mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Remove Camera Mode/ comment out _throwable function
The Camera Mode is not used by epoch so we do not need that here.
This commit is contained in:
@@ -92,6 +92,7 @@ if (isNil "keyboard_keys") then {
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4 call dz_fn_switchWeapon;
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4 call dz_fn_switchWeapon;
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_handled = true;
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_handled = true;
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};
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};
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/*
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_throwable = { // select next non empty throwable weapon
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_throwable = { // select next non empty throwable weapon
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if (vehicle player == player) then {
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if (vehicle player == player) then {
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_ammo_throwable = [];
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_ammo_throwable = [];
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@@ -125,6 +126,7 @@ if (isNil "keyboard_keys") then {
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};
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};
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};
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};
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};
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};
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*/
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_surrender = {
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_surrender = {
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call player_surrender;
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call player_surrender;
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_handled = true;
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_handled = true;
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@@ -216,8 +218,6 @@ if (isNil "keyboard_keys") then {
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dayz_dodge = true;
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dayz_dodge = true;
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};
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};
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_build_camOnOff = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_buildCamera.sqf";
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_build_str8OnOff = {
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_build_str8OnOff = {
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r_interrupt = true;
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r_interrupt = true;
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@@ -320,7 +320,6 @@ if (isNil "keyboard_keys") then {
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//[[DIK_F4, DIK_RMENU, DIK_LMENU,DIK_LSHIFT,DIK_RSHIFT,DIK_ESCAPE], _forcesave2] call _addArray;
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//[[DIK_F4, DIK_RMENU, DIK_LMENU,DIK_LSHIFT,DIK_RSHIFT,DIK_ESCAPE], _forcesave2] call _addArray;
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[actionKeys "LeanLeft", _build_left ] call _addArray;
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[actionKeys "LeanLeft", _build_left ] call _addArray;
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[actionKeys "LeanRight", _build_right ] call _addArray;
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[actionKeys "LeanRight", _build_right ] call _addArray;
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[actionKeys "PersonView", _build_camOnOff ] call _addArray; // Camera Mode
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[actionKeys "GetOver", _build_str8OnOff ] call _addArray; // V
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[actionKeys "GetOver", _build_str8OnOff ] call _addArray; // V
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// [[DIK_NUMPAD7], _rotate_left] call _addArray;
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// [[DIK_NUMPAD7], _rotate_left] call _addArray;
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// [[DIK_NUMPAD9], _rotate_right] call _addArray;
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// [[DIK_NUMPAD9], _rotate_right] call _addArray;
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