diff --git a/SQF/dayz_code/Configs/cfgAmmo.hpp b/SQF/dayz_code/Configs/cfgAmmo.hpp index 14aa0a349..c1ee5592c 100644 --- a/SQF/dayz_code/Configs/cfgAmmo.hpp +++ b/SQF/dayz_code/Configs/cfgAmmo.hpp @@ -58,14 +58,14 @@ class CfgAmmo { }; class Melee; class Machete_Swing_Ammo : Melee { - hit = 15; - simulation = "shotBullet"; - minRange = 1; + hit = 6; + simulation = "shotSpread"; + minRange = 0.5; minRangeProbab = 0.8; midRange = 2; - midRangeProbab = 1.5; - maxRange = 3; - maxRangeProbab = 2.5; + midRangeProbab = 3.5; + maxRange = 5; + maxRangeProbab = 5; explosive = 0; simulationStep = 0.001; timeToLive = 0.03; @@ -73,14 +73,14 @@ class CfgAmmo { soundEngine[] = {"", db-80, 4}; }; class Hatchet_Swing_Ammo : Melee { - hit = 12; - simulation = "shotBullet"; - minRange = 1; + hit = 6; + simulation = "shotSpread"; + minRange = 0.5; minRangeProbab = 0.8; midRange = 2; - midRangeProbab = 1.5; - maxRange = 3; - maxRangeProbab = 2.5; + midRangeProbab = 3.5; + maxRange = 5; + maxRangeProbab = 5; explosive = 0; simulationStep = 0.001; timeToLive = 0.03; @@ -88,14 +88,14 @@ class CfgAmmo { soundEngine[] = {"", db-80, 4}; }; class Crowbar_Swing_Ammo : Melee { - hit = 10; - simulation = "shotBullet"; - minRange = 1; + hit = 4; + simulation = "shotSpread"; + minRange = 0.5; minRangeProbab = 0.8; midRange = 2; - midRangeProbab = 1.5; - maxRange = 3; - maxRangeProbab = 2.5; + midRangeProbab = 3.5; + maxRange = 5; + maxRangeProbab = 5; explosive = 0; simulationStep = 0.001; timeToLive = 0.03; @@ -103,14 +103,14 @@ class CfgAmmo { soundEngine[] = {"", db-80, 4}; }; class Fishing_Swing_Ammo : Melee { - hit = 7; - simulation = "shotBullet"; - minRange = 1; - minRangeProbab = 1; + hit = 1; + simulation = "shotSpread"; + minRange = 0.5; + minRangeProbab = 0.8; midRange = 2; - midRangeProbab = 2; - maxRange = 3; - maxRangeProbab = 3; + midRangeProbab = 3.5; + maxRange = 5; + maxRangeProbab = 5; explosive = 0; simulationStep = 0.001; timeToLive = 0.03;