Merge pull request #917 from dayz10k/master

#894 tweaks after (remove hedgehog from allowed on roads)
This commit is contained in:
HARLAN
2013-12-15 16:59:44 -08:00
2 changed files with 2 additions and 3 deletions

View File

@@ -1475,7 +1475,6 @@ class CfgVehicles {
vehicleClass = "Fortifications"; vehicleClass = "Fortifications";
constructioncount = 1; constructioncount = 1;
removeoutput[] = {{"ItemTankTrap",1}}; removeoutput[] = {{"ItemTankTrap",1}};
requireplot = 0;
nounderground = 0; nounderground = 0;
}; };
// WorkBench_DZ // WorkBench_DZ

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@@ -372,9 +372,9 @@ if (_hasrequireditem) then {
}; };
}; };
// No building on roads for most items //No building on roads unless toggled
if (!DZE_BuildOnRoads) then { if (!DZE_BuildOnRoads) then {
if ((isOnRoad _position) and (_classname!="Hedgehog_DZ")) then { _cancel = true; _reason = "Cannot build on a road."; }; if (isOnRoad _position) then { _cancel = true; _reason = "Cannot build on a road."; };
}; };
// No building in trader zones // No building in trader zones