Add handsaw and hammer for crafting

This commit is contained in:
AirwavesMan
2020-12-05 16:08:34 +01:00
parent 021f22bf0e
commit 247f5dc641
14 changed files with 86 additions and 80 deletions

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@@ -16,7 +16,7 @@ class WoodenGate_foundation_DZ: DZE_Housebase
mapSize = 8;
GhostPreview = "WoodenGate_ghost_DZ";
offset[] = {0,4,2};
upgradeBuilding[] = {"WoodenGate_1_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",1},{"ItemComboLock",1}}};
upgradeBuilding[] = {"WoodenGate_1_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",8},{"equip_nails",1},{"ItemComboLock",1}}};
};
class WoodenGate_1_DZ: DZE_Housebase
@@ -28,7 +28,7 @@ class WoodenGate_1_DZ: DZE_Housebase
mapSize = 8;
offset[] = {0,4,0};
armor = 2000;
upgradeBuilding[] = {"WoodenGate_2_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",10},{"equip_nails",1}}};
upgradeBuilding[] = {"WoodenGate_2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",10},{"equip_nails",1}}};
class AnimationSources {
class DoorR {
@@ -89,7 +89,7 @@ class WoodenGate_2_DZ: DZE_Housebase
mapSize = 8;
offset[] = {0,4,0};
armor = 2500;
upgradeBuilding[] = {"WoodenGate_3_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",10},{"equip_nails",1}}};
upgradeBuilding[] = {"WoodenGate_3_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",10},{"equip_nails",1}}};
class AnimationSources {
class DoorR {
@@ -150,7 +150,7 @@ class WoodenGate_3_DZ: DZE_Housebase
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 8;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenGate_4_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",10},{"equip_nails",1}}};
upgradeBuilding[] = {"WoodenGate_4_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",10},{"equip_nails",1}}};
class AnimationSources {
class DoorR {

View File

@@ -12,7 +12,7 @@ class WoodenFence_1_foundation_DZ: ModularItems
GhostPreview = "WoodenFence_ghost_DZ";
armor = 1000;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_1_frame_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
upgradeBuilding[] = {"WoodenFence_1_frame_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",4},{"equip_nails",1}}};
};
class WoodenFence_1_frame_DZ: ModularItems
{
@@ -22,7 +22,7 @@ class WoodenFence_1_frame_DZ: ModularItems
GhostPreview = "WoodenFence_ghost_DZ";
armor = 1200;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_quaterpanel_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
upgradeBuilding[] = {"WoodenFence_quaterpanel_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",4},{"equip_nails",1}}};
};
class WoodenFence_quaterpanel_DZ: ModularItems
{
@@ -31,7 +31,7 @@ class WoodenFence_quaterpanel_DZ: ModularItems
displayName = $STR_BLD_name_WoodenFence_quaterpanel;
armor = 1400;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_halfpanel_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
upgradeBuilding[] = {"WoodenFence_halfpanel_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",4},{"equip_nails",1}}};
};
class WoodenFence_halfpanel_DZ: ModularItems
{
@@ -40,7 +40,7 @@ class WoodenFence_halfpanel_DZ: ModularItems
displayName = $STR_BLD_name_WoodenFence_halfpanel;
armor = 1600;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_thirdpanel_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
upgradeBuilding[] = {"WoodenFence_thirdpanel_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",4},{"equip_nails",1}}};
};
class WoodenFence_thirdpanel_DZ: ModularItems
{
@@ -49,7 +49,7 @@ class WoodenFence_thirdpanel_DZ: ModularItems
displayName = $STR_BLD_name_WoodenFence_thirdpanel;
armor = 1800;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_1_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
upgradeBuilding[] = {"WoodenFence_1_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",4},{"equip_nails",1}}};
};
class WoodenFence_1_DZ: ModularItems
{
@@ -58,7 +58,7 @@ class WoodenFence_1_DZ: ModularItems
displayName = $STR_BLD_name_WoodenFence_1;
armor = 2000;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_2_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",2}}};
upgradeBuilding[] = {"WoodenFence_2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",8},{"equip_nails",2}}};
};
class WoodenFence_2_DZ: ModularItems
@@ -68,7 +68,7 @@ class WoodenFence_2_DZ: ModularItems
model = "z\addons\dayz_buildings\models\fence2.p3d";
displayName = $STR_BLD_name_WoodenFence_2;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_3_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",2}}};
upgradeBuilding[] = {"WoodenFence_3_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",8},{"equip_nails",2}}};
};
class WoodenFence_3_DZ: ModularItems
{
@@ -77,7 +77,7 @@ class WoodenFence_3_DZ: ModularItems
model = "z\addons\dayz_buildings\models\fence3.p3d";
displayName = $STR_BLD_name_WoodenFence_3;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_4_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",2}}};
upgradeBuilding[] = {"WoodenFence_4_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",8},{"equip_nails",2}}};
};
class WoodenFence_4_DZ: ModularItems
{
@@ -86,7 +86,7 @@ class WoodenFence_4_DZ: ModularItems
model = "z\addons\dayz_buildings\models\fence4.p3d";
displayName = $STR_BLD_name_WoodenFence_4;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_5_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemLog",5},{"equip_nails",2}}};
upgradeBuilding[] = {"WoodenFence_5_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemLog",5},{"equip_nails",2}}};
};
class WoodenFence_5_DZ: ModularItems
{
@@ -95,7 +95,7 @@ class WoodenFence_5_DZ: ModularItems
model = "z\addons\dayz_buildings\models\fence5.p3d";
displayName = $STR_BLD_name_WoodenFence_5;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_6_DZ",{"ItemToolbox","ItemHatchet"},{{"PartWoodPlywood",4},{"ItemPlank",2},{"equip_nails",2}}};
upgradeBuilding[] = {"WoodenFence_6_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",4},{"ItemPlank",2},{"equip_nails",2}}};
};
class WoodenFence_6_DZ: ModularItems
@@ -105,7 +105,7 @@ class WoodenFence_6_DZ: ModularItems
model = "z\addons\dayz_buildings\models\fence6.p3d";
displayName = $STR_BLD_name_WoodenFence_6;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_7_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemWoodLadder",1},{"equip_nails",1}}};
upgradeBuilding[] = {"WoodenFence_7_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemWoodLadder",1},{"equip_nails",1}}};
};
class WoodenFence_7_DZ: ModularItems

View File

@@ -73,7 +73,7 @@ class WoodLargeWall_DZ: ModularItems {
model = "\z\addons\dayz_epoch\models\large_wall.p3d";
armor = 2200;
displayName = $STR_EPOCH_LARGEWOODWALL;
upgradeBuilding[] = {"WoodLargeWallWin_DZ",{"ItemToolbox"},{{"PartGlass",1}}};
upgradeBuilding[] = {"WoodLargeWallWin_DZ",{"ItemToolbox","Handsaw_DZE"},{{"PartGlass",1}}};
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
GhostPreview = "WoodLargeWall_Preview_DZ";
class DestructionEffects : DestructionEffects {
@@ -95,7 +95,7 @@ class WoodLargeWallDoor_DZ: ModularItems {
armor = 2200;
displayName = $STR_EPOCH_LARGEWALLWITHDOORWAY;
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{"ItemToolbox"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{"ItemToolbox","Handsaw_DZE"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
GhostPreview = "WoodLargeWallDoor_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
@@ -135,7 +135,7 @@ class WoodSmallWall_DZ: ModularItems {
armor = 2000;
displayName = $STR_EPOCH_WOODWALL;
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
upgradeBuilding[] = {"WoodSmallWallWin_DZ",{"ItemToolbox"},{{"PartGlass",1}}};
upgradeBuilding[] = {"WoodSmallWallWin_DZ",{"ItemToolbox","Handsaw_DZE"},{{"PartGlass",1}}};
GhostPreview = "WoodSmallWall_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
@@ -193,7 +193,7 @@ class WoodSmallWallDoor_DZ: ModularItems {
model = "\z\addons\dayz_epoch\models\small_wall_door.p3d";
armor = 2000;
displayName = $STR_EPOCH_WALLWITHDOORWAY;
upgradeBuilding[] = {"Land_DZE_WoodDoor",{"ItemToolbox"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
upgradeBuilding[] = {"Land_DZE_WoodDoor",{"ItemToolbox","Handsaw_DZE"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
GhostPreview = "WoodSmallWallDoor_Preview_DZ";
class DestructionEffects : DestructionEffects {
@@ -225,7 +225,7 @@ class WoodStairs_DZ: ModularItems {
armor = 600;
displayName = $STR_EPOCH_WOODSTAIRSWITHSUPPORTS;
maintainBuilding[] = {{"PartWoodLumber",1}};
upgradeBuilding[] = {"WoodStairsRails_DZ",{"ItemToolbox"},{{"PartWoodLumber",2}}};
upgradeBuilding[] = {"WoodStairsRails_DZ",{"ItemToolbox","Handsaw_DZE"},{{"PartWoodLumber",2}}};
GhostPreview = "WoodStairs_Preview_DZ";
};
@@ -246,7 +246,7 @@ class WoodStairsSans_DZ: ModularItems {
armor = 500;
displayName = $STR_EPOCH_WOODSTAIRS;
maintainBuilding[] = {{"PartWoodLumber",1}};
upgradeBuilding[] = {"WoodStairs_DZ",{"ItemToolbox"},{{"PartWoodLumber",2}}};
upgradeBuilding[] = {"WoodStairs_DZ",{"ItemToolbox","Handsaw_DZE"},{{"PartWoodLumber",2}}};
GhostPreview = "WoodStairsSans_Preview_DZ";
};
@@ -298,7 +298,7 @@ class WoodGateFrame_DZ: ModularItems {
armor = 2800;
displayName = $STR_EPOCH_WOODGATEFRAME;
maintainBuilding[] = {{"PartWoodLumber",4}};
upgradeBuilding[] = {"Land_DZE_WoodGate",{"ItemToolbox"},{{"PartWoodPlywood",8},{"PartWoodLumber",2},{"equip_nails",1}}};
upgradeBuilding[] = {"Land_DZE_WoodGate",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",8},{"PartWoodLumber",2},{"equip_nails",1}}};
GhostPreview = "WoodGate_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {

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@@ -85,7 +85,7 @@ class StashMedium2 : StashMedium_base {
transportMaxMagazines = 75;
transportMaxWeapons = 4;
transportMaxBackpacks = 0;
upgradeBuilding[] = {"StashMedium3",{"ItemToolbox","ItemShovel"},{{"ItemPlank",1},{"equip_nails",2}}};
upgradeBuilding[] = {"StashMedium3",{"ItemToolbox","ItemShovel","Hammer_DZE"},{{"ItemPlank",1},{"equip_nails",2}}};
};
class StashMedium3 : StashMedium_base {
armor = 125;
@@ -93,7 +93,7 @@ class StashMedium3 : StashMedium_base {
transportMaxMagazines = 100;
transportMaxWeapons = 8;
transportMaxBackpacks = 1;
upgradeBuilding[] = {"StashMedium4",{"ItemToolbox","ItemShovel"},{{"PartWoodPlywood",1},{"equip_nails",2}}};
upgradeBuilding[] = {"StashMedium4",{"ItemToolbox","ItemShovel","Hammer_DZE"},{{"PartWoodPlywood",1},{"equip_nails",2}}};
};
class StashMedium4 : StashMedium_base {
armor = 150;

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@@ -11,7 +11,7 @@ class GunRack_DZ: Gunrack1
offset[] = {0,2.5,0.5};
removeoutput[] = {{"ItemGunRackKit",1}};
nounderground = 0;
upgradeBuilding[] = {"GunRack2_DZ",{"ItemToolbox"},{{"ItemPlank",4},{"equip_nails",1}}};
upgradeBuilding[] = {"GunRack2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",4},{"equip_nails",1}}};
};
class GunRack2_DZ: Gunrack1
@@ -43,7 +43,7 @@ class WoodCrate_DZ: Fort_Crate_wood
transportMaxBackpacks = 1;
removeoutput[] = {{"ItemWoodCrateKit",1}};
nounderground = 0;
upgradeBuilding[] = {"WoodCrate2_DZ",{"ItemToolbox"},{{"PartWoodPlywood",2},{"ItemPlank",2},{"equip_nails",1}}};
upgradeBuilding[] = {"WoodCrate2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",2},{"ItemPlank",2},{"equip_nails",1}}};
};
class WoodCrate2_DZ: Fort_Crate_wood
@@ -118,7 +118,7 @@ class WoodShack_DZ: Land_kulna
transportMaxBackpacks = 5;
constructioncount = 4;
nounderground = 0;
upgradeBuilding[] = {"WoodShack2_DZ",{"ItemToolbox"},{{"PartWoodPlywood",4},{"equip_nails",2}}};
upgradeBuilding[] = {"WoodShack2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",4},{"equip_nails",2}}};
};
class WoodShack2_DZ: Land_kulna
{
@@ -149,7 +149,7 @@ class Wooden_shed_DZ: Land_Shed_wooden
transportMaxBackpacks = 10;
nounderground = 0;
constructioncount = 5;
upgradeBuilding[] = {"Wooden_shed2_DZ",{"ItemToolbox"},{{"PartWoodPlywood",8},{"equip_nails",2}}};
upgradeBuilding[] = {"Wooden_shed2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",8},{"equip_nails",2}}};
};
class Wooden_shed2_DZ: Land_Shed_wooden