mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-30 21:53:53 +03:00
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
@@ -16,6 +16,7 @@ class ItemMixOil : CA_Magazine {
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requiretools[] = {};
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output[] = {{"ItemJerryMixed",1}};
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input[] = {{"ItemMixOil",1},{"ItemJerrycan",1}};
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inputstrict = true;
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};
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};
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};
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@@ -1,8 +1,7 @@
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class BTR90;
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class BTR90_DZ: BTR90 {
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scope = public;
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class BTR90_DZ_Base: BTR90 {
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scope = private;
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side = TGuerrila;
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displayName = "BTR-90 DZ";
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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@@ -12,18 +11,21 @@ class BTR90_DZ: BTR90 {
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typicalCargo[] = {};
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class TransportMagazines{};
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transportMaxMagazines = 100; // Default: 100
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transportMaxWeapons = 10; // Default: 10
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//transportmaxbackpacks = ; // Default:
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class Turrets; // External class reference
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class MainTurret; // External class reference
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};
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class BTR90_HQ;
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class BTR90_HQ_DZ: BTR90_HQ {
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class BTR90_DZ: BTR90_DZ_Base {
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scope = public;
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displayName = "BTR-90 DZ";
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transportMaxMagazines = 100; // Default: 100
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transportMaxWeapons = 10; // Default: 10
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//transportmaxbackpacks = ; // Default:
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};
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class BTR90_HQ;
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class BTR90_HQ_DZ_Base: BTR90_HQ {
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scope = private;
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side = TGuerrila;
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displayName = "BTR-90 (HQ) DZ";
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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@@ -33,19 +35,25 @@ class BTR90_HQ_DZ: BTR90_HQ {
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typicalCargo[] = {};
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class TransportMagazines{};
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class Turrets; // External class reference
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class MainTurret; // External class reference
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};
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class BTR90_HQ_DZ: BTR90_HQ_DZ_Base {
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scope = public;
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displayName = "BTR-90 (HQ) DZ";
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transportSoldier = 7;
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transportMaxMagazines = 100; // Default: 100
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transportMaxWeapons = 10; // Default: 10
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//transportmaxbackpacks = ; // Default:
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class Turrets; // External class reference
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class MainTurret; // External class reference
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};
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// Ammo Less
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class BTR90_DZE: BTR90_DZ {
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displayName = "BTR-90 AL";
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class Turrets: Turrets {
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class MainTurret : MainTurret {
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class MainTurret: MainTurret {
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magazines[] = {};
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};
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};
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@@ -53,7 +61,7 @@ class BTR90_DZE: BTR90_DZ {
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class BTR90_HQ_DZE: BTR90_HQ_DZ {
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displayName = "BTR-90 (HQ) AL";
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class Turrets: Turrets {
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class MainTurret : MainTurret {
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class MainTurret: MainTurret {
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magazines[] = {};
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};
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};
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@@ -46,7 +46,7 @@ class M113_TK_EP1_DZ: M113_TK_EP1 {
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class M113_UN_EP1_DZE: M113_UN_EP1_DZ {
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displayName = "M113 AL";
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class Turrets: Turrets {
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class MainTurret : MainTurret {
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class MainTurret: MainTurret {
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magazines[] = {};
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};
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};
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@@ -54,7 +54,7 @@ class M113_UN_EP1_DZE: M113_UN_EP1_DZ {
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class M113_TK_EP1_DZE: M113_TK_EP1_DZ {
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displayName = "M113 AL";
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class Turrets: Turrets {
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class MainTurret : MainTurret {
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class MainTurret: MainTurret {
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magazines[] = {};
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};
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};
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@@ -36,8 +36,11 @@ if (_count == 0) exitWith {
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_requirements = [];
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switch true do {
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||||
case (_count <= 10): {_requirements = [["ItemGoldBar10oz",1]]};
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||||
case (_count <= 20): {_requirements = [["ItemGoldBar10oz",2]]};
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||||
case (_count <= 35): {_requirements = [["ItemGoldBar10oz",3]]};
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||||
case (_count <= 50): {_requirements = [["ItemGoldBar10oz",4]]};
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||||
case (_count <= 75): {_requirements = [["ItemGoldBar10oz",6]]};
|
||||
case (_count <= 100): {_requirements = [["ItemBriefcase100oz",1]]};
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||||
case (_count <= 175): {_requirements = [["ItemBriefcase100oz",2]]};
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case (_count <= 250): {_requirements = [["ItemBriefcase100oz",3]]};
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@@ -14,12 +14,13 @@ class ItemActions
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requiretools[] = {"ItemToolbox","ItemKnife"}; // (cfgweapons only)
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output[] = {{"ItemTent",1}}; // (CfgMagazines, qty)
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input[] = {{"ItemCanvas",2},{"ItemPole",2}}; // (CfgMagazines, qty)
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inputstrict = true; // (CfgMagazines input without inheritsFrom) Optional
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inputweapons[] = {"ItemToolbox"}; // consume toolbox (cfgweapons only)
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outputweapons[] = {"ItemToolbox"}; // return toolbox (cfgweapons only)
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};
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};
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};
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||||
*/
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||||
private ["_tradeComplete","_onLadder","_canDo","_selectedRecipeOutput","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_started","_finished","_animState","_isMedic","_removed","_tobe_removed_total","_textCreate","_textMissing","_selectedRecipeInput","_num_removed","_removed_total","_temp_removed_array","_abort","_reason","_isNear","_missingTools","_hastoolweapon","_selectedRecipeTools","_distance","_crafting","_needNear","_item","_baseClass","_num_removed_weapons","_outputWeapons","_inputWeapons","_randomOutput","_craft_doLoop","_selectedWeapon","_selectedMag","_sfx"];
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private ["_tradeComplete","_onLadder","_canDo","_selectedRecipeOutput","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_started","_finished","_animState","_isMedic","_removed","_tobe_removed_total","_textCreate","_textMissing","_selectedRecipeInput","_selectedRecipeInputStrict","_num_removed","_removed_total","_temp_removed_array","_abort","_reason","_isNear","_missingTools","_hastoolweapon","_selectedRecipeTools","_distance","_crafting","_needNear","_item","_baseClass","_num_removed_weapons","_outputWeapons","_inputWeapons","_randomOutput","_craft_doLoop","_selectedWeapon","_selectedMag","_sfx"];
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||||
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||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_63") , "PLAIN DOWN"]; };
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||||
DZE_ActionInProgress = true;
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||||
@@ -44,14 +45,14 @@ _canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);
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||||
_needNear = getArray (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "neednearby");
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||||
if("fire" in _needNear) then {
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||||
_isNear = {inflamed _x} count (getPosATL player nearObjects _distance);
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||||
if(_isNear == 0) then {
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||||
if(_isNear == 0) then {
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||||
_abort = true;
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||||
_reason = "fire";
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||||
};
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};
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||||
if("workshop" in _needNear) then {
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_isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]);
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if(_isNear == 0) then {
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||||
if(_isNear == 0) then {
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||||
_abort = true;
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||||
_reason = "workshop";
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||||
};
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||||
@@ -64,10 +65,11 @@ if(_abort) exitWith {
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||||
// diag_log format["Checking for fire: %1", _isFireNear];
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||||
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||||
if (_canDo) then {
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||||
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||||
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||||
_selectedRecipeTools = getArray (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "requiretools");
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||||
_selectedRecipeOutput = getArray (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "output");
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||||
_selectedRecipeInput = getArray (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "input");
|
||||
_selectedRecipeOutput = getArray (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "output");
|
||||
_selectedRecipeInput = getArray (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "input");
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||||
_selectedRecipeInputStrict = if ((isNumber (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "inputstrict")) && (getNumber (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "inputstrict") > 0)) then {true} else {false};
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_outputWeapons = getArray (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "outputweapons");
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_inputWeapons = getArray (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "inputweapons");
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||||
@@ -80,24 +82,24 @@ if (_canDo) then {
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||||
if(isNumber (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "randomOutput")) then {
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||||
_randomOutput = getNumber(configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "randomOutput");
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||||
};
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||||
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||||
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||||
_craft_doLoop = true;
|
||||
_tradeComplete = 0;
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||||
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||||
while {_craft_doLoop} do {
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||||
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||||
_temp_removed_array = [];
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||||
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||||
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||||
_missing = "";
|
||||
_missingTools = false;
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||||
{
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||||
_hastoolweapon = _x in weapons player;
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if(!_hastoolweapon) exitWith { _craft_doLoop = false; _missingTools = true; _missing = _x; };
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} forEach _selectedRecipeTools;
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||||
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||||
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||||
if(!_missingTools) then {
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||||
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||||
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||||
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||||
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||||
// Dry run to see if all parts are available.
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||||
_proceed = true;
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if (count _selectedRecipeInput > 0) then {
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||||
@@ -105,30 +107,30 @@ if (_canDo) then {
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||||
_itemIn = _x select 0;
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_countIn = _x select 1;
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_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
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_qty = { (_x == _itemIn) || (!_selectedRecipeInputStrict && configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
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||||
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||||
if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
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||||
|
||||
|
||||
} forEach _selectedRecipeInput;
|
||||
};
|
||||
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||||
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// If all parts proceed
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if (_proceed) then {
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||||
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||||
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||||
cutText [(localize "str_epoch_player_62"), "PLAIN DOWN"];
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||||
[1,1] call dayz_HungerThirst;
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player playActionNow "Medic";
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||||
[player,_sfx,0,false] call dayz_zombieSpeak;
|
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[player,50,true,(getPosATL player)] spawn player_alertZombies;
|
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|
||||
|
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r_interrupt = false;
|
||||
_animState = animationState player;
|
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r_doLoop = true;
|
||||
_started = false;
|
||||
_finished = false;
|
||||
|
||||
|
||||
while {r_doLoop} do {
|
||||
_animState = animationState player;
|
||||
_isMedic = ["medic",_animState] call fnc_inString;
|
||||
@@ -145,9 +147,9 @@ if (_canDo) then {
|
||||
sleep 0.1;
|
||||
};
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||||
r_doLoop = false;
|
||||
|
||||
|
||||
if (_finished) then {
|
||||
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||||
|
||||
_removed_total = 0; // count total of removed items
|
||||
_tobe_removed_total = 0; // count total of all to be removed items
|
||||
// Take items
|
||||
@@ -157,10 +159,10 @@ if (_canDo) then {
|
||||
_countIn = _x select 1;
|
||||
// diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn];
|
||||
_tobe_removed_total = _tobe_removed_total + _countIn;
|
||||
|
||||
{
|
||||
|
||||
{
|
||||
_configParent = configName(inheritsFrom(configFile >> "cfgMagazines" >> _x));
|
||||
if( (_removed < _countIn) && ((_x == _itemIn) || _configParent == _itemIn)) then {
|
||||
if( (_removed < _countIn) && ((_x == _itemIn) || (!_selectedRecipeInputStrict && _configParent == _itemIn))) then {
|
||||
_num_removed = ([player,_x] call BIS_fnc_invRemove);
|
||||
_removed = _removed + _num_removed;
|
||||
_removed_total = _removed_total + _num_removed;
|
||||
@@ -172,20 +174,20 @@ if (_canDo) then {
|
||||
_temp_removed_array set [count _temp_removed_array,_x];
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
} forEach magazines player;
|
||||
|
||||
|
||||
} forEach _selectedRecipeInput;
|
||||
|
||||
|
||||
//diag_log format["removed: %1 of: %2", _removed, _tobe_removed_total];
|
||||
|
||||
|
||||
// Only proceed if all parts were removed successfully
|
||||
if(_removed_total == _tobe_removed_total) then {
|
||||
_num_removed_weapons = 0;
|
||||
{
|
||||
_num_removed_weapons = _num_removed_weapons + ([player,_x] call BIS_fnc_invRemove);
|
||||
} forEach _inputWeapons;
|
||||
if (_num_removed_weapons == (count _inputWeapons)) then {
|
||||
if (_num_removed_weapons == (count _inputWeapons)) then {
|
||||
if(_randomOutput == 1) then {
|
||||
_selectedWeapon = _outputWeapons call BIS_fnc_selectRandom;
|
||||
_outputWeapons = [_selectedWeapon];
|
||||
@@ -195,19 +197,19 @@ if (_canDo) then {
|
||||
_craft_doLoop = false;
|
||||
};
|
||||
{
|
||||
player addWeapon _x;
|
||||
player addWeapon _x;
|
||||
} forEach _outputWeapons;
|
||||
{
|
||||
|
||||
{
|
||||
|
||||
_itemOut = _x select 0;
|
||||
_countOut = _x select 1;
|
||||
|
||||
|
||||
if (_itemOut == "ItemWaterbottleUnfilled") then {
|
||||
|
||||
|
||||
if (_waterLevel > 0) then {
|
||||
_itemOut = format["ItemWaterbottle%1oz",_waterLevel];
|
||||
};
|
||||
|
||||
|
||||
};
|
||||
|
||||
diag_log format["Checking for water level: %1", _waterLevel];
|
||||
@@ -219,22 +221,22 @@ if (_canDo) then {
|
||||
_tradeComplete = _tradeComplete+1;
|
||||
|
||||
_textCreate = getText(configFile >> "CfgMagazines" >> _itemOut >> "displayName");
|
||||
|
||||
|
||||
// Add crafted item
|
||||
cutText [format[(localize "str_epoch_player_150"),_textCreate,_countOut], "PLAIN DOWN"];
|
||||
// sleep here
|
||||
// sleep here
|
||||
sleep 1;
|
||||
|
||||
|
||||
} forEach _selectedRecipeOutput;
|
||||
};
|
||||
|
||||
|
||||
} else {
|
||||
// Refund parts since we failed
|
||||
// Refund parts since we failed
|
||||
{player addMagazine _x;} forEach _temp_removed_array;
|
||||
|
||||
|
||||
cutText [format[(localize "str_epoch_player_151"),_removed_total,_tobe_removed_total], "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
|
||||
} else {
|
||||
r_interrupt = false;
|
||||
if (vehicle player == player) then {
|
||||
@@ -244,7 +246,7 @@ if (_canDo) then {
|
||||
cutText [(localize "str_epoch_player_64"), "PLAIN DOWN"];
|
||||
_craft_doLoop = false;
|
||||
};
|
||||
|
||||
|
||||
} else {
|
||||
_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
|
||||
cutText [format[(localize "str_epoch_player_152"),_missingQty, _textMissing,_tradeComplete], "PLAIN DOWN"];
|
||||
|
||||
@@ -41,7 +41,7 @@ if (DZE_StaticConstructionCount > 0) then {
|
||||
}
|
||||
else {
|
||||
if (isNumber (configFile >> "CfgVehicles" >> _objType >> "constructioncount")) then {
|
||||
_limit = getNumber(configFile >> "_objType" >> _classname >> "constructioncount");
|
||||
_limit = getNumber(configFile >> "CfgVehicles" >> _objType >> "constructioncount");
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -63,10 +63,12 @@ if(!isNull _obj and alive _obj) then {
|
||||
_backpacks = getBackpackCargo _obj;
|
||||
|
||||
deleteVehicle _obj;
|
||||
PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
|
||||
publicVariableServer "PVDZE_obj_Delete";
|
||||
|
||||
if (isServer) then {
|
||||
PVDZE_obj_Delete call server_deleteObj;
|
||||
} else {
|
||||
PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
|
||||
publicVariableServer "PVDZE_obj_Delete";
|
||||
};
|
||||
|
||||
//Add weapons
|
||||
@@ -102,4 +104,4 @@ if(!isNull _obj and alive _obj) then {
|
||||
};
|
||||
|
||||
s_player_packtent = -1;
|
||||
DZE_ActionInProgress = false;
|
||||
DZE_ActionInProgress = false;
|
||||
|
||||
@@ -212,6 +212,7 @@ dayz_resetSelfActions = {
|
||||
s_player_removeflare = -1;
|
||||
s_player_painkiller = -1;
|
||||
s_player_studybody = -1;
|
||||
s_player_tamedog = -1;
|
||||
s_player_madsci_crtl = -1;
|
||||
s_player_parts_crtl = -1;
|
||||
s_build_Sandbag1_DZ = -1;
|
||||
@@ -709,6 +710,7 @@ if(!isDedicated) then {
|
||||
DZE_FreshSpawn = false;
|
||||
|
||||
DZE_myHaloVehicle = objNull;
|
||||
dayz_myLiftVehicle = objNull;
|
||||
|
||||
DZE_Friends = [];
|
||||
|
||||
|
||||
@@ -1353,7 +1353,7 @@ class FSM
|
||||
priority = 2.000000;
|
||||
to="ERROR__No_Player_1";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"(_myEpochAnim != ""1.0.4"") || (_myEpoch != ""1.0.4"") || (_myEpochB != ""1.0.4.1"") || (_myEpochSfx != ""1.0.4"")"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"(_myEpochAnim != ""1.0.4"") || (_myEpoch != ""1.0.4"") || (_myEpochB != ""1.0.4.1"") || (_myEpochSfx != ""1.0.4.1"")"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
|
||||
@@ -163,7 +163,7 @@ if (true) then
|
||||
_unit_13 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["Profiteer4", [17176.229, 13586.87, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["Profiteer4", [17176.229, 13586.87, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
|
||||
_unit_13 = _this;
|
||||
_this setDir 73.497665;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -173,7 +173,7 @@ _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this d
|
||||
_unit_17 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["RU_Villager3", [19245.633, 13586.95, 3.1938891], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["RU_Villager3", [19245.633, 13586.95, 3.1938891], [], 0, "CAN_COLLIDE"];
|
||||
_unit_17 = _this;
|
||||
_this setDir -84.586914;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -237,7 +237,7 @@ if (true) then
|
||||
_unit_56 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["Worker3", [14280.453, 12382.589, 0.69716024], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["Worker3", [14280.453, 12382.589, 0.69716024], [], 0, "CAN_COLLIDE"];
|
||||
_unit_56 = _this;
|
||||
_this setDir 345.39899;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -247,7 +247,7 @@ _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this d
|
||||
_unit_57 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["CIV_EuroMan01_EP1", [14281.469, 12438.899, -0.038146973], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["CIV_EuroMan01_EP1", [14281.469, 12438.899, -0.038146973], [], 0, "CAN_COLLIDE"];
|
||||
_unit_57 = _this;
|
||||
_this setDir 272.80331;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -257,7 +257,7 @@ _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this d
|
||||
_unit_58 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["RU_WorkWoman5", [14264.426, 12423.233, 0.54440308], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["RU_WorkWoman5", [14264.426, 12423.233, 0.54440308], [], 0, "CAN_COLLIDE"];
|
||||
_unit_58 = _this;
|
||||
_this setDir 825.94824;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -267,7 +267,7 @@ _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this d
|
||||
_unit_59 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["TK_GUE_Soldier_5_EP1", [14265.977, 12375.616, -0.51617432], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["TK_GUE_Soldier_5_EP1", [14265.977, 12375.616, -0.51617432], [], 0, "CAN_COLLIDE"];
|
||||
_unit_59 = _this;
|
||||
_this setDir 381.45752;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -277,7 +277,7 @@ _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this d
|
||||
_unit_60 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["CIV_EuroMan02_EP1", [14282.494, 12434.631, 0.33944702], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["CIV_EuroMan02_EP1", [14282.494, 12434.631, 0.33944702], [], 0, "CAN_COLLIDE"];
|
||||
_unit_60 = _this;
|
||||
_this setDir 270.93637;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -287,7 +287,7 @@ _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this d
|
||||
_unit_62 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["Dr_Hladik_EP1", [12568.642, 8359.8574, 0.51730686], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["Dr_Hladik_EP1", [12568.642, 8359.8574, 0.51730686], [], 0, "CAN_COLLIDE"];
|
||||
_unit_62 = _this;
|
||||
_this setDir 671.35419;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -335,7 +335,7 @@ if (true) then
|
||||
_unit_73 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["RU_Functionary1", [17269.762, 9570.75, 2.0980835e-005], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["RU_Functionary1", [17269.762, 9570.75, 2.0980835e-005], [], 0, "CAN_COLLIDE"];
|
||||
_unit_73 = _this;
|
||||
_this setDir 177.47417;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -345,7 +345,7 @@ _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this d
|
||||
_unit_74 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["Woodlander1", [17175.852, 13602.271, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["Woodlander1", [17175.852, 13602.271, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
|
||||
_unit_74 = _this;
|
||||
_this setDir 87.902885;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -355,7 +355,7 @@ _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this d
|
||||
_unit_75 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["RU_WorkWoman1", [17175.6, 13598.431, 0.94462103], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["RU_WorkWoman1", [17175.6, 13598.431, 0.94462103], [], 0, "CAN_COLLIDE"];
|
||||
_unit_75 = _this;
|
||||
_this setDir 88.896126;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -365,7 +365,7 @@ _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this d
|
||||
_unit_78 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["Rocker4", [17175.785, 13593.929], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["Rocker4", [17175.785, 13593.929], [], 0, "CAN_COLLIDE"];
|
||||
_unit_78 = _this;
|
||||
_this setDir 83.451462;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -375,7 +375,7 @@ _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this d
|
||||
_unit_79 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["RU_Citizen3", [17182.684, 13599.278, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["RU_Citizen3", [17182.684, 13599.278, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
_unit_79 = _this;
|
||||
_this setDir 613.98407;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -385,7 +385,7 @@ _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this d
|
||||
_unit_82 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["Dr_Annie_Baker_EP1", [17179.426, 13574.901], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["Dr_Annie_Baker_EP1", [17179.426, 13574.901], [], 0, "CAN_COLLIDE"];
|
||||
_unit_82 = _this;
|
||||
_this setDir 433.92062;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -395,7 +395,7 @@ _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this d
|
||||
_unit_84 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["TK_CIV_Takistani04_EP1", [12575.749, 8356.5449, 0.98069924], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["TK_CIV_Takistani04_EP1", [12575.749, 8356.5449, 0.98069924], [], 0, "CAN_COLLIDE"];
|
||||
_unit_84 = _this;
|
||||
_this setDir 269.78232;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -486,7 +486,7 @@ if (true) then
|
||||
_unit_90 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["RU_Citizen4", [11453.74, 5420.5854, 0.13881789], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["RU_Citizen4", [11453.74, 5420.5854, 0.13881789], [], 0, "CAN_COLLIDE"];
|
||||
_unit_90 = _this;
|
||||
_this setDir 202.66867;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -496,7 +496,7 @@ _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this d
|
||||
_unit_91 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["RU_Citizen1", [13558.33, 8684.3281, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["RU_Citizen1", [13558.33, 8684.3281, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
_unit_91 = _this;
|
||||
_this setDir 184.64287;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -506,7 +506,7 @@ _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this d
|
||||
_unit_94 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["Pilot_EP1", [12569.598, 8353.5137, -0.3298558], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["Pilot_EP1", [12569.598, 8353.5137, -0.3298558], [], 0, "CAN_COLLIDE"];
|
||||
_unit_94 = _this;
|
||||
_this setDir 396.39563;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -516,7 +516,7 @@ _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this d
|
||||
_unit_95 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["Rita_Ensler_EP1", [12556.018, 8352.8145, 0.88001078], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["Rita_Ensler_EP1", [12556.018, 8352.8145, 0.88001078], [], 0, "CAN_COLLIDE"];
|
||||
_unit_95 = _this;
|
||||
_this setDir -9.2696304;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -646,7 +646,7 @@ if (true) then
|
||||
_unit_97 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["Worker2", [9908.458, 10003.673, 0.020880492], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["Worker2", [9908.458, 10003.673, 0.020880492], [], 0, "CAN_COLLIDE"];
|
||||
_unit_97 = _this;
|
||||
_this setDir 3.0190864;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -713,7 +713,7 @@ if (true) then
|
||||
_unit_108 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_2 createAgent ["GUE_Soldier_MG", [6411.2759, 7476.5024, 0.25734121], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["GUE_Soldier_MG", [6411.2759, 7476.5024, 0.25734121], [], 0, "CAN_COLLIDE"];
|
||||
_unit_108 = _this;
|
||||
_this setDir 262.28711;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -791,7 +791,7 @@ if (true) then
|
||||
_unit_118 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["RU_Profiteer4", [12548.382, 8353.6436], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["RU_Profiteer4", [12548.382, 8353.6436], [], 0, "CAN_COLLIDE"];
|
||||
_unit_118 = _this;
|
||||
_this setDir -50.706394;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -819,7 +819,7 @@ if (true) then
|
||||
_unit_122 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["Woodlander3", [12565.632, 8350.7012, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["Woodlander3", [12565.632, 8350.7012, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
_unit_122 = _this;
|
||||
_this setDir -59.927212;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -849,7 +849,7 @@ if (true) then
|
||||
_unit_124 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["HouseWife1", [13488.928, 6891.0576, 3.5405161], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["HouseWife1", [13488.928, 6891.0576, 3.5405161], [], 0, "CAN_COLLIDE"];
|
||||
_unit_124 = _this;
|
||||
_this setDir -91.741302;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -876,7 +876,7 @@ if (true) then
|
||||
_unit_128 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["Doctor", [14263.656, 12434.905], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["Doctor", [14263.656, 12434.905], [], 0, "CAN_COLLIDE"];
|
||||
_unit_128 = _this;
|
||||
_this setDir 455.85672;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1571,7 +1571,7 @@ if (true) then
|
||||
_unit_193 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_2 createAgent ["Soldier_GL_PMC", [13243.781, 11189.826, 9.9182129e-005], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["Soldier_GL_PMC", [13243.781, 11189.826, 9.9182129e-005], [], 0, "CAN_COLLIDE"];
|
||||
_unit_193 = _this;
|
||||
_this setDir -99.240112;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
|
||||
@@ -150,7 +150,6 @@ if (isServer and isNil "sm_done") then {
|
||||
if ((typeOf _object) in dayz_allowedObjects) then {
|
||||
if (DZE_GodModeBase) then {
|
||||
_object addEventHandler ["HandleDamage", {false}];
|
||||
_object setDamage 0;
|
||||
} else {
|
||||
_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
|
||||
};
|
||||
@@ -179,10 +178,7 @@ if (isServer and isNil "sm_done") then {
|
||||
};
|
||||
_isOK = isClass(configFile >> "CfgWeapons" >> _x);
|
||||
if (_isOK) then {
|
||||
_block = getNumber(configFile >> "CfgWeapons" >> _x >> "stopThis") == 1;
|
||||
if (!_block) then {
|
||||
_object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
|
||||
};
|
||||
_object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
|
||||
};
|
||||
_countr = _countr + 1;
|
||||
} forEach _objWpnTypes;
|
||||
@@ -196,10 +192,7 @@ if (isServer and isNil "sm_done") then {
|
||||
if (_x == "ItemTent") then { _x = "ItemTentOld" };
|
||||
_isOK = isClass(configFile >> "CfgMagazines" >> _x);
|
||||
if (_isOK) then {
|
||||
_block = getNumber(configFile >> "CfgMagazines" >> _x >> "stopThis") == 1;
|
||||
if (!_block) then {
|
||||
_object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
|
||||
};
|
||||
_object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
|
||||
};
|
||||
_countr = _countr + 1;
|
||||
} forEach _objWpnTypes;
|
||||
@@ -211,10 +204,7 @@ if (isServer and isNil "sm_done") then {
|
||||
{
|
||||
_isOK = isClass(configFile >> "CfgVehicles" >> _x);
|
||||
if (_isOK) then {
|
||||
_block = getNumber(configFile >> "CfgVehicles" >> _x >> "stopThis") == 1;
|
||||
if (!_block) then {
|
||||
_object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];
|
||||
};
|
||||
_object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];
|
||||
};
|
||||
_countr = _countr + 1;
|
||||
} forEach _objWpnTypes;
|
||||
|
||||
@@ -22,7 +22,7 @@ class CfgPatches {
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = 0.1;
|
||||
dayzVersion = "1.0.4";
|
||||
dayzVersion = "1.0.4.1";
|
||||
requiredAddons[] = {};
|
||||
};
|
||||
};
|
||||
@@ -53,8 +53,8 @@ class CfgSFX {
|
||||
DestrMine1[] = {"\ca\BUILDINGS\sound\building2_destroy", 3.16228, 1, 150, 1, 60, 120, 240};
|
||||
DestrMine2[] = {"\dayz_sfx\effects\vein_wreck.ogg", 5, 1, 150, 1, 60, 120, 240};
|
||||
empty[] = {"", 0, 0, 0, 0, 1, 5, 20};
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
#include "CfgSounds.hpp"
|
||||
#include "CfgMusic.hpp"
|
||||
#include "CfgMusic.hpp"
|
||||
|
||||
Reference in New Issue
Block a user