diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Tools.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Tools.hpp index a437ae4e3..a496787b0 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Groups/Tools.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Tools.hpp @@ -21,6 +21,8 @@ ToolsBuilding[] = {Loot_MAGAZINE, 2, ItemSledgeHead}, {Loot_TOOL, 3, ItemKeyKit}, {Loot_TOOL, 6, ItemToolbox}, + {Loot_TOOL, 4, Handsaw_DZE}, + {Loot_TOOL, 4, Hammer_DZE}, {Loot_TOOL, 4, ItemShovel} }; diff --git a/SQF/dayz_code/Configs/CfgMagazines/Buildings/Misc.hpp b/SQF/dayz_code/Configs/CfgMagazines/Buildings/Misc.hpp index cec3bbba2..8a4c5ce1c 100644 --- a/SQF/dayz_code/Configs/CfgMagazines/Buildings/Misc.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines/Buildings/Misc.hpp @@ -158,7 +158,7 @@ class ItemCorrugated : CA_Magazine text = $STR_EPOCH_PLAYER_215; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; - requiretools[] = {"ItemToolbox","ItemCrowbar"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE"}; output[] = {{"wooden_shed_kit",1}}; input[] = {{"ItemCorrugated",2},{"PartWoodPlywood",4},{"PartWoodLumber",4}}; }; @@ -167,7 +167,7 @@ class ItemCorrugated : CA_Magazine text = $STR_EPOCH_PLAYER_217; script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; - requiretools[] = {"ItemToolbox","ItemCrowbar"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE"}; output[] = {{"outhouse_kit",1}}; input[] = {{"ItemCorrugated",1},{"PartWoodPlywood",3},{"PartWoodLumber",3},{"ItemTrashToiletpaper",1}}; }; @@ -176,7 +176,7 @@ class ItemCorrugated : CA_Magazine text = $STR_EPOCH_PLAYER_216; script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; - requiretools[] = {"ItemToolbox","ItemCrowbar"}; + requiretools[] = {"ItemToolbox","ItemCrowbar","Handsaw_DZE"}; output[] = {{"storage_shed_kit",1}}; input[] = {{"ItemCorrugated",4},{"PartWoodPlywood",2},{"PartWoodLumber",2}}; }; @@ -402,7 +402,7 @@ class sun_shade_kit: CA_Magazine { text = $STR_ACTIONS_BUILD; script = "spawn player_build;"; - require[] = {"ItemEtool","ItemToolbox"}; + require[] = {"ItemToolbox"}; create = "CanvasHut_DZ"; }; }; @@ -424,7 +424,7 @@ class park_bench_kit: CA_Magazine { text = $STR_ACTIONS_BUILD; script = "spawn player_build;"; - require[] = {"ItemEtool","ItemToolbox"}; + require[] = {"ItemToolbox"}; create = "ParkBench_DZ"; }; }; diff --git a/SQF/dayz_code/Configs/CfgMagazines/Buildings/ModularBuilding.hpp b/SQF/dayz_code/Configs/CfgMagazines/Buildings/ModularBuilding.hpp index 3f8f9211d..2138c56fd 100644 --- a/SQF/dayz_code/Configs/CfgMagazines/Buildings/ModularBuilding.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines/Buildings/ModularBuilding.hpp @@ -744,7 +744,7 @@ class ItemWoodFloor: CA_Magazine text = $STR_EPOCH_ACTION_WOODFLOORSTAIRS; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; - requiretools[] = {"ItemToolbox"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE"}; output[] = {{"ItemWoodFloorStairs",1}}; input[] = {{"ItemWoodStairs",1},{"ItemWoodFloor",1}}; }; @@ -797,7 +797,7 @@ class ItemWoodFloorHalf: CA_Magazine text = $STR_EPOCH_PLAYER_232; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; - requiretools[] = {"ItemToolbox"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE"}; output[] = {{"ItemWoodFloor",1}}; input[] = {{"ItemWoodFloorHalf",2}}; }; @@ -806,7 +806,7 @@ class ItemWoodFloorHalf: CA_Magazine text = $STR_EPOCH_ACTION_WOODENTRIANGLEWALL; script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; - requiretools[] = {"ItemToolbox"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE"}; output[] = {{"ItemTriangleWoodWall",1}}; input[] = {{"ItemWoodFloorQuarter",1},{"ItemWoodFloorHalf",1}}; }; @@ -837,7 +837,7 @@ class ItemWoodFloorQuarter: CA_Magazine text = $STR_EPOCH_PLAYER_232a; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; - requiretools[] = {"ItemToolbox"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE"}; output[] = {{"ItemWoodFloorHalf",1}}; input[] = {{"ItemWoodFloorQuarter",2}}; }; @@ -846,7 +846,7 @@ class ItemWoodFloorQuarter: CA_Magazine text = $STR_EPOCH_ACTION_WOODENTRIANGLEWALL; script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; - requiretools[] = {"ItemToolbox"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE"}; output[] = {{"ItemTriangleWoodWall",1}}; input[] = {{"ItemWoodFloorQuarter",1},{"ItemWoodFloorHalf",1}}; }; @@ -877,7 +877,7 @@ class ItemWoodStairs: CA_Magazine text = $STR_EPOCH_PLAYER_233; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; - requiretools[] = {"ItemToolbox"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE"}; output[] = {{"ItemWoodStairsSupport",1}}; input[] = {{"ItemWoodStairs",1},{"PartWoodLumber",2}}; }; @@ -886,7 +886,7 @@ class ItemWoodStairs: CA_Magazine text = $STR_EPOCH_ACTION_WOODFLOORSTAIRS; script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; - requiretools[] = {"ItemToolbox"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE"}; output[] = {{"ItemWoodFloorStairs",1}}; input[] = {{"ItemWoodStairs",1},{"ItemWoodFloor",1}}; }; @@ -1004,7 +1004,7 @@ class ItemWoodWall: CA_Magazine { text = $STR_EPOCH_PLAYER_234; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; - neednearby[] = {"workshop"}; + neednearby[] = {"workshop","Handsaw_DZE"}; requiretools[] = {"ItemToolbox"}; output[] = {{"ItemWoodWallDoor",1}}; input[] = {{"ItemWoodWall",1}}; @@ -1013,7 +1013,7 @@ class ItemWoodWall: CA_Magazine { text = $STR_EPOCH_PLAYER_235; script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; - neednearby[] = {"workshop"}; + neednearby[] = {"workshop","Handsaw_DZE"}; requiretools[] = {"ItemToolbox"}; output[] = {{"ItemWoodWallWindow",1}}; input[] = {{"ItemWoodWall",1},{"PartGlass",1}}; @@ -1023,7 +1023,7 @@ class ItemWoodWall: CA_Magazine text = $STR_EPOCH_PLAYER_236; script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; - requiretools[] = {"ItemToolbox"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE"}; output[] = {{"ItemWoodWallLg",1}}; input[] = {{"ItemWoodWall",1},{"PartWoodPlywood",1},{"PartWoodLumber",1}}; }; @@ -1076,7 +1076,7 @@ class ItemWoodWallThird: CA_Magazine text = $STR_EPOCH_PLAYER_237; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; - requiretools[] = {"ItemToolbox"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE"}; output[] = {{"ItemWoodWall",1}}; input[] = {{"ItemWoodWallThird",3}}; }; @@ -1085,7 +1085,7 @@ class ItemWoodWallThird: CA_Magazine text = $STR_EPOCH_PLAYER_237_1; script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; - requiretools[] = {"ItemToolbox"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE"}; output[] = {{"ItemWoodGateFrame",1}}; input[] = {{"ItemWoodWallThird",6}}; }; @@ -1138,7 +1138,7 @@ class ItemWoodWallDoor: CA_Magazine text = $STR_EPOCH_PLAYER_238; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; - requiretools[] = {"ItemToolbox"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE"}; output[] = {{"ItemWoodWallWithDoor",1}}; input[] = {{"ItemWoodWallDoor",1},{"PartWoodPlywood",1},{"PartWoodLumber",1}}; }; @@ -1327,7 +1327,7 @@ class ItemWoodWallLg: CA_Magazine text = $STR_EPOCH_PLAYER_234; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; - requiretools[] = {"ItemToolbox"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE"}; output[] = {{"ItemWoodWallDoorLg",1}}; input[] = {{"ItemWoodWallLg",1}}; }; @@ -1336,7 +1336,7 @@ class ItemWoodWallLg: CA_Magazine text = $STR_EPOCH_PLAYER_235; script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; - requiretools[] = {"ItemToolbox"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE"}; output[] = {{"ItemWoodWallWindowLg",1}}; input[] = {{"ItemWoodWallLg",1},{"PartGlass",1}}; }; @@ -1345,7 +1345,7 @@ class ItemWoodWallLg: CA_Magazine text = $STR_EPOCH_PLAYER_240; script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; - requiretools[] = {"ItemToolbox"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE"}; output[] = {{"ItemWoodWallGarageDoor",1}}; input[] = {{"ItemWoodWallLg",1},{"PartWoodLumber",2}}; }; @@ -1354,7 +1354,7 @@ class ItemWoodWallLg: CA_Magazine text = $STR_EPOCH_PLAYER_240_1; script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; - requiretools[] = {"ItemToolbox"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE"}; output[] = {{"ItemWoodOpenTopGarageDoor",1}}; input[] = {{"ItemWoodWallLg",1},{"PartWoodLumber",2}}; }; @@ -1407,7 +1407,7 @@ class ItemWoodWallDoorLg: CA_Magazine text = $STR_EPOCH_PLAYER_238; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; - requiretools[] = {"ItemToolbox"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE"}; output[] = {{"ItemWoodWallWithDoorLg",1}}; input[] = {{"ItemWoodWallDoorLg",1},{"PartWoodPlywood",1},{"PartWoodLumber",1}}; }; @@ -1491,7 +1491,7 @@ class ItemWoodGateFrame: CA_Magazine text = $STR_EPOCH_PLAYER_239_1_1; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {}; - requiretools[] = {"ItemToolbox"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE"}; output[] = {{"ItemWoodGate",1}}; input[] = {{"ItemWoodGateFrame",1},{"PartWoodPlywood",8},{"PartWoodLumber",2},{"equip_nails",1}}; }; diff --git a/SQF/dayz_code/Configs/CfgMagazines/Buildings/Storage.hpp b/SQF/dayz_code/Configs/CfgMagazines/Buildings/Storage.hpp index 32d06336a..b46e33b93 100644 --- a/SQF/dayz_code/Configs/CfgMagazines/Buildings/Storage.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines/Buildings/Storage.hpp @@ -14,7 +14,7 @@ class outhouse_kit: CA_Magazine { text = $STR_ACTIONS_BUILD; script = "spawn player_build;"; - require[] = {"ItemEtool","ItemToolbox"}; + require[] = {"ItemToolbox"}; create = "OutHouse_DZ"; }; }; @@ -36,7 +36,7 @@ class wooden_shed_kit: CA_Magazine { text = $STR_ACTIONS_BUILD; script = "spawn player_build;"; - require[] = {"ItemEtool","ItemToolbox"}; + require[] = {"ItemToolbox"}; create = "Wooden_shed_DZ"; }; }; @@ -58,7 +58,7 @@ class wooden_shed_kit2: CA_Magazine { text = $STR_ACTIONS_BUILD; script = "spawn player_build;"; - require[] = {"ItemEtool","ItemToolbox"}; + require[] = {"ItemToolbox"}; create = "Wooden_shed2_DZ"; }; }; @@ -80,7 +80,7 @@ class wood_shack_kit: CA_Magazine { text = $STR_ACTIONS_BUILD; script = "spawn player_build;"; - require[] = {"ItemEtool","ItemToolbox"}; + require[] = {"ItemToolbox"}; create = "WoodShack_DZ"; }; }; @@ -102,7 +102,7 @@ class wood_shack_kit2: CA_Magazine { text = $STR_ACTIONS_BUILD; script = "spawn player_build;"; - require[] = {"ItemEtool","ItemToolbox"}; + require[] = {"ItemToolbox"}; create = "WoodShack2_DZ"; }; }; @@ -124,7 +124,7 @@ class storage_shed_kit: CA_Magazine { text = $STR_ACTIONS_BUILD; script = "spawn player_build;"; - require[] = {"ItemEtool","ItemToolbox"}; + require[] = {"ItemToolbox"}; create = "StorageShed_DZ"; }; }; @@ -146,7 +146,7 @@ class storage_shed_kit2: CA_Magazine { text = $STR_ACTIONS_BUILD; script = "spawn player_build;"; - require[] = {"ItemEtool","ItemToolbox"}; + require[] = {"ItemToolbox"}; create = "StorageShed2_DZ"; }; }; diff --git a/SQF/dayz_code/Configs/CfgMagazines/Items/Wood.hpp b/SQF/dayz_code/Configs/CfgMagazines/Items/Wood.hpp index e11600ae9..cfdfa6a77 100644 --- a/SQF/dayz_code/Configs/CfgMagazines/Items/Wood.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines/Items/Wood.hpp @@ -22,7 +22,7 @@ class ItemLog : CA_Magazine text = $STR_EPOCH_PLAYER_242;//"Lumber" script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {}; - requiretools[] = {"ItemHatchet","ItemToolbox","ItemKnife" }; + requiretools[] = {"ItemHatchet","ItemToolbox","ItemKnife"}; output[] = {{"PartWoodLumber",2}}; input[] = {{"ItemLog",1}}; }; @@ -31,7 +31,7 @@ class ItemLog : CA_Magazine text = $STR_BLD_craft_ItemLog;//"Wooden Plank" script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {}; - requiretools[] = {"ItemHatchet"}; + requiretools[] = {"ItemHatchet","Handsaw_DZE"}; output[] = {{"ItemPlank",2}}; input[] = {{"ItemLog",1}}; }; @@ -49,7 +49,7 @@ class ItemLog : CA_Magazine text = $STR_EPOCH_PLAYER_256; script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; - requiretools[] = {"ItemToolbox","ItemHatchet","ItemCrowbar"}; + requiretools[] = {"ItemToolbox","Hammer_DZE","Handsaw_DZE"}; output[] = {{"deer_stand_kit",1}}; input[] = {{"ItemLog",8},{"ItemPlank",2},{"equip_nails",2}}; }; @@ -58,7 +58,7 @@ class ItemLog : CA_Magazine text = $STR_BLD_name_WoodenGate_Foundation; script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; - requiretools[] = {"ItemToolbox"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE"}; output[] = {{"woodfence_gate_foundation_kit",1}}; input[] = {{"ItemLog",6}}; }; @@ -100,7 +100,7 @@ class ItemPlank : CA_Magazine text = $STR_EPOCH_PLAYER_255; script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; - requiretools[] = {"ItemToolbox"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE"}; output[] = {{"bulk_empty",1}}; input[] = {{"ItemPlank",2},{"PartGeneric",1}}; }; @@ -232,7 +232,7 @@ class PartWoodLumber: CA_Magazine text = $STR_EPOCH_PLAYER_254; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {}; - requiretools[] = {"ItemToolbox"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE"}; output[] = {{"PartWoodPlywood",1}}; input[] = {{"PartWoodLumber",2}}; }; @@ -241,7 +241,7 @@ class PartWoodLumber: CA_Magazine text = $STR_EPOCH_ACTION_WOODHANDRAIL; script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; - requiretools[] = {"ItemToolbox"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"}; output[] = {{"ItemWoodHandRail",2}}; input[] = {{"PartWoodLumber",6},{"equip_nails",1}}; }; @@ -250,7 +250,7 @@ class PartWoodLumber: CA_Magazine text = $STR_EPOCH_ACTION_WOODPILLAR; script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; - requiretools[] = {"ItemToolbox"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"}; output[] = {{"ItemWoodPillar",2}}; input[] = {{"PartWoodLumber",8},{"equip_nails",1}}; }; @@ -259,7 +259,7 @@ class PartWoodLumber: CA_Magazine text = $STR_EPOCH_PLAYER_257; script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; - requiretools[] = {"ItemToolbox"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"}; output[] = {{"ItemWoodStairs",1}}; input[] = {{"PartWoodLumber",8},{"equip_nails",2}}; @@ -269,7 +269,7 @@ class PartWoodLumber: CA_Magazine text = $STR_EPOCH_PLAYER_258; script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; - requiretools[] = {"ItemToolbox"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"}; output[] = {{"ItemWoodLadder",1}}; input[] = {{"PartWoodLumber",8},{"equip_nails",2}}; @@ -288,7 +288,7 @@ class PartWoodLumber: CA_Magazine text = $STR_EPOCH_PLAYER_277; Script = ";['Crafting6','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; - requiretools[] = {"ItemToolbox"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"}; output[] = {{"ItemGunRackKit",1}}; input[] = {{"PartWoodPlywood",1},{"PartWoodLumber",4},{"equip_nails",1}}; }; @@ -330,7 +330,7 @@ class PartWoodPlywood: CA_Magazine text = $STR_EPOCH_PLAYER_261; script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {}; - requiretools[] = {"ItemToolbox"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"}; output[] = {{"wood_shack_kit",1}}; input[] = {{"PartWoodPlywood",4},{"PartWoodLumber",4},{"equip_nails",2}}; }; @@ -339,7 +339,7 @@ class PartWoodPlywood: CA_Magazine text = $STR_EPOCH_PLAYER_262; script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; - requiretools[] = {"ItemToolbox","ItemCrowbar"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE"}; output[] = {{"ItemWoodFloorQuarter",1}}; input[] = {{"PartWoodPlywood",3},{"PartWoodLumber",3}}; }; @@ -348,7 +348,7 @@ class PartWoodPlywood: CA_Magazine text = $STR_EPOCH_PLAYER_263; script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; - requiretools[] = {"ItemToolbox","ItemCrowbar"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE"}; output[] = {{"ItemWoodWallThird",1}}; input[] = {{"PartWoodPlywood",3},{"PartWoodLumber",3}}; }; @@ -366,7 +366,7 @@ class PartWoodPlywood: CA_Magazine text = $STR_EPOCH_PLAYER_304; Script = ";['Crafting5','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {}; - requiretools[] = {"ItemToolbox"}; + requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"}; output[] = {{"ItemWoodCrateKit",1}}; input[] = {{"PartWoodPlywood",4},{"PartWoodLumber",2},{"equip_nails",1}}; }; diff --git a/SQF/dayz_code/Configs/CfgServerTrader/Category/Parts.hpp b/SQF/dayz_code/Configs/CfgServerTrader/Category/Parts.hpp index f360dcc9f..ce7b17235 100644 --- a/SQF/dayz_code/Configs/CfgServerTrader/Category/Parts.hpp +++ b/SQF/dayz_code/Configs/CfgServerTrader/Category/Parts.hpp @@ -20,6 +20,8 @@ class Category_34 { class MeleeHatchet {type = "trade_weapons";buy[] = {-2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};}; class ItemKnife {type = "trade_weapons";buy[] = {2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};}; class ItemToolbox {type = "trade_weapons";buy[] = {2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};}; + class Handsaw_DZE {type = "trade_weapons";buy[] = {2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};}; + class Hammer_DZE {type = "trade_weapons";buy[] = {2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};}; class ItemCrowbar {type = "trade_weapons";buy[] = {2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};}; class MeleeCrowbar {type = "trade_weapons";buy[] = {-2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};}; class ItemMachete {type = "trade_weapons";buy[] = {2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};}; diff --git a/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Parts.hpp b/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Parts.hpp index ee759c6f3..6afcd261a 100644 --- a/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Parts.hpp +++ b/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Parts.hpp @@ -20,6 +20,8 @@ class Category_34 { class MeleeHatchet {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1,"worth"};}; class ItemKnife {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};}; class ItemToolbox {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};}; + class Handsaw_DZE {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};}; + class Hammer_DZE {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};}; class ItemCrowbar {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};}; class MeleeCrowbar {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1,"worth"};}; class ItemMachete {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};}; diff --git a/SQF/dayz_code/Configs/CfgVehicles/Buildables/FencesGates.hpp b/SQF/dayz_code/Configs/CfgVehicles/Buildables/FencesGates.hpp index 0270dec2f..796a41209 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Buildables/FencesGates.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Buildables/FencesGates.hpp @@ -16,7 +16,7 @@ class WoodenGate_foundation_DZ: DZE_Housebase mapSize = 8; GhostPreview = "WoodenGate_ghost_DZ"; offset[] = {0,4,2}; - upgradeBuilding[] = {"WoodenGate_1_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",1},{"ItemComboLock",1}}}; + upgradeBuilding[] = {"WoodenGate_1_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",8},{"equip_nails",1},{"ItemComboLock",1}}}; }; class WoodenGate_1_DZ: DZE_Housebase @@ -28,7 +28,7 @@ class WoodenGate_1_DZ: DZE_Housebase mapSize = 8; offset[] = {0,4,0}; armor = 2000; - upgradeBuilding[] = {"WoodenGate_2_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",10},{"equip_nails",1}}}; + upgradeBuilding[] = {"WoodenGate_2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",10},{"equip_nails",1}}}; class AnimationSources { class DoorR { @@ -89,7 +89,7 @@ class WoodenGate_2_DZ: DZE_Housebase mapSize = 8; offset[] = {0,4,0}; armor = 2500; - upgradeBuilding[] = {"WoodenGate_3_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",10},{"equip_nails",1}}}; + upgradeBuilding[] = {"WoodenGate_3_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",10},{"equip_nails",1}}}; class AnimationSources { class DoorR { @@ -150,7 +150,7 @@ class WoodenGate_3_DZ: DZE_Housebase icon = "\ca\data\data\Unknown_object.paa"; mapSize = 8; offset[] = {0,4,0}; - upgradeBuilding[] = {"WoodenGate_4_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",10},{"equip_nails",1}}}; + upgradeBuilding[] = {"WoodenGate_4_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",10},{"equip_nails",1}}}; class AnimationSources { class DoorR { diff --git a/SQF/dayz_code/Configs/CfgVehicles/Buildables/FencesWood.hpp b/SQF/dayz_code/Configs/CfgVehicles/Buildables/FencesWood.hpp index 9d78a98d1..6c4a2e5ea 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Buildables/FencesWood.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Buildables/FencesWood.hpp @@ -12,7 +12,7 @@ class WoodenFence_1_foundation_DZ: ModularItems GhostPreview = "WoodenFence_ghost_DZ"; armor = 1000; offset[] = {0,4,0}; - upgradeBuilding[] = {"WoodenFence_1_frame_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}}; + upgradeBuilding[] = {"WoodenFence_1_frame_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",4},{"equip_nails",1}}}; }; class WoodenFence_1_frame_DZ: ModularItems { @@ -22,7 +22,7 @@ class WoodenFence_1_frame_DZ: ModularItems GhostPreview = "WoodenFence_ghost_DZ"; armor = 1200; offset[] = {0,4,0}; - upgradeBuilding[] = {"WoodenFence_quaterpanel_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}}; + upgradeBuilding[] = {"WoodenFence_quaterpanel_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",4},{"equip_nails",1}}}; }; class WoodenFence_quaterpanel_DZ: ModularItems { @@ -31,7 +31,7 @@ class WoodenFence_quaterpanel_DZ: ModularItems displayName = $STR_BLD_name_WoodenFence_quaterpanel; armor = 1400; offset[] = {0,4,0}; - upgradeBuilding[] = {"WoodenFence_halfpanel_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}}; + upgradeBuilding[] = {"WoodenFence_halfpanel_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",4},{"equip_nails",1}}}; }; class WoodenFence_halfpanel_DZ: ModularItems { @@ -40,7 +40,7 @@ class WoodenFence_halfpanel_DZ: ModularItems displayName = $STR_BLD_name_WoodenFence_halfpanel; armor = 1600; offset[] = {0,4,0}; - upgradeBuilding[] = {"WoodenFence_thirdpanel_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}}; + upgradeBuilding[] = {"WoodenFence_thirdpanel_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",4},{"equip_nails",1}}}; }; class WoodenFence_thirdpanel_DZ: ModularItems { @@ -49,7 +49,7 @@ class WoodenFence_thirdpanel_DZ: ModularItems displayName = $STR_BLD_name_WoodenFence_thirdpanel; armor = 1800; offset[] = {0,4,0}; - upgradeBuilding[] = {"WoodenFence_1_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}}; + upgradeBuilding[] = {"WoodenFence_1_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",4},{"equip_nails",1}}}; }; class WoodenFence_1_DZ: ModularItems { @@ -58,7 +58,7 @@ class WoodenFence_1_DZ: ModularItems displayName = $STR_BLD_name_WoodenFence_1; armor = 2000; offset[] = {0,4,0}; - upgradeBuilding[] = {"WoodenFence_2_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",2}}}; + upgradeBuilding[] = {"WoodenFence_2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",8},{"equip_nails",2}}}; }; class WoodenFence_2_DZ: ModularItems @@ -68,7 +68,7 @@ class WoodenFence_2_DZ: ModularItems model = "z\addons\dayz_buildings\models\fence2.p3d"; displayName = $STR_BLD_name_WoodenFence_2; offset[] = {0,4,0}; - upgradeBuilding[] = {"WoodenFence_3_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",2}}}; + upgradeBuilding[] = {"WoodenFence_3_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",8},{"equip_nails",2}}}; }; class WoodenFence_3_DZ: ModularItems { @@ -77,7 +77,7 @@ class WoodenFence_3_DZ: ModularItems model = "z\addons\dayz_buildings\models\fence3.p3d"; displayName = $STR_BLD_name_WoodenFence_3; offset[] = {0,4,0}; - upgradeBuilding[] = {"WoodenFence_4_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",2}}}; + upgradeBuilding[] = {"WoodenFence_4_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",8},{"equip_nails",2}}}; }; class WoodenFence_4_DZ: ModularItems { @@ -86,7 +86,7 @@ class WoodenFence_4_DZ: ModularItems model = "z\addons\dayz_buildings\models\fence4.p3d"; displayName = $STR_BLD_name_WoodenFence_4; offset[] = {0,4,0}; - upgradeBuilding[] = {"WoodenFence_5_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemLog",5},{"equip_nails",2}}}; + upgradeBuilding[] = {"WoodenFence_5_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemLog",5},{"equip_nails",2}}}; }; class WoodenFence_5_DZ: ModularItems { @@ -95,7 +95,7 @@ class WoodenFence_5_DZ: ModularItems model = "z\addons\dayz_buildings\models\fence5.p3d"; displayName = $STR_BLD_name_WoodenFence_5; offset[] = {0,4,0}; - upgradeBuilding[] = {"WoodenFence_6_DZ",{"ItemToolbox","ItemHatchet"},{{"PartWoodPlywood",4},{"ItemPlank",2},{"equip_nails",2}}}; + upgradeBuilding[] = {"WoodenFence_6_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",4},{"ItemPlank",2},{"equip_nails",2}}}; }; class WoodenFence_6_DZ: ModularItems @@ -105,7 +105,7 @@ class WoodenFence_6_DZ: ModularItems model = "z\addons\dayz_buildings\models\fence6.p3d"; displayName = $STR_BLD_name_WoodenFence_6; offset[] = {0,4,0}; - upgradeBuilding[] = {"WoodenFence_7_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemWoodLadder",1},{"equip_nails",1}}}; + upgradeBuilding[] = {"WoodenFence_7_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemWoodLadder",1},{"equip_nails",1}}}; }; class WoodenFence_7_DZ: ModularItems diff --git a/SQF/dayz_code/Configs/CfgVehicles/Buildables/ModularBuildWood.hpp b/SQF/dayz_code/Configs/CfgVehicles/Buildables/ModularBuildWood.hpp index e0ec3e8b6..ea116c612 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Buildables/ModularBuildWood.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Buildables/ModularBuildWood.hpp @@ -73,7 +73,7 @@ class WoodLargeWall_DZ: ModularItems { model = "\z\addons\dayz_epoch\models\large_wall.p3d"; armor = 2200; displayName = $STR_EPOCH_LARGEWOODWALL; - upgradeBuilding[] = {"WoodLargeWallWin_DZ",{"ItemToolbox"},{{"PartGlass",1}}}; + upgradeBuilding[] = {"WoodLargeWallWin_DZ",{"ItemToolbox","Handsaw_DZE"},{{"PartGlass",1}}}; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; GhostPreview = "WoodLargeWall_Preview_DZ"; class DestructionEffects : DestructionEffects { @@ -95,7 +95,7 @@ class WoodLargeWallDoor_DZ: ModularItems { armor = 2200; displayName = $STR_EPOCH_LARGEWALLWITHDOORWAY; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; - upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{"ItemToolbox"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}}; + upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{"ItemToolbox","Handsaw_DZE"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}}; GhostPreview = "WoodLargeWallDoor_Preview_DZ"; class DestructionEffects : DestructionEffects { class Ruin1 { @@ -135,7 +135,7 @@ class WoodSmallWall_DZ: ModularItems { armor = 2000; displayName = $STR_EPOCH_WOODWALL; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; - upgradeBuilding[] = {"WoodSmallWallWin_DZ",{"ItemToolbox"},{{"PartGlass",1}}}; + upgradeBuilding[] = {"WoodSmallWallWin_DZ",{"ItemToolbox","Handsaw_DZE"},{{"PartGlass",1}}}; GhostPreview = "WoodSmallWall_Preview_DZ"; class DestructionEffects : DestructionEffects { class Ruin1 { @@ -193,7 +193,7 @@ class WoodSmallWallDoor_DZ: ModularItems { model = "\z\addons\dayz_epoch\models\small_wall_door.p3d"; armor = 2000; displayName = $STR_EPOCH_WALLWITHDOORWAY; - upgradeBuilding[] = {"Land_DZE_WoodDoor",{"ItemToolbox"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}}; + upgradeBuilding[] = {"Land_DZE_WoodDoor",{"ItemToolbox","Handsaw_DZE"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}}; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; GhostPreview = "WoodSmallWallDoor_Preview_DZ"; class DestructionEffects : DestructionEffects { @@ -225,7 +225,7 @@ class WoodStairs_DZ: ModularItems { armor = 600; displayName = $STR_EPOCH_WOODSTAIRSWITHSUPPORTS; maintainBuilding[] = {{"PartWoodLumber",1}}; - upgradeBuilding[] = {"WoodStairsRails_DZ",{"ItemToolbox"},{{"PartWoodLumber",2}}}; + upgradeBuilding[] = {"WoodStairsRails_DZ",{"ItemToolbox","Handsaw_DZE"},{{"PartWoodLumber",2}}}; GhostPreview = "WoodStairs_Preview_DZ"; }; @@ -246,7 +246,7 @@ class WoodStairsSans_DZ: ModularItems { armor = 500; displayName = $STR_EPOCH_WOODSTAIRS; maintainBuilding[] = {{"PartWoodLumber",1}}; - upgradeBuilding[] = {"WoodStairs_DZ",{"ItemToolbox"},{{"PartWoodLumber",2}}}; + upgradeBuilding[] = {"WoodStairs_DZ",{"ItemToolbox","Handsaw_DZE"},{{"PartWoodLumber",2}}}; GhostPreview = "WoodStairsSans_Preview_DZ"; }; @@ -298,7 +298,7 @@ class WoodGateFrame_DZ: ModularItems { armor = 2800; displayName = $STR_EPOCH_WOODGATEFRAME; maintainBuilding[] = {{"PartWoodLumber",4}}; - upgradeBuilding[] = {"Land_DZE_WoodGate",{"ItemToolbox"},{{"PartWoodPlywood",8},{"PartWoodLumber",2},{"equip_nails",1}}}; + upgradeBuilding[] = {"Land_DZE_WoodGate",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",8},{"PartWoodLumber",2},{"equip_nails",1}}}; GhostPreview = "WoodGate_Preview_DZ"; class DestructionEffects : DestructionEffects { class Ruin1 { diff --git a/SQF/dayz_code/Configs/CfgVehicles/Buildables/Stashes.hpp b/SQF/dayz_code/Configs/CfgVehicles/Buildables/Stashes.hpp index f6f3d3209..2a48c48a6 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Buildables/Stashes.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Buildables/Stashes.hpp @@ -85,7 +85,7 @@ class StashMedium2 : StashMedium_base { transportMaxMagazines = 75; transportMaxWeapons = 4; transportMaxBackpacks = 0; - upgradeBuilding[] = {"StashMedium3",{"ItemToolbox","ItemShovel"},{{"ItemPlank",1},{"equip_nails",2}}}; + upgradeBuilding[] = {"StashMedium3",{"ItemToolbox","ItemShovel","Hammer_DZE"},{{"ItemPlank",1},{"equip_nails",2}}}; }; class StashMedium3 : StashMedium_base { armor = 125; @@ -93,7 +93,7 @@ class StashMedium3 : StashMedium_base { transportMaxMagazines = 100; transportMaxWeapons = 8; transportMaxBackpacks = 1; - upgradeBuilding[] = {"StashMedium4",{"ItemToolbox","ItemShovel"},{{"PartWoodPlywood",1},{"equip_nails",2}}}; + upgradeBuilding[] = {"StashMedium4",{"ItemToolbox","ItemShovel","Hammer_DZE"},{{"PartWoodPlywood",1},{"equip_nails",2}}}; }; class StashMedium4 : StashMedium_base { armor = 150; diff --git a/SQF/dayz_code/Configs/CfgVehicles/Buildables/Storage.hpp b/SQF/dayz_code/Configs/CfgVehicles/Buildables/Storage.hpp index f1b9bc3fb..5081f6d52 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Buildables/Storage.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Buildables/Storage.hpp @@ -11,7 +11,7 @@ class GunRack_DZ: Gunrack1 offset[] = {0,2.5,0.5}; removeoutput[] = {{"ItemGunRackKit",1}}; nounderground = 0; - upgradeBuilding[] = {"GunRack2_DZ",{"ItemToolbox"},{{"ItemPlank",4},{"equip_nails",1}}}; + upgradeBuilding[] = {"GunRack2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",4},{"equip_nails",1}}}; }; class GunRack2_DZ: Gunrack1 @@ -43,7 +43,7 @@ class WoodCrate_DZ: Fort_Crate_wood transportMaxBackpacks = 1; removeoutput[] = {{"ItemWoodCrateKit",1}}; nounderground = 0; - upgradeBuilding[] = {"WoodCrate2_DZ",{"ItemToolbox"},{{"PartWoodPlywood",2},{"ItemPlank",2},{"equip_nails",1}}}; + upgradeBuilding[] = {"WoodCrate2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",2},{"ItemPlank",2},{"equip_nails",1}}}; }; class WoodCrate2_DZ: Fort_Crate_wood @@ -118,7 +118,7 @@ class WoodShack_DZ: Land_kulna transportMaxBackpacks = 5; constructioncount = 4; nounderground = 0; - upgradeBuilding[] = {"WoodShack2_DZ",{"ItemToolbox"},{{"PartWoodPlywood",4},{"equip_nails",2}}}; + upgradeBuilding[] = {"WoodShack2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",4},{"equip_nails",2}}}; }; class WoodShack2_DZ: Land_kulna { @@ -149,7 +149,7 @@ class Wooden_shed_DZ: Land_Shed_wooden transportMaxBackpacks = 10; nounderground = 0; constructioncount = 5; - upgradeBuilding[] = {"Wooden_shed2_DZ",{"ItemToolbox"},{{"PartWoodPlywood",8},{"equip_nails",2}}}; + upgradeBuilding[] = {"Wooden_shed2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",8},{"equip_nails",2}}}; }; class Wooden_shed2_DZ: Land_Shed_wooden diff --git a/SQF/dayz_code/Configs/CfgWeapons/Tools/Saw.hpp b/SQF/dayz_code/Configs/CfgWeapons/Tools/Saw.hpp index 106d7be83..f3b58ed04 100644 --- a/SQF/dayz_code/Configs/CfgWeapons/Tools/Saw.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons/Tools/Saw.hpp @@ -1,4 +1,4 @@ -class Saw_DZE: ItemCore +class Handsaw_DZE: ItemCore { scope = 2; displayName = $STR_EQUIP_SAW; @@ -7,7 +7,7 @@ class Saw_DZE: ItemCore model = "\z\addons\dayz_epoch_w\items\handsaw.p3d"; }; -class SawBroken_DZE: ItemCore +class HandsawBroken_DZE: ItemCore { scope = 2; displayName = $STR_EQUIP_SAW_BROKEN; @@ -24,9 +24,9 @@ class SawBroken_DZE: ItemCore neednearby[] = {}; requiretools[] = {}; output[] = {}; - outputweapons[] = {"Saw_DZE"}; + outputweapons[] = {"Handsaw_DZE"}; input[] = {{"PartGeneric",1}}; - inputweapons[] = {"SawBroken_DZE"}; + inputweapons[] = {"HandsawBroken_DZE"}; }; }; }; \ No newline at end of file diff --git a/SQF/dayz_code/external/R3F_Realism/R3F_Weight/Weapons/Tools.hpp b/SQF/dayz_code/external/R3F_Realism/R3F_Weight/Weapons/Tools.hpp index afc2dda2d..338dff669 100644 --- a/SQF/dayz_code/external/R3F_Realism/R3F_Weight/Weapons/Tools.hpp +++ b/SQF/dayz_code/external/R3F_Realism/R3F_Weight/Weapons/Tools.hpp @@ -486,11 +486,11 @@ class HammerBroken_DZE { weight = 1.8; }; -class Saw_DZE +class Handsaw_DZE { weight = 0.4; }; -class SawBroken_DZE +class HandsawBroken_DZE { weight = 0.4; };