mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
35 lines
1011 B
Plaintext
35 lines
1011 B
Plaintext
if (isNil "dayz_sunRise") exitwith {};
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private ["_distance","_endPos","_doWait","_vel","_obj","_unit","_ammo","_projectile"];
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_obj = _this select 0;
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_unit = _obj select 0;
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_ammo = _obj select 4;
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_projectile = _obj select 6;
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_projectile = nearestObject [_unit,_ammo];
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_endPos = getPosATL _projectile;
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_doWait = true;
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while {_doWait} do {
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_vel = (velocity _projectile) distance [0,0,0];
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if !(alive _projectile) then {_doWait = false};
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if (_vel < 0.2) then {_doWait = false};
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_endPos = getPosATL _projectile;
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uiSleep 0.01;
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};
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_distance = parseNumber format["%1",(getArray (configFile >> "CfgAmmo" >> _ammo >> "soundHit") select 3)];
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if (_ammo isKindOf "ChemLight") exitwith {
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if ((daytime > (24 - dayz_sunRise)) || (daytime < dayz_sunRise)) then {
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[_unit,10,false,_endPos] call player_alertZombies;
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};
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};
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if (_ammo isKindOf "RoadFlare") then {
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_distance = [60,30] select ((daytime < (24 - dayz_sunRise)) && {daytime > dayz_sunRise});
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};
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[_unit,_distance,false,_endPos] call player_alertZombies;
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