test melee ammo settings from DayZ CE 1.8

This commit is contained in:
[VB]AWOL
2013-12-01 11:39:23 -06:00
parent 75bb37ae78
commit 220f5f73a7

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@@ -58,14 +58,14 @@ class CfgAmmo {
};
class Melee;
class Machete_Swing_Ammo : Melee {
hit = 15;
simulation = "shotBullet";
minRange = 1;
hit = 6;
simulation = "shotSpread";
minRange = 0.5;
minRangeProbab = 0.8;
midRange = 2;
midRangeProbab = 1.5;
maxRange = 3;
maxRangeProbab = 2.5;
midRangeProbab = 3.5;
maxRange = 5;
maxRangeProbab = 5;
explosive = 0;
simulationStep = 0.001;
timeToLive = 0.03;
@@ -73,14 +73,14 @@ class CfgAmmo {
soundEngine[] = {"", db-80, 4};
};
class Hatchet_Swing_Ammo : Melee {
hit = 12;
simulation = "shotBullet";
minRange = 1;
hit = 6;
simulation = "shotSpread";
minRange = 0.5;
minRangeProbab = 0.8;
midRange = 2;
midRangeProbab = 1.5;
maxRange = 3;
maxRangeProbab = 2.5;
midRangeProbab = 3.5;
maxRange = 5;
maxRangeProbab = 5;
explosive = 0;
simulationStep = 0.001;
timeToLive = 0.03;
@@ -88,14 +88,14 @@ class CfgAmmo {
soundEngine[] = {"", db-80, 4};
};
class Crowbar_Swing_Ammo : Melee {
hit = 10;
simulation = "shotBullet";
minRange = 1;
hit = 4;
simulation = "shotSpread";
minRange = 0.5;
minRangeProbab = 0.8;
midRange = 2;
midRangeProbab = 1.5;
maxRange = 3;
maxRangeProbab = 2.5;
midRangeProbab = 3.5;
maxRange = 5;
maxRangeProbab = 5;
explosive = 0;
simulationStep = 0.001;
timeToLive = 0.03;
@@ -103,14 +103,14 @@ class CfgAmmo {
soundEngine[] = {"", db-80, 4};
};
class Fishing_Swing_Ammo : Melee {
hit = 7;
simulation = "shotBullet";
minRange = 1;
minRangeProbab = 1;
hit = 1;
simulation = "shotSpread";
minRange = 0.5;
minRangeProbab = 0.8;
midRange = 2;
midRangeProbab = 2;
maxRange = 3;
maxRangeProbab = 3;
midRangeProbab = 3.5;
maxRange = 5;
maxRangeProbab = 5;
explosive = 0;
simulationStep = 0.001;
timeToLive = 0.03;