedText + format ["%1: %2
",localize "STR_CL_VG_STOREDATE",_DateStored]; + if (_MaintainDays >= 0) then { + _formattedText = _formattedText + format ["%1: %2
%3: %4
",localize "STR_CL_VG_MAINTAINDATE",_DateMaintained,localize "STR_CL_VG_MAINTAININTERVAL",_MaintainDays]; + }; + } else { + _formattedText = _formattedText + format ["%1: %2
",localize "STR_CL_VG_STOREDATE",localize "STR_CL_VG_STOREDATE_INVALID"]; + }; +}; + +((findDisplay 2800) displayCtrl 2803) ctrlSetStructuredText parseText _formattedText; + +ctrlShow [2803,true]; +ctrlShow [2830,true]; diff --git a/SQF/dayz_code/actions/virtualGarage/virtualGarage.sqf b/SQF/dayz_code/actions/virtualGarage/virtualGarage.sqf new file mode 100644 index 000000000..12a6fdca3 --- /dev/null +++ b/SQF/dayz_code/actions/virtualGarage/virtualGarage.sqf @@ -0,0 +1,64 @@ +// Developed by [GZA] David for German Zombie Apocalypse Servers (https://zombieapo.eu/) +// Rewritten by salival (https://github.com/oiad) + +if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;}; +dayz_actionInProgress = true; + +private ["_class","_control","_displayName","_heliPad","_isNearPlot","_itemText","_localVehicles","_plotCheck","_storedVehicles","_vgDisplCtl"]; +disableSerialization; + +vg_hasRun = false; +createDialog "virtualGarage"; + +{ctrlShow [_x,false]} count [2803,2830,2850,2851,2852,2853]; + +_plotCheck = [player,false] call FNC_find_plots; +_isNearPlot = (_plotCheck select 1) > 0; + +PVDZE_queryVehicle = if (vg_tiedToPole) then { + [player,if (_isNearPlot) then {(_plotCheck select 2) getVariable ["ownerPUID","0"]} else {dayz_playerUID}] +} else { + [player] +}; + +publicVariableServer "PVDZE_queryVehicle"; +waitUntil {!isNil "PVDZE_queryVehicleResult"}; + +_storedVehicles = PVDZE_queryVehicleResult; +PVDZE_queryVehicle = nil; +PVDZE_queryVehicleResult = nil; + +_localVehicles = ([player] call FNC_getPos) nearEntities [["Air","LandVehicle","Ship"],Z_VehicleDistance]; +_heliPad = nearestObjects [if (_isNearPlot) then {_plotCheck select 2} else {player},vg_heliPads,if (_isNearPlot) then {DZE_maintainRange} else {Z_VehicleDistance}]; + +if (count _heliPad > 0 && {_isNearPlot}) then {ctrlShow[2853,true];}; + +_control = ((findDisplay 2800) displayCtrl 2802); +lbClear _control; + +if (count _storedVehicles == 0 && {isNull DZE_myVehicle || {!(alive DZE_myVehicle)} || {!(local DZE_myVehicle)}}) exitWith {ctrlSetText[2811,localize "STR_CL_VG_NO_VEHICLES"];}; + +vg_vehicleList = []; + +{ + _displayName = getText(configFile >> "CfgVehicles" >> (_x select 1) >> "displayName"); + _control lbAdd _displayName; + _control lbSetData [(lbSize _control)-1,str(_x)]; + vg_vehicleList set [count vg_vehicleList,_x]; +} count _storedVehicles; + +{ + if (!isNull DZE_myVehicle && {local DZE_myVehicle} && {alive DZE_myVehicle} && {DZE_myVehicle == _x}) then { + _class = typeOf _x; + _displayName = getText(configFile >> "CfgVehicles" >> _class >> "displayName"); + _control lbAdd _displayName; + _control lbSetData [(lbSize _control)-1,_class]; + _control lbSetColor [(lbSize _control)-1,[0, 1, 0, 1]]; + vg_vehicleList set [count vg_vehicleList,_x]; + }; +} count _localVehicles; + +ctrlShow[2810,false]; +ctrlShow[2811,false]; + +ctrlSetText [2804, format ["%1 (%2 %3)",localize "STR_CL_VG_YOUR_VEHICLES",count (_storedVehicles),localize "STR_CL_VG_VEHICLES"]]; diff --git a/SQF/dayz_code/compile/fn_selfActions.sqf b/SQF/dayz_code/compile/fn_selfActions.sqf index 6c15df26c..13a19bdf2 100644 --- a/SQF/dayz_code/compile/fn_selfActions.sqf +++ b/SQF/dayz_code/compile/fn_selfActions.sqf @@ -869,7 +869,24 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis s_player_butcher_human = -1; }; }; - }; + }; + + if (DZE_Virtual_Garage) then { + if (_typeOfCursorTarget in vg_List) then { + if (s_garage_dialog < 0) then { + local _hasAccess = [player,_cursorTarget] call FNC_check_access; + local _plotCheck = [player, false] call FNC_find_plots; + local _isNearPlot = ((_plotCheck select 1) > 0); + + if ((_isNearPlot && ((_hasAccess select 0) || (_hasAccess select 2) || (_hasAccess select 3) || (_hasAccess select 4))) || !_isNearPlot) then { + s_garage_dialog = player addAction [format["%1",localize "STR_CL_VG_VIRTUAL_GARAGE"],"\z\addons\dayz_code\actions\virtualGarage\virtualGarage.sqf",_cursorTarget,3,false,true]; + }; + }; + } else { + player removeAction s_garage_dialog; + s_garage_dialog = -1; + }; + }; // ZSC if (Z_singleCurrency) then { @@ -1153,6 +1170,8 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis s_player_copyToKey = -1; player removeAction s_player_claimVehicle; s_player_claimVehicle = -1; + player removeAction s_garage_dialog; + s_garage_dialog = -1; }; //Dog actions on player self diff --git a/SQF/dayz_code/config.cpp b/SQF/dayz_code/config.cpp index b7ce25c89..60dc4615a 100644 --- a/SQF/dayz_code/config.cpp +++ b/SQF/dayz_code/config.cpp @@ -131,6 +131,7 @@ class DefaultEventhandlers { #include "Configs\RscDisplay\zscDialogs.hpp" #include "Configs\RscDisplay\remoteVehicle.hpp" #include "Configs\RscDisplay\vehicleKeyChanger.hpp" +#include "Configs\RscDisplay\virtualGarage.hpp" //#include "Configs\RscDisplay\tradermenu.hpp" class CfgTasks diff --git a/SQF/dayz_code/configVariables.sqf b/SQF/dayz_code/configVariables.sqf index c4f9b10a9..9a87806f8 100644 --- a/SQF/dayz_code/configVariables.sqf +++ b/SQF/dayz_code/configVariables.sqf @@ -37,7 +37,10 @@ if (Z_SingleCurrency) then { Z_VehicleDistance = 40; // Max distance a vehicle can be sold or accessed from at a trader. // Vehicle Key Changer -DZE_VehicleKey_Changer = true; // Enable Vehicle Key Changer. Create or change the key for a vehicle. +DZE_VehicleKey_Changer = false; // Enable Vehicle Key Changer. Create or change the key for a vehicle. + +// Virtual Garage +DZE_Virtual_Garage = false; // Enable the Virtual Garage to store vehicles. // Plot Management and Plot for Life DZE_permanentPlot = true; // Plot ownership saves after death. Enables Plot for Life by @RimBlock and Plot Management by @DevZupa. @@ -107,6 +110,12 @@ if (isServer) then { if (DZE_VehicleKey_Changer) then { vkc_clearAmmo = true; // Clear the ammo of vehicles after they have been rekeyed/claimed? (stops users getting a free rearm) vkc_disableThermal = [""]; // Array of vehicle config classes as well as vehicle classnames to disable thermal on when being spawned. i.e: ["All","Land","Air","Ship","StaticWeapon","AH1Z","MTVR"]; + }; + + if (DZE_Virtual_Garage) then { + vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) + vg_disableThermal = []; // Array of vehicle config classes as well as vehicle classnames to disable thermal on when being spawned. i.e: ["All","Land","Air","Ship","StaticWeapon","AH1Z","MTVR"]; + vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' }; }; @@ -304,6 +313,38 @@ if (!isDedicated) then { vkc_changePrice = 5000; // Amount in worth for changing the key for a vehicle. See the top of this script for an explanation. }; + if (DZE_Virtual_Garage) then { + vg_list = ["Plastic_Pole_EP1_DZ"]; // List of objects/traders that are allowed to interact with virtual garage. i.e: ["Plastic_Pole_EP1_DZ","Worker2"]; + vg_blackListed = []; // Array of vehicle config classes as well as vehicle classnames that are blacklisted from being stored, i.e ["All","Land","Air","Ship","StaticWeapon","AH1Z","MTVR"] + vg_heliPads = ["Helipad_Civil_DZ","Helipad_Rescue_DZ","Helipad_Army_DZ","Helipad_Cross_DZ","Helipad_ParkBorder_DZ"]; // Array of heli pad classnames + vg_store_keyless_vehicles = false; // Allow storing of keyless vehicle (map or mission spawned) + vg_removeKey = true; // Remove the key from the players inventory after storing vehicle? + vg_requireKey = true; // Require the player to have the key when storing a locked vehicle. + vg_storeWithGear = true; // Allow storing vehicles with gear? + vg_tiedToPole = true; // Tie the virtual garage to a local plot pole? If no plot pole is present (i.e a communal garage at a trader etc) the players UID will be used. + vg_pricePer = 100; // Price in worth to store a vehicle per gear item, use 0 if you want it to be free. + vg_maintainCost = 10000; //cost is 1000 per 10oz gold, gem cost is as defined in DZE_GemWorthArray; if you use ZSC then this is an amount of coins. This is a flate rate for all vehicles in the garage/per player depending on vg_tiedToPole + vg_price = [["Land",500],["Air",500],["Ship",500]]; + /* + vg_price can be an array of vehicle config classes as well as vehicle classnames, you need to put these in order of what you prefer to get checked first. + Price is in worth for briefcases or coins for gold based servers (10,000 worth is considered 1 briefcase, 100,000 coins is considered 1 briefcase) + + i.e: + vg_price = [["Land",500],["Air",300],["Ship",100]]; + vg_price = [["350z_red",200],["Land",500],["AH1Z",1000],["Air",300],["Ship",100]]; + */ + vg_limit = [["Land",5],["Air",5],["Ship",5]]; + /* + vg_limit can be an array of vehicle config classes and classnames to narrow down what players can store or it can be a numerical value for a total limit. + These can be classnames as well as config classnames, you need to put these in order of what you prefer to get checked first. + + i.e: + vg_limit = [["Land",5],["Air",3],["Ship",1]]; + vg_limit = [["350z_red",2],["Land",5],["AH1Z",1],["Air",3],["Ship",1]]; + vg_limit = 5; + */ + }; + // Bloodsuckers DZE_Bloodsuckers = false; // Enable bloodsucker spawning. diff --git a/SQF/dayz_code/init/compiles.sqf b/SQF/dayz_code/init/compiles.sqf index 0b59c812c..19f119700 100644 --- a/SQF/dayz_code/init/compiles.sqf +++ b/SQF/dayz_code/init/compiles.sqf @@ -212,6 +212,29 @@ if (!isDedicated) then { vkc_vehicleInfo = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\vkc\vehicleInfo.sqf"; }; + if (DZE_Virtual_Garage) then { + player_getVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\virtualGarage\player_getVehicle.sqf"; + player_removePad = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\virtualGarage\player_removePad.sqf"; + player_storeVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\virtualGarage\player_storeVehicle.sqf"; + Player_MaintainVG = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\virtualGarage\player_MaintainVG.sqf"; + vehicleInfo = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\virtualGarage\vehicleInfo.sqf"; + vg_maintainSetText = { + disableSerialization; + waituntil {!isNull (findDisplay 2800)}; + _vgDisplCtl = (findDisplay 2800) displayCtrl 2854; + if (vg_maintainCost > 0) then { + _itemText = if (Z_SingleCurrency) then {CurrencyName} else {[vg_maintainCost,true] call z_calcCurrency}; + if (Z_SingleCurrency) then { + _vgDisplCtl ctrlSetText format["%1 (%2 %3)",localize "STR_CL_VG_MAINTAIN_GARAGE",vg_maintainCost,_itemText]; + } else { + _vgDisplCtl ctrlSetText format["%1 (%2)",localize "STR_CL_VG_MAINTAIN_GARAGE",_itemText]; + }; + } else { + _vgDisplCtl ctrlSetText format["%1 (%2)",localize "STR_CL_VG_MAINTAIN_GARAGE",localize "strwffree"]; + }; + }; + }; + if (DZE_Service_Points) then { execVM "\z\addons\dayz_code\actions\servicePoints\init.sqf"; }; diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf index 4d572ea42..12df2095c 100644 --- a/SQF/dayz_code/init/variables.sqf +++ b/SQF/dayz_code/init/variables.sqf @@ -213,7 +213,8 @@ if (!isDedicated) then { s_player_bury_human = -1; s_player_butcher_human = -1; s_player_copyToKey = -1; - s_player_claimVehicle = -1; + s_player_claimVehicle = -1; + s_garage_dialog = -1; }; call dayz_resetSelfActions; diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml index f4c219a4b..aa6efa27d 100644 --- a/SQF/dayz_code/stringtable.xml +++ b/SQF/dayz_code/stringtable.xml @@ -32171,6 +32171,10 @@ Währung Валюта + + Heli Pads + Helipads + Trade %1 %2 for %3 %4 %1 %2 für %3 %4 handeln diff --git a/SQF/dayz_code/system/mission/server_traders/caribou.sqf b/SQF/dayz_code/system/mission/server_traders/caribou.sqf index 17c579697..bd13f45ae 100644 --- a/SQF/dayz_code/system/mission/server_traders/caribou.sqf +++ b/SQF/dayz_code/system/mission/server_traders/caribou.sqf @@ -135,6 +135,8 @@ menu_Profiteer2 = [ "neutral" ]; +if (DZE_Virtual_Garage) then {(menu_Profiteer2 select 0) set [count (menu_Profiteer2 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];}; + /***************Wholesaler*********/ menu_Profiteer3 = [ [[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]], @@ -142,6 +144,8 @@ menu_Profiteer3 = [ "neutral" ]; +if (DZE_Virtual_Garage) then {(menu_Profiteer3 select 0) set [count (menu_Profiteer3 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];}; + /***************Banker*********/ menu_Functionary1_EP1 = [ [[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]], diff --git a/SQF/dayz_code/system/mission/server_traders/chernarus11.sqf b/SQF/dayz_code/system/mission/server_traders/chernarus11.sqf index 66d84566b..ca464d481 100644 --- a/SQF/dayz_code/system/mission/server_traders/chernarus11.sqf +++ b/SQF/dayz_code/system/mission/server_traders/chernarus11.sqf @@ -181,6 +181,8 @@ menu_Profiteer2 = [ "neutral" ]; +if (DZE_Virtual_Garage) then {(menu_Profiteer2 select 0) set [count (menu_Profiteer2 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];}; + /***************Wholesaler*********/ menu_Profiteer3 = [ [[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]], @@ -188,6 +190,8 @@ menu_Profiteer3 = [ "neutral" ]; +if (DZE_Virtual_Garage) then {(menu_Profiteer3 select 0) set [count (menu_Profiteer3 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];}; + /***************Banker*********/ menu_Functionary1_EP1 = [ [[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]], diff --git a/SQF/dayz_code/system/mission/server_traders/chernarus17.sqf b/SQF/dayz_code/system/mission/server_traders/chernarus17.sqf index e9c4c6651..bfb679373 100644 --- a/SQF/dayz_code/system/mission/server_traders/chernarus17.sqf +++ b/SQF/dayz_code/system/mission/server_traders/chernarus17.sqf @@ -179,6 +179,8 @@ menu_Profiteer2 = [ "neutral" ]; +if (DZE_Virtual_Garage) then {(menu_Profiteer2 select 0) set [count (menu_Profiteer2 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];}; + /***************Wholesaler*********/ menu_Profiteer3 = [ [[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]], @@ -186,6 +188,8 @@ menu_Profiteer3 = [ "neutral" ]; +if (DZE_Virtual_Garage) then {(menu_Profiteer3 select 0) set [count (menu_Profiteer3 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];}; + /***************Banker*********/ menu_Functionary1_EP1 = [ [[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]], diff --git a/SQF/dayz_code/system/mission/server_traders/cmr_ovaron.sqf b/SQF/dayz_code/system/mission/server_traders/cmr_ovaron.sqf index 953c43b12..5cbec6619 100644 --- a/SQF/dayz_code/system/mission/server_traders/cmr_ovaron.sqf +++ b/SQF/dayz_code/system/mission/server_traders/cmr_ovaron.sqf @@ -138,6 +138,8 @@ menu_Profiteer2 = [ "neutral" ]; +if (DZE_Virtual_Garage) then {(menu_Profiteer2 select 0) set [count (menu_Profiteer2 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];}; + /***************Wholesaler*********/ menu_Profiteer3 = [ [[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]], @@ -145,6 +147,8 @@ menu_Profiteer3 = [ "neutral" ]; +if (DZE_Virtual_Garage) then {(menu_Profiteer3 select 0) set [count (menu_Profiteer3 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];}; + /***************Banker*********/ menu_Functionary1_EP1 = [ [[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]], diff --git a/SQF/dayz_code/system/mission/server_traders/fdf_isle1_a.sqf b/SQF/dayz_code/system/mission/server_traders/fdf_isle1_a.sqf index 4144b2b9f..02cb16dd1 100644 --- a/SQF/dayz_code/system/mission/server_traders/fdf_isle1_a.sqf +++ b/SQF/dayz_code/system/mission/server_traders/fdf_isle1_a.sqf @@ -128,6 +128,8 @@ menu_Profiteer2 = [ "neutral" ]; +if (DZE_Virtual_Garage) then {(menu_Profiteer2 select 0) set [count (menu_Profiteer2 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];}; + /***************Wholesaler*********/ menu_Profiteer3 = [ [[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]], @@ -135,6 +137,8 @@ menu_Profiteer3 = [ "neutral" ]; +if (DZE_Virtual_Garage) then {(menu_Profiteer3 select 0) set [count (menu_Profiteer3 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];}; + /***************Banker*********/ menu_Functionary1_EP1 = [ [[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]], diff --git a/SQF/dayz_code/system/mission/server_traders/isladuala.sqf b/SQF/dayz_code/system/mission/server_traders/isladuala.sqf index 5cbed648c..26ddd1ca5 100644 --- a/SQF/dayz_code/system/mission/server_traders/isladuala.sqf +++ b/SQF/dayz_code/system/mission/server_traders/isladuala.sqf @@ -181,6 +181,8 @@ menu_Profiteer2 = [ "neutral" ]; +if (DZE_Virtual_Garage) then {(menu_Profiteer2 select 0) set [count (menu_Profiteer2 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];}; + /***************Wholesaler*********/ menu_Profiteer3 = [ [[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]], @@ -188,6 +190,8 @@ menu_Profiteer3 = [ "neutral" ]; +if (DZE_Virtual_Garage) then {(menu_Profiteer3 select 0) set [count (menu_Profiteer3 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];}; + /***************Banker*********/ menu_Functionary1_EP1 = [ [[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]], diff --git a/SQF/dayz_code/system/mission/server_traders/lingor.sqf b/SQF/dayz_code/system/mission/server_traders/lingor.sqf index ea6d2c4f3..4100fb270 100644 --- a/SQF/dayz_code/system/mission/server_traders/lingor.sqf +++ b/SQF/dayz_code/system/mission/server_traders/lingor.sqf @@ -181,6 +181,8 @@ menu_Profiteer2 = [ "neutral" ]; +if (DZE_Virtual_Garage) then {(menu_Profiteer2 select 0) set [count (menu_Profiteer2 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];}; + /***************Wholesaler*********/ menu_Profiteer3 = [ [[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]], @@ -188,6 +190,8 @@ menu_Profiteer3 = [ "neutral" ]; +if (DZE_Virtual_Garage) then {(menu_Profiteer3 select 0) set [count (menu_Profiteer3 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];}; + /***************Banker*********/ menu_Functionary1_EP1 = [ [[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]], diff --git a/SQF/dayz_code/system/mission/server_traders/namalsk.sqf b/SQF/dayz_code/system/mission/server_traders/namalsk.sqf index 7b7eaec9e..e07c5383e 100644 --- a/SQF/dayz_code/system/mission/server_traders/namalsk.sqf +++ b/SQF/dayz_code/system/mission/server_traders/namalsk.sqf @@ -88,6 +88,8 @@ menu_Profiteer2 = [ "neutral" ]; +if (DZE_Virtual_Garage) then {(menu_Profiteer2 select 0) set [count (menu_Profiteer2 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];}; + /***************Banker*********/ menu_Functionary1_EP1 = [ [[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]], diff --git a/SQF/dayz_code/system/mission/server_traders/napf.sqf b/SQF/dayz_code/system/mission/server_traders/napf.sqf index 205e7354f..42fdd81f7 100644 --- a/SQF/dayz_code/system/mission/server_traders/napf.sqf +++ b/SQF/dayz_code/system/mission/server_traders/napf.sqf @@ -179,6 +179,8 @@ menu_Profiteer2 = [ "neutral" ]; +if (DZE_Virtual_Garage) then {(menu_Profiteer2 select 0) set [count (menu_Profiteer2 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];}; + /***************Wholesaler*********/ menu_Profiteer3 = [ [[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]], @@ -186,6 +188,8 @@ menu_Profiteer3 = [ "neutral" ]; +if (DZE_Virtual_Garage) then {(menu_Profiteer3 select 0) set [count (menu_Profiteer3 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];}; + /***************Banker*********/ menu_Functionary1_EP1 = [ [[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]], diff --git a/SQF/dayz_code/system/mission/server_traders/panthera2.sqf b/SQF/dayz_code/system/mission/server_traders/panthera2.sqf index 212995906..4d3deb580 100644 --- a/SQF/dayz_code/system/mission/server_traders/panthera2.sqf +++ b/SQF/dayz_code/system/mission/server_traders/panthera2.sqf @@ -181,6 +181,8 @@ menu_Profiteer2 = [ "neutral" ]; +if (DZE_Virtual_Garage) then {(menu_Profiteer2 select 0) set [count (menu_Profiteer2 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];}; + /***************Wholesaler*********/ menu_Profiteer3 = [ [[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]], @@ -188,6 +190,8 @@ menu_Profiteer3 = [ "neutral" ]; +if (DZE_Virtual_Garage) then {(menu_Profiteer3 select 0) set [count (menu_Profiteer3 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];}; + /***************Banker*********/ menu_Functionary1_EP1 = [ [[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]], diff --git a/SQF/dayz_code/system/mission/server_traders/sauerland.sqf b/SQF/dayz_code/system/mission/server_traders/sauerland.sqf index 15d7b389d..546421266 100644 --- a/SQF/dayz_code/system/mission/server_traders/sauerland.sqf +++ b/SQF/dayz_code/system/mission/server_traders/sauerland.sqf @@ -174,6 +174,8 @@ menu_Profiteer2 = [ "neutral" ]; +if (DZE_Virtual_Garage) then {(menu_Profiteer2 select 0) set [count (menu_Profiteer2 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];}; + /***************Wholesaler*********/ menu_Profiteer3 = [ [[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]], @@ -181,6 +183,8 @@ menu_Profiteer3 = [ "neutral" ]; +if (DZE_Virtual_Garage) then {(menu_Profiteer3 select 0) set [count (menu_Profiteer3 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];}; + /***************Banker*********/ menu_Functionary1_EP1 = [ [[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]], diff --git a/SQF/dayz_code/system/mission/server_traders/smd_sahrani_a2.sqf b/SQF/dayz_code/system/mission/server_traders/smd_sahrani_a2.sqf index 625d96e38..c1e450440 100644 --- a/SQF/dayz_code/system/mission/server_traders/smd_sahrani_a2.sqf +++ b/SQF/dayz_code/system/mission/server_traders/smd_sahrani_a2.sqf @@ -181,6 +181,8 @@ menu_Profiteer2 = [ "neutral" ]; +if (DZE_Virtual_Garage) then {(menu_Profiteer2 select 0) set [count (menu_Profiteer2 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];}; + /***************Wholesaler*********/ menu_Profiteer3 = [ [[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]], @@ -188,6 +190,8 @@ menu_Profiteer3 = [ "neutral" ]; +if (DZE_Virtual_Garage) then {(menu_Profiteer3 select 0) set [count (menu_Profiteer3 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];}; + /***************Banker*********/ menu_Functionary1_EP1 = [ [[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]], diff --git a/SQF/dayz_code/system/mission/server_traders/takistan.sqf b/SQF/dayz_code/system/mission/server_traders/takistan.sqf index 7ab157516..fde29f9b3 100644 --- a/SQF/dayz_code/system/mission/server_traders/takistan.sqf +++ b/SQF/dayz_code/system/mission/server_traders/takistan.sqf @@ -167,6 +167,8 @@ menu_Profiteer2 = [ "neutral" ]; +if (DZE_Virtual_Garage) then {(menu_Profiteer2 select 0) set [count (menu_Profiteer2 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];}; + /***************Wholesaler*********/ menu_Profiteer3 = [ [[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]], @@ -174,6 +176,8 @@ menu_Profiteer3 = [ "neutral" ]; +if (DZE_Virtual_Garage) then {(menu_Profiteer3 select 0) set [count (menu_Profiteer3 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];}; + /***************Banker*********/ menu_Functionary1_EP1 = [ [[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]], diff --git a/SQF/dayz_code/system/mission/server_traders/tavi.sqf b/SQF/dayz_code/system/mission/server_traders/tavi.sqf index 6f3b16d3c..a3ee4e652 100644 --- a/SQF/dayz_code/system/mission/server_traders/tavi.sqf +++ b/SQF/dayz_code/system/mission/server_traders/tavi.sqf @@ -181,6 +181,8 @@ menu_Profiteer2 = [ "neutral" ]; +if (DZE_Virtual_Garage) then {(menu_Profiteer2 select 0) set [count (menu_Profiteer2 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];}; + /***************Wholesaler*********/ menu_Profiteer3 = [ [[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]], @@ -188,6 +190,8 @@ menu_Profiteer3 = [ "neutral" ]; +if (DZE_Virtual_Garage) then {(menu_Profiteer3 select 0) set [count (menu_Profiteer3 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];}; + /***************Banker*********/ menu_Functionary1_EP1 = [ [[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]], diff --git a/SQF/dayz_server/compile/garage/init.sqf b/SQF/dayz_server/compile/garage/init.sqf new file mode 100644 index 000000000..0ce53c169 --- /dev/null +++ b/SQF/dayz_server/compile/garage/init.sqf @@ -0,0 +1,54 @@ +server_queryVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\garage\server_queryVehicle.sqf"; +server_spawnVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\garage\server_spawnVehicle.sqf"; +server_storeVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\garage\server_storeVehicle.sqf"; +server_maintainGarage = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\garage\server_maintainVehicles.sqf"; + +"PVDZE_queryVehicle" addPublicVariableEventHandler {(_this select 1) spawn server_queryVehicle}; +"PVDZE_spawnVehicle" addPublicVariableEventHandler {(_this select 1) spawn server_spawnVehicle}; +"PVDZE_storeVehicle" addPublicVariableEventHandler {(_this select 1) spawn server_storeVehicle}; +"PVDZE_maintainGarage" addPublicVariableEventHandler {(_this select 1) spawn server_maintainGarage}; + +// Thanks to icomrade/DayZ Epoch for this code: https://github.com/EpochModTeam/DayZ-Epoch/commit/8035df0ba0cd928b84085e288c5cb88260870a3e#diff-ad0636fc2328a27bd80bad9f46126307 +VG_RandomizeMyKey = { + _randomInput = toArray "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890"; + _return = []; + for "_i" from 0 to (_this) do { + _return set [count _return, (_randomInput call BIS_fnc_selectRandom)]; + }; + _return; +}; +vg_serverKey = toString (8 call VG_RandomizeMyKey); +vg_alreadySpawned = []; + +VG_ClearTurrets = { + //By denvdmj (probably, I found it on the biki) + private ["_weaponArray","_findRecurse","_class","_obj","_turret","_mags"]; + _obj = _this; + + _weaponArray = []; + _weaponArray set [count _weaponArray,[-1]]; + + _findRecurse = { + private ["_root", "_class", "_path", "_currentPath", "_thisThis"]; + _root = (_this select 0); + _path = +(_this select 1); + _thisThis = _this select 2; + for "_i" from 0 to count _root -1 do { + _class = _root select _i; + if (isClass _class) then { + _currentPath = _path + [_i]; + {_weaponArray set [count _weaponArray, _currentPath];} count getArray (_class >> "weapons"); + _class = _class >> "turrets"; + if (isClass _class) then {[_class, _currentPath, _thisThis] call _findRecurse;}; + }; + }; + }; + + [configFile >> "CfgVehicles" >> typeOf (_obj) >> "turrets", [], _this] call _findRecurse; + + { + _turret = _x; + _mags = _obj magazinesTurret _turret; + {_obj removeMagazinesTurret[_x,_turret];} count _mags; + } forEach _weaponArray; +}; diff --git a/SQF/dayz_server/compile/garage/server_maintainVehicles.sqf b/SQF/dayz_server/compile/garage/server_maintainVehicles.sqf new file mode 100644 index 000000000..f70711f6d --- /dev/null +++ b/SQF/dayz_server/compile/garage/server_maintainVehicles.sqf @@ -0,0 +1,9 @@ +private ["_player","_playerUID","_key","_message"]; +_player = _this select 0; +_playerUID = if (count _this > 1) then {_this select 1} else {getPlayerUID _player}; + +_key = format["CHILD:803:%1:",_playerUID]; +_key call server_hiveWrite; + +_message = format["GARAGE: %1 (%2) maintained vehicles linked to UID: %3 @%4 %5",if (alive _player) then {name _player} else {"DeadPlayer"},getPlayerUID _player,_playerUID,mapGridPosition _player,getPosATL _player]; +diag_log _message; diff --git a/SQF/dayz_server/compile/garage/server_queryVehicle.sqf b/SQF/dayz_server/compile/garage/server_queryVehicle.sqf new file mode 100644 index 000000000..9784acf9b --- /dev/null +++ b/SQF/dayz_server/compile/garage/server_queryVehicle.sqf @@ -0,0 +1,12 @@ +private ["_player","_query","_result","_clientID","_playerUID"]; + +_player = _this select 0; +_clientID = owner _player; +_playerUID = if (count _this > 1) then {_this select 1} else {getPlayerUID _player}; + +_key = format["CHILD:800:%1:%2:",_playerUID,vg_sortColumn]; +_result = _key call server_hiveReadWrite; + +PVDZE_queryVehicleResult = _result; + +if (!isNull _player) then {_clientID publicVariableClient "PVDZE_queryVehicleResult";}; diff --git a/SQF/dayz_server/compile/garage/server_spawnVehicle.sqf b/SQF/dayz_server/compile/garage/server_spawnVehicle.sqf new file mode 100644 index 000000000..df3919b7e --- /dev/null +++ b/SQF/dayz_server/compile/garage/server_spawnVehicle.sqf @@ -0,0 +1,112 @@ +private ["_isAir","_VG_ObjID","_characterID","_class","_clientID","_clrinit","_clrinit2","_colour","_colour2","_dam","_damage","_dir","_fuel","_hitpoints","_id","_inventory","_key","_location","_message","_object","_oid","_outcome","_player","_result","_selection","_serverKey","_uid","_worldSpace"]; + +_worldSpace = _this select 0; +_player = _this select 1; +_id = _this select 2; +_dir = _worldSpace select 0; +_location = _worldSpace select 1; +_worldSpace = [_dir,_location]; +_uid = _worldSpace call dayz_objectUID2; +_key = str formatText["CHILD:801:%1:%2:%3:",_id,_worldSpace,_uid]; + +_result = _key call server_hiveReadWrite; +_outcome = _result select 0; +if (_outcome != "PASS") exitWith {diag_log("HIVE VIRTUAL GARAGE SPAWN VEHICLE FAILED TO EXECUTE: " + _key);}; +_class = _result select 1; +_characterID = _result select 2; +_inventory = _result select 3; +_hitpoints = _result select 4; +_fuel = _result select 5; +_damage = _result select 6; +_colour = _result select 7; +_colour2 = _result select 8; +_serverKey = _result select 9; +_VG_ObjID = _result select 10; +_clientID = owner _player; + +if (_VG_ObjID in vg_alreadySpawned) exitWith { + diag_log format["VG ERROR: Vehicle with VGObjID = %1 has already been spawned and will not be spawned again. PlayerUID: %2", _VG_ObjID, (getPlayerUID _player)]; +}; + +_key = format["CHILD:388:%1:",_uid]; + +#ifdef OBJECT_DEBUG +diag_log ("HIVE: WRITE: "+ str(_key)); +#endif + +_result = _key call server_hiveReadWrite; +_outcome = _result select 0; + +if (_outcome != "PASS") then { + diag_log("CUSTOM: failed to get id for : " + str(_uid)); +} else { + _VG_ObjID = (toString (18 call VG_RandomizeMyKey)); //new ID + vg_alreadySpawned set [(count vg_alreadySpawned), _VG_ObjID]; + _oid = _result select 1; + + #ifdef OBJECT_DEBUG + diag_log("CUSTOM: Selected " + str(_oid)); + #endif + + _object = _class createVehicle _location; + if (surfaceIsWater _location && {({_x != _object} count (_location nearEntities ["Ship",8])) == 0}) then { + _object setPos _location; + }; + + _object addEventHandler ["HandleDamage",{false}]; + + clearWeaponCargoGlobal _object; + clearMagazineCargoGlobal _object; + if (vg_clearAmmo && {vg_serverKey == _serverKey}) then {_object call VG_ClearTurrets;}; + + _object setFuel _fuel; + _object setDamage _damage; + + [_inventory select 0,_inventory select 1,_inventory select 2,_object] call fn_addCargo; + + _object setVariable ["ObjectID", _oid, true]; + _object setVariable ["lastUpdate",diag_tickTime]; + _object setVariable ["VGObjectID",_VG_ObjID, false]; + + if (_colour != "0") then { + _object setVariable ["Colour",_colour,true]; + _clrinit = format ["#(argb,8,8,3)color(%1)",_colour]; + _object setVehicleInit "this setObjectTexture [0,"+str _clrinit+"];"; + }; + + if (_colour2 != "0") then { + _object setVariable ["Colour2",_colour2,true]; + _clrinit2 = format ["#(argb,8,8,3)color(%1)",_colour2]; + _object setVehicleInit "this setObjectTexture [1,"+str _clrinit2+"];"; + }; + + processInitCommands; + + _characterID = str(_characterID); + _object setVariable ["CharacterID", _characterID, true]; + + if (_characterID != "0" && !(_object isKindOf "Bicycle")) then {_object setVehicleLock "LOCKED";}; + _isAir = _object isKindOf "Air"; + + { + _selection = _x select 0; + _dam = _x select 1; + _dam = [_x select 1,(_x select 1) min 0.8] select (!_isAir && {_selection in dayZ_explosiveParts}); + [_object,_selection,_dam] call fnc_veh_setFixServer; + } forEach _hitpoints; + + dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object]; + + _object call fnc_veh_ResetEH; + {if (_object isKindOf _x) exitWith {_object disableTIEquipment true;}} count vg_disableThermal; + + PVDZE_veh_Init = _object; + publicVariable "PVDZE_veh_Init"; + + PVDZE_spawnVehicleResult = _characterID; + + if (!isNull _player) then {_clientID publicVariableClient "PVDZE_spawnVehicleResult";}; + + _message = format["%1 (%2) retrieved %3 @%4 %5",if (alive _player) then {name _player} else {"DeadPlayer"},getPlayerUID _player,_class,mapGridPosition _player,getPosATL _player]; + diag_log _message; +}; diff --git a/SQF/dayz_server/compile/garage/server_storeVehicle.sqf b/SQF/dayz_server/compile/garage/server_storeVehicle.sqf new file mode 100644 index 000000000..3e969e079 --- /dev/null +++ b/SQF/dayz_server/compile/garage/server_storeVehicle.sqf @@ -0,0 +1,92 @@ +private ["_damageVeh","_VGobjID","_array","_backPack","_backPackCount","_charID","_class","_clientID","_colour","_colour2","_damage","_displayName","_fnc_sanitizeInput","_fuel","_gearCount","_hit","_hitpoints","_index","_inventory","_inventoryCount","_key","_magazine","_magazineCount","_message","_name","_objectID","_objectUID","_player","_playerUID","_selection","_vehicle","_weapons","_weaponsCount","_woGear"]; + +_vehicle = _this select 0; +_player = _this select 1; +_woGear = _this select 2; +_clientID = owner _player; +_playerUID = if (count _this > 3) then {_this select 3} else {getPlayerUID _player}; + +_gearCount = { + private ["_counter"]; + _counter = 0; + {_counter = _counter + _x;} count _this; + _counter; +}; + +_fnc_sanitizeInput = { + private ["_input","_badChars"]; + + _input = _this; + _input = toArray (_input); + _badChars = [60,62,38,123,125,91,93,59,58,39,96,126,44,46,47,63,124,92,34]; + + { + _input = _input - [_x]; + } forEach _badChars; + + _input = toString (_input); + _input +}; + +_class = typeOf _vehicle; +_displayName = (getText(configFile >> "cfgVehicles" >> _class >> "displayName")) call _fnc_sanitizeInput; +_name = if (alive _player) then {(name _player) call _fnc_sanitizeInput;} else {"unknown player";}; + +_charID = _vehicle getVariable ["CharacterID","0"]; +_objectID = _vehicle getVariable ["ObjectID","0"]; +_objectUID = _vehicle getVariable ["ObjectUID","0"]; +_VGobjID = _vehicle getVariable ["VGObjectID","0"]; +if (_VGobjID == "0") then { + _VGobjID = (toString (18 call VG_RandomizeMyKey)); //normally spawned vehicle +} else { + _index = vg_alreadySpawned find _VGobjID; + if (_index >= 0) then { + vg_alreadySpawned = vg_alreadySpawned - [_VGobjID]; + } else { + diag_log format["VG Error: Could not find vehicle with VGobjUID = %1 in vg_alreadySpawned array (server_storeVehicle.sqf) - possible duplicate vehicle being stored. PlayerUID: %2", _VGobjID, (getPlayerUID _player)]; + }; +}; +_damageVeh = damage _vehicle; +_fuel = fuel _vehicle; +_colour = _vehicle getVariable ["Colour","0"]; +_colour2 = _vehicle getVariable ["Colour2","0"]; + +_array = []; +_inventory = [[[],[]],[[],[]],[[],[]]]; +_inventoryCount = [0,0,0]; + +if (isNil "_colour") then {_colour = "0";}; +if (isNil "_colour2") then {_colour2 = "0";}; + +_hitpoints = _vehicle call vehicle_getHitpoints; + +{ + _hit = [_vehicle,_x] call object_getHit; + _damage = _hit select 0; + _selection = getText (configFile >> "CfgVehicles" >> _class >> "HitPoints" >> _x >> "name"); + if (_damage > 0) then {_array set [count _array,[_selection,_damage]]}; +} count _hitpoints; + +if (!_woGear) then { + _weapons = getWeaponCargo _vehicle; + _magazine = getMagazineCargo _vehicle; + _backPack = getBackpackCargo _vehicle; + _weaponsCount = (_weapons select 1) call _gearCount; + _magazineCount = (_magazine select 1) call _gearCount; + _backPackCount = (_backPack select 1) call _gearCount; + _inventory = [_weapons, _magazine, _backPack]; + _inventoryCount = [_weaponsCount, _magazineCount, _backPackCount]; +}; + +_key = str formatText["CHILD:802:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:",_playerUID,_name,_displayName,_class,_charID,_inventory,_array,_fuel,_damageVeh,_colour,_colour2,vg_serverKey,_VGobjID,_inventoryCount]; +_key call server_hiveWrite; + +PVDZE_storeVehicleResult = true; + +[_objectID,_objectUID,_vehicle] call server_deleteObjDirect; +deleteVehicle _vehicle; + +if (!isNull _player) then {_clientID publicVariableClient "PVDZE_storeVehicleResult";}; + +_message = format["GARAGE: %1 (%2) stored %3 @%4 %5",_name,_playerUID,_class,mapGridPosition _player,getPosATL _player]; +diag_log _message; diff --git a/SQF/dayz_server/init/server_functions.sqf b/SQF/dayz_server/init/server_functions.sqf index 9835508dc..e87b4b23b 100644 --- a/SQF/dayz_server/init/server_functions.sqf +++ b/SQF/dayz_server/init/server_functions.sqf @@ -58,6 +58,10 @@ spawn_mineveins = compile preprocessFileLineNumbers "\z\addons\dayz_server\compi spawn_roadblocks = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_roadblocks.sqf"; spawn_vehicles = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_vehicles.sqf"; +if (DZE_Virtual_Garage) then { + call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\garage\init.sqf"; +}; + fnc_veh_setFixServer = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_setFixServer.sqf"; //process the hit as a NORMAL damage (useful for persistent vehicles) server_medicalSync = { diff --git a/Server Files/DZE_Server_Config/BattlEye/createvehicle.txt b/Server Files/DZE_Server_Config/BattlEye/createvehicle.txt index c2e10be6c..d46db7f7b 100644 --- a/Server Files/DZE_Server_Config/BattlEye/createvehicle.txt +++ b/Server Files/DZE_Server_Config/BattlEye/createvehicle.txt @@ -8,7 +8,7 @@ 1 ^Smoke !=SmokeShell(|Red|Green|Yellow) !=SmokeLauncherAmmo 1 ^Chem !=Chem(Green|Red|Blue) 1 ^._40mm !=(G_40mm_HE|G_40mm_Smoke|F_40mm_White|F_40mm_Green) -1 _DZ$ !=(BanditW?[12]|Camo1|Sniper1W?|Soldier1|SurvivorW?([123]|desert|pink|combat|urban|winter)|Blood_Trail)_DZ !=(Land_Fire|Sandbag1|Hedgehog|BearTrap|CamoNet|GrenadeHandTimedWest|flamable)_DZ !=(Priest|Doctor|Assistant|Worker[134]|Soldier_(Crew|TL|Sniper|Bodyguard_AA12)_PMC)_DZ !=((Functionary1|Haris_Press|Pilot|US_Soldier)_EP1|Reporter|MafiaBoss|Dealer)_DZ !=pz_(policeman|suit[12]|worker[123]|doctor|teacher|hunter|villager[123]|priest)_DZ !=(GUE_Soldier_(MG|Sniper|Crew|CO|2)|Apo_Rifleman_0[1-6])_DZ !=(UN_CDF_Soldier(_Guard)?_EP1|BAF_Soldier_(Officer|N)_MTP|Nac_Soldier|Tamika)_DZ !=GhillieFull_(Desert0[1-8]|Snow0[1-5]|Urban01|Wood(0[1-9]|1[1-6]))_DZ !=SG_GRU_(TL|Scout|Sniper|Spotter|Assaultman|Medic|Marksman|Operator|MG)(|_W|_D)_DZ !=(Firefighter([1-5]|_Officer[12])|Postman[1-4]|SchoolTeacher|Civilian([1-9]|1[0-4]))_DZ !=((Drake|Graves)_Light|GUE_Commander|Hunter|Gardener|RUS_(Soldier1|Commander))_DZ !=(RU_(Soldier(|_Officer|_Crew)|Policeman2?)|Ins_(Soldier_(2|GL|Crew)|Commander))_DZ !=(MVD_Soldier|CDF_Soldier|Prisoner[123]|Rocker[1-4]|BusinessMan|Rocket)_DZ !=(INS_(Lopotev|Soldier_(AR|CO)|Bardak|Worker2)|USMC_Soldier_(Officer|MG|Pilot))_DZ !=FR_(TL|R|Marksman|Assault_R|OHara|Rodriguez|Sapper)_DZ !=TK_(Special_Forces_MG|Soldier_Sniper|Commander|GUE_Soldier|CIV_Takistani0[1346]|INS_(Soldier(_AR)?|Warlord))_EP1_DZ !=gsc_(military_helmet_|military_head_)(|wdl|grey)_DZ !=gsc_(scientist[12](_head)?|cloth_loner_head)_DZ !=gsc_eco_stalker_(mask|head)_(camo|neutral|head|fred|duty)_DZ !=CZ_(Soldier_(805|Crew|Officer|Recon|Spec([123]|_Demo)|Sniper|Light)(|_Wdl|_Dst)|Soldier805_DES)_ACR_DZ !=CZ_(Special_Forces_GL_DES|Soldier_Sniper|Soldier_SL_DES)_EP1_DZ !=GER_Soldier(_TL)?_EP1(|_des|_wdl)_DZ !=(Plastic_Pole_EP1|Generator|Server_Rack|FuelPump|FireBarrel|GunRack|GunRack2|WoodCrate|WoodCrate2|WorkBench)_DZ !_Preview_DZ !=CamoWinter(1|2|1W|2W)_DZ !=HookerW(1-5)_DZ !=TK_INS_Soldier_EP(1-3)_DZ !=CinderGarageOpenTop(|Frame|Locked)_DZ !=CinderWall(Doorway|Door|DoorLocked|Window|Half)_DZ !=Wood(Ramp|Floor(|Stairs|Half|Quarter|4x)|TriangleFloor|Large(Wall(|Door|Win))|Small(Wall(|Third|Win|Door))|TriangleWall|GateFrame|Stairs(|Rails|Sans)|Ladder|Handrail|Pillar)_DZ !=MetalFloor(|_Half|_Quarter|4x)_DZ !=GlassFloor(|_Half|_Quarter)_DZ !=(DesertLarge|Desert|Winter|WinterLarge|Forest|ForestLarge)CamoNet_DZ !WoodenFence_ !MetalFence_ +1 _DZ$ !=(BanditW?[12]|Camo1|Sniper1W?|Soldier1|SurvivorW?([123]|desert|pink|combat|urban|winter)|Blood_Trail)_DZ !=(Land_Fire|Sandbag1|Hedgehog|BearTrap|CamoNet|GrenadeHandTimedWest|flamable)_DZ !=(Priest|Doctor|Assistant|Worker[134]|Soldier_(Crew|TL|Sniper|Bodyguard_AA12)_PMC)_DZ !=((Functionary1|Haris_Press|Pilot|US_Soldier)_EP1|Reporter|MafiaBoss|Dealer)_DZ !=pz_(policeman|suit[12]|worker[123]|doctor|teacher|hunter|villager[123]|priest)_DZ !=(GUE_Soldier_(MG|Sniper|Crew|CO|2)|Apo_Rifleman_0[1-6])_DZ !=(UN_CDF_Soldier(_Guard)?_EP1|BAF_Soldier_(Officer|N)_MTP|Nac_Soldier|Tamika)_DZ !=GhillieFull_(Desert0[1-8]|Snow0[1-5]|Urban01|Wood(0[1-9]|1[1-6]))_DZ !=SG_GRU_(TL|Scout|Sniper|Spotter|Assaultman|Medic|Marksman|Operator|MG)(|_W|_D)_DZ !=(Firefighter([1-5]|_Officer[12])|Postman[1-4]|SchoolTeacher|Civilian([1-9]|1[0-4]))_DZ !=((Drake|Graves)_Light|GUE_Commander|Hunter|Gardener|RUS_(Soldier1|Commander))_DZ !=(RU_(Soldier(|_Officer|_Crew)|Policeman2?)|Ins_(Soldier_(2|GL|Crew)|Commander))_DZ !=(MVD_Soldier|CDF_Soldier|Prisoner[123]|Rocker[1-4]|BusinessMan|Rocket)_DZ !=(INS_(Lopotev|Soldier_(AR|CO)|Bardak|Worker2)|USMC_Soldier_(Officer|MG|Pilot))_DZ !=FR_(TL|R|Marksman|Assault_R|OHara|Rodriguez|Sapper)_DZ !=TK_(Special_Forces_MG|Soldier_Sniper|Commander|GUE_Soldier|CIV_Takistani0[1346]|INS_(Soldier(_AR)?|Warlord))_EP1_DZ !=gsc_(military_helmet_|military_head_)(|wdl|grey)_DZ !=gsc_(scientist[12](_head)?|cloth_loner_head)_DZ !=gsc_eco_stalker_(mask|head)_(camo|neutral|head|fred|duty)_DZ !=CZ_(Soldier_(805|Crew|Officer|Recon|Spec([123]|_Demo)|Sniper|Light)(|_Wdl|_Dst)|Soldier805_DES)_ACR_DZ !=CZ_(Special_Forces_GL_DES|Soldier_Sniper|Soldier_SL_DES)_EP1_DZ !=GER_Soldier(_TL)?_EP1(|_des|_wdl)_DZ !=(Plastic_Pole_EP1|Generator|Server_Rack|FuelPump|FireBarrel|GunRack|GunRack2|WoodCrate|WoodCrate2|WorkBench)_DZ !_Preview_DZ !=CamoWinter(1|2|1W|2W)_DZ !=HookerW(1-5)_DZ !=TK_INS_Soldier_EP(1-3)_DZ !=CinderGarageOpenTop(|Frame|Locked)_DZ !=CinderWall(Doorway|Door|DoorLocked|Window|Half)_DZ !=Wood(Ramp|Floor(|Stairs|Half|Quarter|4x)|TriangleFloor|Large(Wall(|Door|Win))|Small(Wall(|Third|Win|Door))|TriangleWall|GateFrame|Stairs(|Rails|Sans)|Ladder|Handrail|Pillar)_DZ !=MetalFloor(|_Half|_Quarter|4x)_DZ !=GlassFloor(|_Half|_Quarter)_DZ !=(DesertLarge|Desert|Winter|WinterLarge|Forest|ForestLarge)CamoNet_DZ !WoodenFence_ !MetalFence_ !Helipad_ 1 ^Trap Trap(_Cans|Tripwire(Flare|Grenade|Smoke)|BearTrap(Smoke|Flare)) 1=(SmallSecondary|HelicopterExplo(Small|Big)) // log explosions (optional) 1=(PipeBomb|Grenade(_|HandTimed)(West|East)) // log grenades (optional) diff --git a/Server Files/DZE_Server_Config/BattlEye/publicvariable.txt b/Server Files/DZE_Server_Config/BattlEye/publicvariable.txt index 6b8afe5a6..1a2430279 100644 --- a/Server Files/DZE_Server_Config/BattlEye/publicvariable.txt +++ b/Server Files/DZE_Server_Config/BattlEye/publicvariable.txt @@ -1,5 +1,5 @@ //new -5 !=remEx(Field|FP) !=(PVCDZ_obj_GutBody|BIS_effects_gepv) !=PVDZ_(hlt_Bleed|obj_(Delete|Publish|RoadFlare|Destroy|Fire)|veh_Save|veh_SF) !=PVDZ_(plr_(Death|Login[12]|LoginRecord|Save|SwitchMove|Delete)|Server(_Simulation|StoreVar|_UpdateGroup)) !=PVDZ_(playerMedicalSync|groupInvite|send|sec_atp) !=PVDZ_objgather_(Delete|Knockdown) !=PVDZE_(obj_(Swap|Trade)|maintainArea|PingSend|veh_(Lock|Publish2|Upgrade)|handleSafeGear|plr_(DeathB|FriendRQ)) !=SK_changeCode +5 !=remEx(Field|FP) !=(PVCDZ_obj_GutBody|BIS_effects_gepv) !=PVDZ_(hlt_Bleed|obj_(Delete|Publish|RoadFlare|Destroy|Fire)|veh_Save|veh_SF) !=PVDZ_(plr_(Death|Login[12]|LoginRecord|Save|SwitchMove|Delete)|Server(_Simulation|StoreVar|_UpdateGroup)) !=PVDZ_(playerMedicalSync|groupInvite|send|sec_atp) !=PVDZ_objgather_(Delete|Knockdown) !=PVDZE_(obj_(Swap|Trade)|maintainArea|PingSend|veh_(Lock|Publish2|Upgrade)|handleSafeGear|plr_(DeathB|FriendRQ)) !=SK_changeCode !=PVDZE_(query|store|spawn)Vehicle !=PVDZE_maintainGarage 1=BIS_effects_gepv|PVDZ_(hlt_Bleed|obj_Delete|obj_Destroy|obj_Publish|plr_Death|plr_LoginRecord|sec_atp|send) 1=PVDZ_veh_(Save|SF) 1=PVDZE_obj_Swap diff --git a/Server Files/DZE_Server_Config/BattlEye/scripts.txt b/Server Files/DZE_Server_Config/BattlEye/scripts.txt index d6a9b25f7..a20d157dc 100644 --- a/Server Files/DZE_Server_Config/BattlEye/scripts.txt +++ b/Server Files/DZE_Server_Config/BattlEye/scripts.txt @@ -2,7 +2,7 @@ 1 addAction !", \"\\z\\addons\\dayz_code\\" !=" = -1;\n};\nif (_s1 > 0) then {\ns_player_toggleSnap = player addaction [format[\"\" + \"Snap: %1\" +\"\",snapAc" !="-1;\n};\n\nif (_s1 > 0) then {\ns_player_toggleVector = player addaction [format[\"\" + localize \"STR_EPOCH_ACTIO" !"\"addAction\", " !"raddAction" !="_costs] call _fnc_actionTitle;\nSP_refuel_action = _vehicle addAction [_actionTitle,_folder + \"servicePointActions.sqf\",[\"refuel\"" 1 addBackpack !"addBackpackCargoGlobal [_x,(_objWpnQty select _counter)];\n_counter = _counter + 1;\n} count _objWpnTypes;" !"addBackpack _item;\n};\n};\nformat[localize \"str_c" !"case 3: {_holder addBackpackCargoGlobal [_item,_amount];};\n};\n\n\n" !"}) then {\n_newUnit addBackpack _newBackpackType;\n\nd" !"addBackpack _backpackType; \ndayz_myBackpack = unitBackpack player;\n\n\n\n_backpackWpnT" !"};\n} count _wpns;\n\nif (_bcpk != \"\") then {\nplayer addBackpack" !"1 == \"trade_backpacks\") then {\nDZE_myVehicle addBackpack" !"7 addBackpackCargoGlobal [_create,_qty];\n};\nif (surfaceIsWater" !"case 5: {_item addBackpackCargoGlobal [_itemOut,_countOut]}; \n};\n} else" !="m (2 + 1)];\n};\n};\n\nif (_type == 5) exitWith {\n_container addBackpackCargoGlobal [_item, 1];\n};\n};\n} count ([_group, _count] cal" !="5) exitWith {\nif (isNull unitBackpack _unit) then {\n_unit addBackpack _item;\n};\n};\n};\n} foreach ([_group, _count] call dz_fn_loo" !="al [_itemOut,_countOut]};\nif (_type == 5) exitwith {_item addBackpackCargoGlobal [_itemOut,_countOut]}; \n};\n} else {\n_item addMa" !="forEachIndex]} forEach (_backPackMag select 0);};\n\n_crate addBackpackCargoGlobal [_backPack,1];\n};\n\n_sound = _corpse getVariable" 1 addMagazine !raddMagazine !"\"addMagazine\", " !"if (isClass (configfile >> \"cfgmagazines\" >> (_item))) then {_unit addMagazine _item;};\n};\n};\n};\n};" !"_vehicle addMagazineTurret [_ammo,_turret];\nplayer removeMagazine" !"if (dayz_actionInProgress) exitWith {" !"addMagazine _x;\n};\n} foreach _items;\nformat[loc" !"addMagazine \"ItemAntibiotic\" + str(_remain" !"sumeDrop\") == 0) then\n{\nplayer addMagazine" !"ion) do {\ncase \"CfgWeapons\":\n{\nplayer addWeapon _item;\n};\ncase \"CfgMagazines\":\n{\nplayer addMagazine" !"addMagazine [\"12Rnd_Quiver_Wood\",_qty_quiv" !" >> \"containerEmpty\")" !"plant) select 1;\n{\n_item addMagazine" !"addMagazineCargoGlobal [_itemtodrop,1];\n\nformat[localize \"str_f" !"addMagazine _attachment;\n\n\n(findDisplay 10" !"addMagazine getText (configFile >> \"CfgMagazines\" >> _x >> _water" !"};\n};\n\n\nswitch _type do {\ncase 1: {_holder addMagazine" !"addMagazine _item;\n};\n};\n_idc = _idc" !"_newUnit addMagazine [_x select 0,_x select 1]" !"addMagazine _x } count MeleeMagazines;\n} e" !"_meleeNum < 1) then {\nplayer addMagazine" !"addMagazine _qtyRemaining;\n};\n};\ntrue" !"bag\";\n};\n};\n(_this select 0) addMagazine" !"addMagazine \"wholeBloodBagBNEG\";\n};\n};" !"_qty > 0) then {\n_firePlace addMagazine" !"ONEG\" }; \n};\ndayz_myBackpack addMagazine" !"addMagazine _x;\n_countmags = _countmags +1;\n};\n} count _gmag" !"E\"];\n_lootpile addMagazineCargoGlobal [\"TrapBear\", 1]" !"With\n{\nplayer addMagazine (_this select 1" !"lder addMagazineCargoGlobal [_x,(_objWpnQty select _counter)];\n_counter = _counter + 1;\n};\n} co" !"soldItem\"];\n{\n_object addMagazine" !"systemChat localize \"STR_EPOCH_TRADE_" !"if (_silver_1oz > 0) then {\nif (_silver_1oz == 1) then {\nplayer addMagazine" !="Random;\n} else {\n_item = \"ItemBloodbag\";\n};\n};\n_container addMagazineCargoGlobal [_item, 1];\n};\n\nif (_type == 2) exitWith {\n_c" !="electRandom;\n} else {\n_item = \"ItemBloodbag\";\n};\n};\n_unit addMagazine _item;\n};\n\nif (_type == 2) exitWith {\n_unit addWeapon _i" !="];\n\ncall {\nif (_humanityBody >= DZE_Hero) exitwith {_body addMagazine \"ItemDogTagHero\";};\nif (_humanityBody <= DZE_Bandit) exitw" !="_vehicle = \"WeaponHolder\" createVehicle [0,0,0];\n_vehicle addMagazineCargoGlobal [_item, 1];\n\nif (_isWater) then { \n_fixWaterSp" !"eep 3;\n_finished = true;\n};\n\nif (!_finished) then {\n_unit addMagazine _bagUsed;\n_msg = \"str_actions_medical_transfusion_interrup" !="art\") then {\n_body addWeapon _rawfoodtype;\n} else {\n_body addMagazine _rawfoodtype;\n};\n};\n\nif (_bodyType in [\"Cock\",\"Hen\"]) then" -1 addWeapon !raddWeapon !"\"addWeapon\", " !"if (isClass (configfile >> \"cfgweapons\" >> (_item))) then {_unit addWeapon _item;}\nelse" !",0]] call dayz_NutritionSystem;\n" !"Remove) == 1}) then {\nplayer addWeapon _create;" !"Display 0;\n\n\nif (_weaponInUse) then\n{\n_muz" !"failChance) then {\nswitch (_selection) do {\ncase \"CfgWeapons\":\n{\nplayer addWeapon" !"addWeapon _fixedItem;\nformat[localize \"str_f" !"_wepcounts = (getWeaponCargo _plant) select 1;\n{\n_item addWeapon" !"addWeapon _repair;\n} else {\n\n[_repair" !"player addWeapon dayz_onBack] select 0;\n};\n\n" !"player addWeapon _addWeapon;\n\nif (vehicle player != player) then {\n_display = find" !"};\n};\n\n\nswitch _type do {\ncase 1: {_holder addMagazineCargoGlobal [_item,_amount];};\ncase 2: {_holder addWeapon" !"l fn_chance) then {\nplayer removeWeapon _x;\nplayer addWeapon _rem" !"else {\n_body addWeapon dayz_onBack;\n};\n};\n\n\n_infect" !"\" >> _x)) then {\nplayer addWeapon _x;\n};\n} count _wpns;\n};" !"lder addWeaponCargoGlobal [_x,(_objWpnQty select _counter)];\n_counter = _counter + 1;\n} co" !"WpnQtys = [];\nif (count _backpackWpn > 0) then {\n_backpackWpnTypes = _backpackWpn sel" !"addWeapon (\"Item\"+str(_remain)+\"Matchbox" !"{\nswitch (_x select 0) do\n{\ncase 2:\n{\n(_this select 0) addWeapon" !"addWeaponCargoGlobal [_bcpkWpn, 1];\n};\n};\n};\n};" !"s;\n};\n\n\nplayer addWeapon \"Loot" !"With\n{\nplayer addWeapon (_this select 1" !"\") then {\n_newUnit addWeapon _secweapon;\n};\n\n" !"soldItem\"];\n{\n_object addWeapon" !"then {\nsystemChat format[localize \"STR_EPOCH_" !"DuplicateTool;\n} else {\nplayer addWeapon" !="al [_item, 1];\n};\n\nif (_type == 2) exitWith {\n_container addWeaponCargoGlobal [_item, 1];\n\n_magazines = getArray (configFile >" !=" addMagazine _item;\n};\n\nif (_type == 2) exitWith {\n_unit addWeapon _item;\n};\n\nif (_type == 5) exitWith {\nif (isNull unitBackp" !="ile >> \"CfgWeapons\" >> _x >> \"type\") == 256) then {\nplayer addWeapon _x;\n} else {\n_x call player_addDuplicateTool;\n};\n};\n} count" !="\n_vehicle = \"WeaponHolder\" createVehicle [0,0,0];\n_vehicle addWeaponCargoGlobal [_item, 1];\n\nif (_isWater) then { \n_fixWaterSpa" !="do {_vehicle addMagazineTurret [_ammo,_turret];};\n_vehicle addWeaponTurret [\"CMFlareLauncher\",_turret];\n} else {\n{_vehicle remov" !="ect 2];\n_cross setVariable [\"bury\",true,true];\n};\n\n{_crate addWeaponCargoGlobal [_x,1]} forEach weapons _corpse;\n{_crate addMaga" !="y do {\nif (_rawfoodtype == \"ItemMutantHeart\") then {\n_body addWeapon _rawfoodtype;\n} else {\n_body addMagazine _rawfoodtype;\n};\n}" +1 addWeapon !raddWeapon !"\"addWeapon\", " !"if (isClass (configfile >> \"cfgweapons\" >> (_item))) then {_unit addWeapon _item;}\nelse" !",0]] call dayz_NutritionSystem;\n" !"Remove) == 1}) then {\nplayer addWeapon _create;" !"Display 0;\n\n\nif (_weaponInUse) then\n{\n_muz" !"failChance) then {\nswitch (_selection) do {\ncase \"CfgWeapons\":\n{\nplayer addWeapon" !"addWeapon _fixedItem;\nformat[localize \"str_f" !"_wepcounts = (getWeaponCargo _plant) select 1;\n{\n_item addWeapon" !"addWeapon _repair;\n} else {\n\n[_repair" !"player addWeapon dayz_onBack] select 0;\n};\n\n" !"player addWeapon _addWeapon;\n\nif (vehicle player != player) then {\n_display = find" !"};\n};\n\n\nswitch _type do {\ncase 1: {_holder addMagazineCargoGlobal [_item,_amount];};\ncase 2: {_holder addWeapon" !"l fn_chance) then {\nplayer removeWeapon _x;\nplayer addWeapon _rem" !"else {\n_body addWeapon dayz_onBack;\n};\n};\n\n\n_infect" !"\" >> _x)) then {\nplayer addWeapon _x;\n};\n} count _wpns;\n};" !"lder addWeaponCargoGlobal [_x,(_objWpnQty select _counter)];\n_counter = _counter + 1;\n} co" !"WpnQtys = [];\nif (count _backpackWpn > 0) then {\n_backpackWpnTypes = _backpackWpn sel" !"addWeapon (\"Item\"+str(_remain)+\"Matchbox" !"{\nswitch (_x select 0) do\n{\ncase 2:\n{\n(_this select 0) addWeapon" !"addWeaponCargoGlobal [_bcpkWpn, 1];\n};\n};\n};\n};" !"s;\n};\n\n\nplayer addWeapon \"Loot" !"With\n{\nplayer addWeapon (_this select 1" !"\") then {\n_newUnit addWeapon _secweapon;\n};\n\n" !"soldItem\"];\n{\n_object addWeapon" !"then {\nsystemChat format[localize \"STR_EPOCH_" !"DuplicateTool;\n} else {\nplayer addWeapon" !="al [_item, 1];\n};\n\nif (_type == 2) exitWith {\n_container addWeaponCargoGlobal [_item, 1];\n\n_magazines = getArray (configFile >" !=" addMagazine _item;\n};\n\nif (_type == 2) exitWith {\n_unit addWeapon _item;\n};\n\nif (_type == 5) exitWith {\nif (isNull unitBackp" !="ile >> \"CfgWeapons\" >> _x >> \"type\") == 256) then {\nplayer addWeapon _x;\n} else {\n_x call player_addDuplicateTool;\n};\n};\n} count" !="\n_vehicle = \"WeaponHolder\" createVehicle [0,0,0];\n_vehicle addWeaponCargoGlobal [_item, 1];\n\nif (_isWater) then { \n_fixWaterSpa" !="do {_vehicle addMagazineTurret [_ammo,_turret];};\n_vehicle addWeaponTurret [\"CMFlareLauncher\",_turret];\n} else {\n{_vehicle remov" !="ect 2];\n_cross setVariable [\"bury\",true,true];\n};\n\n{_crate addWeaponCargoGlobal [_x,1]} forEach weapons _corpse;\n{_crate addMaga" !="y do {\nif (_rawfoodtype == \"ItemMutantHeart\") then {\n_body addWeapon _rawfoodtype;\n} else {\n_body addMagazine _rawfoodtype;\n};\n}" !="eaponqty = (_newarray select 1) select _i;\ndayz_myBackpack addWeaponCargoGlobal [_weapon,_weaponqty];\n};\n};\n};\n} else {\nsystemCh" !="CK\",_keyName] call dayz_rollingMessages;};\n} else {\nplayer addWeapon _keyID;\nformat[localize \"STR_CL_VG_ADDED_INVENTORY\",_keyNam" 1 allDead !"} count allDead;\n\n\nif (dayz_oldBodyCount > _bodyCount) then {" 1 allGroups !"publicVariableServer \"PVDZ_Server_UpdateGroup\";\n};\n} count allGroups;" 1 allMissionObjects !"[_x,2,0,false,false] spawn BIS_Effects_Burn;\n};\n} count allMissionObjects \"SpawnableWreck\";" @@ -16,12 +16,12 @@ 1 cameraEffect !"cameraEffect [\"Internal\",\"TOP\"];\n_camera camSetTarget _deathPos;\n_camera camSetPos [_deathPos select" !"r_Simulation\";\n\n_camera cameraEffect [\"Terminate" !"cameraEffect [\"internal\",\"back\"]\n\n_camera camPrepareTarget [6433.5" !"kdy = cos _dir * _size;\n_kdz = _size;\n\n\n_camera =" 1 cashMoney !="false];\n\nif (Z_SingleCurrency) then {\nplayer setVariable [\"cashMoney\", _characterCoins, true];\nplayer setVariable [\"globalMoney\"" !=" (Z_SingleCurrency) then {\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\nplayer setVar" !="ctrlSetText [13001,format [\"%1 %2\",[player getVariable [([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0]] call BIS_fnc_" !="le [\"bodyName\",\"unknown\"];\n_hisMoney = _body getVariable [\"cashMoney\",0];\n\nif (isNil \"_hisMoney\") then {_hisMoney = 0;};\nif (!(t" !=" (!_canBuy) exitWith {}; \n\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n\n_enoughMoney" !="if (Z_SingleCurrency) then {\n_coins = player getVariable [\"cashMoney\",0];\n_bankCoins = player getVariable [\"bankMoney\",0];\n_glob" !="l dayz_rollingMessages;};\n\n_hisMoney = _body getVariable [\"cashMoney\",0];\n\nif (_isZombie) then {\n_name = getText(configFile >> \"" !="wCurrencyUI) then {\nlocal _cashAmt = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_string = for" !=" = [false, [], [], [], 0];\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n\nif (Z_Single" !="= [false, [], [], [], 0];\n_wealth = player getVariable [([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n\nif (Z_Single" !="(Z_SingleCurrency) then {\n_wealth = player getVariable [([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_enoughMoney " 1 clearMagazineCargo !="ddWeaponCargo\", \n\"addMagazine\", \n\"addMagazineCargo\", \n\"clearMagazineCargo\",\n\"clearWeaponCargo\",\n\"endMission\",\n\"failMission\",\n\"ti" !="rclearMagazineCargo = 'clearMagazineCargo'" !="rclearMagazineCargocode = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands + 'clearMagazineCargo.sqf')" !=", \"addWeaponCargo\", \"addWPCur\", \"animate\", \"callVar\", \"clearMagazineCargo\", \"clearWeaponCargo\", \"createDiaryRecord\", \"createMark" !="rclearMagazineCargocode={diag_log(\"WARNING illegal RE rclearMagazineCargocode with args:\"+str(_this));};" !="eeSpace select 5;\n_normalWeaps = _freeSpace select 6;\n\nclearMagazineCargoGlobal _object;\nclearWeaponCargoGlobal _object;\n\n_retur" !=" {\n_bpMags = (getMagazineCargo (unitbackpack player));\nclearMagazineCargoGlobal (unitbackpack player);\n\n{\n_count = ((_bpMags sel" !="o {\n\n_ok = false;\n_mags = getMagazineCargo _firePlace;\nclearMagazineCargoGlobal _firePlace;\n\n_fuel = [\"PartWoodPile\",\"ItemLog\",\"" -1 clearWeaponCargo !="Magazine\", \n\"addMagazineCargo\", \n\"clearMagazineCargo\",\n\"clearWeaponCargo\",\n\"endMission\",\n\"failMission\",\n\"titleCut\", \n\"titleText\"" !="rclearWeaponCargo = 'clearWeaponCargo'" !="rclearWeaponCargocode = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands + 'clearWeaponCargo.sqf')" !="addWPCur\", \"animate\", \"callVar\", \"clearMagazineCargo\", \"clearWeaponCargo\", \"createDiaryRecord\", \"createMarkerLocal\", \"createSimp" !="rclearWeaponCargocode={diag_log(\"WARNING illegal RE rclearWeaponCargocode with args:\"+str(_this));};" !="_freeSpace select 6;\n\nclearMagazineCargoGlobal _object;\nclearWeaponCargoGlobal _object;\n\n_returnVar = [];\n_returnMag = [];\n_retu" +1 clearWeaponCargo !="Magazine\", \n\"addMagazineCargo\", \n\"clearMagazineCargo\",\n\"clearWeaponCargo\",\n\"endMission\",\n\"failMission\",\n\"titleCut\", \n\"titleText\"" !="rclearWeaponCargo = 'clearWeaponCargo'" !="rclearWeaponCargocode = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands + 'clearWeaponCargo.sqf')" !="addWPCur\", \"animate\", \"callVar\", \"clearMagazineCargo\", \"clearWeaponCargo\", \"createDiaryRecord\", \"createMarkerLocal\", \"createSimp" !="rclearWeaponCargocode={diag_log(\"WARNING illegal RE rclearWeaponCargocode with args:\"+str(_this));};" !="_freeSpace select 6;\n\nclearMagazineCargoGlobal _object;\nclearWeaponCargoGlobal _object;\n\n_returnVar = [];\n_returnMag = [];\n_retu" !="_newarray = [];\n_newarray = [_weparray] + [_qtyarray];\n\nclearWeaponCargoGlobal dayz_myBackpack;\n\n_cntarray = count _weparray;\n\nf" 1 clearBackpackCargo 1 closeDisplay !"'closeDisplay'" !"closeDisplay 0" !"closeDisplay 2" !"if (!isNil \"closeDisplay\") then {" 1 compile !"ca\\communityconfiguration" !"ca\\Data\\" !"ca\\missions" !"ca\\modules" !"ca\\ui\\" !"ca\\Warfare2\\" !"scriptName \"Functions\\systems\\fn_inv" !"scriptName \"MP\\data\\script" !"code = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands" !"t = missionConfigFile >> \"onMinimapScript" !="_this call (call compile GetText (configFile >> \"CfgAmmo\" >> _amm >> \"muzzleEffect\"));" !"z\\addons\\dayz_code\\" !"_menu ctrlSetEventHandler [\"ButtonClick\",_compile];\n};\n_pos set [3" !"{ _x set [1, compile (_x select 1)]; }" !"silver_1oz_b);\n\n{ \nif (!isNil {call compile" !"Var = compile format[\"epoch_death_board_record_" !="RandomSentenceFunc\") then \n{\nBIS_selectRandomSentenceFunc = compile (preprocessFileLineNumbers \"ca\\characters_e\\data\\scripts\\sel" 1 createAgent !="_agent = if (_type == \"Pastor\") then {createAgent [_type, _Pos, [], 0, \"NONE\"]} else {createAgent [_type, _Pos, [], 0, \"FORM\"]};" !="_dog = createAgent [_type, _Pos, [], 0, \"NONE\"];" !="\n\n\n_type = _unitTypes call BIS_fnc_selectRandom;\n_agent = createAgent [_type, _position, [], 0, \"CAN_COLLIDE\"];\n_agent setDir (r" -1 createDialog !="_region = createDialog \"RscDisplaySpawnSelecter\";" !="_gender = createDialog 'RscDisplayGenderSelect';" !="_dialog = createDialog \"bloodTest\";" !"createDialog 'horde_journal_" !"Z_ResetContainer = true;\ncreateDialog \"AdvancedTrading\";" !"createDialog \"DoorManagement\";\ncall DoorNearbyHumans;" !="createDialog \"ComboLockUI\";" !"createdialog \"PlotManagement\";\ncall PlotNearbyHumans;" !"_ok = createDialog \"KeypadUI\";" !"EpochDeathBoardLoad = {\ncreatedialog \"EpochDeathBoardDialog\";" !="if(DZE_doorManagement) then {createdialog \"DoorAccess\";} else {createdialog \"ComboLockUI\";};" !"\ndisableSerialization;\ncreateDialog \"DZ_GroupDialog\";" !"createDialog _dialog;\n\nwaitUntil {!dialog};\n\nif (keypadCancel) exitWith {" !=";\n};\n\nZSC_CurrentStorage setVariable[\"isBusy\",true,true];\ncreateDialog \"BankDialog\";\ncall BankDialogUpdateAmounts;\n\nwaitUntil {!" !="ANKING_NOT_AVAIL\",_typeOf] call dayz_rollingMessages;\n};\n\ncreateDialog \"atmDialog\";\ncall AtmDialogUpdateAmounts;\n\nwaitUntil {!di" !="!_isBusy) then {\nplayer setVariable[\"isBusy\",true,true]; \ncreateDialog \"GivePlayerDialog\";\n_display = uiNamespace getVariable[\"z" !="ked\",\"VaultStorage2\",\"TallSafe\",\"TallSafeLocked\"]) then {\ncreateDialog \"SafeKeyPad\";\n} else {\ncreateDialog \"KeypadUI\";\n};\n};\n\nda" !";\n\nif (count rv_vehicleList > 1) then {\nrv_isOk = false;\n\ncreateDialog \"remoteVehicle\";\n\n_display = uiNamespace getVariable[\"rv_" !="urrencyName]} else {[_amount,true] call z_calcCurrency};\n\ncreateDialog \"vkc\";\n{ctrlShow [_x,false]} count [4803,4850,4851];\n\ncal" +1 createDialog !="_region = createDialog \"RscDisplaySpawnSelecter\";" !="_gender = createDialog 'RscDisplayGenderSelect';" !="_dialog = createDialog \"bloodTest\";" !"createDialog 'horde_journal_" !"Z_ResetContainer = true;\ncreateDialog \"AdvancedTrading\";" !"createDialog \"DoorManagement\";\ncall DoorNearbyHumans;" !="createDialog \"ComboLockUI\";" !"createdialog \"PlotManagement\";\ncall PlotNearbyHumans;" !"_ok = createDialog \"KeypadUI\";" !"EpochDeathBoardLoad = {\ncreatedialog \"EpochDeathBoardDialog\";" !="if(DZE_doorManagement) then {createdialog \"DoorAccess\";} else {createdialog \"ComboLockUI\";};" !"\ndisableSerialization;\ncreateDialog \"DZ_GroupDialog\";" !"createDialog _dialog;\n\nwaitUntil {!dialog};\n\nif (keypadCancel) exitWith {" !=";\n};\n\nZSC_CurrentStorage setVariable[\"isBusy\",true,true];\ncreateDialog \"BankDialog\";\ncall BankDialogUpdateAmounts;\n\nwaitUntil {!" !="ANKING_NOT_AVAIL\",_typeOf] call dayz_rollingMessages;\n};\n\ncreateDialog \"atmDialog\";\ncall AtmDialogUpdateAmounts;\n\nwaitUntil {!di" !="!_isBusy) then {\nplayer setVariable[\"isBusy\",true,true]; \ncreateDialog \"GivePlayerDialog\";\n_display = uiNamespace getVariable[\"z" !="ked\",\"VaultStorage2\",\"TallSafe\",\"TallSafeLocked\"]) then {\ncreateDialog \"SafeKeyPad\";\n} else {\ncreateDialog \"KeypadUI\";\n};\n};\n\nda" !";\n\nif (count rv_vehicleList > 1) then {\nrv_isOk = false;\n\ncreateDialog \"remoteVehicle\";\n\n_display = uiNamespace getVariable[\"rv_" !="urrencyName]} else {[_amount,true] call z_calcCurrency};\n\ncreateDialog \"vkc\";\n{ctrlShow [_x,false]} count [4803,4850,4851];\n\ncal" !="\"_vgDisplCtl\"];\ndisableSerialization;\n\nvg_hasRun = false;\ncreateDialog \"virtualGarage\";\n\n{ctrlShow [_x,false]} count [2803,2830," 1 createDisplay 1 createMarker !"\"createMarkerLocal\"," !"rcreateMarkerLocal" !"if (isnil 'BIS_GITA_fnc_createMarkers' || false) then {" !"_marker = createMarkerLocal [format[\"groupMember" !">> \"CfgVehicles\" >> _vehicle >> \"displayName\");\n_marker = createMarkerLocal [\"vehicleMarker\" + (str _i),[_position select 0,_pos" 1 createUnit !="_newUnit = _group createUnit [_class,respawn_west_original,[],0,\"NONE\"];" !="BIS_MPF_logic = BIS_MPF_dummygroup createUnit [\"Logic\", [1000,10,0], [], 0, \"NONE\"];" @@ -46,12 +46,12 @@ 1 hideObject !"rhideObject" !"\"hideObject\"" !"(_x select 0) nearestObject (_x select 1);\n_object hideObject" !"_object2 = _ghost2 createVehicleLocal [0,0,0];\nhideObject _object;" 1 hint !", \"_postFix\"" !rhint !rtaskHint !"\"hint\", " !"\"hintC\", " !"\"taskHint\"," !"_controlHintButton ctrlSettext \"Objectives\";" !"hint (localize \"strwf" !"'BIS_fnc_hints'" !sched_planthint !"call ui_initDisplay;\nhintSilent \"\"" !"hintSilent localize \"str_player_low" !=" select 1;\n_filter = [\"private\",\"dynamic_text\",\"ai_killfeed\",\"hintWithImage\",\"hintNoImage\"]; \n\nif (typeName _message == \"TEXT\") " !="vars select 7) \n] spawn BIS_fnc_dynamicText;\n};\nif (_type == \"hintWithImage\") exitWith {hint parseText format[\"> \"CfgVehicles\" >>" !="#line 1 \"z\\addons\\dayz_code\\compile\\player_humanityChange.sqf\"\nprivate [\"_change\",\"_humanity\"];\n\n\n\n\n_change = _this;\n\n_humanity " !"layer]];\npublicVariableServer \"PVDZ_send\";\n\n\n20 call player_humanityChange;\n\nformat[localize \"str_actions_medical_gave_wipes\",(n" !=" [\"_msg\",\"_bagUsed\",\"_bloodResult\",\"_bloodAmount\",\"_unit\",\"_humanityAwarded\",\"_timer\",\"_i\",\"_isClose\",\"_duration\",\"_rhVal\",\"_blo" !="#line 1 \"z\\addons\\dayz_code\\compile\\player_humanityMorph.sqf\"\ncloseDialog 0;\nlocal _charID = _this select 1;\nlocal _model = _thi" !="ody_Value} else {DZE_Butcher_Body_Value};\n_gain call player_humanityChange;\n\ndayz_actionInProgress = false;\n" !="l fn_dynamicTool;\n\ncall {\nif (_isZombie) exitWith {\n\nlocal _humanity = player getVariable [\"humanity\",0];\nplayer setVariable [\"h" -1 lbCurSel !"_selectedUserIndex = lbCurSel _lbUsersControl;" !="profileNamespace setVariable ['statusUI',(lbCurSel (_this select 0))];" !="profileNamespace setVariable ['streamerMode',(lbCurSel (_this select 0))];" !"_index = lbCurSel _lbcontrol;\n_selectedItem" !"_selected = lbCurSel _list;\n_classname = _list lnbData [_selected, 2];" !="_friendName = _userList lbText (lbCurSel _userList);" !")] call Z_" !"(lbCurSel 7421) call Z_fillCategoryList" !"] call Door" !"] call Plot" !"[(lbCurSel 12001)] " !="[(lbCurSel 21000), ((ctrlParent (_this select 0)) displayCtrl 21001)] spawn EpochDeathBoardClick;" !"((ctrlParent (_this select 0)) closeDisplay 2);" !="_uid = _playerList lbData (lbCurSel _playerList);" !"_myGroup lbData (lbCurSel _myGroup);" !="vkc_charID = (vkc_keyList select 0) select (lbCurSel 4802);vkc_keyName = (vkc_keyList select 1) select (lbCurSel 4802);" -1 lbSet !"_lbUsersControl lbSetColor [_x, [1,0,0,1]];" !"\n_control lbSetColor [_x, _color];\n};" !"_weaponsLBSetFocus" !="(_this select 0) displayCtrl _idc lbSetCurSel (profileNamespace getVariable [_var,_default]);" !="(_display displayCtrl 105) lbSetColor [_i, [0.06, 0.05, 0.03, 1]];" !" [7421," !"lbSetPicture [7422, _index" !"lbSetPicture [7402, _index" !"lbSetPicture [7401, _index" !="_userList lbSetData [(lbSize _userList) -1,_friendUID];" !" [TraderDialogItemList, _index, " !"_myGroup lbSetData [_index,getPlayerUID _x];" !"ive DZE_myVehicle} && {DZE_myVehicle == _x}) then {\n_control lbSetColor [(lbSize _control)-1,[0, 1, 0, 1]];\n};\n} count rv_vehicl" !="bAdd ((vkc_keyList select 1) select _forEachIndex);\n_control lbSetPicture [_index,getText(configFile >> \"CfgWeapons\" >> ((vkc_ke" +1 lbCurSel !"_selectedUserIndex = lbCurSel _lbUsersControl;" !="profileNamespace setVariable ['statusUI',(lbCurSel (_this select 0))];" !="profileNamespace setVariable ['streamerMode',(lbCurSel (_this select 0))];" !"_index = lbCurSel _lbcontrol;\n_selectedItem" !"_selected = lbCurSel _list;\n_classname = _list lnbData [_selected, 2];" !="_friendName = _userList lbText (lbCurSel _userList);" !")] call Z_" !"(lbCurSel 7421) call Z_fillCategoryList" !"] call Door" !"] call Plot" !"[(lbCurSel 12001)] " !="[(lbCurSel 21000), ((ctrlParent (_this select 0)) displayCtrl 21001)] spawn EpochDeathBoardClick;" !"((ctrlParent (_this select 0)) closeDisplay 2);" !="_uid = _playerList lbData (lbCurSel _playerList);" !"_myGroup lbData (lbCurSel _myGroup);" !="vkc_charID = (vkc_keyList select 0) select (lbCurSel 4802);vkc_keyName = (vkc_keyList select 1) select (lbCurSel 4802);" !="2800) displayCtrl 2802);\n\n_vehicle = vg_vehicleList select (lbCurSel _control);\n_typeOf = typeOf _vehicle;\n_isLimitArray = typeN" !="Dialog 0;\n_vehicle = (call compile format[\"%1\",lbData[2802,(lbCurSel 2802)]]);\n\nif (vg_removeKey && {_vehicle select 3 != 0} && " +1 lbSet !"_lbUsersControl lbSetColor [_x, [1,0,0,1]];" !"\n_control lbSetColor [_x, _color];\n};" !"_weaponsLBSetFocus" !="(_this select 0) displayCtrl _idc lbSetCurSel (profileNamespace getVariable [_var,_default]);" !="(_display displayCtrl 105) lbSetColor [_i, [0.06, 0.05, 0.03, 1]];" !" [7421," !"lbSetPicture [7422, _index" !"lbSetPicture [7402, _index" !"lbSetPicture [7401, _index" !="_userList lbSetData [(lbSize _userList) -1,_friendUID];" !" [TraderDialogItemList, _index, " !"_myGroup lbSetData [_index,getPlayerUID _x];" !"ive DZE_myVehicle} && {DZE_myVehicle == _x}) then {\n_control lbSetColor [(lbSize _control)-1,[0, 1, 0, 1]];\n};\n} count rv_vehicl" !="bAdd ((vkc_keyList select 1) select _forEachIndex);\n_control lbSetPicture [_index,getText(configFile >> \"CfgWeapons\" >> ((vkc_ke" !=" 1) >> \"displayName\");\n_control lbAdd _displayName;\n_control lbSetData [(lbSize _control)-1,str(_x)];\nvg_vehicleList set [count " 1 loadFile 1 menu !",\"MenuSelected\",\"Draw\",\"VideoStop" !"_menu = _parent displayCtrl (1600 + _i);\n_menu ctrlShow " !"BIS_fnc_commsMenu" !"BIS_fnc_kbMenu" !"call gear_ui_offMenu;" !"dayz_inflame_showMenu" !"\"showCommandingMenu\", " !"rshowCommandingMenu" !"menu_" !"use action menu to " !"\"_menu\",\"_menu1\"" !"fn_gearMenuChecks" !"fn_pauseMenuChecks" -1 nearEntities !="exit = true;\n} else {\n_nearestObjects = (position player) nearEntities [[\"Air\", \"Car\", \"Motorcycle\", \"Tank\", \"Ship\"], 26];\nif (c" !="jects \"SpawnableWreck\";\n{deleteVehicle _x} count (_setPos nearEntities [\"zZombie_Base\",30]);\nplayer setDir _setDir;\n\nif (dayz_pa" !="((!surfaceIsWater _Pos) AND {(0 == {alive _x} count (_Pos nearEntities [ AllPlayers, 200 ]))}) then {\n_agent = if (_type == \"Pas" !="z, _elevation] ];\n};\n};\n};\n};\n} count ((getPosATL player) nearEntities [\"zZombie_Base\", 30]);\n};\n\n\n_buriedZeds\n};\n" !="call dz_fn_array_any);\n};\n\n_vehClose = (getPosATL player) nearEntities [[\"Car\",\"Tank\",\"Helicopter\",\"Plane\",\"StaticWeapon\",\"Ship\"" !="z_spawnZombies = {alive _x AND local _x} count (_position nearEntities [\"zZombie_Base\",_radius]);\ndayz_CurrentNearByZombies = {a" !="{\nr_player_infected = true;\n\n};\n};\n};\n} count (_mylastPos nearEntities [\"CAManBase\",12]);\nif (dayz_temperatur < ((50 / 100) * (d" !=" < dayz_maxGlobalZeds}) then {\n_zombiesNum = count (_bPos nearEntities [\"zZombie_Base\",(((sizeOf _type) * 2) + 10)]);\nif (_zombi" !="te;\n};\n};\n\n\n_nearByPlayer = ({isPlayer _x} count (_objPos nearEntities [\"CAManBase\",30])) > 0;\nif (!_nearByPlayer) then {\n_posit" !="_entityTime = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer" !="_timeN = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer _x} " !="_waitStart = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer " !="lt = false;\n_pos = [player] call FNC_GetPos;\n_list = _pos nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],Z_VehicleDistance];\n\nif (!i" !="[\"localtargets\",_localtargets,false];\n};\n};\n} count (_pos nearEntities [\"zZombie_Base\",50]);\n} else {\nwhile {alive _projectile} " !="this select 2;\n_pos = _this select 3;\n\n_listTalk = _pos nearEntities [\"zZombie_Base\",_distance];\n\n{\n_distance = _distance max " !="_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer _x} count _list) > 0;\n\n_timeN" !=";};\n\n_playerNear = {isPlayer _x} count ((getPosATL _body) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n\n\n_pos = getPosATL player;\nif ({isPlayer _x} count (_pos nearEntities [\"CAManBase\",40]) > 1) then {\n[_unit,\"hit\",0,false] call " !="[];\n\n_PlayerNear = {isPlayer _x} count ((getPosATL _item) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear && (_isMine or _o" !="hicle _player] call FNC_getPos;\n\n\n_findNearestPole = _pos nearEntities [\"Plastic_Pole_EP1_DZ\", _distance];\n\n_IsNearPlot = count " !="layerNear = {isPlayer _x} count ((getPosATL cursortarget) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {\ndayz_" !="etPos;\n\nif (surfaceIsWater _location && {count (_location nearEntities [\"Ship\",8]) > 0}) then {\ndeleteVehicle _sign;\nlocalize \"S" !="yerNear = {isPlayer _x} count (([player] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {locali" !="ag_tickTime);\n_playerCheck = ({isPlayer _x} count (player nearEntities [\"AllVehicles\",5]) > 1);\n_zedCheck = ((count (player near" !="(_this select 1) && isServer && (({isPlayer _x} count (_z nearEntities ['CAManBase',150])) == 0)) exitWith { _z call sched_co_de" !=" do {\nuiSleep 5;\n};\nhideBody _body;\n\n\n\n\n\n\n_inRange = _pos nearEntities [\"CAManBase\",100];\n{\nif ((isPlayer _x) && {_x != player})" !=" {\n_PlayerNear = {isPlayer _x} count ((getPosATL _holder) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="yerNear = {isPlayer _x} count (([_plant] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {dayz_a" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n_ammo = \"RunOver\";\n};\n} count (([_unit] call fnc_getPos) nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],3]);\n};\n};\n};\n\n_end = false" !="{\n_liftHeli = _x;\n_found = true;\n};\n};\n};\n} count (player nearEntities [DZE_HeliAllowTowFrom,15]);\n};\n\nlocal _attached = _cursor" !="z_fn_array_any);\n};\n\nlocal _vehClose = (getPosATL player) nearEntities [[\"Car\",\"Tank\",\"Helicopter\",\"Plane\",\"StaticWeapon\",\"Ship\"" !=" = false;\n\nif (!isNull _this) then {\n_nearPlayers = _this nearEntities [\"CAManBase\", 12];\n_playerNear = ({isPlayer _x} count _ne" !="ePeople = if (DZE_doorManagementMustBeClose) then {player nearEntities [\"CAManBase\", 12]} else {playableUnits};\n\n{\nif (isPlayer " !"\n\n_PlayerNear = {isPlayer _x} count ((getPosATL _vehicle) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !"arestVehicle),_x];\n};\n} count (([player] call fnc_getPos) nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],30]);\n\nif (count _findNeare" !"arPlayers = {(isPlayer _x && _x != player)} count (player nearEntities [\"CAManBase\",8]);\n\nif (!(_object isKindOf \"ATV_Base_EP1\")" !="ePeople = if (DZE_plotManagementMustBeClose) then {player nearEntities [\"CAManBase\", 12]} else {playableUnits};\n\n{\nif (isPlayer " !="lot\"];\n\nlbClear 7002;\n_plots = ([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15];\n_thePlot = _plots select 0;\n_" !="_area_preview = 1;\n\n_target = (([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n_objects = nearestO" !="_PlotPole select 0;\n_target = (([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n\n_buildables = DZE_" !=" == \"\") exitWith {};\n\n_plots = ([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15];\n\n_thePlot = _plots select 0;\n" !="here100cm_EP1\"; \n\n\n_thePlot = (([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n_center = getPosASL" !"arPlayers = {(isPlayer _x && _x != player)} count (player nearEntities [\"CAManBase\",8]);\n\nif ((_object isKindOf \"C130J_US_EP1\" o" !="RANGE = 1500;};CA_ZOMBIE_COUNT = count ((position player) nearEntities ['zZombie_Base',CA_GPS_RANGE]); CA_MAN_COUNT = count ((po" !"ayerNear = {isPlayer _x} count (([_body] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n_x setVariable [\"myDest\",_pos,true];\n};\n};\n} count (_pos nearEntities [\"Zed_Base\",_distance]);\n" !=" then {deleteVehicle _x}; \n} forEach ((getPosATL _refObj) nearEntities [\"Zed_Base\",100]);\n\nif (_attacked) then {\nif (r_player_un" !="erNear = {isPlayer _x} count (([_corpse] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !="ss = false;}; \nif ({isPlayer _x} count ((getPosATL _body) nearEntities [\"CAManBase\", 12]) > 1) exitWith {dayz_actionInProgress =" !="{isPlayer _x} count (([vkc_cursorTarget] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {call _" -1 nearestObject !="licVariableEventHandler {_pos = (_this select 1); _obj = nearestObjects [_pos, DZE_isWreckBuilding, 5]; if (count _obj > 0) then" !=" 0;\n_whatIwant = _this select 1;\n_ret = false;\n\n_flame = nearestObjects [_fireplace, [\"flamable_DZ\"], 1];\n_flame = if (count _fl" !="Whitelisted = [];\n_pointsNearby = [];\n_findWhitelisted = nearestObjects [_pos,_whitelist,(_radius + DZE_snapExtraRange)]-[_objec" !=".sqf\"\n\n\n\n\n\nprivate \"_object\";\n\n{\n_object = (_x select 0) nearestObject (_x select 1);\n_object hideObject true;\n_object setVariab" !="\ncall dayz_meleeMagazineCheck;\n{player reveal _x} count (nearestObjects [_position,[\"AllVehicles\",\"WeaponHolder\",\"Land_A_tent\",\"" !="ks.sqf\"\nsetMousePosition [0.5, 0.5];\n\nprivate [\"_exit\",\"_nearestObjects\",\"_rID\",\"_display\",\"_cTarget\",\"_dis\",\"_friendlyTo\",\"_las" !="eenMsg = localize 'str_player_setup_completed';\n_torev4l=nearestObjects [_setPos, Dayz_plants + DayZ_GearedObjects + [\"AllVehicl" !=") then {\n_pPos = [player] call FNC_GetPos;\n_fireplaces = nearestObjects [_pPos, [\"flamable_DZ\",\"Land_Fire\",\"Land_Campfire\"], 8];" !=" \n\n)\nmax 0;\n\nif (_scaleLight < 0.9) then {\n\n_nearFlare = nearestObject [getPosATL (vehicle player),\"RoadFlare\"];\nif (!isNull _ne" !=" call _check}) exitWith { \n_inside = true;\n};\n} forEach (nearestObjects [_unit, [\"Building\"], 50]);\n};\n\n\n_inside\n" !="= _this select 0;\n_ammo = _this select 1;\n\n_projectile = nearestObject [_unit, _ammo];\n_pos = getPosATL _projectile;\n\nif (_ammo " !="\n};\nif (\"workshop\" in _needNear) then {\n_isNear = count (nearestObjects [player, DZE_Workshops, _distance]);\nif(_isNear == 0) th" !="ingPlayer = player;\n_dir = round(random 360);\n_helipad = nearestObjects [player, [\"HeliHCivil\",\"HeliHempty\"], 100];\n\n\nif (count " !="1\",\"land_smd_water_pump\"];\n\n_canFill = call {\n\nif (count nearestObjects [_posATL,_wells,4] > 0) exitwith {[true,false]};\nif (toL" !="d) exitWith {\n_nearWaterHole = [true,_pond];\n};\n} count (nearestObjects [_x, [], 1]);\n\nif (_nearWaterHole select 0) exitWith {};" !="bj select 4;\n_projectile = _obj select 6;\n\n_projectile = nearestObject [_unit,_ammo];\n_endPos = getPosATL _projectile;\n_doWait =" !="_plantOutput select _index;\n_countOut = 1;\n};\n};\n} count nearestObjects [([player] call FNC_getPos), [], 10];\n\nif (count _findNe" !=" !r_player_unconscious && !_onLadder);\n\n_nearByObjects = nearestObjects [player,_objects,_range];\n\nif (count _nearByObjects == 0" !="= \"workshop\") exitwith {\n_distance = 3;\n_isNear = count (nearestObjects [_pos, DZE_Workshops, _distance]);\nif (_isNear == 0) the" !="earestPole) then {_pos} else {_nearestPole};\nif ((count (nearestObjects [_center,_buildables,_distance])) >= DZE_BuildingLimit) " !="_ammo in [\"Dragged\",\"RunOver\"])}) then {\n_vehicleArray = nearestObjects [([vehicle _unit] call fnc_getPos),[\"Air\",\"LandVehicle\"," !="n _rocks) exitWith { _findNearestRock = _x; };\n} foreach nearestObjects [getPosATL player, [], 8];\n\n\nif (!isNull _findNearestRoc" !="modeltoWorld [0,0,0]};\n_holder = objNull;\n\n\n_nearByPile= nearestObjects [_pos, [\"WeaponHolder\",\"WeaponHolderBase\"],2];\n\nif (coun" !="r);\nlocal _uid = getPlayerUID player;\nlocal _nearLight = nearestObject [player,\"LitObject\"];\nlocal _canPickLight = false;\nlocal " !="p = {\nlocal _doors = [];\nif (r_drag_sqf) then {\n_doors = nearestObjects [player, DayZ_DropDrageeObjects, 3]; \nif (count _doors >" !"With {};\nif (!_unconscious) exitWith {};\n\n_dropObjects = nearestObjects [player, DayZ_DropDrageeObjects, 3];\nif (count _dropObje" !"Name) in dayz_trees}) exitWith {\n\n_tree = _x;\n};\n} count nearestObjects [getPosATL player, [], 20];\n\nif (!isNull _tree) then {\n\n" !="ntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n_objects = nearestObjects [_target, DZE_maintainClasses, DZE_maintainRange];\n\n_obj" !="E_LockableStorage + [\"DZ_storage_base\"];\n_count = count (nearestObjects [_target,_buildables,_range]);\n\n_colour = \"#ffffff\";\n\nif" !="e;\n_num = ceil (random (player distance _x));\n};\n} count nearestObjects [player, [], 50];\n\nfor \"_i\" from 1 to 10 do {\nif (!_ispo" !="j select 4;\n\n_projectile = _obj select 6;\n\n_projectile = nearestObject [_unit,_ammo];\n_vUp = vectorUp _projectile;\n_endPos = get" !="player;\nif (_vehicle != player) then {\n_servicePoints = (nearestObjects [getPosATL _vehicle,DZE_SP_Classes,DZE_SP_MaxDistance]) " +1 nearEntities !="exit = true;\n} else {\n_nearestObjects = (position player) nearEntities [[\"Air\", \"Car\", \"Motorcycle\", \"Tank\", \"Ship\"], 26];\nif (c" !="jects \"SpawnableWreck\";\n{deleteVehicle _x} count (_setPos nearEntities [\"zZombie_Base\",30]);\nplayer setDir _setDir;\n\nif (dayz_pa" !="((!surfaceIsWater _Pos) AND {(0 == {alive _x} count (_Pos nearEntities [ AllPlayers, 200 ]))}) then {\n_agent = if (_type == \"Pas" !="z, _elevation] ];\n};\n};\n};\n};\n} count ((getPosATL player) nearEntities [\"zZombie_Base\", 30]);\n};\n\n\n_buriedZeds\n};\n" !="call dz_fn_array_any);\n};\n\n_vehClose = (getPosATL player) nearEntities [[\"Car\",\"Tank\",\"Helicopter\",\"Plane\",\"StaticWeapon\",\"Ship\"" !="z_spawnZombies = {alive _x AND local _x} count (_position nearEntities [\"zZombie_Base\",_radius]);\ndayz_CurrentNearByZombies = {a" !="{\nr_player_infected = true;\n\n};\n};\n};\n} count (_mylastPos nearEntities [\"CAManBase\",12]);\nif (dayz_temperatur < ((50 / 100) * (d" !=" < dayz_maxGlobalZeds}) then {\n_zombiesNum = count (_bPos nearEntities [\"zZombie_Base\",(((sizeOf _type) * 2) + 10)]);\nif (_zombi" !="te;\n};\n};\n\n\n_nearByPlayer = ({isPlayer _x} count (_objPos nearEntities [\"CAManBase\",30])) > 0;\nif (!_nearByPlayer) then {\n_posit" !="_entityTime = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer" !="_timeN = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer _x} " !="_waitStart = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer " !="lt = false;\n_pos = [player] call FNC_GetPos;\n_list = _pos nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],Z_VehicleDistance];\n\nif (!i" !="[\"localtargets\",_localtargets,false];\n};\n};\n} count (_pos nearEntities [\"zZombie_Base\",50]);\n} else {\nwhile {alive _projectile} " !="this select 2;\n_pos = _this select 3;\n\n_listTalk = _pos nearEntities [\"zZombie_Base\",_distance];\n\n{\n_distance = _distance max " !="_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer _x} count _list) > 0;\n\n_timeN" !=";};\n\n_playerNear = {isPlayer _x} count ((getPosATL _body) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n\n\n_pos = getPosATL player;\nif ({isPlayer _x} count (_pos nearEntities [\"CAManBase\",40]) > 1) then {\n[_unit,\"hit\",0,false] call " !="[];\n\n_PlayerNear = {isPlayer _x} count ((getPosATL _item) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear && (_isMine or _o" !="hicle _player] call FNC_getPos;\n\n\n_findNearestPole = _pos nearEntities [\"Plastic_Pole_EP1_DZ\", _distance];\n\n_IsNearPlot = count " !="layerNear = {isPlayer _x} count ((getPosATL cursortarget) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {\ndayz_" !="etPos;\n\nif (surfaceIsWater _location && {count (_location nearEntities [\"Ship\",8]) > 0}) then {\ndeleteVehicle _sign;\nlocalize \"S" !="yerNear = {isPlayer _x} count (([player] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {locali" !="ag_tickTime);\n_playerCheck = ({isPlayer _x} count (player nearEntities [\"AllVehicles\",5]) > 1);\n_zedCheck = ((count (player near" !="(_this select 1) && isServer && (({isPlayer _x} count (_z nearEntities ['CAManBase',150])) == 0)) exitWith { _z call sched_co_de" !=" do {\nuiSleep 5;\n};\nhideBody _body;\n\n\n\n\n\n\n_inRange = _pos nearEntities [\"CAManBase\",100];\n{\nif ((isPlayer _x) && {_x != player})" !=" {\n_PlayerNear = {isPlayer _x} count ((getPosATL _holder) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="yerNear = {isPlayer _x} count (([_plant] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {dayz_a" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n_ammo = \"RunOver\";\n};\n} count (([_unit] call fnc_getPos) nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],3]);\n};\n};\n};\n\n_end = false" !="{\n_liftHeli = _x;\n_found = true;\n};\n};\n};\n} count (player nearEntities [DZE_HeliAllowTowFrom,15]);\n};\n\nlocal _attached = _cursor" !="z_fn_array_any);\n};\n\nlocal _vehClose = (getPosATL player) nearEntities [[\"Car\",\"Tank\",\"Helicopter\",\"Plane\",\"StaticWeapon\",\"Ship\"" !=" = false;\n\nif (!isNull _this) then {\n_nearPlayers = _this nearEntities [\"CAManBase\", 12];\n_playerNear = ({isPlayer _x} count _ne" !="ePeople = if (DZE_doorManagementMustBeClose) then {player nearEntities [\"CAManBase\", 12]} else {playableUnits};\n\n{\nif (isPlayer " !"\n\n_PlayerNear = {isPlayer _x} count ((getPosATL _vehicle) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !"arestVehicle),_x];\n};\n} count (([player] call fnc_getPos) nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],30]);\n\nif (count _findNeare" !"arPlayers = {(isPlayer _x && _x != player)} count (player nearEntities [\"CAManBase\",8]);\n\nif (!(_object isKindOf \"ATV_Base_EP1\")" !="ePeople = if (DZE_plotManagementMustBeClose) then {player nearEntities [\"CAManBase\", 12]} else {playableUnits};\n\n{\nif (isPlayer " !="lot\"];\n\nlbClear 7002;\n_plots = ([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15];\n_thePlot = _plots select 0;\n_" !="_area_preview = 1;\n\n_target = (([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n_objects = nearestO" !="_PlotPole select 0;\n_target = (([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n\n_buildables = DZE_" !=" == \"\") exitWith {};\n\n_plots = ([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15];\n\n_thePlot = _plots select 0;\n" !="here100cm_EP1\"; \n\n\n_thePlot = (([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n_center = getPosASL" !"arPlayers = {(isPlayer _x && _x != player)} count (player nearEntities [\"CAManBase\",8]);\n\nif ((_object isKindOf \"C130J_US_EP1\" o" !="RANGE = 1500;};CA_ZOMBIE_COUNT = count ((position player) nearEntities ['zZombie_Base',CA_GPS_RANGE]); CA_MAN_COUNT = count ((po" !"ayerNear = {isPlayer _x} count (([_body] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n_x setVariable [\"myDest\",_pos,true];\n};\n};\n} count (_pos nearEntities [\"Zed_Base\",_distance]);\n" !=" then {deleteVehicle _x}; \n} forEach ((getPosATL _refObj) nearEntities [\"Zed_Base\",100]);\n\nif (_attacked) then {\nif (r_player_un" !="erNear = {isPlayer _x} count (([_corpse] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !="ss = false;}; \nif ({isPlayer _x} count ((getPosATL _body) nearEntities [\"CAManBase\", 12]) > 1) exitWith {dayz_actionInProgress =" !="{isPlayer _x} count (([vkc_cursorTarget] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {call _" !="esult = nil;\n\n_localVehicles = ([player] call FNC_getPos) nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],Z_VehicleDistance];\n_heliPa" !="ation;\n\nif (surfaceIsWater _location && {count (_location nearEntities [\"Ship\",8]) > 0}) then {\ndeleteVehicle _sign;\nlocalize \"S" +1 nearestObject !="licVariableEventHandler {_pos = (_this select 1); _obj = nearestObjects [_pos, DZE_isWreckBuilding, 5]; if (count _obj > 0) then" !=" 0;\n_whatIwant = _this select 1;\n_ret = false;\n\n_flame = nearestObjects [_fireplace, [\"flamable_DZ\"], 1];\n_flame = if (count _fl" !="Whitelisted = [];\n_pointsNearby = [];\n_findWhitelisted = nearestObjects [_pos,_whitelist,(_radius + DZE_snapExtraRange)]-[_objec" !=".sqf\"\n\n\n\n\n\nprivate \"_object\";\n\n{\n_object = (_x select 0) nearestObject (_x select 1);\n_object hideObject true;\n_object setVariab" !="\ncall dayz_meleeMagazineCheck;\n{player reveal _x} count (nearestObjects [_position,[\"AllVehicles\",\"WeaponHolder\",\"Land_A_tent\",\"" !="ks.sqf\"\nsetMousePosition [0.5, 0.5];\n\nprivate [\"_exit\",\"_nearestObjects\",\"_rID\",\"_display\",\"_cTarget\",\"_dis\",\"_friendlyTo\",\"_las" !="eenMsg = localize 'str_player_setup_completed';\n_torev4l=nearestObjects [_setPos, Dayz_plants + DayZ_GearedObjects + [\"AllVehicl" !=") then {\n_pPos = [player] call FNC_GetPos;\n_fireplaces = nearestObjects [_pPos, [\"flamable_DZ\",\"Land_Fire\",\"Land_Campfire\"], 8];" !=" \n\n)\nmax 0;\n\nif (_scaleLight < 0.9) then {\n\n_nearFlare = nearestObject [getPosATL (vehicle player),\"RoadFlare\"];\nif (!isNull _ne" !=" call _check}) exitWith { \n_inside = true;\n};\n} forEach (nearestObjects [_unit, [\"Building\"], 50]);\n};\n\n\n_inside\n" !="= _this select 0;\n_ammo = _this select 1;\n\n_projectile = nearestObject [_unit, _ammo];\n_pos = getPosATL _projectile;\n\nif (_ammo " !="\n};\nif (\"workshop\" in _needNear) then {\n_isNear = count (nearestObjects [player, DZE_Workshops, _distance]);\nif(_isNear == 0) th" !="ingPlayer = player;\n_dir = round(random 360);\n_helipad = nearestObjects [player, [\"HeliHCivil\",\"HeliHempty\"], 100];\n\n\nif (count " !="1\",\"land_smd_water_pump\"];\n\n_canFill = call {\n\nif (count nearestObjects [_posATL,_wells,4] > 0) exitwith {[true,false]};\nif (toL" !="d) exitWith {\n_nearWaterHole = [true,_pond];\n};\n} count (nearestObjects [_x, [], 1]);\n\nif (_nearWaterHole select 0) exitWith {};" !="bj select 4;\n_projectile = _obj select 6;\n\n_projectile = nearestObject [_unit,_ammo];\n_endPos = getPosATL _projectile;\n_doWait =" !="_plantOutput select _index;\n_countOut = 1;\n};\n};\n} count nearestObjects [([player] call FNC_getPos), [], 10];\n\nif (count _findNe" !=" !r_player_unconscious && !_onLadder);\n\n_nearByObjects = nearestObjects [player,_objects,_range];\n\nif (count _nearByObjects == 0" !="= \"workshop\") exitwith {\n_distance = 3;\n_isNear = count (nearestObjects [_pos, DZE_Workshops, _distance]);\nif (_isNear == 0) the" !="earestPole) then {_pos} else {_nearestPole};\nif ((count (nearestObjects [_center,_buildables,_distance])) >= DZE_BuildingLimit) " !="_ammo in [\"Dragged\",\"RunOver\"])}) then {\n_vehicleArray = nearestObjects [([vehicle _unit] call fnc_getPos),[\"Air\",\"LandVehicle\"," !="n _rocks) exitWith { _findNearestRock = _x; };\n} foreach nearestObjects [getPosATL player, [], 8];\n\n\nif (!isNull _findNearestRoc" !="modeltoWorld [0,0,0]};\n_holder = objNull;\n\n\n_nearByPile= nearestObjects [_pos, [\"WeaponHolder\",\"WeaponHolderBase\"],2];\n\nif (coun" !="r);\nlocal _uid = getPlayerUID player;\nlocal _nearLight = nearestObject [player,\"LitObject\"];\nlocal _canPickLight = false;\nlocal " !="p = {\nlocal _doors = [];\nif (r_drag_sqf) then {\n_doors = nearestObjects [player, DayZ_DropDrageeObjects, 3]; \nif (count _doors >" !"With {};\nif (!_unconscious) exitWith {};\n\n_dropObjects = nearestObjects [player, DayZ_DropDrageeObjects, 3];\nif (count _dropObje" !"Name) in dayz_trees}) exitWith {\n\n_tree = _x;\n};\n} count nearestObjects [getPosATL player, [], 20];\n\nif (!isNull _tree) then {\n\n" !="ntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n_objects = nearestObjects [_target, DZE_maintainClasses, DZE_maintainRange];\n\n_obj" !="E_LockableStorage + [\"DZ_storage_base\"];\n_count = count (nearestObjects [_target,_buildables,_range]);\n\n_colour = \"#ffffff\";\n\nif" !="e;\n_num = ceil (random (player distance _x));\n};\n} count nearestObjects [player, [], 50];\n\nfor \"_i\" from 1 to 10 do {\nif (!_ispo" !="j select 4;\n\n_projectile = _obj select 6;\n\n_projectile = nearestObject [_unit,_ammo];\n_vUp = vectorUp _projectile;\n_endPos = get" !="player;\nif (_vehicle != player) then {\n_servicePoints = (nearestObjects [getPosATL _vehicle,DZE_SP_Classes,DZE_SP_MaxDistance]) " !="ir\",\"LandVehicle\",\"Ship\"],Z_VehicleDistance];\n_heliPad = nearestObjects [if (_isNearPlot) then {_plotCheck select 2} else {playe" !="ts;\n_isNearPlot = (_plotCheck select 1) > 0;\n\n_heliPad = nearestObjects [if (_isNearPlot) then {_plotCheck select 2} else {playe" !="ocalize \"STR_CL_VG_HELIPAD_REMOVED\",typeOf _x];\n} count (nearestObjects [_plotCheck select 2,vg_heliPads,Z_VehicleDistance]);\n} " 1 nearObjects !="ratorRunning\",false]))} count (([player] call FNC_getPos) nearObjects [\"Generator_DZ\",30]);\nif (_findNearestGen > 0) then {\ns_pl" !="lders = dayz_currentWeaponHolders - 1;\n} count (_worldPos nearObjects [\"ReammoBox\", 1]);\n\nif (_lootChance > random 1 && {dayz_cu" !="rgets == 0) then {\nprivate \"_objects\";\n\n_objects = _agent nearObjects [\"GrenadeHand\", 300]; \n{\nif (!(_x in _targets)) then {\nif " !="er] call FNC_GetPos;\n_isNear = {inflamed _x} count (_pPos nearObjects _distance);\nif(_isNear == 0) then {\n_abort = true;\n_reason" !="s select 0;\n_sign = _this select 1;\n_near = count (player nearObjects [_class,50]);\n\n[_class,_sign,_near] spawn {\n_class = _this" !="with {\n_distance = 3;\n_isNear = {inflamed _x} count (_pos nearObjects _distance);\nif (_isNear == 0) then {\n_abort = true;\n_reaso" !=" (_nearWaterHole select 0) exitWith {};\n} forEach (player nearObjects [\"waterHoleProxy\",50]);\n\n_nearWaterHole" !="yer] call FNC_GetPos;\n_isNear = {inflamed _x} count (_pos nearObjects 3);\nif (_isNear == 0) exitWith {dayz_actionInProgress = fa" !="unt _zeds;\n\n\ndayz_currentWeaponHolders = count (_position nearObjects [\"ReammoBox\",_radius]);\n\n\nif (DZE_Bloodsuckers) then {\nloc" 1 onMapSingleClick 1 playableUnits !"for [{_y=0},{_y < count(playableUnits)},{_y=_y+1}] do {" !"typeName player == \"OBJECT\" && {(player in playableUnits" !"AND {((alive _x) AND {((vehicle _x) distance _obj < 150)})}} count playableUnits)}) then {" !="_local = { _unit distance _x < _dis; } count playableUnits <= 1;" !"ManagementMustBeClose) then { player nearEntities [\"CAManBase\", 10] } else { playableUnits };" !=" = false;\n};\n};\n};\nif (!_isOk) exitWith {false};\n} count playableUnits;\n\n_isOk\n" !="lose) then {player nearEntities [\"CAManBase\", 12]} else {playableUnits};\n\n{\nif (isPlayer _x) then {\n_friendUID = getPlayerUID _x" diff --git a/Server Files/DZE_Server_Config/HiveExt.ini b/Server Files/DZE_Server_Config/HiveExt.ini index 59681b3df..64e5c70b0 100644 --- a/Server Files/DZE_Server_Config/HiveExt.ini +++ b/Server Files/DZE_Server_Config/HiveExt.ini @@ -72,6 +72,18 @@ Password = ChangeMe ;Do not use double quotation marks, only use single quotation marks ['] ;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ' + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; Virtual Garage Addition ;; +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +; Table name for the virtual garage data to be stored in, default table is 'garage' +;VGTable = garage +; Days for a stored vehicle to be cleaned up after, if set to -1 this feature is disabled. Default 35 days +;CleanupVehStoredDays = 35 +; Log object cleanup DELETE statements (per object), including virtual garage. Default is false +;LogObjectCleanup = false + + ;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own [ObjectDB] ;Setting this to true separates the Object fetches from the Character fetches diff --git a/Server Files/SQL/epoch.sql b/Server Files/SQL/epoch.sql index b1951a9c5..2091cc94c 100644 --- a/Server Files/SQL/epoch.sql +++ b/Server Files/SQL/epoch.sql @@ -1,9 +1,8 @@ /* - DayZ Epoch 1.0.7 + DayZ Epoch 1.0.7.1 ONLY RUN THIS FILE IF CREATING A NEW DATABASE. - EXISTING 1051 DATABASES SHOULD USE 1.0.6_UPDATES.SQL INSTEAD AND THEN RUN 1.0.6.2_UPDATES.SQL. - EXISTING 1061 DATABASES SHOULD USE 1.0.6.2_UPDATES.SQL INSTEAD. + EXISTING 1.0.7 DATABASES SHOULD USE update epoch 1.0.7 to 1.0.7.1.sql INSTEAD. */ SET FOREIGN_KEY_CHECKS=0; @@ -108,6 +107,36 @@ CREATE TABLE IF NOT EXISTS `Player_LOGIN` ( -- Records of player_login -- ---------------------------- +-- ---------------------------- +-- Table structure for `garage` +-- ---------------------------- + +CREATE TABLE IF NOT EXISTS `garage` ( + `id` int(11) unsigned NOT NULL AUTO_INCREMENT, + `PlayerUID` varchar(20) NOT NULL DEFAULT '0', + `Name` varchar(50) NOT NULL DEFAULT '', + `DisplayName` varchar(50) NOT NULL DEFAULT '', + `Classname` varchar(50) DEFAULT NULL, + `Datestamp` timestamp NULL DEFAULT CURRENT_TIMESTAMP, + `DateStored` varchar(10) NOT NULL DEFAULT 'old', + `DateMaintained` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP, + `CharacterID` bigint(20) unsigned NOT NULL DEFAULT '0', + `StorageCounts` varchar(30) NOT NULL DEFAULT '[0,0,0]', + `Inventory` mediumtext, + `Hitpoints` mediumtext, + `Fuel` double(13,5) NOT NULL DEFAULT '1.00000', + `Damage` double(13,5) NOT NULL DEFAULT '0.00000', + `Colour` varchar(50) NOT NULL, + `Colour2` varchar(50) NOT NULL, + `serverKey` varchar(10) NOT NULL DEFAULT 'old', + `ObjUID` varchar(20) NOT NULL DEFAULT 'old', + PRIMARY KEY (`id`) +) ENGINE=InnoDB AUTO_INCREMENT=1 DEFAULT CHARSET=utf8; + +-- ---------------------------- +-- Records of garage +-- ---------------------------- + /* THIS PROCEDURE IS REQUIRED FOR 1062 AND RETURNS THE OBJECT ID MUCH MORE EFFICENTLY THAN THE METHOD IN 1061 SQF */ diff --git a/Server Files/SQL/update epoch 1.0.7 to 1.0.7.1.sql b/Server Files/SQL/update epoch 1.0.7 to 1.0.7.1.sql index c21c3ee04..9379f0aa7 100644 --- a/Server Files/SQL/update epoch 1.0.7 to 1.0.7.1.sql +++ b/Server Files/SQL/update epoch 1.0.7 to 1.0.7.1.sql @@ -2,3 +2,25 @@ UPDATE character_data SET Backpack = REPLACE(Backpack, '"Skin_gsc_cloth_loner_he UPDATE character_data SET Inventory = REPLACE(Inventory, '"Skin_gsc_cloth_loner_head_DZ"', '"Skin_Survivor2_DZ"') WHERE INSTR(Inventory, '"Skin_gsc_cloth_loner_head_DZ"') > 0; UPDATE object_data SET Inventory = REPLACE(Inventory, '"Skin_gsc_cloth_loner_head_DZ"', '"Skin_Survivor2_DZ"') WHERE INSTR(Inventory, '"Skin_gsc_cloth_loner_head_DZ"') > 0; UPDATE character_data SET Model = "Survivor2_DZ" WHERE Model = "gsc_cloth_loner_head_DZ"; + +CREATE TABLE IF NOT EXISTS `garage` ( + `id` int(11) unsigned NOT NULL AUTO_INCREMENT, + `PlayerUID` varchar(20) NOT NULL DEFAULT '0', + `Name` varchar(50) NOT NULL DEFAULT '', + `DisplayName` varchar(50) NOT NULL DEFAULT '', + `Classname` varchar(50) DEFAULT NULL, + `Datestamp` timestamp NULL DEFAULT CURRENT_TIMESTAMP, + `DateStored` varchar(10) NOT NULL DEFAULT 'old', + `DateMaintained` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP, + `CharacterID` bigint(20) unsigned NOT NULL DEFAULT '0', + `StorageCounts` varchar(30) NOT NULL DEFAULT '[0,0,0]', + `Inventory` mediumtext, + `Hitpoints` mediumtext, + `Fuel` double(13,5) NOT NULL DEFAULT '1.00000', + `Damage` double(13,5) NOT NULL DEFAULT '0.00000', + `Colour` varchar(50) NOT NULL, + `Colour2` varchar(50) NOT NULL, + `serverKey` varchar(10) NOT NULL DEFAULT 'old', + `ObjUID` varchar(20) NOT NULL DEFAULT 'old', + PRIMARY KEY (`id`) +) ENGINE=InnoDB AUTO_INCREMENT=1 DEFAULT CHARSET=utf8; \ No newline at end of file