Update comments for POI spawning

Vanilla commits:

1f89bcfb98

0defa2af1e
This commit is contained in:
ebaydayz
2017-01-29 20:14:43 -05:00
parent 8c1caa9c1c
commit 2ecb614534
26 changed files with 76 additions and 73 deletions

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@@ -7,8 +7,8 @@
Notes for local spawned objects: Notes for local spawned objects:
- Always present local objects are more performant than global, but less performant than town generator (spawning locally only when player is nearby) - Always present local objects are more performant than global, but less performant than town generator (spawning locally only when player is nearby)
- Recommend running on every machine including the server, so all units know about the object. - Recommend running on every machine including the server, so all units know about the object and vehicles parked on top are not affected.
- Recommend running early during initialization, so units spawned on top do not fall through. - Recommend running unscheduled before player_monitor.fsm and server_monitor.sqf, so units and vehicles spawned on top do not fall through.
- Not recommended for destructible or removable objects. Damage and deleted status are not synced across machines. - Not recommended for destructible or removable objects. Damage and deleted status are not synced across machines.
- Not recommended for objects with animations (like gates). Anim status is not synced across machines. - Not recommended for objects with animations (like gates). Anim status is not synced across machines.

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@@ -424,6 +424,9 @@ if(isNil "dayz_townGenerator") then {
if(isNil "dayz_townGeneratorBlackList") then { if(isNil "dayz_townGeneratorBlackList") then {
dayz_townGeneratorBlackList = []; // Town generator will not spawn junk within 150m of these positions. dayz_townGeneratorBlackList = []; // Town generator will not spawn junk within 150m of these positions.
}; };
if(isNil "dayz_enableFlies") then {
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
};
//Replace server individual settings with ranked settings //Replace server individual settings with ranked settings
if(isNil "dayz_presets") then { dayz_presets = "Vanilla"; }; if(isNil "dayz_presets") then { dayz_presets = "Vanilla"; };

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@@ -1,6 +1,6 @@
/* /*
Add POI objects locally on each machine early. Add POI objects locally on every machine early.
Do not use execVM. This must be unscheduled so it finishes spawning before the player object is moved (possibly on top of them). Do not use execVM. This must be unscheduled to finish before player_monitor.fsm and server_monitor.sqf run. (objects or player spawn on top)
*/ */
{ {

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@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
//DayZMod presets //DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
}; };
//Temp settings //Temp settings
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\takistan.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\takistan.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;

View File

@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
//DayZMod presets //DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
}; };
//Temp settings //Temp settings
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\mountains_acr.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\mountains_acr.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;

View File

@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
//DayZMod presets //DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
}; };
//Temp settings //Temp settings
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;

View File

@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
//DayZMod presets //DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
}; };
//Temp settings //Temp settings
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\isladuala.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\isladuala.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;

View File

@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
//DayZMod presets //DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
}; };
//Temp settings //Temp settings
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\tavi.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\tavi.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;

View File

@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
//DayZMod presets //DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
}; };
//Temp settings //Temp settings
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\namalsk.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\namalsk.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;

View File

@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
//DayZMod presets //DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
}; };
//Temp settings //Temp settings
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\panthera2.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\panthera2.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;

View File

@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
//DayZMod presets //DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
}; };
//Temp settings //Temp settings
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus17.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus17.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;

View File

@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
//DayZMod presets //DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
}; };
//Temp settings //Temp settings
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fdf_isle1_a.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fdf_isle1_a.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;

View File

@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
//DayZMod presets //DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
}; };
//Temp settings //Temp settings
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\utes.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\utes.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;

View File

@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
//DayZMod presets //DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
}; };
//Temp settings //Temp settings
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fapovo.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fapovo.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;

View File

@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
//DayZMod presets //DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
}; };
//Temp settings //Temp settings
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\caribou.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\caribou.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;

View File

@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
//DayZMod presets //DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
}; };
//Temp settings //Temp settings
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\smd_sahrani_a2.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\smd_sahrani_a2.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;

View File

@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
//DayZMod presets //DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
}; };
//Temp settings //Temp settings
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\cmr_ovaron.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\cmr_ovaron.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;

View File

@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
//DayZMod presets //DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
}; };
//Temp settings //Temp settings
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\napf.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\napf.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;

View File

@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
//DayZMod presets //DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
}; };
//Temp settings //Temp settings
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;

View File

@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
//DayZMod presets //DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
}; };
//Temp settings //Temp settings
@@ -101,8 +101,8 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;

View File

@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
//DayZMod presets //DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
}; };
//Temp settings //Temp settings
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\shapur_baf.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\shapur_baf.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;

View File

@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
//DayZMod presets //DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
}; };
//Temp settings //Temp settings
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\zargabad.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\zargabad.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;

View File

@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
//DayZMod presets //DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
}; };
//Temp settings //Temp settings
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\bootcamp_acr.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\bootcamp_acr.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;

View File

@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
//DayZMod presets //DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
}; };
//Temp settings //Temp settings
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\lingor.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\lingor.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;

View File

@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
//DayZMod presets //DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
}; };
//Temp settings //Temp settings
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\provinggrounds_pmc.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\provinggrounds_pmc.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;

View File

@@ -16,7 +16,6 @@ dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FP
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
//DayZMod presets //DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
@@ -33,6 +32,7 @@ if (dayz_presets == "Custom") then {
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
}; };
//Temp settings //Temp settings
@@ -100,8 +100,8 @@ progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25; progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\woodland_acr.sqf"; //Add trader city objects locally on each machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\woodland_acr.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on each machine early if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true; initialized = true;
setTerrainGrid 25; setTerrainGrid 25;