diff --git a/SQF/dayz_code/Configs/cfgVehicles.hpp b/SQF/dayz_code/Configs/cfgVehicles.hpp index ab8831f05..8fad3fab4 100644 --- a/SQF/dayz_code/Configs/cfgVehicles.hpp +++ b/SQF/dayz_code/Configs/cfgVehicles.hpp @@ -1475,7 +1475,6 @@ class CfgVehicles { vehicleClass = "Fortifications"; constructioncount = 1; removeoutput[] = {{"ItemTankTrap",1}}; - requireplot = 0; nounderground = 0; }; // WorkBench_DZ diff --git a/SQF/dayz_code/actions/player_build.sqf b/SQF/dayz_code/actions/player_build.sqf index e25b2a0e0..c74fcf43e 100644 --- a/SQF/dayz_code/actions/player_build.sqf +++ b/SQF/dayz_code/actions/player_build.sqf @@ -372,9 +372,9 @@ if (_hasrequireditem) then { }; }; - // No building on roads for most items + //No building on roads unless toggled if (!DZE_BuildOnRoads) then { - if ((isOnRoad _position) and (_classname!="Hedgehog_DZ")) then { _cancel = true; _reason = "Cannot build on a road."; }; + if (isOnRoad _position) then { _cancel = true; _reason = "Cannot build on a road."; }; }; // No building in trader zones