diff --git a/SQF/dayz_code/compile/veh_handleDam.sqf b/SQF/dayz_code/compile/veh_handleDam.sqf index e447452a4..2badd3dff 100644 --- a/SQF/dayz_code/compile/veh_handleDam.sqf +++ b/SQF/dayz_code/compile/veh_handleDam.sqf @@ -14,13 +14,14 @@ or by zombie_attack - return : updated damage for that part broadcast: boolean. if true, then the request will be sent to all players if the vehicle is not local. ************************************************************/ -private["_unit","_selection","_total","_damage","_needUpdate","_totalDmg","_force"]; +local _unit = _this select 0; +local _selection = _this select 1; +local _total = _this select 2; -_unit = _this select 0; -_selection = _this select 1; -_total = _this select 2; -_totalDmg = if (_selection != "") then {false} else {true}; -_force = [false,true] select (count _this > 6); // Needed to force update salvage +if (DZE_GodModeVehiclesPlot && {locked _unit && {count (crew _unit) == 0} && {count (_unit nearEntities ["Plastic_Pole_EP1_DZ", DZE_PlotPole select 0]) > 0}}) exitWith {0}; + +local _totalDmg = if (_selection != "") then {false} else {true}; +local _force = [false,true] select (count _this > 6); // Needed to force update salvage if (_total >= 0.98) then { _total = 1.0; diff --git a/SQF/dayz_code/configVariables.sqf b/SQF/dayz_code/configVariables.sqf index ba731671e..8a453c49c 100644 --- a/SQF/dayz_code/configVariables.sqf +++ b/SQF/dayz_code/configVariables.sqf @@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance. dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]] DZE_HeliLift = true; // Enable Epoch heli lift system -DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues. DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray? dayz_ForcefullmoonNights = false; // Forces night time to be full moon. infectedWaterHoles = []; //Needed for non-cherno maps. -DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS). +// Building +DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots +DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. +DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature +DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside. + // Death Messages DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel. DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons. @@ -191,7 +195,6 @@ if (!isDedicated) then { DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; - DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ]; diff --git a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/configVariables.sqf index ba731671e..8a453c49c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/configVariables.sqf @@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance. dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]] DZE_HeliLift = true; // Enable Epoch heli lift system -DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues. DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray? dayz_ForcefullmoonNights = false; // Forces night time to be full moon. infectedWaterHoles = []; //Needed for non-cherno maps. -DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS). +// Building +DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots +DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. +DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature +DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside. + // Death Messages DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel. DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons. @@ -191,7 +195,6 @@ if (!isDedicated) then { DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; - DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ]; diff --git a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/configVariables.sqf index ba731671e..8a453c49c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/configVariables.sqf @@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance. dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]] DZE_HeliLift = true; // Enable Epoch heli lift system -DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues. DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray? dayz_ForcefullmoonNights = false; // Forces night time to be full moon. infectedWaterHoles = []; //Needed for non-cherno maps. -DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS). +// Building +DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots +DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. +DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature +DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside. + // Death Messages DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel. DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons. @@ -191,7 +195,6 @@ if (!isDedicated) then { DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; - DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ]; diff --git a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/configVariables.sqf index ba731671e..8a453c49c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/configVariables.sqf @@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance. dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]] DZE_HeliLift = true; // Enable Epoch heli lift system -DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues. DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray? dayz_ForcefullmoonNights = false; // Forces night time to be full moon. infectedWaterHoles = []; //Needed for non-cherno maps. -DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS). +// Building +DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots +DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. +DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature +DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside. + // Death Messages DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel. DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons. @@ -191,7 +195,6 @@ if (!isDedicated) then { DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; - DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ]; diff --git a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/configVariables.sqf index ba731671e..8a453c49c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/configVariables.sqf @@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance. dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]] DZE_HeliLift = true; // Enable Epoch heli lift system -DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues. DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray? dayz_ForcefullmoonNights = false; // Forces night time to be full moon. infectedWaterHoles = []; //Needed for non-cherno maps. -DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS). +// Building +DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots +DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. +DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature +DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside. + // Death Messages DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel. DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons. @@ -191,7 +195,6 @@ if (!isDedicated) then { DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; - DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ]; diff --git a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/configVariables.sqf index ba731671e..8a453c49c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/configVariables.sqf @@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance. dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]] DZE_HeliLift = true; // Enable Epoch heli lift system -DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues. DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray? dayz_ForcefullmoonNights = false; // Forces night time to be full moon. infectedWaterHoles = []; //Needed for non-cherno maps. -DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS). +// Building +DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots +DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. +DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature +DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside. + // Death Messages DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel. DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons. @@ -191,7 +195,6 @@ if (!isDedicated) then { DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; - DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ]; diff --git a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/configVariables.sqf index ba731671e..8a453c49c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/configVariables.sqf @@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance. dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]] DZE_HeliLift = true; // Enable Epoch heli lift system -DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues. DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray? dayz_ForcefullmoonNights = false; // Forces night time to be full moon. infectedWaterHoles = []; //Needed for non-cherno maps. -DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS). +// Building +DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots +DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. +DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature +DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside. + // Death Messages DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel. DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons. @@ -191,7 +195,6 @@ if (!isDedicated) then { DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; - DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ]; diff --git a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/configVariables.sqf index ba731671e..8a453c49c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/configVariables.sqf @@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance. dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]] DZE_HeliLift = true; // Enable Epoch heli lift system -DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues. DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray? dayz_ForcefullmoonNights = false; // Forces night time to be full moon. infectedWaterHoles = []; //Needed for non-cherno maps. -DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS). +// Building +DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots +DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. +DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature +DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside. + // Death Messages DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel. DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons. @@ -191,7 +195,6 @@ if (!isDedicated) then { DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; - DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ]; diff --git a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/configVariables.sqf index ba731671e..8a453c49c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/configVariables.sqf @@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance. dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]] DZE_HeliLift = true; // Enable Epoch heli lift system -DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues. DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray? dayz_ForcefullmoonNights = false; // Forces night time to be full moon. infectedWaterHoles = []; //Needed for non-cherno maps. -DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS). +// Building +DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots +DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. +DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature +DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside. + // Death Messages DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel. DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons. @@ -191,7 +195,6 @@ if (!isDedicated) then { DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; - DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ]; diff --git a/Server Files/MPMissions/DayZ_Epoch_2.Chernarus_Winter/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_2.Chernarus_Winter/configVariables.sqf index ba731671e..8a453c49c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_2.Chernarus_Winter/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_2.Chernarus_Winter/configVariables.sqf @@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance. dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]] DZE_HeliLift = true; // Enable Epoch heli lift system -DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues. DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray? dayz_ForcefullmoonNights = false; // Forces night time to be full moon. infectedWaterHoles = []; //Needed for non-cherno maps. -DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS). +// Building +DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots +DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. +DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature +DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside. + // Death Messages DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel. DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons. @@ -191,7 +195,6 @@ if (!isDedicated) then { DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; - DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ]; diff --git a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/configVariables.sqf index ba731671e..8a453c49c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/configVariables.sqf @@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance. dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]] DZE_HeliLift = true; // Enable Epoch heli lift system -DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues. DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray? dayz_ForcefullmoonNights = false; // Forces night time to be full moon. infectedWaterHoles = []; //Needed for non-cherno maps. -DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS). +// Building +DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots +DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. +DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature +DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside. + // Death Messages DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel. DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons. @@ -191,7 +195,6 @@ if (!isDedicated) then { DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; - DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ]; diff --git a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/configVariables.sqf index ba731671e..8a453c49c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/configVariables.sqf @@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance. dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]] DZE_HeliLift = true; // Enable Epoch heli lift system -DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues. DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray? dayz_ForcefullmoonNights = false; // Forces night time to be full moon. infectedWaterHoles = []; //Needed for non-cherno maps. -DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS). +// Building +DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots +DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. +DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature +DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside. + // Death Messages DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel. DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons. @@ -191,7 +195,6 @@ if (!isDedicated) then { DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; - DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ]; diff --git a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/configVariables.sqf index ba731671e..8a453c49c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/configVariables.sqf @@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance. dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]] DZE_HeliLift = true; // Enable Epoch heli lift system -DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues. DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray? dayz_ForcefullmoonNights = false; // Forces night time to be full moon. infectedWaterHoles = []; //Needed for non-cherno maps. -DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS). +// Building +DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots +DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. +DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature +DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside. + // Death Messages DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel. DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons. @@ -191,7 +195,6 @@ if (!isDedicated) then { DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; - DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ]; diff --git a/Server Files/MPMissions/DayZ_Epoch_24.Napf/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_24.Napf/configVariables.sqf index ba731671e..8a453c49c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_24.Napf/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_24.Napf/configVariables.sqf @@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance. dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]] DZE_HeliLift = true; // Enable Epoch heli lift system -DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues. DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray? dayz_ForcefullmoonNights = false; // Forces night time to be full moon. infectedWaterHoles = []; //Needed for non-cherno maps. -DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS). +// Building +DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots +DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. +DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature +DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside. + // Death Messages DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel. DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons. @@ -191,7 +195,6 @@ if (!isDedicated) then { DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; - DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ]; diff --git a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/configVariables.sqf index ba731671e..8a453c49c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/configVariables.sqf @@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance. dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]] DZE_HeliLift = true; // Enable Epoch heli lift system -DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues. DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray? dayz_ForcefullmoonNights = false; // Forces night time to be full moon. infectedWaterHoles = []; //Needed for non-cherno maps. -DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS). +// Building +DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots +DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. +DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature +DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside. + // Death Messages DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel. DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons. @@ -191,7 +195,6 @@ if (!isDedicated) then { DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; - DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ]; diff --git a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/configVariables.sqf index ba731671e..8a453c49c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/configVariables.sqf @@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance. dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]] DZE_HeliLift = true; // Enable Epoch heli lift system -DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues. DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray? dayz_ForcefullmoonNights = false; // Forces night time to be full moon. infectedWaterHoles = []; //Needed for non-cherno maps. -DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS). +// Building +DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots +DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. +DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature +DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside. + // Death Messages DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel. DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons. @@ -191,7 +195,6 @@ if (!isDedicated) then { DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; - DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ]; diff --git a/Server Files/MPMissions/DayZ_Epoch_27.ruegen/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_27.ruegen/configVariables.sqf index ba731671e..8a453c49c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_27.ruegen/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_27.ruegen/configVariables.sqf @@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance. dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]] DZE_HeliLift = true; // Enable Epoch heli lift system -DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues. DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray? dayz_ForcefullmoonNights = false; // Forces night time to be full moon. infectedWaterHoles = []; //Needed for non-cherno maps. -DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS). +// Building +DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots +DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. +DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature +DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside. + // Death Messages DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel. DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons. @@ -191,7 +195,6 @@ if (!isDedicated) then { DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; - DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ]; diff --git a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/configVariables.sqf index ba731671e..8a453c49c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/configVariables.sqf @@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance. dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]] DZE_HeliLift = true; // Enable Epoch heli lift system -DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues. DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray? dayz_ForcefullmoonNights = false; // Forces night time to be full moon. infectedWaterHoles = []; //Needed for non-cherno maps. -DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS). +// Building +DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots +DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible. +DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature +DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside. + // Death Messages DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel. DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons. @@ -191,7 +195,6 @@ if (!isDedicated) then { DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; - DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];