From 26dcb3a34a8ac182a7d2b65297755923eaa6a524 Mon Sep 17 00:00:00 2001 From: Skaronator Date: Sun, 26 Jan 2014 16:52:57 +0100 Subject: [PATCH] Update Changelog --- CHANGE LOG 1.0.4.txt | 9 +++++---- SQF/dayz_code/actions/maintain_area.sqf | 4 +++- 2 files changed, 8 insertions(+), 5 deletions(-) diff --git a/CHANGE LOG 1.0.4.txt b/CHANGE LOG 1.0.4.txt index 7300caf4d..8ae89ec3b 100644 --- a/CHANGE LOG 1.0.4.txt +++ b/CHANGE LOG 1.0.4.txt @@ -3,8 +3,8 @@ [NEW] Optimized Server/Client Communication with PVS+PVC methods from DayZ Mod 1.8. @Skaronator [NEW] Modular building spawning now ahead on server start, vehicles spawning after it. @Skaronator @zabn -[NEW] Updated Hive Dll to latest from rajkosto and added custom child 396,397 call to update the datestamp of base objects. *See notes below! @Tansien @vbawol [NEW] Maintain Area should work now much better. The Server update the Object itself and doesnt remove and rebuild it anymore. @Skaronator +[NEW] Updated Hive Dll to latest from rajkosto and added custom child 396 and 397 call to update the datestamp of base objects. *See notes below! @Tansien @vbawol [ADDED] Cars, small Trucks, and Boats now able to be lifting with Chinooks only. Lifted vehicle must be unlocked and unmanned. Enabled by default use DZE_HeliLift = false; in init.sqf to disable. @Zabn @vbawol [ADDED] 40% chance to payout a single gem on removal of mine ruins. @vbawol @@ -18,10 +18,10 @@ [ADDED] Added back BAF_AS50_scoped_DZ configs, still not on traders or loot tables. @vbawol [ADDED] Placing a plot pole now creates a preview of the "safe" build area protected by the plot pole. This is only viewable by the plot owner, will disappear upon logout, and is only re-creatable by re-placing the plot pole. @dayz10k @vos -[ADDED] Global variable to allow building on roads, enabled via mission file. DZE_BuildOnRoads = true will allow building on roads. Default is false. @dayz10k +[ADDED] Global variable to allow building on roads with DZE_BuildOnRoads = true; (Default: DZE_BuildOnRoads = false;) @dayz10k [ADDED] Global variable to set plot pole radius and exclusion zone, enabled via mission file. DZE_PlotPole = [x,y] in the mission file controls the [Radius, Exclusion zone]. - Default is DZE_PlotPole = [30,45]. @dayz10k @Skaronator -[ADDED] Server admins can disable Player Zombies with DZE_PlayerZed = false; (Default DZE_PlayerZed = true;) @Skaronator + Default: DZE_PlotPole = [30,45]. @dayz10k @Skaronator +[ADDED] Global variable to disable Player Zombies with DZE_PlayerZed = false; (Default: DZE_PlayerZed = true;) @Skaronator [FIXED] Anti-Teleport Log System. @Skaronator [FIXED] Wrong german translation "Holzkiste geƶffnet.". @Fank @vbawol @@ -33,6 +33,7 @@ [FIXED] Fixed incorect spelling of chainsaw name was horlite needed to be hermlite. @vbawol [FIXED] Remove nearest tranktrap via toolbox not working properly. @dayz10k [FIXED] Lingor trader spawn. @dayz10k @sekra +[FIXED] Disappearing of Vault while unlocking. (Need Feedback!) @Skaronator [FIXED] Wrong include in the CfgMagazine file. @Skaronator [FIXED] Crafting a wooden garage door no longer says "Build Fire". @dayz10k [FIXED] You will no longer get a 3 by 3H - barrier cube if you remove a 5H - barrier cube @Skaronator diff --git a/SQF/dayz_code/actions/maintain_area.sqf b/SQF/dayz_code/actions/maintain_area.sqf index 163c1e2bb..399fe3ca5 100644 --- a/SQF/dayz_code/actions/maintain_area.sqf +++ b/SQF/dayz_code/actions/maintain_area.sqf @@ -34,7 +34,9 @@ switch true do { case (_count <= 200): {_requirements = [["ItemBriefcase100oz",2]]}; case (_count <= 300): {_requirements = [["ItemBriefcase100oz",3]]}; case (_count <= 400): {_requirements = [["ItemBriefcase100oz",4]]}; - case (_count > 400): {_requirements = [["ItemBriefcase100oz",5]]}; + case (_count <= 500): {_requirements = [["ItemBriefcase100oz",5]]}; + case (_count <= 600): {_requirements = [["ItemBriefcase100oz",6]]}; + case (_count > 700): {_requirements = [["ItemBriefcase100oz",7]]}; }; _option = _this select 3;