mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 11:42:38 +03:00
Add BigEgg's togglable vehicle godmode at plot pole
Thx @BigEgg17
This commit is contained in:
@@ -14,13 +14,14 @@ or by zombie_attack
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- return : updated damage for that part
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broadcast: boolean. if true, then the request will be sent to all players if the vehicle is not local.
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************************************************************/
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private["_unit","_selection","_total","_damage","_needUpdate","_totalDmg","_force"];
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local _unit = _this select 0;
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local _selection = _this select 1;
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local _total = _this select 2;
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_unit = _this select 0;
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_selection = _this select 1;
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_total = _this select 2;
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_totalDmg = if (_selection != "") then {false} else {true};
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_force = [false,true] select (count _this > 6); // Needed to force update salvage
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if (DZE_GodModeVehiclesPlot && {locked _unit && {count (crew _unit) == 0} && {count (_unit nearEntities ["Plastic_Pole_EP1_DZ", DZE_PlotPole select 0]) > 0}}) exitWith {0};
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local _totalDmg = if (_selection != "") then {false} else {true};
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local _force = [false,true] select (count _this > 6); // Needed to force update salvage
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if (_total >= 0.98) then {
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_total = 1.0;
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@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
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dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
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dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
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DZE_HeliLift = true; // Enable Epoch heli lift system
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DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
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DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
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DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
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dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
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infectedWaterHoles = []; //Needed for non-cherno maps.
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DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
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dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
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// Building
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
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DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
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DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
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// Death Messages
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DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
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DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
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@@ -191,7 +195,6 @@ if (!isDedicated) then {
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
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@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
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dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
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dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
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DZE_HeliLift = true; // Enable Epoch heli lift system
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DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
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DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
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DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
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dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
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infectedWaterHoles = []; //Needed for non-cherno maps.
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DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
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dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
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// Building
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
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DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
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DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
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// Death Messages
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DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
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DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
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@@ -191,7 +195,6 @@ if (!isDedicated) then {
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
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@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
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dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
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dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
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DZE_HeliLift = true; // Enable Epoch heli lift system
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DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
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DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
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DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
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dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
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infectedWaterHoles = []; //Needed for non-cherno maps.
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DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
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dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
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||||
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// Building
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
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DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
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DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
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// Death Messages
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DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
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DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
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@@ -191,7 +195,6 @@ if (!isDedicated) then {
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||
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@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
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DZE_HeliLift = true; // Enable Epoch heli lift system
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||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
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||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
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DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
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dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
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||||
infectedWaterHoles = []; //Needed for non-cherno maps.
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||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
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dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
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// Building
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
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DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
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||||
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// Death Messages
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DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
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DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
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@@ -191,7 +195,6 @@ if (!isDedicated) then {
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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||||
DZE_BuildOnRoads = false; // Allow building on roads
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||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||
|
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@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
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DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
// Building
|
||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||
|
||||
// Death Messages
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||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||
DZE_requireplot = 1; // Players require a plot to build
|
||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||
|
||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
// Building
|
||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||
|
||||
// Death Messages
|
||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||
DZE_requireplot = 1; // Players require a plot to build
|
||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||
|
||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
// Building
|
||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||
|
||||
// Death Messages
|
||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||
DZE_requireplot = 1; // Players require a plot to build
|
||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||
|
||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
// Building
|
||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||
|
||||
// Death Messages
|
||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||
DZE_requireplot = 1; // Players require a plot to build
|
||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||
|
||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
// Building
|
||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||
|
||||
// Death Messages
|
||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||
DZE_requireplot = 1; // Players require a plot to build
|
||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||
|
||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
// Building
|
||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||
|
||||
// Death Messages
|
||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||
DZE_requireplot = 1; // Players require a plot to build
|
||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||
|
||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
// Building
|
||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||
|
||||
// Death Messages
|
||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||
DZE_requireplot = 1; // Players require a plot to build
|
||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||
|
||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
// Building
|
||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||
|
||||
// Death Messages
|
||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||
DZE_requireplot = 1; // Players require a plot to build
|
||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||
|
||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
// Building
|
||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||
|
||||
// Death Messages
|
||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||
DZE_requireplot = 1; // Players require a plot to build
|
||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||
|
||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
// Building
|
||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||
|
||||
// Death Messages
|
||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||
DZE_requireplot = 1; // Players require a plot to build
|
||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||
|
||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
// Building
|
||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||
|
||||
// Death Messages
|
||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||
DZE_requireplot = 1; // Players require a plot to build
|
||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||
|
||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
// Building
|
||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||
|
||||
// Death Messages
|
||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||
DZE_requireplot = 1; // Players require a plot to build
|
||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||
|
||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
// Building
|
||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||
|
||||
// Death Messages
|
||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||
DZE_requireplot = 1; // Players require a plot to build
|
||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||
|
||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
|
||||
// Building
|
||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||
|
||||
// Death Messages
|
||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||
DZE_requireplot = 1; // Players require a plot to build
|
||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||
|
||||
Reference in New Issue
Block a user