mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 11:42:38 +03:00
Add BigEgg's togglable vehicle godmode at plot pole
Thx @BigEgg17
This commit is contained in:
@@ -14,13 +14,14 @@ or by zombie_attack
|
|||||||
- return : updated damage for that part
|
- return : updated damage for that part
|
||||||
broadcast: boolean. if true, then the request will be sent to all players if the vehicle is not local.
|
broadcast: boolean. if true, then the request will be sent to all players if the vehicle is not local.
|
||||||
************************************************************/
|
************************************************************/
|
||||||
private["_unit","_selection","_total","_damage","_needUpdate","_totalDmg","_force"];
|
local _unit = _this select 0;
|
||||||
|
local _selection = _this select 1;
|
||||||
|
local _total = _this select 2;
|
||||||
|
|
||||||
_unit = _this select 0;
|
if (DZE_GodModeVehiclesPlot && {locked _unit && {count (crew _unit) == 0} && {count (_unit nearEntities ["Plastic_Pole_EP1_DZ", DZE_PlotPole select 0]) > 0}}) exitWith {0};
|
||||||
_selection = _this select 1;
|
|
||||||
_total = _this select 2;
|
local _totalDmg = if (_selection != "") then {false} else {true};
|
||||||
_totalDmg = if (_selection != "") then {false} else {true};
|
local _force = [false,true] select (count _this > 6); // Needed to force update salvage
|
||||||
_force = [false,true] select (count _this > 6); // Needed to force update salvage
|
|
||||||
|
|
||||||
if (_total >= 0.98) then {
|
if (_total >= 0.98) then {
|
||||||
_total = 1.0;
|
_total = 1.0;
|
||||||
|
|||||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
|||||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
|
||||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
|
||||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||||
|
|
||||||
|
// Building
|
||||||
|
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||||
|
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||||
|
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||||
|
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||||
|
|
||||||
// Death Messages
|
// Death Messages
|
||||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
|||||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||||
DZE_requireplot = 1; // Players require a plot to build
|
DZE_requireplot = 1; // Players require a plot to build
|
||||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
|
||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||||
|
|||||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
|||||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
|
||||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
|
||||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||||
|
|
||||||
|
// Building
|
||||||
|
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||||
|
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||||
|
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||||
|
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||||
|
|
||||||
// Death Messages
|
// Death Messages
|
||||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
|||||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||||
DZE_requireplot = 1; // Players require a plot to build
|
DZE_requireplot = 1; // Players require a plot to build
|
||||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
|
||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||||
|
|||||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
|||||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
|
||||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
|
||||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||||
|
|
||||||
|
// Building
|
||||||
|
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||||
|
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||||
|
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||||
|
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||||
|
|
||||||
// Death Messages
|
// Death Messages
|
||||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
|||||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||||
DZE_requireplot = 1; // Players require a plot to build
|
DZE_requireplot = 1; // Players require a plot to build
|
||||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
|
||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||||
|
|||||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
|||||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
|
||||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
|
||||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||||
|
|
||||||
|
// Building
|
||||||
|
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||||
|
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||||
|
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||||
|
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||||
|
|
||||||
// Death Messages
|
// Death Messages
|
||||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
|||||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||||
DZE_requireplot = 1; // Players require a plot to build
|
DZE_requireplot = 1; // Players require a plot to build
|
||||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
|
||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||||
|
|||||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
|||||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
|
||||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
|
||||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||||
|
|
||||||
|
// Building
|
||||||
|
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||||
|
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||||
|
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||||
|
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||||
|
|
||||||
// Death Messages
|
// Death Messages
|
||||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
|||||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||||
DZE_requireplot = 1; // Players require a plot to build
|
DZE_requireplot = 1; // Players require a plot to build
|
||||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
|
||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||||
|
|||||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
|||||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
|
||||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
|
||||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||||
|
|
||||||
|
// Building
|
||||||
|
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||||
|
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||||
|
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||||
|
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||||
|
|
||||||
// Death Messages
|
// Death Messages
|
||||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
|||||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||||
DZE_requireplot = 1; // Players require a plot to build
|
DZE_requireplot = 1; // Players require a plot to build
|
||||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
|
||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||||
|
|||||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
|||||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
|
||||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
|
||||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||||
|
|
||||||
|
// Building
|
||||||
|
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||||
|
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||||
|
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||||
|
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||||
|
|
||||||
// Death Messages
|
// Death Messages
|
||||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
|||||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||||
DZE_requireplot = 1; // Players require a plot to build
|
DZE_requireplot = 1; // Players require a plot to build
|
||||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
|
||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||||
|
|||||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
|||||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
|
||||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
|
||||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||||
|
|
||||||
|
// Building
|
||||||
|
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||||
|
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||||
|
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||||
|
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||||
|
|
||||||
// Death Messages
|
// Death Messages
|
||||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
|||||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||||
DZE_requireplot = 1; // Players require a plot to build
|
DZE_requireplot = 1; // Players require a plot to build
|
||||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
|
||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||||
|
|||||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
|||||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
|
||||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
|
||||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||||
|
|
||||||
|
// Building
|
||||||
|
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||||
|
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||||
|
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||||
|
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||||
|
|
||||||
// Death Messages
|
// Death Messages
|
||||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
|||||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||||
DZE_requireplot = 1; // Players require a plot to build
|
DZE_requireplot = 1; // Players require a plot to build
|
||||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
|
||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||||
|
|||||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
|||||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
|
||||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
|
||||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||||
|
|
||||||
|
// Building
|
||||||
|
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||||
|
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||||
|
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||||
|
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||||
|
|
||||||
// Death Messages
|
// Death Messages
|
||||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
|||||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||||
DZE_requireplot = 1; // Players require a plot to build
|
DZE_requireplot = 1; // Players require a plot to build
|
||||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
|
||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||||
|
|||||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
|||||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
|
||||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
|
||||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||||
|
|
||||||
|
// Building
|
||||||
|
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||||
|
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||||
|
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||||
|
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||||
|
|
||||||
// Death Messages
|
// Death Messages
|
||||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
|||||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||||
DZE_requireplot = 1; // Players require a plot to build
|
DZE_requireplot = 1; // Players require a plot to build
|
||||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
|
||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||||
|
|||||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
|||||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
|
||||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
|
||||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||||
|
|
||||||
|
// Building
|
||||||
|
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||||
|
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||||
|
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||||
|
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||||
|
|
||||||
// Death Messages
|
// Death Messages
|
||||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
|||||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||||
DZE_requireplot = 1; // Players require a plot to build
|
DZE_requireplot = 1; // Players require a plot to build
|
||||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
|
||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||||
|
|||||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
|||||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
|
||||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
|
||||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||||
|
|
||||||
|
// Building
|
||||||
|
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||||
|
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||||
|
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||||
|
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||||
|
|
||||||
// Death Messages
|
// Death Messages
|
||||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
|||||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||||
DZE_requireplot = 1; // Players require a plot to build
|
DZE_requireplot = 1; // Players require a plot to build
|
||||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
|
||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||||
|
|||||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
|||||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
|
||||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
|
||||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||||
|
|
||||||
|
// Building
|
||||||
|
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||||
|
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||||
|
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||||
|
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||||
|
|
||||||
// Death Messages
|
// Death Messages
|
||||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
|||||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||||
DZE_requireplot = 1; // Players require a plot to build
|
DZE_requireplot = 1; // Players require a plot to build
|
||||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
|
||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||||
|
|||||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
|||||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
|
||||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
|
||||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||||
|
|
||||||
|
// Building
|
||||||
|
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||||
|
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||||
|
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||||
|
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||||
|
|
||||||
// Death Messages
|
// Death Messages
|
||||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
|||||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||||
DZE_requireplot = 1; // Players require a plot to build
|
DZE_requireplot = 1; // Players require a plot to build
|
||||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
|
||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||||
|
|||||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
|||||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
|
||||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
|
||||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||||
|
|
||||||
|
// Building
|
||||||
|
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||||
|
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||||
|
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||||
|
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||||
|
|
||||||
// Death Messages
|
// Death Messages
|
||||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
|||||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||||
DZE_requireplot = 1; // Players require a plot to build
|
DZE_requireplot = 1; // Players require a plot to build
|
||||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
|
||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||||
|
|||||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
|||||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
|
||||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
|
||||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||||
|
|
||||||
|
// Building
|
||||||
|
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||||
|
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||||
|
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||||
|
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||||
|
|
||||||
// Death Messages
|
// Death Messages
|
||||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
|||||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||||
DZE_requireplot = 1; // Players require a plot to build
|
DZE_requireplot = 1; // Players require a plot to build
|
||||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
|
||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||||
|
|||||||
@@ -11,16 +11,20 @@ dayz_infectiouswaterholes = true; //Enable infected waterholes, randomly adds so
|
|||||||
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance.
|
||||||
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
|
||||||
DZE_HeliLift = true; // Enable Epoch heli lift system
|
DZE_HeliLift = true; // Enable Epoch heli lift system
|
||||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
|
||||||
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues.
|
||||||
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?
|
||||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||||
infectedWaterHoles = []; //Needed for non-cherno maps.
|
infectedWaterHoles = []; //Needed for non-cherno maps.
|
||||||
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
|
||||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||||
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
dayz_enableFlies = true; // Enable flies on dead bodies (negatively impacts FPS).
|
||||||
|
|
||||||
|
// Building
|
||||||
|
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||||
|
DZE_GodModeBase = false; // Disables damage handler from base objects so they can't be destroyed. Make player built base objects indestructible.
|
||||||
|
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||||
|
DZE_GodModeVehiclesPlot = false; //Disable vehicle damage at plot poles when the vehicle is locked and no crew is inside.
|
||||||
|
|
||||||
// Death Messages
|
// Death Messages
|
||||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||||
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
|
||||||
@@ -191,7 +195,6 @@ if (!isDedicated) then {
|
|||||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||||
DZE_requireplot = 1; // Players require a plot to build
|
DZE_requireplot = 1; // Players require a plot to build
|
||||||
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
|
||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||||
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
DZE_RestrictedBuildingZones = []; // [["Balota Airfield", [5158.72, 2518.75, 0], 600]]; // [["description", [position], distance], ["description", [position], distance], ... ];
|
||||||
|
|||||||
Reference in New Issue
Block a user