Correct zombies chem light aggro at daytime

This commit is contained in:
A Man
2021-05-22 10:48:39 +02:00
parent 2e415136f5
commit 2cf5a523a3

View File

@@ -21,13 +21,14 @@ while {_doWait} do {
_distance = parseNumber format["%1",(getArray (configFile >> "CfgAmmo" >> _ammo >> "soundHit") select 3)];
if (_ammo isKindOf "ChemLight" && {daytime > 18 || daytime < 7}) exitwith {
_distance = 10;
[_unit,_distance,false,_endPos] call player_alertZombies;
if (_ammo isKindOf "ChemLight") exitwith {
if ((daytime > (24 - dayz_sunRise)) || (daytime < dayz_sunRise)) then {
[_unit,10,false,_endPos] call player_alertZombies;
};
};
if (_ammo isKindOf "RoadFlare") then {
_distance = [60,30] select ((daytime < (24 - dayz_sunRise)) && {daytime > dayz_sunRise})
_distance = [60,30] select ((daytime < (24 - dayz_sunRise)) && {daytime > dayz_sunRise});
};
[_unit,_distance,false,_endPos] call player_alertZombies;