mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-20 02:16:29 +03:00
Add handsaw and hammer for crafting
This commit is contained in:
@@ -16,7 +16,7 @@ class WoodenGate_foundation_DZ: DZE_Housebase
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mapSize = 8;
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GhostPreview = "WoodenGate_ghost_DZ";
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offset[] = {0,4,2};
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upgradeBuilding[] = {"WoodenGate_1_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",1},{"ItemComboLock",1}}};
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upgradeBuilding[] = {"WoodenGate_1_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",8},{"equip_nails",1},{"ItemComboLock",1}}};
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};
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class WoodenGate_1_DZ: DZE_Housebase
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@@ -28,7 +28,7 @@ class WoodenGate_1_DZ: DZE_Housebase
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mapSize = 8;
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offset[] = {0,4,0};
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armor = 2000;
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upgradeBuilding[] = {"WoodenGate_2_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",10},{"equip_nails",1}}};
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upgradeBuilding[] = {"WoodenGate_2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",10},{"equip_nails",1}}};
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class AnimationSources {
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class DoorR {
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@@ -89,7 +89,7 @@ class WoodenGate_2_DZ: DZE_Housebase
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mapSize = 8;
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offset[] = {0,4,0};
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armor = 2500;
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upgradeBuilding[] = {"WoodenGate_3_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",10},{"equip_nails",1}}};
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upgradeBuilding[] = {"WoodenGate_3_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",10},{"equip_nails",1}}};
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class AnimationSources {
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class DoorR {
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@@ -150,7 +150,7 @@ class WoodenGate_3_DZ: DZE_Housebase
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 8;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"WoodenGate_4_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",10},{"equip_nails",1}}};
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upgradeBuilding[] = {"WoodenGate_4_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",10},{"equip_nails",1}}};
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class AnimationSources {
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class DoorR {
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@@ -12,7 +12,7 @@ class WoodenFence_1_foundation_DZ: ModularItems
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GhostPreview = "WoodenFence_ghost_DZ";
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armor = 1000;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"WoodenFence_1_frame_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
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upgradeBuilding[] = {"WoodenFence_1_frame_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",4},{"equip_nails",1}}};
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};
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class WoodenFence_1_frame_DZ: ModularItems
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{
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@@ -22,7 +22,7 @@ class WoodenFence_1_frame_DZ: ModularItems
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GhostPreview = "WoodenFence_ghost_DZ";
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armor = 1200;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"WoodenFence_quaterpanel_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
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upgradeBuilding[] = {"WoodenFence_quaterpanel_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",4},{"equip_nails",1}}};
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};
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class WoodenFence_quaterpanel_DZ: ModularItems
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{
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@@ -31,7 +31,7 @@ class WoodenFence_quaterpanel_DZ: ModularItems
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displayName = $STR_BLD_name_WoodenFence_quaterpanel;
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armor = 1400;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"WoodenFence_halfpanel_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
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upgradeBuilding[] = {"WoodenFence_halfpanel_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",4},{"equip_nails",1}}};
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};
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class WoodenFence_halfpanel_DZ: ModularItems
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{
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@@ -40,7 +40,7 @@ class WoodenFence_halfpanel_DZ: ModularItems
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displayName = $STR_BLD_name_WoodenFence_halfpanel;
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armor = 1600;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"WoodenFence_thirdpanel_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
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upgradeBuilding[] = {"WoodenFence_thirdpanel_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",4},{"equip_nails",1}}};
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};
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class WoodenFence_thirdpanel_DZ: ModularItems
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{
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@@ -49,7 +49,7 @@ class WoodenFence_thirdpanel_DZ: ModularItems
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displayName = $STR_BLD_name_WoodenFence_thirdpanel;
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armor = 1800;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"WoodenFence_1_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
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upgradeBuilding[] = {"WoodenFence_1_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",4},{"equip_nails",1}}};
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};
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class WoodenFence_1_DZ: ModularItems
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{
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@@ -58,7 +58,7 @@ class WoodenFence_1_DZ: ModularItems
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displayName = $STR_BLD_name_WoodenFence_1;
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armor = 2000;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"WoodenFence_2_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",2}}};
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upgradeBuilding[] = {"WoodenFence_2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",8},{"equip_nails",2}}};
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};
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class WoodenFence_2_DZ: ModularItems
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@@ -68,7 +68,7 @@ class WoodenFence_2_DZ: ModularItems
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model = "z\addons\dayz_buildings\models\fence2.p3d";
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displayName = $STR_BLD_name_WoodenFence_2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"WoodenFence_3_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",2}}};
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upgradeBuilding[] = {"WoodenFence_3_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",8},{"equip_nails",2}}};
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};
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class WoodenFence_3_DZ: ModularItems
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{
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@@ -77,7 +77,7 @@ class WoodenFence_3_DZ: ModularItems
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model = "z\addons\dayz_buildings\models\fence3.p3d";
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displayName = $STR_BLD_name_WoodenFence_3;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"WoodenFence_4_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",2}}};
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upgradeBuilding[] = {"WoodenFence_4_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",8},{"equip_nails",2}}};
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};
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class WoodenFence_4_DZ: ModularItems
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{
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@@ -86,7 +86,7 @@ class WoodenFence_4_DZ: ModularItems
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model = "z\addons\dayz_buildings\models\fence4.p3d";
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displayName = $STR_BLD_name_WoodenFence_4;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"WoodenFence_5_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemLog",5},{"equip_nails",2}}};
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upgradeBuilding[] = {"WoodenFence_5_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemLog",5},{"equip_nails",2}}};
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};
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class WoodenFence_5_DZ: ModularItems
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{
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@@ -95,7 +95,7 @@ class WoodenFence_5_DZ: ModularItems
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model = "z\addons\dayz_buildings\models\fence5.p3d";
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displayName = $STR_BLD_name_WoodenFence_5;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"WoodenFence_6_DZ",{"ItemToolbox","ItemHatchet"},{{"PartWoodPlywood",4},{"ItemPlank",2},{"equip_nails",2}}};
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upgradeBuilding[] = {"WoodenFence_6_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",4},{"ItemPlank",2},{"equip_nails",2}}};
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};
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class WoodenFence_6_DZ: ModularItems
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@@ -105,7 +105,7 @@ class WoodenFence_6_DZ: ModularItems
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model = "z\addons\dayz_buildings\models\fence6.p3d";
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displayName = $STR_BLD_name_WoodenFence_6;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"WoodenFence_7_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemWoodLadder",1},{"equip_nails",1}}};
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upgradeBuilding[] = {"WoodenFence_7_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemWoodLadder",1},{"equip_nails",1}}};
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};
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class WoodenFence_7_DZ: ModularItems
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@@ -73,7 +73,7 @@ class WoodLargeWall_DZ: ModularItems {
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model = "\z\addons\dayz_epoch\models\large_wall.p3d";
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armor = 2200;
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displayName = $STR_EPOCH_LARGEWOODWALL;
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upgradeBuilding[] = {"WoodLargeWallWin_DZ",{"ItemToolbox"},{{"PartGlass",1}}};
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upgradeBuilding[] = {"WoodLargeWallWin_DZ",{"ItemToolbox","Handsaw_DZE"},{{"PartGlass",1}}};
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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GhostPreview = "WoodLargeWall_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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@@ -95,7 +95,7 @@ class WoodLargeWallDoor_DZ: ModularItems {
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armor = 2200;
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displayName = $STR_EPOCH_LARGEWALLWITHDOORWAY;
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{"ItemToolbox"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
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upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{"ItemToolbox","Handsaw_DZE"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
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GhostPreview = "WoodLargeWallDoor_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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@@ -135,7 +135,7 @@ class WoodSmallWall_DZ: ModularItems {
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armor = 2000;
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displayName = $STR_EPOCH_WOODWALL;
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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upgradeBuilding[] = {"WoodSmallWallWin_DZ",{"ItemToolbox"},{{"PartGlass",1}}};
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upgradeBuilding[] = {"WoodSmallWallWin_DZ",{"ItemToolbox","Handsaw_DZE"},{{"PartGlass",1}}};
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GhostPreview = "WoodSmallWall_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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@@ -193,7 +193,7 @@ class WoodSmallWallDoor_DZ: ModularItems {
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model = "\z\addons\dayz_epoch\models\small_wall_door.p3d";
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armor = 2000;
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displayName = $STR_EPOCH_WALLWITHDOORWAY;
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upgradeBuilding[] = {"Land_DZE_WoodDoor",{"ItemToolbox"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
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upgradeBuilding[] = {"Land_DZE_WoodDoor",{"ItemToolbox","Handsaw_DZE"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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GhostPreview = "WoodSmallWallDoor_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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@@ -225,7 +225,7 @@ class WoodStairs_DZ: ModularItems {
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armor = 600;
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displayName = $STR_EPOCH_WOODSTAIRSWITHSUPPORTS;
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maintainBuilding[] = {{"PartWoodLumber",1}};
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upgradeBuilding[] = {"WoodStairsRails_DZ",{"ItemToolbox"},{{"PartWoodLumber",2}}};
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upgradeBuilding[] = {"WoodStairsRails_DZ",{"ItemToolbox","Handsaw_DZE"},{{"PartWoodLumber",2}}};
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GhostPreview = "WoodStairs_Preview_DZ";
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};
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@@ -246,7 +246,7 @@ class WoodStairsSans_DZ: ModularItems {
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armor = 500;
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displayName = $STR_EPOCH_WOODSTAIRS;
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maintainBuilding[] = {{"PartWoodLumber",1}};
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upgradeBuilding[] = {"WoodStairs_DZ",{"ItemToolbox"},{{"PartWoodLumber",2}}};
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upgradeBuilding[] = {"WoodStairs_DZ",{"ItemToolbox","Handsaw_DZE"},{{"PartWoodLumber",2}}};
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GhostPreview = "WoodStairsSans_Preview_DZ";
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};
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@@ -298,7 +298,7 @@ class WoodGateFrame_DZ: ModularItems {
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armor = 2800;
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displayName = $STR_EPOCH_WOODGATEFRAME;
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maintainBuilding[] = {{"PartWoodLumber",4}};
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upgradeBuilding[] = {"Land_DZE_WoodGate",{"ItemToolbox"},{{"PartWoodPlywood",8},{"PartWoodLumber",2},{"equip_nails",1}}};
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upgradeBuilding[] = {"Land_DZE_WoodGate",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",8},{"PartWoodLumber",2},{"equip_nails",1}}};
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GhostPreview = "WoodGate_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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@@ -85,7 +85,7 @@ class StashMedium2 : StashMedium_base {
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transportMaxMagazines = 75;
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transportMaxWeapons = 4;
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transportMaxBackpacks = 0;
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upgradeBuilding[] = {"StashMedium3",{"ItemToolbox","ItemShovel"},{{"ItemPlank",1},{"equip_nails",2}}};
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upgradeBuilding[] = {"StashMedium3",{"ItemToolbox","ItemShovel","Hammer_DZE"},{{"ItemPlank",1},{"equip_nails",2}}};
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};
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class StashMedium3 : StashMedium_base {
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armor = 125;
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@@ -93,7 +93,7 @@ class StashMedium3 : StashMedium_base {
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transportMaxMagazines = 100;
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transportMaxWeapons = 8;
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transportMaxBackpacks = 1;
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upgradeBuilding[] = {"StashMedium4",{"ItemToolbox","ItemShovel"},{{"PartWoodPlywood",1},{"equip_nails",2}}};
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upgradeBuilding[] = {"StashMedium4",{"ItemToolbox","ItemShovel","Hammer_DZE"},{{"PartWoodPlywood",1},{"equip_nails",2}}};
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};
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class StashMedium4 : StashMedium_base {
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armor = 150;
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@@ -11,7 +11,7 @@ class GunRack_DZ: Gunrack1
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offset[] = {0,2.5,0.5};
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removeoutput[] = {{"ItemGunRackKit",1}};
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nounderground = 0;
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upgradeBuilding[] = {"GunRack2_DZ",{"ItemToolbox"},{{"ItemPlank",4},{"equip_nails",1}}};
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upgradeBuilding[] = {"GunRack2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",4},{"equip_nails",1}}};
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};
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class GunRack2_DZ: Gunrack1
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@@ -43,7 +43,7 @@ class WoodCrate_DZ: Fort_Crate_wood
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transportMaxBackpacks = 1;
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removeoutput[] = {{"ItemWoodCrateKit",1}};
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nounderground = 0;
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upgradeBuilding[] = {"WoodCrate2_DZ",{"ItemToolbox"},{{"PartWoodPlywood",2},{"ItemPlank",2},{"equip_nails",1}}};
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upgradeBuilding[] = {"WoodCrate2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",2},{"ItemPlank",2},{"equip_nails",1}}};
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};
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class WoodCrate2_DZ: Fort_Crate_wood
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@@ -118,7 +118,7 @@ class WoodShack_DZ: Land_kulna
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transportMaxBackpacks = 5;
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constructioncount = 4;
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nounderground = 0;
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upgradeBuilding[] = {"WoodShack2_DZ",{"ItemToolbox"},{{"PartWoodPlywood",4},{"equip_nails",2}}};
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upgradeBuilding[] = {"WoodShack2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",4},{"equip_nails",2}}};
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};
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class WoodShack2_DZ: Land_kulna
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{
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@@ -149,7 +149,7 @@ class Wooden_shed_DZ: Land_Shed_wooden
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transportMaxBackpacks = 10;
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nounderground = 0;
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constructioncount = 5;
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upgradeBuilding[] = {"Wooden_shed2_DZ",{"ItemToolbox"},{{"PartWoodPlywood",8},{"equip_nails",2}}};
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upgradeBuilding[] = {"Wooden_shed2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",8},{"equip_nails",2}}};
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};
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class Wooden_shed2_DZ: Land_Shed_wooden
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