mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Add handsaw and hammer for crafting
This commit is contained in:
@@ -21,6 +21,8 @@ ToolsBuilding[] =
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{Loot_MAGAZINE, 2, ItemSledgeHead},
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{Loot_TOOL, 3, ItemKeyKit},
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{Loot_TOOL, 6, ItemToolbox},
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{Loot_TOOL, 4, Handsaw_DZE},
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{Loot_TOOL, 4, Hammer_DZE},
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{Loot_TOOL, 4, ItemShovel}
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};
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@@ -158,7 +158,7 @@ class ItemCorrugated : CA_Magazine
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text = $STR_EPOCH_PLAYER_215;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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requiretools[] = {"ItemToolbox","Handsaw_DZE"};
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output[] = {{"wooden_shed_kit",1}};
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input[] = {{"ItemCorrugated",2},{"PartWoodPlywood",4},{"PartWoodLumber",4}};
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};
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@@ -167,7 +167,7 @@ class ItemCorrugated : CA_Magazine
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text = $STR_EPOCH_PLAYER_217;
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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requiretools[] = {"ItemToolbox","Handsaw_DZE"};
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output[] = {{"outhouse_kit",1}};
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input[] = {{"ItemCorrugated",1},{"PartWoodPlywood",3},{"PartWoodLumber",3},{"ItemTrashToiletpaper",1}};
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};
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@@ -176,7 +176,7 @@ class ItemCorrugated : CA_Magazine
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text = $STR_EPOCH_PLAYER_216;
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script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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requiretools[] = {"ItemToolbox","ItemCrowbar","Handsaw_DZE"};
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output[] = {{"storage_shed_kit",1}};
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input[] = {{"ItemCorrugated",4},{"PartWoodPlywood",2},{"PartWoodLumber",2}};
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};
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@@ -402,7 +402,7 @@ class sun_shade_kit: CA_Magazine
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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require[] = {"ItemToolbox"};
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create = "CanvasHut_DZ";
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};
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};
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@@ -424,7 +424,7 @@ class park_bench_kit: CA_Magazine
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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require[] = {"ItemToolbox"};
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create = "ParkBench_DZ";
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};
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};
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@@ -744,7 +744,7 @@ class ItemWoodFloor: CA_Magazine
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text = $STR_EPOCH_ACTION_WOODFLOORSTAIRS;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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requiretools[] = {"ItemToolbox","Handsaw_DZE"};
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output[] = {{"ItemWoodFloorStairs",1}};
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input[] = {{"ItemWoodStairs",1},{"ItemWoodFloor",1}};
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};
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@@ -797,7 +797,7 @@ class ItemWoodFloorHalf: CA_Magazine
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text = $STR_EPOCH_PLAYER_232;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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requiretools[] = {"ItemToolbox","Handsaw_DZE"};
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output[] = {{"ItemWoodFloor",1}};
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input[] = {{"ItemWoodFloorHalf",2}};
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};
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@@ -806,7 +806,7 @@ class ItemWoodFloorHalf: CA_Magazine
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text = $STR_EPOCH_ACTION_WOODENTRIANGLEWALL;
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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requiretools[] = {"ItemToolbox","Handsaw_DZE"};
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output[] = {{"ItemTriangleWoodWall",1}};
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input[] = {{"ItemWoodFloorQuarter",1},{"ItemWoodFloorHalf",1}};
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};
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@@ -837,7 +837,7 @@ class ItemWoodFloorQuarter: CA_Magazine
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text = $STR_EPOCH_PLAYER_232a;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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requiretools[] = {"ItemToolbox","Handsaw_DZE"};
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output[] = {{"ItemWoodFloorHalf",1}};
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input[] = {{"ItemWoodFloorQuarter",2}};
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};
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@@ -846,7 +846,7 @@ class ItemWoodFloorQuarter: CA_Magazine
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text = $STR_EPOCH_ACTION_WOODENTRIANGLEWALL;
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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requiretools[] = {"ItemToolbox","Handsaw_DZE"};
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output[] = {{"ItemTriangleWoodWall",1}};
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input[] = {{"ItemWoodFloorQuarter",1},{"ItemWoodFloorHalf",1}};
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};
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@@ -877,7 +877,7 @@ class ItemWoodStairs: CA_Magazine
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text = $STR_EPOCH_PLAYER_233;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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requiretools[] = {"ItemToolbox","Handsaw_DZE"};
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output[] = {{"ItemWoodStairsSupport",1}};
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input[] = {{"ItemWoodStairs",1},{"PartWoodLumber",2}};
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};
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@@ -886,7 +886,7 @@ class ItemWoodStairs: CA_Magazine
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text = $STR_EPOCH_ACTION_WOODFLOORSTAIRS;
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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requiretools[] = {"ItemToolbox","Handsaw_DZE"};
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output[] = {{"ItemWoodFloorStairs",1}};
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input[] = {{"ItemWoodStairs",1},{"ItemWoodFloor",1}};
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};
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@@ -1004,7 +1004,7 @@ class ItemWoodWall: CA_Magazine
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{
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text = $STR_EPOCH_PLAYER_234;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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neednearby[] = {"workshop","Handsaw_DZE"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"ItemWoodWallDoor",1}};
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input[] = {{"ItemWoodWall",1}};
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@@ -1013,7 +1013,7 @@ class ItemWoodWall: CA_Magazine
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{
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text = $STR_EPOCH_PLAYER_235;
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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neednearby[] = {"workshop","Handsaw_DZE"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"ItemWoodWallWindow",1}};
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input[] = {{"ItemWoodWall",1},{"PartGlass",1}};
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@@ -1023,7 +1023,7 @@ class ItemWoodWall: CA_Magazine
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text = $STR_EPOCH_PLAYER_236;
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script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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requiretools[] = {"ItemToolbox","Handsaw_DZE"};
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output[] = {{"ItemWoodWallLg",1}};
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input[] = {{"ItemWoodWall",1},{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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};
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@@ -1076,7 +1076,7 @@ class ItemWoodWallThird: CA_Magazine
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text = $STR_EPOCH_PLAYER_237;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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requiretools[] = {"ItemToolbox","Handsaw_DZE"};
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output[] = {{"ItemWoodWall",1}};
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input[] = {{"ItemWoodWallThird",3}};
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};
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@@ -1085,7 +1085,7 @@ class ItemWoodWallThird: CA_Magazine
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text = $STR_EPOCH_PLAYER_237_1;
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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requiretools[] = {"ItemToolbox","Handsaw_DZE"};
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output[] = {{"ItemWoodGateFrame",1}};
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input[] = {{"ItemWoodWallThird",6}};
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};
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@@ -1138,7 +1138,7 @@ class ItemWoodWallDoor: CA_Magazine
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text = $STR_EPOCH_PLAYER_238;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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requiretools[] = {"ItemToolbox","Handsaw_DZE"};
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output[] = {{"ItemWoodWallWithDoor",1}};
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input[] = {{"ItemWoodWallDoor",1},{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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};
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@@ -1327,7 +1327,7 @@ class ItemWoodWallLg: CA_Magazine
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text = $STR_EPOCH_PLAYER_234;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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requiretools[] = {"ItemToolbox","Handsaw_DZE"};
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output[] = {{"ItemWoodWallDoorLg",1}};
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input[] = {{"ItemWoodWallLg",1}};
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};
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@@ -1336,7 +1336,7 @@ class ItemWoodWallLg: CA_Magazine
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text = $STR_EPOCH_PLAYER_235;
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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requiretools[] = {"ItemToolbox","Handsaw_DZE"};
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output[] = {{"ItemWoodWallWindowLg",1}};
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input[] = {{"ItemWoodWallLg",1},{"PartGlass",1}};
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};
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@@ -1345,7 +1345,7 @@ class ItemWoodWallLg: CA_Magazine
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text = $STR_EPOCH_PLAYER_240;
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script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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requiretools[] = {"ItemToolbox","Handsaw_DZE"};
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output[] = {{"ItemWoodWallGarageDoor",1}};
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input[] = {{"ItemWoodWallLg",1},{"PartWoodLumber",2}};
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};
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@@ -1354,7 +1354,7 @@ class ItemWoodWallLg: CA_Magazine
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text = $STR_EPOCH_PLAYER_240_1;
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script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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requiretools[] = {"ItemToolbox","Handsaw_DZE"};
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output[] = {{"ItemWoodOpenTopGarageDoor",1}};
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input[] = {{"ItemWoodWallLg",1},{"PartWoodLumber",2}};
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};
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@@ -1407,7 +1407,7 @@ class ItemWoodWallDoorLg: CA_Magazine
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text = $STR_EPOCH_PLAYER_238;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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requiretools[] = {"ItemToolbox","Handsaw_DZE"};
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output[] = {{"ItemWoodWallWithDoorLg",1}};
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input[] = {{"ItemWoodWallDoorLg",1},{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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};
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@@ -1491,7 +1491,7 @@ class ItemWoodGateFrame: CA_Magazine
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text = $STR_EPOCH_PLAYER_239_1_1;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemToolbox"};
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requiretools[] = {"ItemToolbox","Handsaw_DZE"};
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output[] = {{"ItemWoodGate",1}};
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input[] = {{"ItemWoodGateFrame",1},{"PartWoodPlywood",8},{"PartWoodLumber",2},{"equip_nails",1}};
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};
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@@ -14,7 +14,7 @@ class outhouse_kit: CA_Magazine
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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require[] = {"ItemToolbox"};
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create = "OutHouse_DZ";
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};
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};
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@@ -36,7 +36,7 @@ class wooden_shed_kit: CA_Magazine
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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require[] = {"ItemToolbox"};
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create = "Wooden_shed_DZ";
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};
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};
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@@ -58,7 +58,7 @@ class wooden_shed_kit2: CA_Magazine
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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require[] = {"ItemToolbox"};
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create = "Wooden_shed2_DZ";
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};
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};
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@@ -80,7 +80,7 @@ class wood_shack_kit: CA_Magazine
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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require[] = {"ItemToolbox"};
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create = "WoodShack_DZ";
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};
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};
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@@ -102,7 +102,7 @@ class wood_shack_kit2: CA_Magazine
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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require[] = {"ItemToolbox"};
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create = "WoodShack2_DZ";
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};
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};
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@@ -124,7 +124,7 @@ class storage_shed_kit: CA_Magazine
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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require[] = {"ItemToolbox"};
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create = "StorageShed_DZ";
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};
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};
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@@ -146,7 +146,7 @@ class storage_shed_kit2: CA_Magazine
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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require[] = {"ItemToolbox"};
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create = "StorageShed2_DZ";
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};
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};
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@@ -22,7 +22,7 @@ class ItemLog : CA_Magazine
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text = $STR_EPOCH_PLAYER_242;//"Lumber"
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemHatchet","ItemToolbox","ItemKnife" };
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requiretools[] = {"ItemHatchet","ItemToolbox","ItemKnife"};
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output[] = {{"PartWoodLumber",2}};
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input[] = {{"ItemLog",1}};
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};
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@@ -31,7 +31,7 @@ class ItemLog : CA_Magazine
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text = $STR_BLD_craft_ItemLog;//"Wooden Plank"
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemHatchet"};
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requiretools[] = {"ItemHatchet","Handsaw_DZE"};
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output[] = {{"ItemPlank",2}};
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input[] = {{"ItemLog",1}};
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};
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@@ -49,7 +49,7 @@ class ItemLog : CA_Magazine
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text = $STR_EPOCH_PLAYER_256;
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script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemHatchet","ItemCrowbar"};
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requiretools[] = {"ItemToolbox","Hammer_DZE","Handsaw_DZE"};
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output[] = {{"deer_stand_kit",1}};
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input[] = {{"ItemLog",8},{"ItemPlank",2},{"equip_nails",2}};
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};
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@@ -58,7 +58,7 @@ class ItemLog : CA_Magazine
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text = $STR_BLD_name_WoodenGate_Foundation;
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script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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requiretools[] = {"ItemToolbox","Handsaw_DZE"};
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output[] = {{"woodfence_gate_foundation_kit",1}};
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input[] = {{"ItemLog",6}};
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};
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@@ -100,7 +100,7 @@ class ItemPlank : CA_Magazine
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text = $STR_EPOCH_PLAYER_255;
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script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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requiretools[] = {"ItemToolbox","Handsaw_DZE"};
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output[] = {{"bulk_empty",1}};
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input[] = {{"ItemPlank",2},{"PartGeneric",1}};
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};
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@@ -232,7 +232,7 @@ class PartWoodLumber: CA_Magazine
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text = $STR_EPOCH_PLAYER_254;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemToolbox"};
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requiretools[] = {"ItemToolbox","Handsaw_DZE"};
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output[] = {{"PartWoodPlywood",1}};
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input[] = {{"PartWoodLumber",2}};
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};
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@@ -241,7 +241,7 @@ class PartWoodLumber: CA_Magazine
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text = $STR_EPOCH_ACTION_WOODHANDRAIL;
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"};
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output[] = {{"ItemWoodHandRail",2}};
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input[] = {{"PartWoodLumber",6},{"equip_nails",1}};
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};
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@@ -250,7 +250,7 @@ class PartWoodLumber: CA_Magazine
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text = $STR_EPOCH_ACTION_WOODPILLAR;
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script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"};
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output[] = {{"ItemWoodPillar",2}};
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input[] = {{"PartWoodLumber",8},{"equip_nails",1}};
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};
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@@ -259,7 +259,7 @@ class PartWoodLumber: CA_Magazine
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text = $STR_EPOCH_PLAYER_257;
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script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
|
||||
requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"};
|
||||
output[] = {{"ItemWoodStairs",1}};
|
||||
input[] = {{"PartWoodLumber",8},{"equip_nails",2}};
|
||||
|
||||
@@ -269,7 +269,7 @@ class PartWoodLumber: CA_Magazine
|
||||
text = $STR_EPOCH_PLAYER_258;
|
||||
script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox"};
|
||||
requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"};
|
||||
output[] = {{"ItemWoodLadder",1}};
|
||||
input[] = {{"PartWoodLumber",8},{"equip_nails",2}};
|
||||
|
||||
@@ -288,7 +288,7 @@ class PartWoodLumber: CA_Magazine
|
||||
text = $STR_EPOCH_PLAYER_277;
|
||||
Script = ";['Crafting6','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox"};
|
||||
requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"};
|
||||
output[] = {{"ItemGunRackKit",1}};
|
||||
input[] = {{"PartWoodPlywood",1},{"PartWoodLumber",4},{"equip_nails",1}};
|
||||
};
|
||||
@@ -330,7 +330,7 @@ class PartWoodPlywood: CA_Magazine
|
||||
text = $STR_EPOCH_PLAYER_261;
|
||||
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {"ItemToolbox"};
|
||||
requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"};
|
||||
output[] = {{"wood_shack_kit",1}};
|
||||
input[] = {{"PartWoodPlywood",4},{"PartWoodLumber",4},{"equip_nails",2}};
|
||||
};
|
||||
@@ -339,7 +339,7 @@ class PartWoodPlywood: CA_Magazine
|
||||
text = $STR_EPOCH_PLAYER_262;
|
||||
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox","ItemCrowbar"};
|
||||
requiretools[] = {"ItemToolbox","Handsaw_DZE"};
|
||||
output[] = {{"ItemWoodFloorQuarter",1}};
|
||||
input[] = {{"PartWoodPlywood",3},{"PartWoodLumber",3}};
|
||||
};
|
||||
@@ -348,7 +348,7 @@ class PartWoodPlywood: CA_Magazine
|
||||
text = $STR_EPOCH_PLAYER_263;
|
||||
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox","ItemCrowbar"};
|
||||
requiretools[] = {"ItemToolbox","Handsaw_DZE"};
|
||||
output[] = {{"ItemWoodWallThird",1}};
|
||||
input[] = {{"PartWoodPlywood",3},{"PartWoodLumber",3}};
|
||||
};
|
||||
@@ -366,7 +366,7 @@ class PartWoodPlywood: CA_Magazine
|
||||
text = $STR_EPOCH_PLAYER_304;
|
||||
Script = ";['Crafting5','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {"ItemToolbox"};
|
||||
requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"};
|
||||
output[] = {{"ItemWoodCrateKit",1}};
|
||||
input[] = {{"PartWoodPlywood",4},{"PartWoodLumber",2},{"equip_nails",1}};
|
||||
};
|
||||
|
||||
@@ -20,6 +20,8 @@ class Category_34 {
|
||||
class MeleeHatchet {type = "trade_weapons";buy[] = {-2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};};
|
||||
class ItemKnife {type = "trade_weapons";buy[] = {2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};};
|
||||
class ItemToolbox {type = "trade_weapons";buy[] = {2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};};
|
||||
class Handsaw_DZE {type = "trade_weapons";buy[] = {2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};};
|
||||
class Hammer_DZE {type = "trade_weapons";buy[] = {2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};};
|
||||
class ItemCrowbar {type = "trade_weapons";buy[] = {2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};};
|
||||
class MeleeCrowbar {type = "trade_weapons";buy[] = {-2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};};
|
||||
class ItemMachete {type = "trade_weapons";buy[] = {2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};};
|
||||
|
||||
@@ -20,6 +20,8 @@ class Category_34 {
|
||||
class MeleeHatchet {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1,"worth"};};
|
||||
class ItemKnife {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class ItemToolbox {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class Handsaw_DZE {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class Hammer_DZE {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class ItemCrowbar {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class MeleeCrowbar {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1,"worth"};};
|
||||
class ItemMachete {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
|
||||
@@ -16,7 +16,7 @@ class WoodenGate_foundation_DZ: DZE_Housebase
|
||||
mapSize = 8;
|
||||
GhostPreview = "WoodenGate_ghost_DZ";
|
||||
offset[] = {0,4,2};
|
||||
upgradeBuilding[] = {"WoodenGate_1_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",1},{"ItemComboLock",1}}};
|
||||
upgradeBuilding[] = {"WoodenGate_1_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",8},{"equip_nails",1},{"ItemComboLock",1}}};
|
||||
};
|
||||
|
||||
class WoodenGate_1_DZ: DZE_Housebase
|
||||
@@ -28,7 +28,7 @@ class WoodenGate_1_DZ: DZE_Housebase
|
||||
mapSize = 8;
|
||||
offset[] = {0,4,0};
|
||||
armor = 2000;
|
||||
upgradeBuilding[] = {"WoodenGate_2_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",10},{"equip_nails",1}}};
|
||||
upgradeBuilding[] = {"WoodenGate_2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",10},{"equip_nails",1}}};
|
||||
|
||||
class AnimationSources {
|
||||
class DoorR {
|
||||
@@ -89,7 +89,7 @@ class WoodenGate_2_DZ: DZE_Housebase
|
||||
mapSize = 8;
|
||||
offset[] = {0,4,0};
|
||||
armor = 2500;
|
||||
upgradeBuilding[] = {"WoodenGate_3_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",10},{"equip_nails",1}}};
|
||||
upgradeBuilding[] = {"WoodenGate_3_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",10},{"equip_nails",1}}};
|
||||
|
||||
class AnimationSources {
|
||||
class DoorR {
|
||||
@@ -150,7 +150,7 @@ class WoodenGate_3_DZ: DZE_Housebase
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 8;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenGate_4_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",10},{"equip_nails",1}}};
|
||||
upgradeBuilding[] = {"WoodenGate_4_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",10},{"equip_nails",1}}};
|
||||
|
||||
class AnimationSources {
|
||||
class DoorR {
|
||||
|
||||
@@ -12,7 +12,7 @@ class WoodenFence_1_foundation_DZ: ModularItems
|
||||
GhostPreview = "WoodenFence_ghost_DZ";
|
||||
armor = 1000;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenFence_1_frame_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
|
||||
upgradeBuilding[] = {"WoodenFence_1_frame_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",4},{"equip_nails",1}}};
|
||||
};
|
||||
class WoodenFence_1_frame_DZ: ModularItems
|
||||
{
|
||||
@@ -22,7 +22,7 @@ class WoodenFence_1_frame_DZ: ModularItems
|
||||
GhostPreview = "WoodenFence_ghost_DZ";
|
||||
armor = 1200;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenFence_quaterpanel_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
|
||||
upgradeBuilding[] = {"WoodenFence_quaterpanel_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",4},{"equip_nails",1}}};
|
||||
};
|
||||
class WoodenFence_quaterpanel_DZ: ModularItems
|
||||
{
|
||||
@@ -31,7 +31,7 @@ class WoodenFence_quaterpanel_DZ: ModularItems
|
||||
displayName = $STR_BLD_name_WoodenFence_quaterpanel;
|
||||
armor = 1400;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenFence_halfpanel_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
|
||||
upgradeBuilding[] = {"WoodenFence_halfpanel_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",4},{"equip_nails",1}}};
|
||||
};
|
||||
class WoodenFence_halfpanel_DZ: ModularItems
|
||||
{
|
||||
@@ -40,7 +40,7 @@ class WoodenFence_halfpanel_DZ: ModularItems
|
||||
displayName = $STR_BLD_name_WoodenFence_halfpanel;
|
||||
armor = 1600;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenFence_thirdpanel_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
|
||||
upgradeBuilding[] = {"WoodenFence_thirdpanel_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",4},{"equip_nails",1}}};
|
||||
};
|
||||
class WoodenFence_thirdpanel_DZ: ModularItems
|
||||
{
|
||||
@@ -49,7 +49,7 @@ class WoodenFence_thirdpanel_DZ: ModularItems
|
||||
displayName = $STR_BLD_name_WoodenFence_thirdpanel;
|
||||
armor = 1800;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenFence_1_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
|
||||
upgradeBuilding[] = {"WoodenFence_1_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",4},{"equip_nails",1}}};
|
||||
};
|
||||
class WoodenFence_1_DZ: ModularItems
|
||||
{
|
||||
@@ -58,7 +58,7 @@ class WoodenFence_1_DZ: ModularItems
|
||||
displayName = $STR_BLD_name_WoodenFence_1;
|
||||
armor = 2000;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenFence_2_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",2}}};
|
||||
upgradeBuilding[] = {"WoodenFence_2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",8},{"equip_nails",2}}};
|
||||
};
|
||||
|
||||
class WoodenFence_2_DZ: ModularItems
|
||||
@@ -68,7 +68,7 @@ class WoodenFence_2_DZ: ModularItems
|
||||
model = "z\addons\dayz_buildings\models\fence2.p3d";
|
||||
displayName = $STR_BLD_name_WoodenFence_2;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenFence_3_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",2}}};
|
||||
upgradeBuilding[] = {"WoodenFence_3_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",8},{"equip_nails",2}}};
|
||||
};
|
||||
class WoodenFence_3_DZ: ModularItems
|
||||
{
|
||||
@@ -77,7 +77,7 @@ class WoodenFence_3_DZ: ModularItems
|
||||
model = "z\addons\dayz_buildings\models\fence3.p3d";
|
||||
displayName = $STR_BLD_name_WoodenFence_3;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenFence_4_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",2}}};
|
||||
upgradeBuilding[] = {"WoodenFence_4_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",8},{"equip_nails",2}}};
|
||||
};
|
||||
class WoodenFence_4_DZ: ModularItems
|
||||
{
|
||||
@@ -86,7 +86,7 @@ class WoodenFence_4_DZ: ModularItems
|
||||
model = "z\addons\dayz_buildings\models\fence4.p3d";
|
||||
displayName = $STR_BLD_name_WoodenFence_4;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenFence_5_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemLog",5},{"equip_nails",2}}};
|
||||
upgradeBuilding[] = {"WoodenFence_5_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemLog",5},{"equip_nails",2}}};
|
||||
};
|
||||
class WoodenFence_5_DZ: ModularItems
|
||||
{
|
||||
@@ -95,7 +95,7 @@ class WoodenFence_5_DZ: ModularItems
|
||||
model = "z\addons\dayz_buildings\models\fence5.p3d";
|
||||
displayName = $STR_BLD_name_WoodenFence_5;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenFence_6_DZ",{"ItemToolbox","ItemHatchet"},{{"PartWoodPlywood",4},{"ItemPlank",2},{"equip_nails",2}}};
|
||||
upgradeBuilding[] = {"WoodenFence_6_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",4},{"ItemPlank",2},{"equip_nails",2}}};
|
||||
};
|
||||
|
||||
class WoodenFence_6_DZ: ModularItems
|
||||
@@ -105,7 +105,7 @@ class WoodenFence_6_DZ: ModularItems
|
||||
model = "z\addons\dayz_buildings\models\fence6.p3d";
|
||||
displayName = $STR_BLD_name_WoodenFence_6;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenFence_7_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemWoodLadder",1},{"equip_nails",1}}};
|
||||
upgradeBuilding[] = {"WoodenFence_7_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemWoodLadder",1},{"equip_nails",1}}};
|
||||
};
|
||||
|
||||
class WoodenFence_7_DZ: ModularItems
|
||||
|
||||
@@ -73,7 +73,7 @@ class WoodLargeWall_DZ: ModularItems {
|
||||
model = "\z\addons\dayz_epoch\models\large_wall.p3d";
|
||||
armor = 2200;
|
||||
displayName = $STR_EPOCH_LARGEWOODWALL;
|
||||
upgradeBuilding[] = {"WoodLargeWallWin_DZ",{"ItemToolbox"},{{"PartGlass",1}}};
|
||||
upgradeBuilding[] = {"WoodLargeWallWin_DZ",{"ItemToolbox","Handsaw_DZE"},{{"PartGlass",1}}};
|
||||
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
GhostPreview = "WoodLargeWall_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
@@ -95,7 +95,7 @@ class WoodLargeWallDoor_DZ: ModularItems {
|
||||
armor = 2200;
|
||||
displayName = $STR_EPOCH_LARGEWALLWITHDOORWAY;
|
||||
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{"ItemToolbox"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
|
||||
upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{"ItemToolbox","Handsaw_DZE"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
|
||||
GhostPreview = "WoodLargeWallDoor_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
@@ -135,7 +135,7 @@ class WoodSmallWall_DZ: ModularItems {
|
||||
armor = 2000;
|
||||
displayName = $STR_EPOCH_WOODWALL;
|
||||
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
upgradeBuilding[] = {"WoodSmallWallWin_DZ",{"ItemToolbox"},{{"PartGlass",1}}};
|
||||
upgradeBuilding[] = {"WoodSmallWallWin_DZ",{"ItemToolbox","Handsaw_DZE"},{{"PartGlass",1}}};
|
||||
GhostPreview = "WoodSmallWall_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
@@ -193,7 +193,7 @@ class WoodSmallWallDoor_DZ: ModularItems {
|
||||
model = "\z\addons\dayz_epoch\models\small_wall_door.p3d";
|
||||
armor = 2000;
|
||||
displayName = $STR_EPOCH_WALLWITHDOORWAY;
|
||||
upgradeBuilding[] = {"Land_DZE_WoodDoor",{"ItemToolbox"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
|
||||
upgradeBuilding[] = {"Land_DZE_WoodDoor",{"ItemToolbox","Handsaw_DZE"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
|
||||
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
GhostPreview = "WoodSmallWallDoor_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
@@ -225,7 +225,7 @@ class WoodStairs_DZ: ModularItems {
|
||||
armor = 600;
|
||||
displayName = $STR_EPOCH_WOODSTAIRSWITHSUPPORTS;
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
upgradeBuilding[] = {"WoodStairsRails_DZ",{"ItemToolbox"},{{"PartWoodLumber",2}}};
|
||||
upgradeBuilding[] = {"WoodStairsRails_DZ",{"ItemToolbox","Handsaw_DZE"},{{"PartWoodLumber",2}}};
|
||||
GhostPreview = "WoodStairs_Preview_DZ";
|
||||
};
|
||||
|
||||
@@ -246,7 +246,7 @@ class WoodStairsSans_DZ: ModularItems {
|
||||
armor = 500;
|
||||
displayName = $STR_EPOCH_WOODSTAIRS;
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
upgradeBuilding[] = {"WoodStairs_DZ",{"ItemToolbox"},{{"PartWoodLumber",2}}};
|
||||
upgradeBuilding[] = {"WoodStairs_DZ",{"ItemToolbox","Handsaw_DZE"},{{"PartWoodLumber",2}}};
|
||||
GhostPreview = "WoodStairsSans_Preview_DZ";
|
||||
};
|
||||
|
||||
@@ -298,7 +298,7 @@ class WoodGateFrame_DZ: ModularItems {
|
||||
armor = 2800;
|
||||
displayName = $STR_EPOCH_WOODGATEFRAME;
|
||||
maintainBuilding[] = {{"PartWoodLumber",4}};
|
||||
upgradeBuilding[] = {"Land_DZE_WoodGate",{"ItemToolbox"},{{"PartWoodPlywood",8},{"PartWoodLumber",2},{"equip_nails",1}}};
|
||||
upgradeBuilding[] = {"Land_DZE_WoodGate",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",8},{"PartWoodLumber",2},{"equip_nails",1}}};
|
||||
GhostPreview = "WoodGate_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
|
||||
@@ -85,7 +85,7 @@ class StashMedium2 : StashMedium_base {
|
||||
transportMaxMagazines = 75;
|
||||
transportMaxWeapons = 4;
|
||||
transportMaxBackpacks = 0;
|
||||
upgradeBuilding[] = {"StashMedium3",{"ItemToolbox","ItemShovel"},{{"ItemPlank",1},{"equip_nails",2}}};
|
||||
upgradeBuilding[] = {"StashMedium3",{"ItemToolbox","ItemShovel","Hammer_DZE"},{{"ItemPlank",1},{"equip_nails",2}}};
|
||||
};
|
||||
class StashMedium3 : StashMedium_base {
|
||||
armor = 125;
|
||||
@@ -93,7 +93,7 @@ class StashMedium3 : StashMedium_base {
|
||||
transportMaxMagazines = 100;
|
||||
transportMaxWeapons = 8;
|
||||
transportMaxBackpacks = 1;
|
||||
upgradeBuilding[] = {"StashMedium4",{"ItemToolbox","ItemShovel"},{{"PartWoodPlywood",1},{"equip_nails",2}}};
|
||||
upgradeBuilding[] = {"StashMedium4",{"ItemToolbox","ItemShovel","Hammer_DZE"},{{"PartWoodPlywood",1},{"equip_nails",2}}};
|
||||
};
|
||||
class StashMedium4 : StashMedium_base {
|
||||
armor = 150;
|
||||
|
||||
@@ -11,7 +11,7 @@ class GunRack_DZ: Gunrack1
|
||||
offset[] = {0,2.5,0.5};
|
||||
removeoutput[] = {{"ItemGunRackKit",1}};
|
||||
nounderground = 0;
|
||||
upgradeBuilding[] = {"GunRack2_DZ",{"ItemToolbox"},{{"ItemPlank",4},{"equip_nails",1}}};
|
||||
upgradeBuilding[] = {"GunRack2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",4},{"equip_nails",1}}};
|
||||
};
|
||||
|
||||
class GunRack2_DZ: Gunrack1
|
||||
@@ -43,7 +43,7 @@ class WoodCrate_DZ: Fort_Crate_wood
|
||||
transportMaxBackpacks = 1;
|
||||
removeoutput[] = {{"ItemWoodCrateKit",1}};
|
||||
nounderground = 0;
|
||||
upgradeBuilding[] = {"WoodCrate2_DZ",{"ItemToolbox"},{{"PartWoodPlywood",2},{"ItemPlank",2},{"equip_nails",1}}};
|
||||
upgradeBuilding[] = {"WoodCrate2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",2},{"ItemPlank",2},{"equip_nails",1}}};
|
||||
};
|
||||
|
||||
class WoodCrate2_DZ: Fort_Crate_wood
|
||||
@@ -118,7 +118,7 @@ class WoodShack_DZ: Land_kulna
|
||||
transportMaxBackpacks = 5;
|
||||
constructioncount = 4;
|
||||
nounderground = 0;
|
||||
upgradeBuilding[] = {"WoodShack2_DZ",{"ItemToolbox"},{{"PartWoodPlywood",4},{"equip_nails",2}}};
|
||||
upgradeBuilding[] = {"WoodShack2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",4},{"equip_nails",2}}};
|
||||
};
|
||||
class WoodShack2_DZ: Land_kulna
|
||||
{
|
||||
@@ -149,7 +149,7 @@ class Wooden_shed_DZ: Land_Shed_wooden
|
||||
transportMaxBackpacks = 10;
|
||||
nounderground = 0;
|
||||
constructioncount = 5;
|
||||
upgradeBuilding[] = {"Wooden_shed2_DZ",{"ItemToolbox"},{{"PartWoodPlywood",8},{"equip_nails",2}}};
|
||||
upgradeBuilding[] = {"Wooden_shed2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",8},{"equip_nails",2}}};
|
||||
};
|
||||
|
||||
class Wooden_shed2_DZ: Land_Shed_wooden
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
class Saw_DZE: ItemCore
|
||||
class Handsaw_DZE: ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_SAW;
|
||||
@@ -7,7 +7,7 @@ class Saw_DZE: ItemCore
|
||||
model = "\z\addons\dayz_epoch_w\items\handsaw.p3d";
|
||||
};
|
||||
|
||||
class SawBroken_DZE: ItemCore
|
||||
class HandsawBroken_DZE: ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_SAW_BROKEN;
|
||||
@@ -24,9 +24,9 @@ class SawBroken_DZE: ItemCore
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {};
|
||||
outputweapons[] = {"Saw_DZE"};
|
||||
outputweapons[] = {"Handsaw_DZE"};
|
||||
input[] = {{"PartGeneric",1}};
|
||||
inputweapons[] = {"SawBroken_DZE"};
|
||||
inputweapons[] = {"HandsawBroken_DZE"};
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -486,11 +486,11 @@ class HammerBroken_DZE
|
||||
{
|
||||
weight = 1.8;
|
||||
};
|
||||
class Saw_DZE
|
||||
class Handsaw_DZE
|
||||
{
|
||||
weight = 0.4;
|
||||
};
|
||||
class SawBroken_DZE
|
||||
class HandsawBroken_DZE
|
||||
{
|
||||
weight = 0.4;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user